I'm sold by the massive screens and the anticipated drop in image quality does not look too bad, although it is hard to tell from a video. Thanks for the news and video Jamie.
The Neo Geo is superb and Chotetsu Brikin’ger / Iron Clad looks brilliant (surely, I must have spelt its Japanese name wrong). A treasured Neo Geo CD game is a Virtual Console treat, will this one ever blast its way to Western shores? A You Tube video shows a side scrolling shooter, with different game routes a bit like Darius and detailed engulfed in flames buildings. It has chunky metallic tanks, helicopters and well shaded robot sprites with mini gun heads, plus a rain swept, train track boss. Good stuff! I love finding out about rare games like this, nice one @Drake
I've been playing lots of the Arcade version of Shinobi and as @Dazza states, I really like the unforgiving difficulty of the one-hit kills typified by Rolling Thunder. The gameplay concept of learning enemy placements to advance represents real retro play mechanics and you feel a true sense of accomplishment with any progression earned. During the PC Engine conversion era, gamers used to cry out about the missing bonus sections, so it is cool to play them again. If push came to shove I would probably pick the Mega Drive games, but with all three of my favourites on Virtual Console it is all good, because we can download what are in my opinion the best Shinobis (the original, Revenge of Shinobi and Shinobi III). Nice one @Dazza for a super Shinobi review.
I must be a bit nuts regarding this news, because the idea of larger DS screens actually makes me more enthusiastic for the machine, than I was for the original DSi. I trust that Nintendo's hardware people will be striving to make our DS games look half-way decent on it. I do sympathise with anyone who has already purchased a DSi though and I agree that releasing too many iterations of the same console can be detrimental in the long run, especially if it frustrates loyal Nintendo fans. Plus @Dazza is spot on in his hope for a GameCube quality, analogue controlled portable. You could possibly even fit the tiny GCN discs into a handheld machine, a GCN backwards compatible disc slot would be awesome in a portable, although I know that idea is merely a ridiculous, impossible li'l dream.
This is my favourite of the Midway Arcade Treasures collections, it really captures their arcade games from the early '90s, which was when I was going nuts for arcade conversions. These compilations set the standard for emulating loads of arcade games on one disc (except for the paltry 8 racing games on Midway Arcade Treasures 3). Total Carnage is my pick of the bunch, even if the backgrounds do get repetitive and Gauntlet II & Rampage World Tour are fun in multiplayer. I play Pit Fighter as well, it is poor by today's standards, but its digitised characters were a big deal back in the day. The music in Primal Rage sounds really glitchy on my disc, but it may have been like that in the original arcade. I never took to Mortal Kombat, like I did Street Fighter II, but it is cool to have number 2 & 3. A great collection and a great review, cheers Sean.
@StarBoy91 I'm sure you know this, but it was the Western SNES box art for high profile games like Street Fighter II, Legend of Mystical Ninja and Super Ghouls and Ghosts that people used to compare to their Japanese equivalents. Rival Turf was not a high profile game, but it had a particularly abysmal Western SNES cover! In the UK we compare something which divides people's opinion as being like Marmite (you either love it or you hate it). Phalanx is a Marmite type of cover, it makes lots of 'Worst Box Art Ever' lists, but it is so obviously nuts that some people think it is great! Do you eat Marmite in the States? (in Australia and New Zealand it is similar to Vegemite).
@StarBoy91 That is a good point about the box art, it is well lighted and framed, the Warner Bros artists have been used to charming effect for this title. In the UK press it was well reported that Western box art often paled in comparison to Japanese covers, so this is a pleasant example of a US box getting it right. Even the game's title font and moody castle full moon backdrop is well designed.
There's that darn elusive leprechaun sprite in the banner! I am always up for learning about a little known SNES game, I had never heard of this. 16 Mbits of chunky sprites make for an unusual, but ideal fit for a spooky October review. Cheers Corbie.
Great review @Prosody with a superb intro. I'm with you, it was an epic gaming collaboration in 2007. I played the original Mario & Sonic at the Olympic Games alongside Wii Sports as an unsuccessful way of getting some sort of exercise! I'll still get this one, even if it involves less physical interaction, mainly to check out the characters in its Winter setting, to huddle around the Wii for party multiplayer and its masses of content. Will I miss out on this one if I don't own a balance board?
@thewiirocks (comment 34)"Hear, hear!", you should work as head of Nintendo's 'Division For Deciding The Name Of A New Handheld' team. That way Konami would be able to name a sequel to their superb run and gun game as 'Super Contra V: Back to the Alien Wars'
@coire Ha, ha your comment made me laugh, but unfortunately I don't have one, I have never even stepped on a snowboard As soon as I begin to earn a few bob I am planning to head with my mate over to the Chill Factore indoor snow centre, not far from me in Manchester, the North West of England. I did skate (as in skateboarding) for about 10 off and on years, including travels to a few concrete parks in Australia though. That amount of time does not explain why I suck at skateboarding, but I still love it just like I love video games and punk rock music. I have a full skate set up here now, to test my creaky knees today and a sweet wooden park 40 mins from my flat. One day I'll carve up those (albeit artificial) snow slopes. @Coire , dude! Where is your snowboard?
Fair point @Wariowoods and @Objection_Blaster , you are both right, there is a long arduous, thumb twiddling period between very early details, full blown announcements and rolling out the consoles into shops. I just love sitting waiting for new E3 conferences though, so I got a bit over excited about an E3 2010 announcement. Nintendo has never been a company to be pressured or rushed on bringing out hardware, which may be why every piece of their hardware I have bought has been solid and reliable, including each console/handheld in my 19 years of Nintendo gaming (Game Boy and SNES were my first). Mid/late 2011 is a more realistic release period, Nintendo will release DS 2 when Nintendo chooses to release it.
The speculation about new hardware specs, especially when it is new Nintendo hardware, is always a really exciting time for gamers. I am hoping for many of the same things as other Nintendo Life users for the DS Numéro deux. I would like them to keep the nifty little cartridges, they are a perfect size and are capable of snappy game load times and DS cartridge backwards compatibility would be a big plus for me. A continuation of DSiWare with DSi owners being able to download their purchased games on the new system would make sense, especially if DSi had its own Virtual Console established by its release. Graphic capabilities in line with the GameCube, but with consistent 60fps would be sweet. My fingers are crossed that this news is the main event for the Nintendo Press Conference announcement during E3 2010, with systems rolled out in Nov. 2010 or early 2011. Oh yeah!
