@Mr_Zurkon
We do have a unique perspective on it. As I am Norwegian and was really distraught to learn that this had happened (it is conveniently absent from the historybooks).
Thank you for the kind words.
@Mr_Zurkon It was. What the game tackles is what happened to these children after the war ended. Being born of Norwegian women and German fathers, the kids were seen as the enemy. We use the game to tell their story.
One of the developers of My Child: Lebensborn here.
I do see that Kickstarter has burned a lot of people, sadly. I have been burnt myself. So it is understandable.
We will work hard to reach our goals, make sure that the game gets out and that we serve our backers better than others have.
Thank you for the article and the interest in our game
Hello, I am one of the developers of Shadow Puppeteer. I want to thank you for reviewing our game. If there are any questions about Shadow Puppeteer I will gladly answer them
@Sakura That is a great question. Both modes have the exact same content. I would say that the major difference is the way the game feels different when it comes to challenge and atmosphere.
When you play it together with someone, there is a great dynamic and emergence in the world and story that I believe is not felt in the same way in the single player mode. The challenge becomes to get synched with the other person you are playing with.
At the same time, playing it alone gives the game a new level of challenge. It really twists your brain (in a tingly fun way) to controll two characters at the same time, that are in two different dimentions.
Thank you for all the positive feedback! It is greatly appreciated. And thank you to Nintendo Life, and Thomas, for some great articles and interesting interviews. Looking forward to your review.
If anyone has any questions about the game, I'll be in here to answer.
johnodaz: You can also play the game alone. Then you will be playing both characters at the same time. We do reccomend playing with someone else, though, as it is great fun :3
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Re: My Child Lebensborn Adds a Switch Stretch Goal
@Mr_Zurkon
We do have a unique perspective on it. As I am Norwegian and was really distraught to learn that this had happened (it is conveniently absent from the historybooks).
Thank you for the kind words.
Re: My Child Lebensborn Adds a Switch Stretch Goal
@BlueKnight07 Yeah, bad things happen sometimes and I can imagine how difficult it must be to be open about it.
Thank you. Great to hear
Re: My Child Lebensborn Adds a Switch Stretch Goal
@Mr_Zurkon It was. What the game tackles is what happened to these children after the war ended. Being born of Norwegian women and German fathers, the kids were seen as the enemy. We use the game to tell their story.
Re: My Child Lebensborn Adds a Switch Stretch Goal
@Akropolon Thank you
Re: My Child Lebensborn Adds a Switch Stretch Goal
One of the developers of My Child: Lebensborn here.
I do see that Kickstarter has burned a lot of people, sadly. I have been burnt myself. So it is understandable.
We will work hard to reach our goals, make sure that the game gets out and that we serve our backers better than others have.
Thank you for the article and the interest in our game
Re: Nintendo Download: 28th January (Europe)
Hey, one of the devs of Shadow Puppeteer here. Thank you for the kind comments on our game.
Just wanted to say that I'll be here to answer any questions you may have about Shadow Puppeteer (oh and I really reccomend FFTA :3 )
Re: Review: Shadow Puppeteer (Wii U eShop)
Hello, I am one of the developers of Shadow Puppeteer. I want to thank you for reviewing our game. If there are any questions about Shadow Puppeteer I will gladly answer them
Re: Shadow Puppeteer Begins Its Wii U Adventure on 28th January
@Sakura Good to hear :3
Re: Shadow Puppeteer Begins Its Wii U Adventure on 28th January
@Sakura That is a great question. Both modes have the exact same content. I would say that the major difference is the way the game feels different when it comes to challenge and atmosphere.
When you play it together with someone, there is a great dynamic and emergence in the world and story that I believe is not felt in the same way in the single player mode. The challenge becomes to get synched with the other person you are playing with.
At the same time, playing it alone gives the game a new level of challenge. It really twists your brain (in a tingly fun way) to controll two characters at the same time, that are in two different dimentions.
You will probably have a great time in both modes
Re: Shadow Puppeteer Begins Its Wii U Adventure on 28th January
Hey everyone. Shadow Puppeteer's dev here.
Thank you for all the positive feedback! It is greatly appreciated. And thank you to Nintendo Life, and Thomas, for some great articles and interesting interviews. Looking forward to your review.
If anyone has any questions about the game, I'll be in here to answer.
Re: 3D AND 2D Co-Op Wii U Platformer Shadow Puppeteer - Interview
Alex: Thanks for a great time at EGX. You did alright on our names
Re: 3D AND 2D Co-Op Wii U Platformer Shadow Puppeteer - Interview
johnodaz: You can also play the game alone. Then you will be playing both characters at the same time. We do reccomend playing with someone else, though, as it is great fun :3