Riverside Park really shouldn't be the one that's singled out for criticism. DS Mario Circuit is right there. It's not a bad track, but totally unnecessary. There's already 3 other Mario Circuits in the game and this one does very little to set itself apart.
You're going into semantics, rather than making an attempt to understand my argument. Yes, you are correct, if that's what you wanted to hear. It still doesn't prove or disprove my point, which is that Kirby's difficulty shouldn't be seen as a bad thing.
I must add that many reviews for this game (and other Kirby games) have explicitly criticized the easiness of the main campaign and/or the first few worlds specifically. A criticism which Mario games never seem to receive despite them being on similar levels. Unless you only read NL's review of this game and no others, nothing about my words is arbitrary. I am just calling attention to a double standard that very much does exist.
(And all that aside... the "main game" is called the "main game" for a reason)
@Uncle_Franklin You're completely missing my point. All player's main impressions of a game will come from the main campaign. I truly do not understand how the existence of a challenging bonus level (that is not only optional, but requires 100%ing every level in the entire game to even access in the first place) somehow makes the main campaign of 3D World less easy.
What you are REQUIRED TO PLAY is of similar difficulty to a Kirby game. There's nothing more to it.
"This Kirby game, according to a couple of reviews anyhow, doesn't do the gaming equivalent."
Never understood that mindset. I think Kirby has plenty that can appeal to adult gamers. The copy abilities have more complex movesets than traditional platformer power-ups, allowing for more depth, choice, and variety with the gameplay. Fans of the Smash Bros. games will feel well at home with the directional attacks, as Smash's style of controls was adapted from Kirby Super Star. And all the lore and backstory that Kirby games typically contain can give players something to think about.
@nimnio It is a totally fair comparison. There isn't much challenge in the NSMB games, 3D Land, 3D World, or Odyssey whatsoever, unless you're going for optional collectibles and post-game levels. It doesn't take much skill at all to beat their main campaigns as they're inherently designed to be as accessible as possible. Tell me you were genuinely challenged by, say, Super Mario 3D Land, outside of the 8 special worlds. It's the exact same as what Kirby does: effortlessly easy main campaigns with difficult bonus content. Comparing differences in difficulty is just comparing "absurdly easy" with "slightly more absurdly easy".
And that's not a bad thing at all. It's not a bad thing in Mario, it's not a bad thing in Yoshi, and we need to stop acting like it's a bad thing in Kirby. What matters is if it's fun.
"It's Kirby so, as expected, actual challenge here is fairly limited" You could say that about most Mario games too... but for some reason no one cares. Double standards much...
I know I'm nearly a decade late, and another review of this game has since been made, but I just gotta point it out. Saying something like "Diddy's Kong Quest is about as close to a perfect game as the SNES got" and "nothing feels like it’s missing", and not criticizing a single aspect of the game, but then giving it a 9/10 instead of a 10/10 without explanation is a pretty unprofessional look.
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Re: Mini Review: Mario Kart 8 Deluxe Booster Course Pass Wave 4 - The Brand-New Track Is An All-Time Great
Love the Yoshi's Island track, it's wonderful.
Riverside Park really shouldn't be the one that's singled out for criticism. DS Mario Circuit is right there. It's not a bad track, but totally unnecessary. There's already 3 other Mario Circuits in the game and this one does very little to set itself apart.
Re: Review: Kirby's Return To Dream Land Deluxe - A Suitably Dreamy Encore For One Of Kirby's Best
@Uncle_Franklin
You're going into semantics, rather than making an attempt to understand my argument. Yes, you are correct, if that's what you wanted to hear. It still doesn't prove or disprove my point, which is that Kirby's difficulty shouldn't be seen as a bad thing.
I must add that many reviews for this game (and other Kirby games) have explicitly criticized the easiness of the main campaign and/or the first few worlds specifically. A criticism which Mario games never seem to receive despite them being on similar levels. Unless you only read NL's review of this game and no others, nothing about my words is arbitrary. I am just calling attention to a double standard that very much does exist.
(And all that aside... the "main game" is called the "main game" for a reason)
Re: Review: Kirby's Return To Dream Land Deluxe - A Suitably Dreamy Encore For One Of Kirby's Best
@Uncle_Franklin You're completely missing my point. All player's main impressions of a game will come from the main campaign. I truly do not understand how the existence of a challenging bonus level (that is not only optional, but requires 100%ing every level in the entire game to even access in the first place) somehow makes the main campaign of 3D World less easy.
What you are REQUIRED TO PLAY is of similar difficulty to a Kirby game. There's nothing more to it.
Re: Review: Kirby's Return To Dream Land Deluxe - A Suitably Dreamy Encore For One Of Kirby's Best
@Uncle_Franklin
"This Kirby game, according to a couple of reviews anyhow, doesn't do the gaming equivalent."
Never understood that mindset. I think Kirby has plenty that can appeal to adult gamers. The copy abilities have more complex movesets than traditional platformer power-ups, allowing for more depth, choice, and variety with the gameplay. Fans of the Smash Bros. games will feel well at home with the directional attacks, as Smash's style of controls was adapted from Kirby Super Star. And all the lore and backstory that Kirby games typically contain can give players something to think about.
Re: Review: Kirby's Return To Dream Land Deluxe - A Suitably Dreamy Encore For One Of Kirby's Best
@Uncle_Franklin
Champion's Road is an optional post-game level. I already clarified that I'm talking about the main campaign.
Re: Review: Kirby's Return To Dream Land Deluxe - A Suitably Dreamy Encore For One Of Kirby's Best
@nimnio It is a totally fair comparison. There isn't much challenge in the NSMB games, 3D Land, 3D World, or Odyssey whatsoever, unless you're going for optional collectibles and post-game levels. It doesn't take much skill at all to beat their main campaigns as they're inherently designed to be as accessible as possible. Tell me you were genuinely challenged by, say, Super Mario 3D Land, outside of the 8 special worlds. It's the exact same as what Kirby does: effortlessly easy main campaigns with difficult bonus content. Comparing differences in difficulty is just comparing "absurdly easy" with "slightly more absurdly easy".
And that's not a bad thing at all. It's not a bad thing in Mario, it's not a bad thing in Yoshi, and we need to stop acting like it's a bad thing in Kirby. What matters is if it's fun.
Re: Review: Kirby's Return To Dream Land Deluxe - A Suitably Dreamy Encore For One Of Kirby's Best
"It's Kirby so, as expected, actual challenge here is fairly limited"
You could say that about most Mario games too... but for some reason no one cares. Double standards much...
Re: Review: Donkey Kong Country 2: Diddy's Kong Quest (Wii U eShop / SNES)
I know I'm nearly a decade late, and another review of this game has since been made, but I just gotta point it out. Saying something like "Diddy's Kong Quest is about as close to a perfect game as the SNES got" and "nothing feels like it’s missing", and not criticizing a single aspect of the game, but then giving it a 9/10 instead of a 10/10 without explanation is a pretty unprofessional look.