If Sin and Punishment 2 is @SSBFan_12 and @PhoenixSage 's second most anticipated Wii game, then what is their first? (Metroid: Other M? Super Mario Galaxy 2?).
I can not think of many games that successfully managed to take my favourite run and gun genre into 3D environments, but N64 Sin and Punishment achieved it with its on-rails set pieces. Twice as many levels sounds like plenty more blasting action, Famitsu is well fab! (when I blurt out "fab" I always cringe, it is such a dorky word. I think I will use it more often. lol). Previously Contra ReBirth was my most anticipated Wii game and it lived up to my expectations, however I look forward to Sin and Punishment 2 more than any other Wii game now. Thanks for more news on this game James and the Virtual Console (N64) Sin and Punishment review is a great read, too.
@Kafei2006 The magazines are both old GameCube mags from the UK. The top one, behind the N64 was called CUBE (Nov. 2003, No. 26) and the bottom one behind the Wii is called NGC (Jan. 2004, issue #89). I have been a big fan of gaming mags since C&VG in '89, so I collected every GameCube era issue of those two magazines. @ipodgamer You were always loads better than me at N64 1080° Snowboarding, but I have put in more practise on GCN 1080° Avalanche. I'm ready to race you again when your eBay copy arrives, mate. lol
Konami ReBirth is on fire at the moment, they capture the classic visuals of these titles perfectly, particularly the PC Engine/ Super Famicom era. I really should learn Japanese and invest in a Famitsu subscription.
Thanks everyone for sharing in the 1080° Avalanche appreciation. Cheers @StarBoy91 and @Kid_A for your kind comments. Below are a few further tidbits about 1080° Avalanche:
It includes an analogue flick accelerated start, because NSTC knew that you can't have a racer (particularly 'Time Trials') without a well timed, early race boost!
GCN controller rumble is superbly implemented, particularly for avalanches, environmental triggers, cave-ins, collapsing structures and rock slides.
I completed the game in 2004, deleted my save game and finished it again for the review. Its incorporation of unlockables is fun, for example I earned a 'Mr Beaks' penguin board, 'Old School' NES controller deck and from the gate challenge trophies, I unlocked alternative riders (e.g. Titanium Vazquez, Frosty 'The Snowman' Winterball). However, hats off and fair play @chunky_droid (comment 18) for completing 100% of 1080° Avalanche, I can picture you carving up the slopes with Finger Eleven bursting out of your speakers. If you get a spare moment, perhaps you could post details of a few of your favourite game unlockables on this comments board.
I also played lots of N64 1080° Snowboarding (Virtual Console), the Twitpic link is a screenshot comparison between the two games: http://twitpic.com/kykks
Apologies @roro44 (comment 13) and good point.... 1080° Avalanche multi-player is not bad!
Menu has separate 4-Player split screen multi-player races, although the general smoothness/ frame rate drops (which happened in a number of GCN games).
Local Area Network (LAN) mode, enables you to connect four GameCubes! Get your mates around for a GameCube 1080° retro party. Sorry that the opportunity to test LAN connections did not present itself for this review.
@taffy Yes you can connect to a TV with Sony's 'PSPgo Component A/V Cable'. I must admit that playing PSP games on the big screen is a really great addition to the newer PSP hardware. Fair play to Sony for that option.
Over the years too many games companies have not followed the basic rules of a handheld system, clearly set out by the Game Boy in 1989.
1. It must fit in your pocket (the Game Boy was chunky, but not Atari Lynx chunky).
2. Cartridges are fast (long load times are detrimental to a portable system, the UMD drive was a massive mistake in the first place).
3. Battery life is more important than graphics!
The iPhone literally sucks for battery life and the PSPgo simply exists to rectify the errors of the original design. It is super sexy, but it does have a smaller screen and "the prospect of having a huge pile of PSP UMD discs that you can no longer play" damages its credibility, by frustrating dedicated PSP fans.
Thanks for the cool comments everyone. For Nintendo Life music fans I have included further information on GCN 1080° Avalanche's 4 bands and 8 licenced music tracks (below): *Boysetsfire 'Handful of Redemption' and 'Rookie' (Boysetsfire are a melodic hardcore band from Newark, Delaware with powerful chugging riffs, strong bass lines, clear distinctive vocals and sing-a-long choruses. 'Rookie' is my favourite song in 1080° Avalanche). http://www.youtube.com/watch?v=AYDq4YfL1EQ *Cauterize 'Killing Me' and 'Choke' (Cauterize are a pop punk band from Oshawa, Ontario, Canada blasting catchy hook guitar lines, bass drives and pop punk choruses, with a feel good factor to their medium/fast paced songs. 1080° Avalanche has a band video for the demo opening song 'Choke'). *Finger Eleven 'Good Times', 'Other Light' and 'Conversations' (Finger Eleven is a Canadian rock band from Burlington, Ontario, mixing metalish guitar, with alternative rock riffs and rhythms and catchy choruses ). *Seether 'Fine Again' (Seether is a South-African rock band from Johannesburg and play this closing credits song with clear plucked guitar string opener and quality rock vocals. A catchy chorus picks up the pace for what is essentially a mellow verse led alternative rock song).
Each Winter I build a catalogue of snow themed games and play them all at Christmas time, but Marcel's review is too good, I do not think that I should wait to start launching snowballs in a Summerfalls Mountain adventure. The addition of a map is brilliant and 4 hours play time is good value for what is obviously a must buy WiiWare title. Frontier are a class developer/ publisher. Great reviews like this make you excited to download the game. Thanks Marcel.
This is a super 'Wonder Boy III: The Dragon's Trap' review of a real Master System classic, I reiterate that I have never owned an SMS, but my retro obsessions mean that I still love reading about the entire spectrum (no retro pun intended) of old console games.
I think that it is excellent how the Virtual Console enables me to experience games from the consoles I missed (Master System, PC Engine, Neo Geo AES) and even choose between the best version of a game on different systems. It is great to read this review, clearly written by a Master System fan from its heyday. Cheers @Dazza
@madgear You should consider picking up a cheap copy of 'Final Fight One' on Game Boy Advance, it is a great port, which easily surpasses the SNES conversion. You can even unlock Street Fighter Alpha sprites for Cody and Guy to play the game through with (which is really cool!). I would possibly hold it as high as the well received Mega CD port, it is really that good. A six quid bargain on eBay, just don't let anyone palm you off with a GBA copy.
Cheers @Tony and @Bass_X0 for their advise on finding out about upcoming Virtual Console games. To think a few clicks of navigation around Nintento Life's 'Virtual Console', 'Games' and 'Coming Soon' tabs and I would have found the list. I am such a lazy slacker. lol. Thanks again.
