Comments 3

Re: Nintendo Is "Replacing Its Multiplayer Server System" Dating Back To The Wii U And 3DS Era

Draco9898

It won't fix anything, it's simply the back-end. There is hilarious lack of understanding from everyone I know and a lot of people online of how most nintendo titles work online.
Smash is peer to peer, so is mario kart. When a match starts your consoles directly connect to one-another, then when the match ends, you go back to nintendo's online manager servers.
The lag in games comes from antiquated netcode which these companies refuse to replace with the likes of GGPO because they didn't make it themselves in-house, they have some sort of superiority complex.
Lag in Mario Maker 2 is because the netcode is lock-stepped, every player has to communicate what the next game frame is like before any action can continue and its amazingly bad.
Look forward to paying continuing to pay $25 a year or whatever for the privilege of frustrating online experiences.
source: bachelors in CS. Work in games engineering.