Back-compat on "Switch 2" could improve resolution on "Switch 1" games but it wouldn't be automatic. Resolutions are set programmatically, and switched based on deck/handheld mode recognition, meaning devs (like us) would have to patch in this new compatibility with the "Switch 2" and determine what new resolution to use there. Which would also mean said devs need to update the SDK, potentially even the game engine, leading to time intensive QA & capped off with lotcheck procedures. A lot of manual work, basically, just to temper expectations! (That being said, upscaling is totally possible but not quite the same!)
Didn't expect this to be picked up by Nintendolife haha! Worth highlighting we didn't make it! It was made by @ermelber / ermii, who I believe also worked on the DS version of Mario Galaxy!
They only ever shared the build on our community discord, I'll ask them if they want to upload it somewhere more permanent & accessable! Cheers!
@SuperCharlie78 Oh, thanks man! SpiritSphere DX isn't developed by us, but by Eendhoorn, we're acting as advisors and publishers... But yeah it's pretty darn fun!
@ConorM & @Drac_Mazoku Developer here! What a GREAT review!!
And that is unfortunately correct! Not sure how that slipped through...That being said, we're submitting a patch TODAY into QA. It also fixes the few performance issues that were mentioned. So hang on tight and happy sliming!
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Re: Video: Digital Foundry Investigates Switch's Lowest Resolution Games
Back-compat on "Switch 2" could improve resolution on "Switch 1" games but it wouldn't be automatic. Resolutions are set programmatically, and switched based on deck/handheld mode recognition, meaning devs (like us) would have to patch in this new compatibility with the "Switch 2" and determine what new resolution to use there. Which would also mean said devs need to update the SDK, potentially even the game engine, leading to time intensive QA & capped off with lotcheck procedures. A lot of manual work, basically, just to temper expectations! (That being said, upscaling is totally possible but not quite the same!)
Re: Random: You Can Now Play The Excellent 3D Platformer 'Demon Turf' On The DS
Didn't expect this to be picked up by Nintendolife haha! Worth highlighting we didn't make it! It was made by @ermelber / ermii, who I believe also worked on the DS version of Mario Galaxy!
They only ever shared the build on our community discord, I'll ask them if they want to upload it somewhere more permanent & accessable! Cheers!
Re: Hubworld, A 'Direct' Showcase Focusing On 3D Platformers, Airs This Weekend
@SwitchVogel Wish granted! Demon Turf will be there! (Also, thank ya! <3)
Re: Slime-San Is Getting A Level Editor That Is "Most Likely" Coming To Switch
@Oat The game runs on Unity! But the level editor is using a custom solution we've created!
Re: Nintendo Download: 5th July (Europe)
Re: Slime-San Is Getting A Swish Special Edition Treatment From Limited Run
@Aurumonado Thank you!
Absolutely EVERYTHING. Both DLCs (Blackbird's Kraken & Sheeple's Sequel) as well as 10 special Superslime levels!
They're also coming as a free patch to the eShop in July.
Re: Slime-San Is Getting A Swish Special Edition Treatment From Limited Run
@SuperCharlie78 Oh, thanks man! SpiritSphere DX isn't developed by us, but by Eendhoorn, we're acting as advisors and publishers... But yeah it's pretty darn fun!
Re: Slime-San Is Getting A Swish Special Edition Treatment From Limited Run
@SuperCharlie78 2nd batch is going up today at 6pm EST actually!
Re: Review: Slime-san (Switch eShop)
@ConorM & @Drac_Mazoku
Developer here! What a GREAT review!!
And that is unfortunately correct! Not sure how that slipped through...That being said, we're submitting a patch TODAY into QA. It also fixes the few performance issues that were mentioned. So hang on tight and happy sliming!