@Bass_X0 I never did get to play as a bobble headed, super-deformed Cody, I should have bought 'Capcom Classics Mini-Mix' for the GBA. It is still available on eBay for a tenner, but I have had lots of bad experiences with copied GBA games on eBay. Edit- Thanks lots for your link to Nintendo Life's Virtual Console list too, mate.
A sound Retro review is just as great under the Virtual Console tab, thanks for the second time, Dave. I realise that the Virtual Console release list is slowing down, but the service has already exceeded my early expectations, it is one of the best things to happen to retro gaming in recent years. @togovero and @Bass_X0 Do any Nintendo Life bods know if there is any news on a Final Fight 3 release date? I think the odds have just been increased, in that Capcom will be up for completing this as a Virtual Console trilogy. I always look at the Nintendo Life 'Game Overview' box, but where else is the best place to search for future Virtual Console release dates? I have heard many gamers on NLife discussing ESRB (e.g. @Tony ) and OFLC ratings as being a good guide to future treats, do you visit their official sites or is there a release list compiled somewhere?.
@Reala and @Hardy83 You never know "fan service" may also be a teeny bit of Sega testing the water to see how enthusiatically we all respond to Ryo's return. If we all go nuts and get vocal about a new Shenmue, then they might just listen. Is Shenmue III the most requested video game sequel of all time? (possibly!). How cool are Sumo Digital, their Outrun 2 conversions were mint and Sonic & Sega All-Stars Racing looks like being the most promising Kart racer, since Mario Kart Wii. Cheers for the news, James.
I'm not going to argue with Damien either, from his header I think that he may possess Harry Callahan's .44 Magnum, "the most powerful handgun in the world". That thing would blow my head clean off! Go Nintendo! ( .. and @aaronsullivan , backwards compatibility is tops now for Wii and will rule for ever, I hope it is included in future Nintendo consoles, too).
How on earth did Sega not take to this idea! It is a complete and utter common sense for a Jet Set Radio game to appear on the Wii. The concept art fits in with the predecessors and Beat looks cool as ever. What a missed opportunity, eh. It would be in good hands with Kuju, I've my fingers crossed on the trademark.
@Maniac We have such similar taste in our beat-em-ups and retro games. As you mentioned my (admittedly weak) description of 'flat viewed' 2D scrollers refers to thoses beat-em-up in which you can not walk up and down (in and out) of the background/foreground of the screen. The most classic example would be 'Kung-Fu Master', but a title like 'Two Crude Dudes' would be another game which represents this fixed 2D viewpoint. You should not mention 'Strider' or 'Strider 2' to me, for fear of being kept up all night with me ranting on about the magnificence held in those two games, particularly the phenomenal original. Just the mention of 'Hagane' demonstrates to me that you are blatantly clued up with the bigger picture in these retro treats (I hope that does not sound patronising, I meant it as a compliment). I would not necessarily rank them in my brawler list though, they are almost like a hybrid between platformers and run and gun games. Although, to be fair the sword slicing could be described as hack and slash (maybe!). It is obvious that I could easily get carried away with the multitude of arcade choices for classic 4 player (or more) brawlers. You were right to rein me back into a console focus. Ta, mate. P.S. Konami's 'Batman Returns' is like a magical, almost cozy, winter game to me.
@Ski_Deuce There is nothing wrong with being a purist, mate. I think that I read so many retro magazines that I sometimes fall back into a 1992 mind set. Below are a couple of examples:
Mean Machines SNES 'Street Fighter II' review: "It's a game that has the potential to be the most exciting beat 'em up to ever hit the home!" (July 1992, Issue 22, p.22)
Super Play SNES 'Street Fighter II' review: "The initially daunting array of buttons and character moves allows for a depth never experienced in a beat-'em-up before" (Nov. 1992 Issue 1, p. 67). I do acknowledge that this genre has evolved into its own entity and my "one-on-one beat-em-ups" would be worded more accurately as "one-on-one fighting games". I definitely would not intentionally degrade Street Fighter II, that would be blasphemy in my house, lots of iterations of Capcom's classic have given me untold hours of gaming fun. I did not mean for my controls discussion to lead to confusion, I will elaborate. A player could approach 'Return of Double Dragon' and just mash buttons, but they would be missing the point. The variety of controls is so diverse for a side scrolling beat-em-up that the majority of the fun is found by mixing up commands and attacks and fully learning the full move set. If you are a gamer who will relish taking time to learn its moves and do not mind a slower pace, then you will find lots of good gaming in 'Return of Double Dragon'. Cheers.
Thanks @Maniac , cheers for your interest. First off, I have noticed a bit of an anomaly between myself and the US/Canadian gamers here. This may be a bit of a shocker, but I have never owned an NES! During the 8 bit days home computer games were also massively popular in the UK (ie Commodore 64, Amstrad CPC and ZX Spectrum), as well as the consoles. Therefore my gaming platform of choice back then was a C64 and later its smart younger brother, the Commodore Amiga (which had its own versions of Double Dragon I, II and Rosetta Stone (arcade versions). One of my fondest gaming memories is playing the Amstrad CPC version of Renegade on my mates Amstrad (over 20 years ago).
