Comments 4

Re: Guide: How To Make Pokémon Sword And Shield More Difficult (And Fun)

Blackice

I usually play a variety team which is much more interesting than a mono type team. Meaning i am not allowed to have more than 1,5 of each type in my team and max two pokemon that share the same type. Single type pokemon count as 1, dual type count as 0,5 each. I can have have a grass and a grass/bug, or a grass/bug and grass/poison, but never three pokemon with grass type and not two pure grass either. You could simply limit yourself to all different types but i like to switch pokemon around so this gives me some more freedom.

I often also limit my team size to be the same as other trainers, especially in the early game.

And of course i purposely don't overlevel my pokemon, i change them when they get that far.

All of this also ensure you don't play with one pokemon all the time so exp. share is not really a problem. In fact it makes it easier to take new pokemon with me when i get overpowered.

Re: Nintendo Switch 10.0.0 Firmware Update Supposedly "Adds Preliminary Support For A New Hardware Model"

Blackice

@nessisonett the rubber nipple which was only used in like 4 games. The extra power was only put to work in a handful of games as well because games were not scalable. What the New 3DS had going for it was the much better, 'backwards compatible' 3D feature. I fear similar issues with a Switch Pro that adds completely new features but doesn't add any processing power. Most players will have old Switches with only one screen so no developers will create games that utilize the new feature. The whole console will also be much closer to it's end of support date. The Pro must add more processing power to increase fps and resolutions or it will not be a success.