@Nomad The setup itself is certainly leaving a lot to be desired although that's actually what Oculus Quest fixes - no wires, no connection as it's all standalone. High-end VR will follow suit in a few years with wireless.
@Blizzia What games did you even try? Immersion differs from game to game, but VR itself means that a game can always be much more immersive if it wants to. If a VR game is horrendously bad, running at a low framerate, has bad audio, or inconsistent graphics, then that can take you out - but otherwise if a game is made even to a normal or mediocre degree, it's more immersive, period.
Games like Lone Echo / Echo VR and Elite Dangerous are much more immersive than anything that non-VR offers.
In fact, this isn't even about comparing the two, you just straight up say that VR isn't immersive which is a nonsensical statement.
@WiltonRoots None. It's a standalone / all-in-one device. This is what VR was always going to be if it wanted to reach mainstream appeal. You get the essence of high-end VR with accurate hand presence and the ability to move around in a warehouse-sized area free of wires.
@Blizzia Let me rephrase, anyone who has tried good high-end VR games will agree. I don't care if you tried some shovelware title. Imagine if I suddenly started trashing Switch because all I played was 1-2 Switch? Immerse yourself in Echo VR, Moss, Budget Cuts, or some other great game. It is objectively more immersive.
@Razer VR does not damage your eyes. Not even screens damage your eyes. These are all myths. Eye strain is not damage.
Also eye strain and headaches CAN be fixed. Oculus already has a varifocal display prototype that eliminates these issues.
The idea is that as VR advances, it gets smaller and easier to use for longer sessions. In 10-15 years, even the elderly will have no trouble using VR all day. Does that mean they will play games 10 hours straight? In some cases, sure. But VR is much more than just gaming, and it can all be very relaxing if you want it to be.
@Nomad No you do not. Have you tried Echo VR? Moss? What about non-gaming applications? Social VR? Virtual computing? Telepresence apps? Self-expression apps?
You have not got much experience with VR so you have a half-empty opinion.
@Trajan You're actually wrong here. VR works for almost every genre, in fact VR platforms? A perfect combination! Astro Bot looks like it could be the next Mario 64 for example.
@firstnesfan Not exactly. Oculus said that doing 4K x 4K per eye 90 FPS VR would be a piece of cake to ship over the next few years. They have certain goals they want to achieve by 2022 and the resolution will likely be closer to 6K x 6K per eye if I had to guess.
@Heavyarms55 VR is much more immersive than you give it credit for. Plus you do realize that the specs can increase to a ridiculous degree right? We can get 600x the resolution, 3x the FoV, full body tracking and full body haptics, much better audio, better graphics, HDR, depth of focus... the list goes on. If VR is already the most immersive form of gaming by far (it is) then getting to those above features only makes it increasingly more real, at an exponential rate.
Remember that VR is not just about immersion, it's about presence. The sense of being there is always going to be solely unique to VR as even 8K 120HZ photorealistic graphics on a huge TV cannot give anyone a sense of being there.
Comments 265
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Blizzia You seem to ignore objectivity, but alright, suit yourself.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Nomad The setup itself is certainly leaving a lot to be desired although that's actually what Oculus Quest fixes - no wires, no connection as it's all standalone. High-end VR will follow suit in a few years with wireless.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Blizzia What games did you even try? Immersion differs from game to game, but VR itself means that a game can always be much more immersive if it wants to. If a VR game is horrendously bad, running at a low framerate, has bad audio, or inconsistent graphics, then that can take you out - but otherwise if a game is made even to a normal or mediocre degree, it's more immersive, period.
Games like Lone Echo / Echo VR and Elite Dangerous are much more immersive than anything that non-VR offers.
In fact, this isn't even about comparing the two, you just straight up say that VR isn't immersive which is a nonsensical statement.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@WiltonRoots None. It's a standalone / all-in-one device. This is what VR was always going to be if it wanted to reach mainstream appeal. You get the essence of high-end VR with accurate hand presence and the ability to move around in a warehouse-sized area free of wires.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@WiltonRoots In regards to what? Oculus Quest is $400 which is a fair price for what it offers.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Blizzia Let me rephrase, anyone who has tried good high-end VR games will agree. I don't care if you tried some shovelware title. Imagine if I suddenly started trashing Switch because all I played was 1-2 Switch? Immerse yourself in Echo VR, Moss, Budget Cuts, or some other great game. It is objectively more immersive.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Nomad At the very least, I know that you just don't have much experience with VR.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Razer VR does not damage your eyes. Not even screens damage your eyes. These are all myths. Eye strain is not damage.
Also eye strain and headaches CAN be fixed. Oculus already has a varifocal display prototype that eliminates these issues.
The idea is that as VR advances, it gets smaller and easier to use for longer sessions. In 10-15 years, even the elderly will have no trouble using VR all day. Does that mean they will play games 10 hours straight? In some cases, sure. But VR is much more than just gaming, and it can all be very relaxing if you want it to be.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Blizzia Everyone agrees that VR (high-end) is immersive. So if you think otherwise this means you have never tried it.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Nomad No you do not. Have you tried Echo VR? Moss? What about non-gaming applications? Social VR? Virtual computing? Telepresence apps? Self-expression apps?
You have not got much experience with VR so you have a half-empty opinion.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Yalaa VR will reinvent itself though, and soon. In 4 years everything today will look positively ancient.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Nomad VR is not a gimmick. Anyone who thinks this has never properly used it.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Trajan You're actually wrong here. VR works for almost every genre, in fact VR platforms? A perfect combination! Astro Bot looks like it could be the next Mario 64 for example.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@firstnesfan Not exactly. Oculus said that doing 4K x 4K per eye 90 FPS VR would be a piece of cake to ship over the next few years. They have certain goals they want to achieve by 2022 and the resolution will likely be closer to 6K x 6K per eye if I had to guess.
Re: Oculus VR Chief Technology Officer Identifies Nintendo Switch As Market Competitor
@Heavyarms55 VR is much more immersive than you give it credit for. Plus you do realize that the specs can increase to a ridiculous degree right? We can get 600x the resolution, 3x the FoV, full body tracking and full body haptics, much better audio, better graphics, HDR, depth of focus... the list goes on. If VR is already the most immersive form of gaming by far (it is) then getting to those above features only makes it increasingly more real, at an exponential rate.
Remember that VR is not just about immersion, it's about presence. The sense of being there is always going to be solely unique to VR as even 8K 120HZ photorealistic graphics on a huge TV cannot give anyone a sense of being there.