For this review I played my mates XBLA Double Dragon I (I do not believe that game got removed from their shop), Pal and Japanese SNES Super Double Dragon, a Japanese copy of GBA Double Dragon Advance and I've been playing Virtual Console NES Double Dragon I. However, I hold my hands up, I have never had a NES to play what this board considers to be the best in the series (ie NES Double Dragon II). Doh! I'm bowing my head in shame right now. lol
As for your top 10 list, its a great idea, but really difficult to choose. Capcom arcade games were prolific in this genre, so they would be first consideration (including the likes of Final Fight, Captain Commando, Aliens Vs Predator, The Punisher, Cadillacs and Dinosaurs etc). Then you have the bright, cartoon Konami arcade games (you mentioned Turtles in Time and there is the first arcade game and The Simpsons Arcade game to consider, too). I wish I had more chance to play Sega's Golden Axe: The Revenge of Death Adder more in its original arcade form. The Saturn had some great brawlers (Capcom's Dungeons and Dragons: Shadows Over Mystara and Treasure's Guardian Heroes). That is before taking into account the consoles and newer titles like XBLA Castle Crashers and PSN Turtles in Time Re-Shelled. If it it is cool I will sit and ponder away on this one. It would be best to stick to 'into the screen' side scrollers, including 'flat viewed' 2D scrollers like Ninja Warriors, Vigilante and Dragon Ninja would complicate it further. This weekend is my girlfriend's birthday and the celebrations start tonight (that is why I'm writing this at 7.45am, before I start work), so I will get back to you. Have a think about your top 10, too. It is a bit like choosing you favourite child, that is if I had 100s of angry, always getting into fights kids to pick from. lol
@Swerd_Murd I have been playing so many Double Dragon games over the last week and a half, the only ones I have not booted up have been NES, SMS and original GameBoy versions. It is great to hear from people who have followed the series. @Maniac Cheers mate, you talk a lot of sense. I think it is really good to be able to debate things through with other fans of the genre, side scrolling beat-em-ups had their heyday in the '90s, but they have been left a bit on the sidelines since. You are dead right, 'Streets of Rage' is slow as well and I've had 'The Red Star' on PS2 for a while and it is a hidden gem (I got it for £10!). That game is not short on action or variety. SNES King of Dragons received a bit of a backlash from some of the UK mags back in the day, but I have lots of fun booting the arcade version on PS2 'Capcom Classics Collection: Volume 2'. It is brilliant to hear from gamers with a passion for brawlers, if you love 'Super Double Dragon' then you should shout out about it. We're both obviously fans of the genre and I have lots of other SNES beat-em-ups, a few of which I hold as being better examples of this game type than 'Return of Double Dragon'. Who knows further down the line I might write a SNES brawler review and we will be sharing loads of positives about it. Thanks for reading my review and for sharing your thoughts. Nice one.
£12.59 is a sound price for a 175 page hardback, with an ex-Edge editor's heritage. Damien's Nintendo Life news articles are slowly diversifying my reading collection from predominantly Retro Gamer and gamesTM. I have just received my copy of Smart Bomb!!, which was another cool recommendation. https://www.nintendolife.com/news/2009/09/smart_bomb_issue_one_now_available Who knows I might even, just maybe Literacy improve my, yet !!!
Here are some final little side notes (this comments board is already overflowing with pics of my sorry looking mug), below are other company's brawler games relating to Return of Double Dragon:
This is stating the obvious, but Duke's Shadow Warriors gang should not be confused with the similarly titled, European named, 'Shadow Warriors'. Tecmo’s 1988 forced scrolling, arcade ninja beat ‘em up, is now more famously known as a precurser to the Ninja Gaiden series.
Return of Double Dragon had further nods to one-on-one beat-em-ups, both the final boss Duke and the portly green haired McGuire boss (after truck crashes on Golden Gate Bridge) have spin across the screen attacks. These are reminiscent of Duck King's (Fatal Fury) special move, although Duck is not surrounded by flames (Duck's move may be titled Headspin Attack, I have never played as him enough to master his move set).
Whilst Return of Double Dragon was surpassed by superior arcade titles, for example Captain Commando was also converted to the SNES in 1995, despite this Capcom still had to water down the conversion to run on SNES hardware (4 player arcade whittled down to 2 player SNES, less sprites, no mechas etc).
Fighting it out on top of a truck was not a new idea; Data East had a similar sequence in Dragon Ninja (Data East, 1988).
@Maniac I remember you mentioned that you are a beat-em-up and Super Double Dragon fan on another comments section, I am a big fan of them too. I wanted it to be clear from my review that this is a game for fans of the genre and they should get it, it is the button mashing players that will miss out. We agree on the excellent array of moves and weapons, as well as catchy arcade tunes, but for me its pace is too slow. The 6/10 is not a bad score, it sits above Riot Zone (TG-16), next to Alien Storm (MD) and just below Golden Axe (MD), Streets of Rage (MD)and Final Fight (SNES).
Below are details of Technos/Atlus games relating to Return of Double Dragon, which add to the information in the review:
Renegade's core game engine was extracted from the title Nekketsu Kōha Kunio-kun, a far more Japanese early take on the brawler genre.
Renegade's level 3, large female gang leader has a cheeky repeated face slap, just like Billy and Jimmy's in Super/ Return of Double Dragon.
The SNES received its own version of Kunio Ken, released before Return of Double Dragon. The Japanese text and adventure elements make it relatively inapproachable as an import title.
When Atlus picked up the Double Dragon license, developers (Million) of Double Dragon Advance continued the tradition of sticking closely to the original arcade's roots. The 2003/4 GBA game was predominantly based upon arcade Double Dragon, but kept Return of Double Dragon's Chinatown levels (Mission 3) and truck rooftop battle (Mission 4).
GBA Double Dragon Advance finally implemented a run move and the story telling cut scenes, missing from Return of Double Dragon.
P.S. @y2josh (comment 4) I am a big fan of everything to do with Double Dragon, but I could not look past the repetition and lack of innovation, especially as a 16-bit sequel. Fans of the series and its genre (like us!) will get the most out of it.
'New Super Mario Bros' ice stages are going to provide the background imagery for my winter! I hope it reviews well, I want to be playing it with my family as a Christmas Day multiplayer treat (I'll wait until after its Nov release to buy it). I look forward to reading Nintendo Life's review of this one. Cracking, snow packed photo, James. Come on then Winter 2009, hit us with a flurry of great Wii games and lashings of snow.
@y2josh and @Damo , this is just a litle extra review, I've said it before, Corbie's 'Super Nintendo Review Fridays' is my favourite day of the week. I can't wait to read what Corbie is putting together for this Friday (i.e. will it be a SNES puzzler, RPG, shooter, beat-em-up, racer etc ?). Not long left to wait now, though.
Below is a list of Return of Double Dragon details, which supplement the information in the review:
The main reason the Japanese version of Return of Double Dragon was selected for retro review is because it is the superior version. It has an extended last level and more options (e.g. three difficulty levels, a choice of the number of credits, as well as sound effects and sound test).
Issue 3 of Super Play magazine described Super Double Dragon’s visuals with the statement, "The thing that will put most people off is the 8-bit graphics" Jason Brookes, January, 1993.
After Return of Double Dragon was released, its director Muneki Ebinuma noted to Game Kommander (also reported by Double Dragon Dojo) that the final version was rushed for release. It was originally meant to incorporate more detailed story development, including the role of Marian as a cop, and cut scenes to embellish this further.
The final Super/ Return of Double Dragon boss battle against Duke is a dissapointment, compared to the gun toting Willy from the original game.
Jeff the green outfitted, reused Billy Lee sprite, is an enemy detail that is consistent throughout the series. Gamers fought various incarnations of Jeff in the original arcade Double Dragon, (Roper and Williams are consistent enemies in the world of Double Dragon, too).
