Comments 13

Re: Nintendo Hammers Out A New Update For Super Mario Maker

Flam

Autoplay levels would be easy to identify, at the upload time. The app could check if a button was pressed or not during the validation course just before upload. It could then tag it with "autoplay level".
To my mind, it's a lot more difficult to identify after the level is uploaded...

Re: Review: Code Name: S.T.E.A.M. (3DS)

Flam

Totally agree with Kosmo. The game is highly underrated.
The major flaw (the slow ennemy phase) has been fixed by the 1.1 patch.

It's really very exciting to have this turn by turn dans 3D-TPS view. It's also quite challenging, but very exciting to explore a map and find the best way to use your team.

Re: Review: Super Street Fighter IV 3D Edition (3DS)

Flam

I'm new to versus fighting... And at first glance, there is an obvious featue missing there: a tutorial !
The ingame help gives a few commands, but no explanations on combos, no real tutorial, so it's hard to understand how to really fight.
Does anyone know a good tutorial for Street Fighter IV ?

Re: The History of Nintendo Book Gets English Release

Flam

I have the French edition (I'm French, that helps) and it's really awesome. These "pre video games" years help us understand the roots of Nintendo and some of their choice. And the toys Gunpei Yokoi invented are really great ! The book is filled with previously unreleased color photos.

Re: Review: WarioWare: D.I.Y. (DS)

Flam

Does anyone have the instruction booklet (in PDF) ? I cannot find it, and I'd like to know more about the game, before April 30th (release date in Europe).

Thanks !