Comments 25

Re: Ori And The Blind Forest "Animates A Bit Smoother" On Nintendo Switch

Itzsfo0

@nintendolie that's why almost every other. Nintendo game does run at 60fps ? Only botw and links awakening run at 30fps.

I can name Bout. Dozen Nintendo in house developed games that run at locked 60fps

Also aside from halo, GOW, forza motorsport which admittedly look and run very nice and I like the x1x but there are MANY x1x/x1s titles that run at 30fps

So your argument can be taken either way

I own them all and enjoy them all [pc, ps4 pro, n2DS XL, x1x, switch]

But I've seen all platforms have a mix of 30fps running games and 60fps running games lol so dont start with the biased argument crap

Re: Guide: What To Do If Cloud Saves On Nintendo Switch Online Aren't Working As They Should

Itzsfo0

@JaxonH i've had some issues just now (just today) went to load Dead Cells and it had a screen pop up ("Auto backup failed to launch, please try again later if this persists contact Nintendo Support") ...weird...I can still play game and it has back-up ON the cloud, but I have automatic (set to ON) for all my games. So and Dead Cells is my recently played (most recent) title (its a digital obviously)...I launch it, and usually after I am done and close the software, I can press the + and it shows "Not backed up....backing up.......0%....100%, COMPLETE, Backed Up (once again) so it basically back-ups after-every-play-session. But this last launch (I keep my system in Sleep, in handheld mode) I brought it out of sleep, went to click Dead Cells, and I get that error message, saying it failed to back-up (the last time) so its having errors (just that game)....weird. I am looking online to see if ppl (already in just a few days have had any errors/issues w/ the service, I have the 7 day free trial (its day 2 of the trial) it doesn't end till 9/29/2018 - right now is 9/22/2018. So...Hopefully this dead cells-error (to auto-backup) which has failed 3x times now...ill try again later like it says I guess...

Re: Guide: What To Do If Cloud Saves On Nintendo Switch Online Aren't Working As They Should

Itzsfo0

@Lord The games that count LOL...the best games on this device DO have backup saved data w/ no issues. LOL Splatoon 2 is only 1 little game popular as it is, theres much better games on this device (I can name a dozen) from Hollow Knight to BOTW to Dead Cells to Octopath Traveler (etc, etc) - all have saved data, sucks that Splatoon 2 doesnt, we can be in agreement there...but for me...not so much. I have backups of all my games now..peace of mind (at the very least) its what Im ponying up $20 for basically.

Re: Guide: New Nintendo Switch Games Releasing In 2018

Itzsfo0

@Galenmereth i dont "shop" through a games list, I know what game I want before I even turn the system on. Problem fixed. But to each their own. Quality, quantity doesn't matter to me which is more important, cause I know what game I want going in. I dont "shop" for video games, (nor have I ever in decades of gaming), If I go to a game store or a online shop I know exactly what release I am looking for.

Theres always a great game or 2 in a pile of games. If you already know whats coming out or your waiting on a title, then you don't have to shop for anything, Last month it was Hollow Knight, this month Dead Cells, Sept/Oct it'll be Hyper Light Drifter, and Dec it will be Smash, its really that simple for me. 1 game, at a time, now it just comes down to waiting for the release. I don't mindlessly shop through pages n pages of games that I've never heard of, just to spend my money. LOL I buy games I KNOW before-hand. Thats sorta like going to a game-store, you USUALLY know what you want before-hand...you dont just walk around and flip through the A-Z and go "oh this looks cool, I'll grab this b/c its on sale" LOL. No gamer does that...most gamers go in, "yea...you got copy of Dying Light?...no ? which store..k thnks" lol. Same with online...if I go to ESHOP its to BUY a specific game, and I dont even search via the piles of games, I go to the search bar, type the games name in, it pops up or.......

gasp...heres a genius idea USE YOUR FAVORITES/WISH-LIST...I got 71 titles on my favorites/wish list (some purchased, others not as of yet). Why even look at the eshop recent releases or upcoming list ? I just refer to my "favorites" or "wish" list. Theres enough games I want on that list that I wouldn't ever have to shop for anything for a very long time.