Comments 506
Re: DSi XL Footage For Your Viewing Pleasure
I'm sold by the massive screens and the anticipated drop in image quality does not look too bad, although it is hard to tell from a video. Thanks for the news and video Jamie.
Re: Japanese Virtual Console list - November 2009
The Neo Geo is superb and Chotetsu Brikin’ger / Iron Clad looks brilliant (surely, I must have spelt its Japanese name wrong). A treasured Neo Geo CD game is a Virtual Console treat, will this one ever blast its way to Western shores?
A You Tube video shows a side scrolling shooter, with different game routes a bit like Darius and detailed engulfed in flames buildings. It has chunky metallic tanks, helicopters and well shaded robot sprites with mini gun heads, plus a rain swept, train track boss. Good stuff!
I love finding out about rare games like this, nice one @Drake
Re: Review: Shinobi (Virtual Console / Virtual Console Arcade)
I've been playing lots of the Arcade version of Shinobi and as @Dazza states, I really like the unforgiving difficulty of the one-hit kills typified by Rolling Thunder. The gameplay concept of learning enemy placements to advance represents real retro play mechanics and you feel a true sense of accomplishment with any progression earned.
During the PC Engine conversion era, gamers used to cry out about the missing bonus sections, so it is cool to play them again.
If push came to shove I would probably pick the Mega Drive games, but with all three of my favourites on Virtual Console it is all good, because we can download what are in my opinion the best Shinobis (the original, Revenge of Shinobi and Shinobi III).
Nice one @Dazza for a super Shinobi review.
Re: DSi LL Coming To Europe First Quarter 2010
I must be a bit nuts regarding this news, because the idea of larger DS screens actually makes me more enthusiastic for the machine, than I was for the original DSi. I trust that Nintendo's hardware people will be striving to make our DS games look half-way decent on it.
I do sympathise with anyone who has already purchased a DSi though and I agree that releasing too many iterations of the same console can be detrimental in the long run, especially if it frustrates loyal Nintendo fans.
Plus @Dazza is spot on in his hope for a GameCube quality, analogue controlled portable. You could possibly even fit the tiny GCN discs into a handheld machine, a GCN backwards compatible disc slot would be awesome in a portable, although I know that idea is merely a ridiculous, impossible li'l dream.
Re: Review: Midway Arcade Treasures 2 (GameCube)
This is my favourite of the Midway Arcade Treasures collections, it really captures their arcade games from the early '90s, which was when I was going nuts for arcade conversions. These compilations set the standard for emulating loads of arcade games on one disc (except for the paltry 8 racing games on Midway Arcade Treasures 3).
Total Carnage is my pick of the bunch, even if the backgrounds do get repetitive and Gauntlet II & Rampage World Tour are fun in multiplayer.
I play Pit Fighter as well, it is poor by today's standards, but its digitised characters were a big deal back in the day. The music in Primal Rage sounds really glitchy on my disc, but it may have been like that in the original arcade.
I never took to Mortal Kombat, like I did Street Fighter II, but it is cool to have number 2 & 3.
A great collection and a great review, cheers Sean.
Re: Review: Porky Pig's Haunted Holiday (Super Nintendo)
@StarBoy91 I'm sure you know this, but it was the Western SNES box art for high profile games like Street Fighter II, Legend of Mystical Ninja and Super Ghouls and Ghosts that people used to compare to their Japanese equivalents.
Rival Turf was not a high profile game, but it had a particularly abysmal Western SNES cover!
In the UK we compare something which divides people's opinion as being like Marmite (you either love it or you hate it). Phalanx is a Marmite type of cover, it makes lots of 'Worst Box Art Ever' lists, but it is so obviously nuts that some people think it is great!
Do you eat Marmite in the States? (in Australia and New Zealand it is similar to Vegemite).
Re: Review: Porky Pig's Haunted Holiday (Super Nintendo)
@StarBoy91 That is a good point about the box art, it is well lighted and framed, the Warner Bros artists have been used to charming effect for this title. In the UK press it was well reported that Western box art often paled in comparison to Japanese covers, so this is a pleasant example of a US box getting it right. Even the game's title font and moody castle full moon backdrop is well designed.
Re: Review: Porky Pig's Haunted Holiday (Super Nintendo)
There's that darn elusive leprechaun sprite in the banner!
I am always up for learning about a little known SNES game, I had never heard of this. 16 Mbits of chunky sprites make for an unusual, but ideal fit for a spooky October review. Cheers Corbie.
Re: IGA Involved With Castlevania: Rebirth; Next Project Top Secret
This news is all good, Konami is dripping Castlevania: The Adventure ReBirth details from their razor sharp teeth and I'm eagerly taking the bite.
Re: Review: Mario & Sonic at the Olympic Winter Games (Wii)
Cheers @Metang
Re: Review: Mario & Sonic at the Olympic Winter Games (Wii)
Great review @Prosody with a superb intro. I'm with you, it was an epic gaming collaboration in 2007.
I played the original Mario & Sonic at the Olympic Games alongside Wii Sports as an unsuccessful way of getting some sort of exercise! I'll still get this one, even if it involves less physical interaction, mainly to check out the characters in its Winter setting, to huddle around the Wii for party multiplayer and its masses of content.
Will I miss out on this one if I don't own a balance board?
Re: NVIDIA-Powered DS Successor Coming 2010?
@thewiirocks (comment 34)"Hear, hear!", you should work as head of Nintendo's 'Division For Deciding The Name Of A New Handheld' team.
That way Konami would be able to name a sequel to their superb run and gun game as 'Super Contra V: Back to the Alien Wars'
Re: Review: 1080° Avalanche (GameCube)
@coire Ha, ha your comment made me laugh, but unfortunately I don't have one, I have never even stepped on a snowboard
As soon as I begin to earn a few bob I am planning to head with my mate over to the Chill Factore indoor snow centre, not far from me in Manchester, the North West of England.
I did skate (as in skateboarding) for about 10 off and on years, including travels to a few concrete parks in Australia though. That amount of time does not explain why I suck at skateboarding, but I still love it just like I love video games and punk rock music. I have a full skate set up here now, to test my creaky knees today and a sweet wooden park 40 mins from my flat.
One day I'll carve up those (albeit artificial) snow slopes.
@Coire , dude! Where is your snowboard?
Re: NVIDIA-Powered DS Successor Coming 2010?
Fair point @Wariowoods and @Objection_Blaster , you are both right, there is a long arduous, thumb twiddling period between very early details, full blown announcements and rolling out the consoles into shops.
