"Whatever it takes" seems to be the motto when porting certain titles across to the Switch. If you've played a game on Nintendo's hybrid platform that has been released elsewhere, you'll probably be used to seeing some cuts here and there when it comes to performance and visuals. If you expected this to also apply to Ori And The Blind Forest, it doesn't.
In response to a user over on ResetEra, Moon Studios game director Thomas Mahler explained how his team has been working with the current engine "for a good 10 years now" and the optimisation that went into the sequel ended up in the Switch version of the first game:
Keep in mind that we've been working with our engine for a good 10 years now and went through multiple releases and a sequel now. A lot of the optimizations we did for Will of the Wisps ended up in the Blind Forest version for Switch, so that was a nice side-effect.
It gets even better, though – with Mahler revealing how Ori's sprite animations have actually been updated to 60fps in the Nintendo release:
Another thing people maybe don't notice immediately is that Ori's sprites were animated at 30fps on Xbox/PC, but for Switch we were actually able to update the animations to 60fps due to all the optimizations, so technically Ori actually even animates a bit smoother on Switch than on the other platforms
If you're curious to see this game up and running on the Switch, be sure to check out the demo available from the eShop. If you complete the trial, your save progress will carry across to the full game when it's made available. View the full FAQ over on the game's support page.
What are your thoughts about Ori animating smoother on Switch? Tell us below.
[source reddit.com]
Comments 61
I played the demo and it ran like a dream!
That’s because the Switch is actually more powerful than the Xbox One X.
... okay gotta run 🏃
That's great and all but I want to know if Switch will be receiving a physical release for this game? I'll gladly double dip if so...
@NotTelevision You come right back here young man! We gotta talk!
...Tch. He's gone. Again.
I'll get you next time, youngster! ***Waves cane***
@DTfeartheBEARD From the FAQ:
"At the moment, Ori and the Blind Forest: Definitive Edition is currently only available for digital purchase in the Nintendo eShop."
Brilliant game. Great story. If you like platformers you will not be disappointed.
Is there anywhere else to interact with Devs other than ResetEra?
That place is a mess.
@JuiceMan_V
You've been pre-banned for saying it's a mess. Lol
What res does it run at? Not sure why they cannot update the other versions people have bought on Xbox/PC/PS4 as well then.
Have tried the demo and it’s lovely. Will be buying the game and would love love love a physical version.
@teamdoa They probably could. If they don't do it soon, that might be because of priorities.
Heha, I love it when games are the better version on Switch. It's so satisfying. ^^
Meanwhile I'm still waiting for a decent patch for bloodstained. grumble
But good to hear that ori is a good port. I hope they change their mind and port the sequel later.
Sure glad the framerate police are on the case! Remember when nobody cared? Well i do. As long as it ran well enough to play we didn't complain.
@teamdoa I doubt anyone has bought the Xbox exclusive on PS4 😉
As long as we can get that physical release, I'm all for it!
Is there any chance of them having a word with Grezzo?
I love platformers and I've been waiting for this one for a long time. Looks amazing!
I do wonder how this will be received on sites dominated by PC centric gamers?
Now should I buy salty or sweet?....
Where you at @60framesplease
It's actually really cool that we have the best console port of the game.
It's also really cool that it came at all.
I've never played it, and am looking forward to it.
I knew it. All the other companies who can't get the framerate and resolution right are simply lazy incompetent and greedy.
What a waste of time. I thought Nintendo fans couldn't tell the difference between 30fps and 60fps anyways.
That's how it's done. Microsoft (and Moon Games) show their best efforts to get a good reputation on Nintendo/Switch. I think the Switch versions of Cuphead and Hellblade are also very polished. Microsoft has the money for some quality playtesting, plus they are not in a rush to release games before they're done. If they continue like that they make themselves a good name on that platform.
I want Hellblade physical though. That game is too huge for my microSD, but it looks amazing!
I have owned the switch for 10 months now, and this will be my first prepurchase. Feels good to be this excited for a game.
