Comments 2

Re: Review: Oceanhorn 2: Knights Of The Lost Realm - A Likeable But Ultimately Shallow Zelda Clone

AshiuRey

It's currently on a big sale on the eShop and decided to check on the reviews for this game. Didn't enjoy the first game, played the available demo and it just didn't do it for me, but I really liked the aspect of this one and wanted to check out more and lo and behold, I'm finding exactly what I was expecting to see:
It's a SS clone, no doubt, and doesn't do much to stand out, but if anyone likes the style, it's definitely worth getting it.

Given that it's on 40% sale right now, I'm definitely going to give it a shot. I'll blame you guys if I don't like it.

Re: Review: Harvestella - A Promising Genre Hybrid That Needs Some Watering

AshiuRey

Played the Demo as it was very hyped and wanted to see what it was about. Right from the get-go, it felt like a Mobile Game with a twist. The story and characters felt bland and clichéd, not to mention the lack of sense ("Oh, this thing is an enemy, but there's actually a chick in there, so we can totally let her wander around unsupervised, here are some carrot seeds for you to plant"), and it wasn't even voiced (from a big company like SE, one would expect more...). You also get a "shed", which is definitely a cottage, and some land you can farm on, and everyone is so oddly friendly and acceptable, it's like a perfect universe, wouldn't it be for the death season.
Barely even noticed the graphics, but the combat was boring and repetitive quick, not to mention the spawn rate is a daily thing, meaning you need to return on a day to day basis to get stuff. And since you have limited amount of time to explore, that might turn into a challenge.

Which brings us to my biggest issue with the game:
Micromanagement!
You need to manage your hunger/Stamina (you don't even recover stamina over time, you either sleep or eat stuff, and that doesn't even give that much to begin with. Basically feels like feeding crystals to the MoGa to continue playing or wait 24 hours), your time, your crops, you don't earn money via combat, only through selling your raised goods, meaning you'll be spending a good amount of time just raising cucumbers or crafting junk to buy things you need for adventuring. The fact that your character hawls their sorry carcass out of bed at 10am and at midnight sharp their battery dies, means you have a small amount of time for doing things like exploring, which is something I truly enjoy doing in and what I think should be the basis of any game. I play games, Square, do I look like I know anything about micromanagement? I fall off cliffs just to see what would happen!

Personally, I wouldn't even get this on sale nor would I recommend it to any RPG lover, unless you really really like management games like Animal Crossing (cause that's what it felt like...). If you want a Farming Sim, there's better choices for less money. 60$ for an advanced MoGa is a big no no and I would advice everyone to stay clear of it. 7/10 is pretty generous from NintendoLife, if you ask me.