I just love sitting waiting for new E3 conferences though, so I got a bit over excited about an E3 2010 announcement.
Nintendo has never been a company to be pressured or rushed on bringing out hardware, which may be why every piece of their hardware I have bought has been solid and reliable, including each console/handheld in my 19 years of Nintendo gaming (Game Boy and SNES were my first). Mid/late 2011 is a more realistic release period, Nintendo will release DS 2 when Nintendo chooses to release it.
Re: NVIDIA-Powered DS Successor Coming 2010?
The speculation about new hardware specs, especially when it is new Nintendo hardware, is always a really exciting time for gamers.
I am hoping for many of the same things as other Nintendo Life users for the DS Numéro deux. I would like them to keep the nifty little cartridges, they are a perfect size and are capable of snappy game load times and DS cartridge backwards compatibility would be a big plus for me. A continuation of DSiWare with DSi owners being able to download their purchased games on the new system would make sense, especially if DSi had its own Virtual Console established by its release. Graphic capabilities in line with the GameCube, but with consistent 60fps would be sweet.
My fingers are crossed that this news is the main event for the Nintendo Press Conference announcement during E3 2010, with systems rolled out in Nov. 2010 or early 2011. Oh yeah!
Re: Sin and Punishment 2 Comes into Focus
If Sin and Punishment 2 is @SSBFan_12 and @PhoenixSage 's second most anticipated Wii game, then what is their first? (Metroid: Other M? Super Mario Galaxy 2?).
Re: Sin and Punishment 2 Comes into Focus
@WhoKnew 79 days yet mate, but when in 2010 Treasure/ Nintendo?.... When?
Re: Sin and Punishment 2 Comes into Focus
I can not think of many games that successfully managed to take my favourite run and gun genre into 3D environments, but N64 Sin and Punishment achieved it with its on-rails set pieces.
Twice as many levels sounds like plenty more blasting action, Famitsu is well fab! (when I blurt out "fab" I always cringe, it is such a dorky word. I think I will use it more often. lol).
Previously Contra ReBirth was my most anticipated Wii game and it lived up to my expectations, however I look forward to Sin and Punishment 2 more than any other Wii game now. Thanks for more news on this game James and the Virtual Console (N64) Sin and Punishment review is a great read, too.
Re: Review: 1080° Avalanche (GameCube)
@Kafei2006 The magazines are both old GameCube mags from the UK. The top one, behind the N64 was called CUBE (Nov. 2003, No. 26) and the bottom one behind the Wii is called NGC (Jan. 2004, issue #89). I have been a big fan of gaming mags since C&VG in '89, so I collected every GameCube era issue of those two magazines.
@ipodgamer You were always loads better than me at N64 1080° Snowboarding, but I have put in more practise on GCN 1080° Avalanche. I'm ready to race you again when your eBay copy arrives, mate. lol
Re: First Castlevania: The Adventure ReBirth Screens Appear
Konami ReBirth is on fire at the moment, they capture the classic visuals of these titles perfectly, particularly the PC Engine/ Super Famicom era.
I really should learn Japanese and invest in a Famitsu subscription.
Re: Review: 1080° Avalanche (GameCube)
Thanks everyone for sharing in the 1080° Avalanche appreciation. Cheers @StarBoy91 and @Kid_A for your kind comments.
Below are a few further tidbits about 1080° Avalanche:
However, hats off and fair play @chunky_droid (comment 18) for completing 100% of 1080° Avalanche, I can picture you carving up the slopes with Finger Eleven bursting out of your speakers. If you get a spare moment, perhaps you could post details of a few of your favourite game unlockables on this comments board.
I also played lots of N64 1080° Snowboarding (Virtual Console), the Twitpic link is a screenshot comparison between the two games:
http://twitpic.com/kykks
Re: Review: 1080° Avalanche (GameCube)
Apologies @roro44 (comment 13) and good point.... 1080° Avalanche multi-player is not bad!
Re: Reggie Trash-Talks the PSPgo
@taffy Yes you can connect to a TV with Sony's 'PSPgo Component A/V Cable'. I must admit that playing PSP games on the big screen is a really great addition to the newer PSP hardware. Fair play to Sony for that option.
Re: Reggie Trash-Talks the PSPgo
@Tony You could always consider an iPod touch. You would save money on all of the bargain 59p (99c) downloadable games.
Re: Review: 1080° Avalanche (GameCube)
@Tony Boysetsfire stopped playing in 2007, so you may have missed them, mate. I'd be proud if that band came from my home town. Cool.
Re: Reggie Trash-Talks the PSPgo
Over the years too many games companies have not followed the basic rules of a handheld system, clearly set out by the Game Boy in 1989.
The iPhone literally sucks for battery life and the PSPgo simply exists to rectify the errors of the original design. It is super sexy, but it does have a smaller screen and "the prospect of having a huge pile of PSP UMD discs that you can no longer play" damages its credibility, by frustrating dedicated PSP fans.
Re: Review: 1080° Avalanche (GameCube)
Thanks for the cool comments everyone. For Nintendo Life music fans I have included further information on GCN 1080° Avalanche's 4 bands and 8 licenced music tracks (below):
*Boysetsfire 'Handful of Redemption' and 'Rookie' (Boysetsfire are a melodic hardcore band from Newark, Delaware with powerful chugging riffs, strong bass lines, clear distinctive vocals and sing-a-long choruses. 'Rookie' is my favourite song in 1080° Avalanche).
http://www.youtube.com/watch?v=AYDq4YfL1EQ
*Cauterize 'Killing Me' and 'Choke' (Cauterize are a pop punk band from Oshawa, Ontario, Canada blasting catchy hook guitar lines, bass drives and pop punk choruses, with a feel good factor to their medium/fast paced songs. 1080° Avalanche has a band video for the demo opening song 'Choke').
*Finger Eleven 'Good Times', 'Other Light' and 'Conversations' (Finger Eleven is a Canadian rock band from Burlington, Ontario, mixing metalish guitar, with alternative rock riffs and rhythms and catchy choruses ).
*Seether 'Fine Again' (Seether is a South-African rock band from Johannesburg and play this closing credits song with clear plucked guitar string opener and quality rock vocals. A catchy chorus picks up the pace for what is essentially a mellow verse led alternative rock song).
Re: Review: LostWinds: Winter of the Melodias (WiiWare)
Each Winter I build a catalogue of snow themed games and play them all at Christmas time, but Marcel's review is too good, I do not think that I should wait to start launching snowballs in a Summerfalls Mountain adventure.
