Comments 1

Re: Splatoon Version 1.3.0 Update Due on 30th June, Gameplay Adjustments Detailed

E-Coli

I'm okay with these changes.
What I'm more interested in are the ambiguous "Other" changes mentioned at the end of the changelog. I wonder if damage output will be tweaked on more weapons than initially mentioned.

As for dealing with Krakens...I've never thought the Kraken was too OP cause they are fairly easy to run from. My strategy has always been to keep an eye out for a Kraken user (roller or otherwise...) who is sparkling. (It is always good policy to watch for sparkling players... if they are sparkling and haven't immediately used their specials, chances are they are up to unsavory shenannigans..) I never attempt to take a sparkling kraken player out... i rather bait them into using their special and just run away for its duration (then melt them, as has been said.. :3) That way they lose all the power they've built up instead of simply losing part of it from being splatted so they will have to work harder to build their meters back up again. Also, most aggressive Kraken users seem to experience a second or so of disorientation after shifting from one attack style to another for some reason, which leaves them open... usually.... -usually-.