Comments 265

Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor

DartBuzzer

@Blizzia What games did you even try? Immersion differs from game to game, but VR itself means that a game can always be much more immersive if it wants to. If a VR game is horrendously bad, running at a low framerate, has bad audio, or inconsistent graphics, then that can take you out - but otherwise if a game is made even to a normal or mediocre degree, it's more immersive, period.

Games like Lone Echo / Echo VR and Elite Dangerous are much more immersive than anything that non-VR offers.

In fact, this isn't even about comparing the two, you just straight up say that VR isn't immersive which is a nonsensical statement.

Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor

DartBuzzer

@Razer VR does not damage your eyes. Not even screens damage your eyes. These are all myths. Eye strain is not damage.

Also eye strain and headaches CAN be fixed. Oculus already has a varifocal display prototype that eliminates these issues.

The idea is that as VR advances, it gets smaller and easier to use for longer sessions. In 10-15 years, even the elderly will have no trouble using VR all day. Does that mean they will play games 10 hours straight? In some cases, sure. But VR is much more than just gaming, and it can all be very relaxing if you want it to be.

Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor

DartBuzzer

@Heavyarms55 VR is much more immersive than you give it credit for. Plus you do realize that the specs can increase to a ridiculous degree right? We can get 600x the resolution, 3x the FoV, full body tracking and full body haptics, much better audio, better graphics, HDR, depth of focus... the list goes on. If VR is already the most immersive form of gaming by far (it is) then getting to those above features only makes it increasingly more real, at an exponential rate.

Remember that VR is not just about immersion, it's about presence. The sense of being there is always going to be solely unique to VR as even 8K 120HZ photorealistic graphics on a huge TV cannot give anyone a sense of being there.