But thats me, I dont shop for random movies, nor music, nor games and for that matter novels/books either...I know when I enter a site, or a physical store, exactly what I'm looking for. I wasn't agreeing or disagreeing, because I never shop this way. So the topic is moot.

Re: Hyper Light Drifter Will Feature Exclusive Content On Switch With 1080p Docked Resolution

Itzsfo0

@ramu-chan Eh everyone is different, the difficulty was just right for me, and it never got to repetitive for me. Wasn't rated high enough if you ask me. But you know it is what it is. The more the merrier. It will keep me busy till Gods & Glory DLC releases for Hollow Knight (a masterpiece) and of course Dead Cells on Switch next month, next up I hear Salt and Sanctuary is coming to Switch as well (thats just rumour mill, but I've been hearing it from numerous sources, so that would be cool). Now just need Heart Forth, Alicia and Old Moon Games (Matt White from Columbus, Ohio) and his passion project GHOST SONG (next to Thomas Happ & Axiom Verge its the closest thing to surpassing AM2R). But Hollow Knight is by far the best title on the Switch, but I'll enjoy Hyper Light when it drops, it was never all that difficult to me - just a few spots that felt a bit unbalanced. But It always felt fair for the most part. LOL overly-difficult/masochistic-platformer = 1001 Spikes, in that classic Boogerman or Super Ghouls n Ghosts way. But I've been gaming 30 years...so most so called punishing titles I consider to be just average in terms of difficulty (long as the pacing is good) Hyper Lights pacing is excellent, and its really not all that long of a game. But between Isaac and Hollow Knight I'll get a few hundred hours on the Switch till Dead Cells drops in August (then Octopath Traveler for me). Celeste/Axiom Verge/Binding of Isaac: Afterbirth+ (I have 640 hours on Switch version, that game has a cult-following, by far the best isometric dungeon crawler w/ procederally generated content). Can't resist a McMillen title. I got the Physical version for $30 (with the 2 packs of stickers & game cartridge, and classic golden manual which is a throw-back to the classic NES-8-bit era of game manuals like the original TLoZ. CLans, communities, 600+ items, 2,500 room combinations, 4 expansions, 5 booster packs, 8 years, 12 million copies of game sold (across numerous platforms)., 375 achievements/secrets, 15 characters, many unlockables, daily runs, challenges, that game has more bang-for-buck-content, and immense replay value...hooks you ...hook line and sinker. Like a crack fiend wanting 1 more blast before night-time.
"Just 1 more run tonight". Between those handful of games thats literally months of game-play, then Octopath, then Dead cells, and lastly Hyper Light...I'll be interested to see what "new" content (area+boss) they include.

Re: Feature: Hollow Knight On Switch "At The Finish Line" Says Developer Team Cherry

Itzsfo0

@Agramonte Well to each their own but I always laugh when someone goes "enough with _____ nonsense" why ? why does it bother you ? just skip the games you dont like, theres ROOM for all titles, some of the best titles I've played (without any bias going in) have been RETRO in design, I can name a few dozen....Binding of Isaac has a anime-older style to it, like Super Meat Boy, and how many millions of players invest 100s n 100s of hours into those games ? LOL 1001 Spikes or La Mulana or Shovel Knight...I am not "tired" of anything, enough is a dumb word. JUST SKIP the titles you dont like....retro pixel art, 8 bit, 16 bit, modern AAA games, open world, dungeon crawlers, rogue-lites/bullet-hells, metroidvanias....after this game, I am sure there will be copies and people will start to cry and moan like underprivileged youth "wahhh too much of this chiptune 16 bit anime style art...enough already"...Um says who ? who is the arbiter of good taste ? Speak for yourself. There is room for all games, all genres, all looks & styles/art-styles, you can SIMPLY skip the games that don't interest you, as is...your right.

