This makes the mentality of Nintendo, and Japan for that matter, to release their products at high prices and keep them high to evoke a high quality, look better in hindsight, doesn't it?
On the other hand, there are many parts of the world where it's the common perception that games are sold at a low price, like Latin America, most of mainland Asia and Eastern Europe. Before the internet, people just bought shabby pirated versions on the street for a converted $5, and after that, just pirated them outright, or got them from cheap sales and bundles because they were actually affordable.
Also looking at other digital storefronts, GOG is lead by people from those parts of the world and the shop and pricing policies seem to be mostly reactionary to the market conditions over there.
So maybe it's less about games lowering their pricing standards and more about readjusting them to the standards of poorer countries and today's market realities?
That Nintendo didn't put a dent in these countries aside from cheap pirate knock-offs should also be telling.
I agree though that people need to be educated more about the time and effort put behind creative projects, if not because to make them understand pricing decisions more, then because they've been repeatedly surprised that projects can change completely from their proposed concept in recent years. It's especially critical in those times when the line between creator and customer is increasingly blurred.
J.K., what I'm trying to say is that when you uninstalled PC games the savegames have been wiped off as well. So at least be happy that your Wii savegames are seperate so you don't have to start your games all over again once you remove them.
J.K., good to see that I'm not the only one who sees the similiarities between this and how you had to remove your PC games to install new ones. Except I use it as an example that it's less of a problem than it was with old PCs since you keep your savegames after removing the game, so you can resume your reinstalled games where you left off.
NoE's Laurent Fischer vs. Iwata's "Statistically speaking, it is true that there are a small number of customers who feel that the flash memory is too small, while many others find that they have plenty of memory. However, because this small number of people are none other than the most avid players, we know we have to review the best possible solution to eliminate their inconvenience." Who is more right?
Anyways, I've jumped on the "we need a storage solution" bandwagon when I had to delete Sonic 2 and SMB3 from my storage to make place for the Nintendo Channel.
Comments 18
Re: Editorial: The eShop's Pricing Dilemma is the Fault of Many, But Damages Creativity and Risk Taking
This makes the mentality of Nintendo, and Japan for that matter, to release their products at high prices and keep them high to evoke a high quality, look better in hindsight, doesn't it?
On the other hand, there are many parts of the world where it's the common perception that games are sold at a low price, like Latin America, most of mainland Asia and Eastern Europe. Before the internet, people just bought shabby pirated versions on the street for a converted $5, and after that, just pirated them outright, or got them from cheap sales and bundles because they were actually affordable.
Also looking at other digital storefronts, GOG is lead by people from those parts of the world and the shop and pricing policies seem to be mostly reactionary to the market conditions over there.
So maybe it's less about games lowering their pricing standards and more about readjusting them to the standards of poorer countries and today's market realities?
That Nintendo didn't put a dent in these countries aside from cheap pirate knock-offs should also be telling.
I agree though that people need to be educated more about the time and effort put behind creative projects, if not because to make them understand pricing decisions more, then because they've been repeatedly surprised that projects can change completely from their proposed concept in recent years. It's especially critical in those times when the line between creator and customer is increasingly blurred.
Re: Japanese Wii Sales Double in a Week
So Nintendo really managed to make a new killer app after so long.
Congratulations.
Re: Aonuma: Prepare for Zelda Surprise Next Year
At least both Aonuma and Miyamoto admit now that using the same ALttP formula again and again won't bring Zelda any further.
Then again didn't Aonuma say that PH had a different structure compared to the other Zeldas?
Re: Phalanx Remake Coming to WiiWare
I won't buy it if the guy on the boxart won't be somewhere in the game!
Re: Nintendo Announces DS Line-Up For THE WORLD
Sorry to break it for anyone who thinks that Famicom Wars DS2 is a new game, but it's just Days of Ruin.
Yeah, Japan still hasn't got it after all this time.
Re: Chase H.Q.
I played this game a lot on the Game Boy.
Re: Square-Enix Gets Invaded!
Square Enix actually owns Taito, so that's why.
Re: Otakugate – The Saga Continues
Apology accepted.
Re: Nintendo: "Hard Drives Are For Geeks"
J.K., what I'm trying to say is that when you uninstalled PC games the savegames have been wiped off as well.
So at least be happy that your Wii savegames are seperate so you don't have to start your games all over again once you remove them.
Re: Nintendo: "Hard Drives Are For Geeks"
J.K., good to see that I'm not the only one who sees the similiarities between this and how you had to remove your PC games to install new ones.
Except I use it as an example that it's less of a problem than it was with old PCs since you keep your savegames after removing the game, so you can resume your reinstalled games where you left off.
Re: Review: My Pokémon Ranch
So it's what I thought it would be.
Not so great for the others but a great utility for Pokémon fans.
Re: Nintendo: "Hard Drives Are For Geeks"
NoE's Laurent Fischer vs. Iwata's
"Statistically speaking, it is true that there are a small number of customers who feel that the flash memory is too small, while many others find that they have plenty of memory. However, because this small number of people are none other than the most avid players, we know we have to review the best possible solution to eliminate their inconvenience."
Who is more right?
Anyways, I've jumped on the "we need a storage solution" bandwagon when I had to delete Sonic 2 and SMB3 from my storage to make place for the Nintendo Channel.
Re: WiiWare Launches In Europe
Well RGVEDA, since you've found your way to the English-speaking WiiWare World I think you shouldn't have many problems playing FFCC in English.
Re: WiiWare needs a storage solution NOW!
I'm used to delete games to make up space for other ones since I had access to only 2GB on my computer until a year or so ago.
... except with the Wii, your savegames are actually intact after deleting the game.
Re: EU VC Releases - 14th December - Mega Man 2
Top Hunter ... heh, I remember playing that on an actual arcade machine.
Re: Japanese Virtual Console list - November 2007
No N64 game? I wonder if Europe/the US won't get any N64 game in November as well. :S
Re: EU VC Releases - 7th September - Sega week
And I mean Knuckles as in "Sonic 3 & Knuckles or just Sonic 3"?
Re: EU VC Releases - 7th September - Sega week
Sonic 3 with or without Knuckles?