Slime-san, the weird and wonderful platformer from developer Fabraz, is set to receive a level editor on Steam that will "most likely" make its way over to the Switch version, too.
This level editor is set to allow you to create and share your own levels with your friends - and even the world via unique ID codes. You'll be able to browse and rate players' levels online Super Mario Maker-style, or simply share pass around your level codes to challenge your friends.
This new addition to the game has been made in conjunction with David Laskey, a programmer who previously worked on Tumbleseed, and will also feature new music and artwork for even more lovely content. It's all set to release "this fall" on Steam, which will also see a standalone version available, with the Switch edition presumably coming at a later date if it does indeed make it. The developer says it will likely be added as a free update, so we'll have to keep our fingers crossed on that one.
Did you enjoy Slime-san on Switch? Would you like to have a go with a level editor to make your own designs? Tell us below.
Comments 9
I might finally get the game if the editor comes out..
Still awaiting my physical from Limited Run which was placed in June
Just when you think this game has given enough. Now we get the kitchen sink. Awards to the developers for supporting their work long after release.
@MattFox Same here, it didn't interest me much in its core form but this update will seal the deal if we do get it.
Wonder if we will be able to play Steam users maps and vice versa also.
Oh Slime-san, you're not done yet, are you?
Waiting for the Collector's edition from LRG here
I know @Fabraz comments here occasionally so I wanted to ask if this game was made on a custom engine or a license engine like unity or game maker. If it's the latter were there any problems with implementating a custom level editor? Is that allowed within the terms of the license use?
@Oat The game runs on Unity! But the level editor is using a custom solution we've created!
@Fabraz Cool! Thanks for replying. I was curious about that because I wasn't sure if there would be problems with making a level editor since the game is running on a licensed engine and I know that unity has certain terms for its use.
Slime-san is one of my favorite games on Switch. 😁 I'm JP on the leaderboards. I'm not super competitive, but I noticed I'm not bad when going for trophy times.
I want all of the content for Switch! There has been so much free content added already, I would not hesitate to pay for anything new.
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