The addition of a map is brilliant and 4 hours play time is good value for what is obviously a must buy WiiWare title. Frontier are a class developer/ publisher. Great reviews like this make you excited to download the game. Thanks Marcel.
Re: Review: Wonder Boy III: The Dragon's Trap (Virtual Console / Master System)
This is a super 'Wonder Boy III: The Dragon's Trap' review of a real Master System classic, I reiterate that I have never owned an SMS, but my retro obsessions mean that I still love reading about the entire spectrum (no retro pun intended) of old console games.
I think that it is excellent how the Virtual Console enables me to experience games from the consoles I missed (Master System, PC Engine, Neo Geo AES) and even choose between the best version of a game on different systems.
It is great to read this review, clearly written by a Master System fan from its heyday. Cheers @Dazza
Re: Review: Final Fight 2 (Virtual Console / Super Nintendo)
@madgear You should consider picking up a cheap copy of 'Final Fight One' on Game Boy Advance, it is a great port, which easily surpasses the SNES conversion. You can even unlock Street Fighter Alpha sprites for Cody and Guy to play the game through with (which is really cool!).
I would possibly hold it as high as the well received Mega CD port, it is really that good.
A six quid bargain on eBay, just don't let anyone palm you off with a GBA copy.
Re: Review: Final Fight 2 (Virtual Console / Super Nintendo)
Cheers @Tony and @Bass_X0 for their advise on finding out about upcoming Virtual Console games.
To think a few clicks of navigation around Nintento Life's 'Virtual Console', 'Games' and 'Coming Soon' tabs and I would have found the list.
I am such a lazy slacker. lol. Thanks again.
Re: Review: Final Fight 2 (Virtual Console / Super Nintendo)
@Bass_X0 I never did get to play as a bobble headed, super-deformed Cody, I should have bought 'Capcom Classics Mini-Mix' for the GBA. It is still available on eBay for a tenner, but I have had lots of bad experiences with copied GBA games on eBay.
Edit- Thanks lots for your link to Nintendo Life's Virtual Console list too, mate.
Re: Review: Final Fight 2 (Virtual Console / Super Nintendo)
A sound Retro review is just as great under the Virtual Console tab, thanks for the second time, Dave.
I realise that the Virtual Console release list is slowing down, but the service has already exceeded my early expectations, it is one of the best things to happen to retro gaming in recent years.
@togovero and @Bass_X0 Do any Nintendo Life bods know if there is any news on a Final Fight 3 release date?
I think the odds have just been increased, in that Capcom will be up for completing this as a Virtual Console trilogy.
I always look at the Nintendo Life 'Game Overview' box, but where else is the best place to search for future Virtual Console release dates?
I have heard many gamers on NLife discussing ESRB (e.g. @Tony ) and OFLC ratings as being a good guide to future treats, do you visit their official sites or is there a release list compiled somewhere?.
Re: Ryo Hazuki to Search for Sailors in Sonic & Sega All-Stars Racing
@Reala and @Hardy83 You never know "fan service" may also be a teeny bit of Sega testing the water to see how enthusiatically we all respond to Ryo's return. If we all go nuts and get vocal about a new Shenmue, then they might just listen.
Is Shenmue III the most requested video game sequel of all time? (possibly!).
How cool are Sumo Digital, their Outrun 2 conversions were mint and Sonic & Sega All-Stars Racing looks like being the most promising Kart racer, since Mario Kart Wii.
Cheers for the news, James.
Re: It's Official: Nintendo is the Best
I'm not going to argue with Damien either, from his header I think that he may possess Harry Callahan's .44 Magnum, "the most powerful handgun in the world". That thing would blow my head clean off!
Go Nintendo!
( .. and @aaronsullivan , backwards compatibility is tops now for Wii and will rule for ever, I hope it is included in future Nintendo consoles, too).
Re: Check Out Some Jet Set Radio Wii Concept Art
@Popyman ..., but don't forget Sega/ Smilebit's 'Panzer Dragoon Orta'! That was one super looking Xbox game.
Re: Nintendo Shows Off Its History at Kyoto Cross Media Event
The photo gallery is awesome, that is one bookmarked Japanese web page.
Re: Vintage NES Game Up To $8.5K On eBay
Aha, even at $17,500... Bargain! How many are available? I'll take two.
Re: Check Out Some Jet Set Radio Wii Concept Art
How on earth did Sega not take to this idea!
It is a complete and utter common sense for a Jet Set Radio game to appear on the Wii.
The concept art fits in with the predecessors and Beat looks cool as ever. What a missed opportunity, eh. It would be in good hands with Kuju, I've my fingers crossed on the trademark.
Re: Review: Super Double Dragon (Super Nintendo)
@Maniac I've opened a 'Your Top 10 side scrolling (console) beat-em-ups?' topic on the retro forum.
https://www.nintendolife.com/forums/retro/your_top_10_side_scrolling_console_beat_em_ups
Here is my list, mate:
Cheers.
Re: Review: Super Double Dragon (Super Nintendo)
@Maniac We have such similar taste in our beat-em-ups and retro games. As you mentioned my (admittedly weak) description of 'flat viewed' 2D scrollers refers to thoses beat-em-up in which you can not walk up and down (in and out) of the background/foreground of the screen. The most classic example would be 'Kung-Fu Master', but a title like 'Two Crude Dudes' would be another game which represents this fixed 2D viewpoint.
You should not mention 'Strider' or 'Strider 2' to me, for fear of being kept up all night with me ranting on about the magnificence held in those two games, particularly the phenomenal original. Just the mention of 'Hagane' demonstrates to me that you are blatantly clued up with the bigger picture in these retro treats (I hope that does not sound patronising, I meant it as a compliment). I would not necessarily rank them in my brawler list though, they are almost like a hybrid between platformers and run and gun games. Although, to be fair the sword slicing could be described as hack and slash (maybe!).
It is obvious that I could easily get carried away with the multitude of arcade choices for classic 4 player (or more) brawlers. You were right to rein me back into a console focus. Ta, mate.
P.S. Konami's 'Batman Returns' is like a magical, almost cozy, winter game to me.
Re: Review: Super Double Dragon (Super Nintendo)
@Ski_Deuce There is nothing wrong with being a purist, mate. I think that I read so many retro magazines that I sometimes fall back into a 1992 mind set. Below are a couple of examples:
I do acknowledge that this genre has evolved into its own entity and my "one-on-one beat-em-ups" would be worded more accurately as "one-on-one fighting games". I definitely would not intentionally degrade Street Fighter II, that would be blasphemy in my house, lots of iterations of Capcom's classic have given me untold hours of gaming fun.