I hate sports, I hate RTS...but I don't go around on bulletins, facebook, or gaming groups and bash those styles b/c they dont fit my neat little box of what I enjoy. I can name a few retro games EQUALLY as good if not better then HK. Hollow Knight is amazing, and a feat of work...a passion project, and it deserves the praise it gets (and I can't wait just like the others) so I'm not bashing anyone, or criticizing (ok maybe alittle) but no hate here...but really ...I mean....lol whenever I hear "I cant stand this type of game" or "enough of this type of game" or "this is played out" ....I often wonder why someone spends their time complaining about a game or a TYPE of game/genre that they can SIMPLY skip...avoid, not purchase, not endorse, not promote. I can enjoy a retro game, a CLASSIC title, a modern retro game, a modern AAA game, an open world game, a dungeon crawler, a JRPG, ...an ARPG, action/adventure, survival/horror, I dont care if its 4bit, 8bit, 16bit, 32bit, or modern. I am looking forward to Switch release of Hollow Knight this is good news by all means but....once the hype dies off another big retro looking game will come out that everyone wants....there is room for all of them..MORE games the better, even if a genre is being so called played out, or copied, imitated...so what, theres always quality content to be found. And the more games, both retro and anime, and modern looking and (everything in between) the better...I just skip the ones that don't appeal to me. Look at Death's Gambit, or Ghost Song, or Spelunky, or Braid, or Celeste or 1001 Spikes or The Binding of Isaac of The End is Nigh, or upcoming Chasm, or Blasphemous, or upcoming Dead Cells....theres plenty of retro, or retro-looking, games that have quality art, distinct styles...innovation is overrated, and generally the most innovative games are OVERLOOKED and sleeper-hits. People just want good fun games, that are able to pick up and play. Hollow Knight will not be everyones cup of tea.

It is challenging, doesn't do much hand-holding (which as a long-time/older game like myself I personally find enjoyable) the recent "Lifeblood" update gave markers to the map-system (cause Hollow Knights map-travel system was often criticized) there have been people that have played Hollow Knight and while they enjoyed it, and thought it was a good game said "it doesn't have the momentum to keep me motivated and its often brutal in difficulty with little to no help and the map system...well if you die, and try to find your shade...and get stuck in an area where you are screwed, it completely destroys any motivation to keep going forward, I quit 2-3 times before I gave it another try" I've heard that before on several websites. So while many will enjoy Hollow Knight not everyone is going to enjoy it....not that it is any less of a quality game...its amazing (in my mind) but...I can see why a % of the gaming community will skip it, or try it and go "screw this." I think Hollow Knight will be for the niche-gaming community...,it has sold over 500,000 copies so far, and will probably hit over a million and be a success for Team Cherry (and thats good, they deserve it) but not to sound redundant it wont be everyones cup of tea. Anyway again I say no hate or criticizing nobody is "right" or "wrong" I just think there is room for all games, enough is not in my vocabulary....ENOUGH sports games, ENOUGH MOBAS, ENOUGH RTS, ENOUGH Battle-royale....I could say that...but I don't think that...if people enjoy Fortnite, and enjoy Gwent then let them....if people enjoy retro/indie games, who cares..you can just as easily skip over them. Atleast thats how I feel, but...to each their own. I agree with everyone else I am excited for the Switch release of HK...its right down my alley...I've been gaming nearly 30 years...and I've enjoyed a variety of genres, on a variety of devices (Sony, Microsoft, Nintendo for many years going back to the SNES and NES when they were new pieces of hardware). PC as well. Handheld, console, PC you name it.

I am a gamer who gives a fair shake/equal fair opinion to any device or software. Or developer/publisher for that matter. I am looking forward to Koji's current "Bloodstained: Ritual of the Night" though some of it worries me...and the upcoming Chasm (pixel-art-retro) and Death's Gambit, a 2D souls-like game (again people hate the term souls-like b/c they think its become played out) but therein lies my argument, even the creator of Ghost Song (Matt White) (and if you haven't seen Ghost Song check it out...my god its beautiful, haunting, mesmerizing, eerie...its a Aliens/Axiom Verge/Metroid Prime sort of feel, but in a 2D platformer/metroidvania feel...you crash land on a planet called "Lorian V" and you are a single mechanic named Roger (a space-craft operator/mechanic) and your alone on a distant/lonely/eerie planet, you dont know what life inhabits this planet...Matt White previously worked on Towerfall:Ascension as well as a few other titles, he's been a programmer/coder & developer for a good many years and now he has his own small-team (in Columbus, Ohio) where supposebly the indie game scene is pretty big. He started Ghost Song as a "flash" project, something small...and after 2 years (2012-2014) he realized he needed to Switch to Unity to develop a "full on full-featured game" and for the last 4 1/2 years he's been working fervously on Ghost Song. It has a unique look to it...sorta late 80s anime mixed with a PSX-era 32-bit sprite look. Metroid type aiming, full voice-acting (which I think is superb) and great hit-detection, a full / large open 2D metroidvania style world...a full planet to explore loaded with collectibles along with a RPG style progression system for leveling up the different hand-cannons (lasers) and gear.

Over-heating, survival aspects, oxygen levels, loads of bestiary (and NPC's) and so far a pretty solid realistic story of humanity...and my god the OST (soundtrack) is amazing. Eerie...whisps of the undead (ghosts) literally skip by you...almost unseen to the naked eye (almost) with that Dark-Souls type "silence" in some areas, and a soundtrack by Old Moon Studios (sounds like something Disasterpiece who did Hyper Light Drifter's soundtrack) could of done...if you look at the previews, and comments section on youtube (some videos of the game) the praise is quite high...people are all very positive and looking forward to the title...right now he has only announced PC/Linux/Mac (GOG & Steam) releases...but while NOT official, he has stated he wants to port to consoles & other devices. You should check it out. (links below) PS apologize for the long run-on (typing fast on a tablet, I have to go back and add better spacing so your eyes wont bleed lol) it wasnt meant as a triggered response or as an insult, I just think theres room for all types of games, and if a certain % end up being pixel-art-retro in design...so what...some will be great, some will be imitations and barely worth checking out, some will never even release. anyway check out those links.

http://www.ghostsonggame.com/gs/about/

and 2nd link (a youtube video his most recent release about a year ago, its a 24 minute walkthrough of a certain area of the game)

https://www.youtube.com/watch?v=Tc03CKJQGdQ

Re: Soapbox: Seriously Nintendo, It's Time For A Switch Joy-Con With A Proper D-Pad

Itzsfo0

@Rockmirth I just hooked up my Wii u Pro controller to my switch (using a usb-Type-C + Maybachflash dongle (bluetooth) 2 small purchases BEATS buying a $80 pro switch controller (which is fine) but ...LOL ....I am now using (with no input lag whatsoever, and complete support for every game that supports a pro controller) which is...all of them so far. I am using the wii U pro controller as if it was built for the switch lol

Re: Soapbox: Seriously Nintendo, It's Time For A Switch Joy-Con With A Proper D-Pad

Itzsfo0

@BlueOcean At this point whether its excessive or expensive, the Switch Pro Controller is quickly becoming almost a "must buy" for the device, i'm glad I did, especially the new Xenoblade 2 Pro COntroller which is getting rave reviews, with a proper D-pad, and overall elevated grips & sturdy build - its BY far the best control scheme/setup for the system. Expensive, but I will only be buying one, for quite along time so I bit the bullet and did it - and boy I'm glad I did, I can handle the joy-cons, but the Pro Controller (even thumb-sticks) are just....far better & thats about every game I have on my system at this point (every game in the Switch catalog has complete full support of the Pro Controller) and thats for good reason.

Re: Soapbox: Seriously Nintendo, It's Time For A Switch Joy-Con With A Proper D-Pad

Itzsfo0

@Snaplocket The new pro controller is much better (the Limited Edition Xenoblade 2 Switch Pro Controller) has a pivot in the middle of the d-pad, NOW the Pro Controllers D-pad is superior (the original black wireless pro controller has the older D-pad) its the newer Xenoblade 2 Chronicles Pro Controller that has the improved grips/elevated grips & the upgraded D-pad w/ a pivot (so less mistakes, when pressing a certain direction).

Re: Feature: Bugging Out With Hollow Knight's Team Cherry

Itzsfo0

@SLIGEACH_EIRE Eh wii u's bad screen no thanks lol i use the wii u as a cheap-leapfrog-plastic-tablet at this point...it was ok for its time, but thankfully its on its way out...I did enjoy about 8 games over 5-6 years for the wii u and I can see why someone would want to play it on the wii u (esp if they dont have a switch, so naturally they are going to sit in comments section and rant about not having it or skipping it) well if you dont own a switch......lol of course your going to skip it...if you own a wii u & switch and skip it just b/c of some defiant child-like bias "wahhh i got both systems...but the system I want it on, isnt coming out for" yea...well such is the way of the world, have you seen the 32,000 videos on youtube of "RIP to Wii U, onto 2018" lol ...just the way it is I dont hate any device...but you can always get on PC / Steam if I didnt have a Switch I would get on PC...(or any device it came out on) but seems to me once the game drops on the Switch, an update or two - optimization aside - it will run quite good (every game that I have so far has run fairly well on the Switch, SOME Of which are more demanding then Hollow Knight will be) - anyway I say get it any which way you can - to enjoy...but as I wrote above ^ skip out on it for all I care....your enjoyment is for you to be concerned about - lol anyway back to Celeste.

Re: Feature: Bugging Out With Hollow Knight's Team Cherry

Itzsfo0

@Nincompoop SUcks for you, b/c its already been shown at PAX West 2017 (September) and it runs smooth, its already been optimized at frame-locked STSR-setting (docked or undocked) Unity works quite well for this game (not to mention at the Handheld Lounge) in Late Sept 2017...game was showcased (a near retail version of the game) looked fine, ran fine, runs fine on PC as well (even lower end rigs run it fine) V-sync not enabled, and FPS lock allow for an easy transition. The game has very few issues if any (and those that have already had hands-one are quite impressed) plus any performance issues = Team Cherry will iron out fairly quickly (as they did early on post Steam release in Late 2016, early 2017. Switch launch = will run fine, look good, it already does, already there is current-up-to-date videos of the game running on the system and near finish (cause the launch date / will soon be announced) its as close to finished as can be - cause with the 3rd DLC pack (Gods & Glory) will likely come after Switch launch (as the interviewer was told) - if there is any performance problems (knowing Team Cherry) it will be ironed out fairly soon, and the game will look & run quite enjoyable...a few minor early-on performance problems guaranteed will be ironed out, no way I'll miss this good-running gem. But to each their own, your loss not mine.

Re: Feature: Bugging Out With Hollow Knight's Team Cherry

Itzsfo0

@therealgamer Really because I have plenty of games for Switch, Mario kart 8 Deluxe, Disgaea 5 Complete, The Legend of Zelda: Breath of the Wild, Splatoon 2, Octopath Traveler Demo, Sonic Mania, Xenoblade Chronicles 2, Super Mario Odyssey, Celeste, Owlboy, Snipperclips, and considering its been less then a year, I have more games on my Switch t hen I do on my Wii U - besides why would I get this game on the Wii U lol - I have a Xenoblade 2 Limited Edition Pro Controller, the Switch is a stronger system, a better screen - and I have a 256gb Micro SDXC Card (with far more memory so I can store far more games) I have nearly 10 games in 11 months...plenty of content for 2018 (without mentioning Dead Cells, Hollow Knight upcoming Metroid or upcoming Kirby - which will last well into 2019. I like the "switch has no games" comment, both indies and major franchise exclusives...it has about 100+ titles, and (twice as many on the way) I enjoyed the Wii U (cause I got one back in 2013 pre-owned, and I've had a handful of games I've enjoyed on it) but at this point...the Wii U Gamepad feels like a piece of plastic lol a leapfrog tablet ...kinda cheap (though its nice to have sitting next to my Switch) so I can use the wii U to browse online while I play a Switch game. I have not only joy-cons but the Pro Controller, expanded memory and a nice screen protector...not to mention the HORI officially licenses Table-top stand (which like the screen protector only cost me $8.99) Im glad Nintendo went back to Cartridge over Disc - I can reach for my Switch 1 foot away from my bed IN sleep mode, quiet, no delay, no wait - grab it, press the Home button, launch the system out of Sleep mode, pick a game from the stripped down/bare bones UI & launch right in with minimal delay to almost none, the Switch is the opposite of the Wii U, Wii U suffered from (not being a bad system) but a clear marketing plan...what was it ? a console, but a wanna-be portable, but the game-pad couldnt go any further then a few feet from the disc-drive itself cause it would loose communication....so...it was neither a hybrid or portable...and from 2012 to 2014 Marketing was horrendous for the device (despite that a few games trickled out like Bayonetta 2 & Xenoblade Chronicles X...New Super Mario Bros U and Super Mario 3D World among a few others (DK: Tropical Freeze & Mario Kart 8) I just feel at this point while I still own a Wii U & New 3DS XL and Switch - its easier to just own them all...if there was a game I missed on the Wii U I could always pick it up, but it seems a majority of the Wii U titles are being ported over to the Switch (or already have) and then from this point forward all exclusive content & big titles will be predominantly on the Switch...I usually dont early adopt but I'm glad I did with this