@teamdoa read somewhere else that red is 1080 docked and 720 portable, both 60fps
Just to split hairs: it's worth reading the developers words carefully. He didn't say that the game would be 60 FPS in general on Switch, nor did he say that it was 30 FPS in general on other platforms. He was specifically talking about sprite (character) animations. I'm pretty sure that in the case of Ori, it is somehow separate from overall FPS or something.
Preloaded for tomorrow.
That is amazing! I wish the developers of Bloodstained worked harder to optimize the Switch version.
If I wasn't having a ton of fun in Link's Awakening, I would be there on day one. But this is something to look forward to after that game.
Already preloaded! These are my type of games.
I knew that demo had some very smooth animation. I can't get this right away due to other games, but I will definitely get it for Switch. I could wait for another GamePass deal, but it might not run so well on my PC. Switch it is then!
@Liam_Doolan Thanks.
All Microsoft games (Ori and Cupheads) run at a solid 60 fps on Switch. Nintendo can't even get proper 60 fps with Link's Awakening on their own console.
Now give us physical!
@gergelyv
You are correct- that is what he said. But... I dont see anyone confused about that. We already knew the game runs 1080p 60fps docked / 720p 60fps handheld because they announced that a long time ago, and frame rate tests show it doesnt drop a single frame. Interestingly though, the X1 version drops to 58-59 sometimes, not that that matters but it does show the game went from near perfect to actually perfect with the Switch version.
@sixrings
I thought Nintendo fans couldn't tell the difference between 30fps and 60fps anyways
Some can't. Many can. And that's true not just for Nintendo fans but Sony fans, MS fans and PC fans.
And many can tell the difference but it's not nearly enough to deter a purchase or enjoyment of the game.
Most will tell you the truth- 60 is best. Its preferable. But it's not required. But just because it's not required doesnt mean this isn't a nice improvement to a game that already runs 60fps at 1080p on console and offers a handheld version at 60fps 720p.
I'm a big fan of Microsoft's long-term strategy of building goodwill in the industry, because people DO remember when a studio puts in the effort to optimize the game they're porting. That's a big part of how Panic Button has built such a reputation among Switch owners even though the system's specs are not in line with what other current-gen platforms are capable of.
I pre-ordered the second it was available on the eshop. One of my favorite games ever and now I can play it on my Switch Lite 😁
Great game. One of the first games I downloaded with PC Game Pass (Also, can't wait for Ori and the Will of the Wisps)
Microsoft has done a fantastic job with this one.
Wow, that's kind of stunning. Game is beautiful on 1X, but I wouldn't have guessed the XBox exclusive runs better on Switch than on the 1X mini-pc. That's actually hilarious!
Won't be double dipping as I already own it on 1X...but...darnit this type of game is best on a handheld!
@JaxonH
I really think a locked/steady Frame rate be in 30 or 60 is fine. Its when games regularly slog below or have two many peaks and lows that it really effects the play.
More than the visual aspect, I find 60 FPS to be soooooo much better for fast action games as far as the control response aspect. I was playing the new Grid port (super excellent BTW) and it looks nice and smooth in 30 or 60 (has the much appreciated performance switch). The visuals drop considerably in 60 but really you can hardly notice it unless you are sitting still. But the control responsiveness is like night and day with 30/60 and its so much better at 60 the game seems almost unplayable (its not) at 30. So for me FPS is always preferred for games that require twitch reflex but when playing an RPG or open world game 30 is fine as long as its steady.
@Liam_Doolan
At the moment... Does that mean there could be a physical release in the future?
@carlos82 I doubt that too, but I'm sure they bought the multiplat elsewhere. Remember, no intelligent gamer thinks a multiplatform game is an exclusive. Only MS and their fans are that ignorant.
@NEStalgia what exclusive game are we talking about? This article is about the multiplatform title Ori and the Blind Forest, which has never been exclusive to any one platform.
