@sinalefa Well that probably would be true if it was a game only about reflexes and dexterity, but that's not the case.
This game is about memorizing the actions and doing it at the right moment, like old arcade games.
In any case, it is ok if it doesn't appeal everybody : )
@theoldman I really love interacting with the players, really, and all the comments from both, fans and rewievers, are always welcomed, better if they are properly exposed and justified.
In fact you deserve all my attention since without you I couldn't make games : )
Hi all! Since the release of the game, I've been worried about what the players say about the controls of the game. And do you know what? All of you are wrong !!
Seriously, I'm pretty sure the controls are working properly. The problem I see, is that people don't get how they work, and this is the real flaw, it's a design fault.
Just to simplify things: double jump should be performed one step at a time, i.e., jump first, wait a little, then do the second jump. I did this way to help players with nervous fingers not perform double jump accidentally. It's a shame since something done to help players ends being seen as a another problem :
In any case you should know, once the controls are understood, the game is 100% winnable. At this moment, there are many players who beated the game and showed me their results
Comments 3
Re: Review: Cubit The Hardcore Platformer Robot (3DS eShop)
@sinalefa Well that probably would be true if it was a game only about reflexes and dexterity, but that's not the case.
This game is about memorizing the actions and doing it at the right moment, like old arcade games.
In any case, it is ok if it doesn't appeal everybody : )
Re: Review: Cubit The Hardcore Platformer Robot (3DS eShop)
For those who purchased the game, I ve published the mechanics of the double jump into my twitter account https://twitter.com/coderchild/status/419941640472522753 I hope this will improve your game experience.
@theoldman I really love interacting with the players, really, and all the comments from both, fans and rewievers, are always welcomed, better if they are properly exposed and justified.
In fact you deserve all my attention since without you I couldn't make games : )
Re: Review: Cubit The Hardcore Platformer Robot (3DS eShop)
Hi all!
Since the release of the game, I've been worried about what the players say about the controls of the game. And do you know what? All of you are wrong !!
Seriously, I'm pretty sure the controls are working properly. The problem I see, is that people don't get how they work, and this is the real flaw, it's a design fault.
Just to simplify things: double jump should be performed one step at a time, i.e., jump first, wait a little, then do the second jump. I did this way to help players with nervous fingers not perform double jump accidentally. It's a shame since something done to help players ends being seen as a another problem :
In any case you should know, once the controls are understood, the game is 100% winnable. At this moment, there are many players who beated the game and showed me their results