I did not mean for my controls discussion to lead to confusion, I will elaborate. A player could approach 'Return of Double Dragon' and just mash buttons, but they would be missing the point. The variety of controls is so diverse for a side scrolling beat-em-up that the majority of the fun is found by mixing up commands and attacks and fully learning the full move set. If you are a gamer who will relish taking time to learn its moves and do not mind a slower pace, then you will find lots of good gaming in 'Return of Double Dragon'. Cheers.
Re: Review: Super Double Dragon (Super Nintendo)
Thanks @Maniac , cheers for your interest.
First off, I have noticed a bit of an anomaly between myself and the US/Canadian gamers here. This may be a bit of a shocker, but I have never owned an NES! During the 8 bit days home computer games were also massively popular in the UK (ie Commodore 64, Amstrad CPC and ZX Spectrum), as well as the consoles. Therefore my gaming platform of choice back then was a C64 and later its smart younger brother, the Commodore Amiga (which had its own versions of Double Dragon I, II and Rosetta Stone (arcade versions). One of my fondest gaming memories is playing the Amstrad CPC version of Renegade on my mates Amstrad (over 20 years ago).
For this review I played my mates XBLA Double Dragon I (I do not believe that game got removed from their shop), Pal and Japanese SNES Super Double Dragon, a Japanese copy of GBA Double Dragon Advance and I've been playing Virtual Console NES Double Dragon I. However, I hold my hands up, I have never had a NES to play what this board considers to be the best in the series (ie NES Double Dragon II). Doh! I'm bowing my head in shame right now. lol
As for your top 10 list, its a great idea, but really difficult to choose. Capcom arcade games were prolific in this genre, so they would be first consideration (including the likes of Final Fight, Captain Commando, Aliens Vs Predator, The Punisher, Cadillacs and Dinosaurs etc). Then you have the bright, cartoon Konami arcade games (you mentioned Turtles in Time and there is the first arcade game and The Simpsons Arcade game to consider, too). I wish I had more chance to play Sega's Golden Axe: The Revenge of Death Adder more in its original arcade form. The Saturn had some great brawlers (Capcom's Dungeons and Dragons: Shadows Over Mystara and Treasure's Guardian Heroes). That is before taking into account the consoles and newer titles like XBLA Castle Crashers and PSN Turtles in Time Re-Shelled.
If it it is cool I will sit and ponder away on this one. It would be best to stick to 'into the screen' side scrollers, including 'flat viewed' 2D scrollers like Ninja Warriors, Vigilante and Dragon Ninja would complicate it further.
This weekend is my girlfriend's birthday and the celebrations start tonight (that is why I'm writing this at 7.45am, before I start work), so I will get back to you. Have a think about your top 10, too.
It is a bit like choosing you favourite child, that is if I had 100s of angry, always getting into fights kids to pick from. lol
Re: Review: Super Double Dragon (Super Nintendo)
@Swerd_Murd I have been playing so many Double Dragon games over the last week and a half, the only ones I have not booted up have been NES, SMS and original GameBoy versions. It is great to hear from people who have followed the series.
@Maniac Cheers mate, you talk a lot of sense. I think it is really good to be able to debate things through with other fans of the genre, side scrolling beat-em-ups had their heyday in the '90s, but they have been left a bit on the sidelines since.
You are dead right, 'Streets of Rage' is slow as well and I've had 'The Red Star' on PS2 for a while and it is a hidden gem (I got it for £10!). That game is not short on action or variety. SNES King of Dragons received a bit of a backlash from some of the UK mags back in the day, but I have lots of fun booting the arcade version on PS2 'Capcom Classics Collection: Volume 2'.
It is brilliant to hear from gamers with a passion for brawlers, if you love 'Super Double Dragon' then you should shout out about it.
We're both obviously fans of the genre and I have lots of other SNES beat-em-ups, a few of which I hold as being better examples of this game type than 'Return of Double Dragon'. Who knows further down the line I might write a SNES brawler review and we will be sharing loads of positives about it.
Thanks for reading my review and for sharing your thoughts. Nice one.
Re: The Haynes Video Gaming Manual
£12.59 is a sound price for a 175 page hardback, with an ex-Edge editor's heritage. Damien's Nintendo Life news articles are slowly diversifying my reading collection from predominantly Retro Gamer and gamesTM. I have just received my copy of Smart Bomb!!, which was another cool recommendation.
https://www.nintendolife.com/news/2009/09/smart_bomb_issue_one_now_available
Who knows I might even, just maybe Literacy improve my, yet !!!
Re: Review: Super Double Dragon (Super Nintendo)
Here are some final little side notes (this comments board is already overflowing with pics of my sorry looking mug), below are other company's brawler games relating to Return of Double Dragon:
@Maniac I remember you mentioned that you are a beat-em-up and Super Double Dragon fan on another comments section, I am a big fan of them too. I wanted it to be clear from my review that this is a game for fans of the genre and they should get it, it is the button mashing players that will miss out. We agree on the excellent array of moves and weapons, as well as catchy arcade tunes, but for me its pace is too slow.
The 6/10 is not a bad score, it sits above Riot Zone (TG-16), next to Alien Storm (MD) and just below Golden Axe (MD), Streets of Rage (MD)and Final Fight (SNES).
Re: Review: Super Double Dragon (Super Nintendo)
Below are details of Technos/Atlus games relating to Return of Double Dragon, which add to the information in the review:
P.S. @y2josh (comment 4) I am a big fan of everything to do with Double Dragon, but I could not look past the repetition and lack of innovation, especially as a 16-bit sequel. Fans of the series and its genre (like us!) will get the most out of it.
Re: Mario and Link to Warm Your Winter
'New Super Mario Bros' ice stages are going to provide the background imagery for my winter! I hope it reviews well, I want to be playing it with my family as a Christmas Day multiplayer treat (I'll wait until after its Nov release to buy it).
I look forward to reading Nintendo Life's review of this one.
Cracking, snow packed photo, James. Come on then Winter 2009, hit us with a flurry of great Wii games and lashings of snow.
Re: Review: Super Double Dragon (Super Nintendo)
@y2josh and @Damo , this is just a litle extra review, I've said it before, Corbie's 'Super Nintendo Review Fridays' is my favourite day of the week.
I can't wait to read what Corbie is putting together for this Friday (i.e. will it be a SNES puzzler, RPG, shooter, beat-em-up, racer etc ?).
Not long left to wait now, though.
Re: Review: Super Double Dragon (Super Nintendo)
Below is a list of Return of Double Dragon details, which supplement the information in the review: