This is one incredible trailer haha ! Interestingly, it also mean that they acknowledge the potential public for Mother themed objects, and if something has a public for merch, it has a public for games.
@Gwynbleidd yep, but the question at the beggining is " What score would you give Nintendo's first-party output this year?" not what you thought of nintendo's output or nintendo in general
7/10, a lot of good games, and nintendo started to resurect franchise to diversify and make new games for the system . Very promising for the future.
Pokemon snap was very fun
Metroid 5 was a very good metroidvania, in a genre that saw countless indies do very well, it was kind of hard to stay at the top,
Mario Party Superstar was finally a good mario party after a lot of time,
WarioWare was fun.
Overall Nintendo made a lot of games this year that were good, but with the remakes, remaster, the ports and the fact that most of the games were from franchise not as know as the big ones, it feels like a less impactful year.
I will always believe that the "it was there in the previous game, it wasn't in this game at launch so this game wasn't finished" discourse is wrong, from my pov, the game lacked a serious number of interactions between the player and the png, and even png to png; as well as different event in the island, that would have made the game still great in the long terms.
But Nintendo prefered to listen to the people, and reintroduced a lot of features present in the previous games. Just adding temporary features to a game that needs things that will keep the player in the long terms is bad in a game design way for that game; because people will only consume it fast and then go to another game, which doesn't go along with the philosophy of the game.
Interesting to see the pov of a dev on this. Would love to hear other devs pov.
I do think that sometimes the ambition of some games, even the one made for the switch, are too much for the hardware, like age of calamity or astral chains.
The more powerful hardware are availables, the more ambitious become some game devs, and the switch is restraining them, creating games that really doesn't run well.
Comments 6
Re: Random: Who Needs The Mother Games When You Can Have This Watch Instead
This is one incredible trailer haha ! Interestingly, it also mean that they acknowledge the potential public for Mother themed objects, and if something has a public for merch, it has a public for games.
Re: Cave Story's Secret Santa Is Available Now On Switch, But Only In Japan
@Scapetti it's written 2006 for this game, and cave story got out in 2004
Re: Poll: So, How Would You Rate Nintendo's 2021?
@Gwynbleidd yep, but the question at the beggining is " What score would you give Nintendo's first-party output this year?" not what you thought of nintendo's output or nintendo in general
Re: Poll: So, How Would You Rate Nintendo's 2021?
7/10, a lot of good games, and nintendo started to resurect franchise to diversify and make new games for the system . Very promising for the future.
Overall Nintendo made a lot of games this year that were good, but with the remakes, remaster, the ports and the fact that most of the games were from franchise not as know as the big ones, it feels like a less impactful year.
Re: Animal Crossing's Happy Home Paradise Update Will Be The Game's "First And Only Paid DLC"
I will always believe that the "it was there in the previous game, it wasn't in this game at launch so this game wasn't finished" discourse is wrong, from my pov, the game lacked a serious number of interactions between the player and the png, and even png to png; as well as different event in the island, that would have made the game still great in the long terms.
But Nintendo prefered to listen to the people, and reintroduced a lot of features present in the previous games. Just adding temporary features to a game that needs things that will keep the player in the long terms is bad in a game design way for that game; because people will only consume it fast and then go to another game, which doesn't go along with the philosophy of the game.
This is poorly written but hey.
Re: "I Don't Think The Switch Needs A More Powerful Version" Says 'World War Z' Lead Designer
Interesting to see the pov of a dev on this. Would love to hear other devs pov.
I do think that sometimes the ambition of some games, even the one made for the switch, are too much for the hardware, like age of calamity or astral chains.
The more powerful hardware are availables, the more ambitious become some game devs, and the switch is restraining them, creating games that really doesn't run well.