@hngdmn Really? I played the same version last night and I could have sworn that I could change you jump momentum at any time. Even with that in mind, the level designs are less punishing in Rondo about that restriction. There's a part in the second level of Dracula that will trick you into jumping into a pit if you don't understand how jumping works
I remember playing Dracula X on an emulator and thinking it was pretty good. Now that I've played Rondo and a lot of the NES Castlevanias, I went back to it again and it really doesn't hold up. I can deal with games being hard, but it seems designed to really punish the players. It feels a lot like the Lost Levels version of Rondo.
The soundtrack is really good though, and is actually better than Rondo's in a couple places.
@Mommar Except not really. I played a bunch of Rondo on the Wii VC and tried playing Dracula X and they feel really different.
Rondo doesn't give you as much control as Castlevania 4, but it still lets you change your movement in the air. Plus if you unlocked Maria, she has a double jump that makes her even easier to control than Richter.
Dracula X controls a lot more like the NES games, but the level designs are much more punishing. Some of it is just learning how the game controls, but it gets harder even faster than the NES did.
Basically, Dracula X feels like the Lost Levels version of Rondo, but with less personality.
Oh absolutely. It's not necessarily they it would give Nintendo more money, so much as it help raise awareness on some of their games. They'd probably need to partner with another company for physical releases, which might be part of the reason we don't see more of them.
Comments 5
Re: Nintendo Download: 3rd December (North America)
Out of curiosity, is Trauma Team and/or Zac & Wicky the first third party Wii VC games?
Re: Review: Castlevania: Dracula X (Wii U eShop / Super Nintendo)
@hngdmn Really? I played the same version last night and I could have sworn that I could change you jump momentum at any time. Even with that in mind, the level designs are less punishing in Rondo about that restriction. There's a part in the second level of Dracula that will trick you into jumping into a pit if you don't understand how jumping works
Re: Review: Castlevania: Dracula X (Wii U eShop / Super Nintendo)
I remember playing Dracula X on an emulator and thinking it was pretty good. Now that I've played Rondo and a lot of the NES Castlevanias, I went back to it again and it really doesn't hold up. I can deal with games being hard, but it seems designed to really punish the players. It feels a lot like the Lost Levels version of Rondo.
The soundtrack is really good though, and is actually better than Rondo's in a couple places.
Re: Review: Castlevania: Dracula X (Wii U eShop / Super Nintendo)
@Mommar Except not really. I played a bunch of Rondo on the Wii VC and tried playing Dracula X and they feel really different.
Rondo doesn't give you as much control as Castlevania 4, but it still lets you change your movement in the air. Plus if you unlocked Maria, she has a double jump that makes her even easier to control than Richter.
Dracula X controls a lot more like the NES games, but the level designs are much more punishing. Some of it is just learning how the game controls, but it gets harder even faster than the NES did.
Basically, Dracula X feels like the Lost Levels version of Rondo, but with less personality.
Re: Soapbox: Nintendo Soundtracks - Where Are They?
Oh absolutely. It's not necessarily they it would give Nintendo more money, so much as it help raise awareness on some of their games. They'd probably need to partner with another company for physical releases, which might be part of the reason we don't see more of them.