Inferium

Inferium

Lightly-bearded, clean & fragrant

Comments 5

Re: Okinawa Rush

Inferium

The game flaunts a "custom combat system" and I will agree that's comprehensive without being overwhelming. Different moves can be executed with directional inputs and you can guard against attacks with movement inputs towards the attack direction.

However, it's only -very nearly- a good game. The experience is marred by two things: many bugs. In any given 5-minute snapshot, you will have noticed movement and traversal issues. At time, jumps don't register, animations get stuck, combat commands are omitted.

The second problem is that the game doesn't let you sink into the combat system: enemies are simply dumped on top of you en masse. Rather than carefully using selected moves to overcome skill tests, I'm punished for doing so because I'm constantly facing large clumps of very stupid (but very fast) opponents.

What I am rewarded for is simple rapid attack-forward-attack-forward input spam which both kills everyone and blocks all their damage.

Thoughtful and tactical combat doesn't exist here yet but the framework exists. The game just needs work on enemy AI and to be paced a little more slowly so players can actually get their teeth into the combat systems.

Re: Overwatch 2 Launches Its First Ever Anime Collab, Available In Season 3

Inferium

The vector OW2 is on is a very Blizzard move.
Another World? Blizz makes Blackthorne.
Dune 2? Blizz makes Warcraft.
Everquest? Blizz makes World of Warcraft.

Their success has always derived from their ability to to see what's working in the contemporary market and then capitalize on that, maximizing on quality and production value.

Overwatch was their Team Fortress, but right now Fortnite is the gaming zeitgeist, hence we get the Blizz equivalent: OW2.