There are lots of sources of inspiration and retro references in Hyper Sentinel, Uridium is a big one and also Defender in the way it players. The regenerating health makes for a different style of play, and the boost mechanic has affected the way power ups work, encouraging you to chase after them and swoop back around. It will be interesting to see how many references players can spot in the final game!
@BustedUpBiker Thank you, much appreciated. Switch is a beautifully designed system, versatility is definitely its strength. I take it everywhere. I'm playing Zelda and ready to go to the castle, but I want to save it so I'm just doing more side missions!
@KIRO The punishing difficulty was partly because of memory restrictions, meaning you needed a way to extend the longevity of the game without much content, and partly inherited from the arcades where you wanted to get to a game over screen to get players putting more money in. We didn't know any better or have much of a choice back then, but we do now. Having said that, Hyper Sentinel still feels challenging in a modern context, so it still gives you that sense of being on the edge of your seat, and if player really do want a proper old-school, super difficult challenge we have the "Retro" difficulty setting to bring back that brutality.
Even though I thought it was a great game, nothing could have prepared me for the total embracement from the gamer and critic community. I was completely overwhelmed. To this day, I still receive mail once in a while from people telling me that I was a big part of their childhood. That fact alone brings me a lot of joy, but at the same time it makes me think how unbelievably unaware I was of the influence we had. In short, I find all of it unbelievable. – Olof Gustafsson
@Anguspuss Thank you! Rob Fenn aka Fractures is doing an awesome job with the music. Proper SID-style chiptune stuff. It really creates the perfect Neo-Retro ambience. Music and sound effects and so important in setting the mood.
@stevejcrow Neo-Retro has been a great development philosophy for us and has provided a lot of focus. As you say the extreme difficulty of old games is something to balance in a modern game, but we still have Hard and Retro difficulty modes if you want them.
Uridium was a big influence for the style of the game, Defender for the gameplay itself, TLL for the boost mechanic... there are references to lots of other 8-bit games in there too. With the team member being involved with the original Uridium release it's a nice connection.
@Ralizah Cool, well we are always very happy to get feedback from the community
We've already polished a lot of elements since we put the demo together which will go into the final release, and some cool ideas have come from the community.
@Shiryu Amazing game, and fascinating story behind it. It was a great pleasure to have the original Digital Illusions team contribute their memories to the book.
Steel Wheel was my favourite table in Dreams at the time. Partyland all the way in Fantasies.
Agree about Switch - it's such a great system and we are really excited to bring Hyper Sentinel to Switch - so many of our Kickstarter backers requested it too. I have to admitted I've pretty much spent all my time playing Zelda on Switch so far.
@antster1983 Yep, that's right. There's a great story in his book about how the Digital Illusions guys (who became DICE) had to sneak into a show in London to pitch a prototype of Pinball Dreams to Andrew and the team.
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Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
The release date is planned for January we will show more soon!
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@YANDMAN You're welcome
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@YANDMAN
Here is a 20% discount code to use on the site: h1nt5t1p5
Funds from pre-orders go into the stretch goal funding to reach the Spectrum Graphics mode goal (see www.hypersentinel.com/funding)
Note: the code may not work in Firefox but should be okay in IE or Chrome. There are limited numbers, but they will be available for a while yet.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@YANDMAN That is really great to hear, thank you. We take great pride in our work and getting that kind of feedback makes everything worth while
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Anguspuss Wow - that is one solid Spectrum! Great story. Thank you for the pre-order very much appreciated.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@YANDMAN Wow! Thank you so much. It means a lot to our team to have such wonderful support from the community.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@audiobrainiac Thank you, and remember you can try the WIP demo now via www.hypersentinel.com
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@SKTTR Thank you
There are lots of sources of inspiration and retro references in Hyper Sentinel, Uridium is a big one and also Defender in the way it players. The regenerating health makes for a different style of play, and the boost mechanic has affected the way power ups work, encouraging you to chase after them and swoop back around. It will be interesting to see how many references players can spot in the final game!
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@BustedUpBiker Thank you, much appreciated. Switch is a beautifully designed system, versatility is definitely its strength. I take it everywhere. I'm playing Zelda and ready to go to the castle, but I want to save it so I'm just doing more side missions!
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@KIRO The punishing difficulty was partly because of memory restrictions, meaning you needed a way to extend the longevity of the game without much content, and partly inherited from the arcades where you wanted to get to a game over screen to get players putting more money in. We didn't know any better or have much of a choice back then, but we do now. Having said that, Hyper Sentinel still feels challenging in a modern context, so it still gives you that sense of being on the edge of your seat, and if player really do want a proper old-school, super difficult challenge we have the "Retro" difficulty setting to bring back that brutality.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Deadeyerobbie Absolutely, we've been focusing on refining the controls and making them as tight as possible. Lots of layers of polish being applied.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Shiryu I think the awesome first-party titles on the way this year and the new focus on indie games is very positive
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Anguspuss Cool - replied!
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Anguspuss Thank you! If you wanted to pre-order it now I'll share with you a 20% discount code. Anyone who wants that can PM @huey_games on Twitter
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@VENOMVSCARNAGE From the book:
Even though I thought it was a great game, nothing could have prepared me for the total embracement from the gamer and critic community. I was completely overwhelmed.
To this day, I still receive mail once in a while from people telling me that I was a big part of their childhood. That fact alone brings me a lot of joy, but at the same time it makes me think how unbelievably unaware I was of the influence we had. In short, I find all of it unbelievable.
– Olof Gustafsson
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Anguspuss Thank you! Rob Fenn aka Fractures is doing an awesome job with the music. Proper SID-style chiptune stuff. It really creates the perfect Neo-Retro ambience. Music and sound effects and so important in setting the mood.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Iggy-Koopa Wahoo! Thank you kindly, great to hear and we couldn't agree more. We are also children of the 8 - 16 bit eras.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@stevejcrow Thanks! And may I asked is this THE Stephen Crow of Firelord fame?
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@GrailUK Thank you!
We are pouring our heart and soul into Hyper Sentinel
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@stevejcrow Neo-Retro has been a great development philosophy for us and has provided a lot of focus. As you say the extreme difficulty of old games is something to balance in a modern game, but we still have Hard and Retro difficulty modes if you want them.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@thiswaynow Thank you, very much appreciated
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@VENOMVSCARNAGE Thanks!
Uridium was a big influence for the style of the game, Defender for the gameplay itself, TLL for the boost mechanic... there are references to lots of other 8-bit games in there too. With the team member being involved with the original Uridium release it's a nice connection.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Ralizah Cool, well we are always very happy to get feedback from the community
We've already polished a lot of elements since we put the demo together which will go into the final release, and some cool ideas have come from the community.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Shiryu Amazing game, and fascinating story behind it. It was a great pleasure to have the original Digital Illusions team contribute their memories to the book.
Steel Wheel was my favourite table in Dreams at the time. Partyland all the way in Fantasies.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Shiryu Thanks!
Agree about Switch - it's such a great system and we are really excited to bring Hyper Sentinel to Switch - so many of our Kickstarter backers requested it too. I have to admitted I've pretty much spent all my time playing Zelda on Switch so far.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@Ralizah Cool, thanks
If you're interested you can also try the PC/Mac demo on the Hyper Sentinel website at www.hypersentinel.com in the meantime.
Re: Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters
@antster1983 Yep, that's right. There's a great story in his book about how the Digital Illusions guys (who became DICE) had to sneak into a show in London to pitch a prototype of Pinball Dreams to Andrew and the team.