system, I have about 5-6 titles I want this year on the Switch ontop of the 10+ titles I already own (which also include Axiom Verge, Cave Story+, Celeste and The Binding of Isaac: Afterbirth+ cool thing about cartridge, these little cartridges are damn near indestructible + no loading time basically. + Physical copies of games are nice b/c I can get hand-me-downs from friends, and end up not having to pay anything for the game...and the Switch is region free...so any japanese import I can grab up, for cheap play and toss to friends. I feel that the Switch is an improvement in several key areas (of marketing, expandable memory, more developers signed on board, open source development hence why more indies are being supported then EVER before, and of course the sad fact that the Switch has already outsold the Wii U (in less then a year in its shelf life) while sales reports don't mean much when were talking quality software...fact remains the numbers speak for themselves...its sorta like "proof is in the pudding" I hold the Wii U it feels like a toy for 8 year olds...I hold the Switch its got some heft (not too heavy) but a nice thickness to it...plus it looks like (if I ever have battery issues) years down the road, it wont be hard to replace the battery or get fixed (Nintendo even had an article about this) meaning updating/upgrading/fixing the Switch internally wont be a nightmare like it was for other devices in the past. Which is also nice to know. It's not perfect (no device is) and I have a variety of devices (Across the board Sony/Nintendo/Microsoft/PC included) I can give them all a fair shake but...Breath of the Wild runs better in docked mode, and I keep my system DOCKED in Sleep mode..so I can hop in/hop out- gaming at the speed of light...I can reach for it, 1 button, 3 seconds later...playing a game, pause it no delay, hop back to menu, check battery status, or look up some News Info or Eshop Info, and/or check what friends are online and boom right back to game. I can keep Wii U gamepad next to me so I can look up something online (a guide/walkthrough if needed) I think the Wii U and Switch work well together in that regard. Wii U = for non gaming / cheap tablet like basic-browsing/shopping. Switch for gaming (and future gaming) - and when I'm on the go I can take the New 3DS XL & Switch (both have carrying cases) so I can travel with both systems.

Anyway naturally the Switch physical release of this game will probably be a few bucks more - something I'm already expecting which really doesn't bother me, if the game comes out in a physical indie bundle/box w/ game cartridge some sort of game manual, including both (of the first 2 DLC packs if not the third that was only recently announced) for say $29.99 or $34.99 I'd have no complaints about that (its about the same price I paid for Cave Story+, Axiom Verge, and The Binding of Isaac: Afterbirth+, also I just got for $20 Switch physical (The End is Nigh from the same creator of Super Meat Boy & The Binding of Isaac -Edmund McMillen & Nicalis). His physical games always come with some sort of additional content (pack of stickers or little toy/figure w/ a classic gaming manual included). It seems week after week a handful more games come out for the Switch...and last time I checked Xenoblade is a game, Odyssey is a game, Owlboy is a game, I Am Setsuna is a game, The End is Nigh is a Game, Layers of Fear is a game, Fe is a game, Redout is a game, 1001 Spikes is a game, Bayonetta 2 is a game. I can ignore Nintendo Lab-o - that seems geared towards a younger audience altogether, but heres to 2018 & more games upcoming.

Re: Soapbox: Playing Super Mario Sunshine Today Painfully Illustrates Nintendo's 3D Evolution

Itzsfo0

@memoryman3 3DS has better games though, Gamecube was a sleeper hit, and uh...3DS is a handheld, and its sold FAR better then the Gamecube could ever wish too, more games, cheaper games, cheaper system and the 3DS is still around, gamecube = an afterthought MOST of the good titles (RE4, Okami, Wind Waker HD, Majora's Mask, Twilight Princess) have been remade, remastered on Wii/Wii U/3DS/New 3DS there is little to no reason to own a gamecube at this point unless you want to play Sunshine which isn't a bad game, but its by far not close to the best Mario title.