Comments 2

Re: Review: Thunder Ray - Imperfect But Beautiful, Bloody, 'Punch-Out!!'-Inspired Pugilism

Hellooooo_Nurse

I bought Thunder Ray on Playstation 5 now that it's out on PS4. This review is spot on after playing through the game on both contender and beast difficulty. The Thunder Ray development team Purple Tree needs to fix the severe input delay immediately. It literally ruins Thunder Ray. You can't react because punches come out significantly later than when you pressed the button. Causing double punch inputs, which then puts you in position to not be able to reactively dodge the enemies attacks because your punch came out in your dodge window. It really ruined the smooth fun experience I was hoping to have with Thunder Ray. It adds a extra layer of artifical difficulty because you are fighting with the controls and trying to time attacks based on latency instead of reacting or playing sharp at times. These type of Punchout like games are suppose to be snappy and responsive. Button presses for the basic attacks need to be 1:1 not coming out late. Nobody enjoys a laggy or unresponsive fighting game of any kind. If you press the button on time you're late. If you press early you might be on time smh. It's really frustrating how they'd go for unresponsive controls like that in a game like this.

The worst part about it is Purple Tree, the creators and developers of Thunder Ray are a low budget off brand game development studio. So, you can't even find a proper website or a Discord to send them constructive feedback or report bugs. Wait until this game is 4.99 or less before you purchase this wannabe punch out knock off unresponsive piece of crap. As you can read, I am a little pissed to say the least! Unless, this issue gets fixed don't buy Thunder Ray!!! It's basically visually pretty indie crap from a developer that has no customer support or feedback forum in place.