@Agramonte Moon Studios..... Not MS. A 3rd party created this game, MS didn't do anything.
@Nintyfan Until the Switch release it was as "mutiplatform" as Street Fighter V.
Ori was exclusive to Microsoft platforms until now.
@Nintyfan I'm an MS fan and I'm not that ignorant my comment was that the game isn't on PS4, which it's not. When people are talking about exclusives they are generally referring to console exclusive, though Xbox has blurred those lines in recent years
@sixrings
I don't think that was said much at all, so cut the crap. Most people seemed to just not deem it a dealbreaker. Just like most sony fans & Xbox faithful. Anyway, enough with the strawman horse$#!t, that is excellent news. Especially if this is your first time ever getting to experience this game, Nintendo only gamer or otherwise, you're in for a treat. Beautiful game & pretty darnn challenging. I found it much more enjoyable than a lot of this all too similar AAA, wanna be movie & taking itself too seriously stuff these days that people felate on cue.
@JaxonH
Exactly. Great post & another log on the fire to set that bs strawman garbage ablaze.
@Nintyfan
Well as far as I know & remember, you could only play it on MS platforms until the Switch version. So I would say it was pretty exclusive up until then. I mean does the fact that sony has games that you can play outside their console mean that they're not exclusive anymore?
So buying this. Preloaded in fact.
@qeiYnn Here's hoping!
Can't wait to fire this up tomorrow
Played the demo. Yikes. Controls aren't tight, atmospheric levels blend with atmospheric traps, hit/hurtboxes are unclear, will throw a few sudden unavoidables at you (though they don't seem to be game-breaking), way too many collectables with absolutely 0 sense of gravity - this is not for me. Seems solid enough if you're just looking to power through a new game, though, which is far more than I can say of most games.
Triple dipped on this one. Owned the original on xbox... beat it. Loved it. Got the definitive edition on xbox. Beat it. Loved it. Now. 2 years later.. i will be beating the game for the third time.. this time. On my fantastic nintendo switch..... ( and selling my xbox)
You all will simply adore this game. Beautiful game with fluid gameplay and an immersive story. My favorite indie over Celeste and Cuphead. Scratch that...one of my favorite games period. Don't wanna pigeon-hole Ori to just being great for an indie.
@KingBowser86 controls are tight sorry incorrect hitboxes are fine also incorrect and not that many collectibles game is easy lol game runs fine looks fine lol nice fake bait tho
@nintendolie that's why almost every other. Nintendo game does run at 60fps ? Only botw and links awakening run at 30fps.
I can name Bout. Dozen Nintendo in house developed games that run at locked 60fps
Also aside from halo, GOW, forza motorsport which admittedly look and run very nice and I like the x1x but there are MANY x1x/x1s titles that run at 30fps
So your argument can be taken either way
I own them all and enjoy them all [pc, ps4 pro, n2DS XL, x1x, switch]
But I've seen all platforms have a mix of 30fps running games and 60fps running games lol so dont start with the biased argument crap
@Itzsfo0 If jumps and everything make more sense as you get more upgrades, then I guess it's fine, but Ori is far too limited at the beginning.
In motion, they most certainly do. "Bramble patch." Okay, well, I walked slowly through it in the intro, so, must be part of the scenery...oh, it damaged me? Okay, I guess? (No, it's not really okay.)
Sense of gravity makes the difference between SM64/Banjo-Kazooie and every other failed collectathon. They somehow made Metroid more tedious despite Metroid laying the blueprints all right there for them.
Also, what developmental issue do you have? Posting 3 times and typing like a fool? Because you need help.
Ori looks sooooo gorgeous! I played the demo and it's amazing.
@Itzsfo0 Get your facts straight, you look like such a fool. I am talking about MS games on Nintendo console.
Link's Awakening runs at 60 fps but not stable.
Runs at 30 fps:
Yoshi's Crafted World
Fire Emblem: 3 houses
Pokemon Let's go
Xenoblades Chronicles 2
Zelda: Breath of the Wild
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