Tag: Martin Hollis
Exclusive Martin Hollis Talks GoldenEye 64 Development In This New Interview
Taken from the forthcoming N64 Anthology
Geeks-Line's N64 Anthology has 17 days remaining on its Kickstarter campaign and has raised 45,000 Euros of its 50,000 Euro target so far. If you needed convincing that this is a project worth backing, then cast your eyes on the exclusive interview excerpt we've been granted below. It's a chat with the one...
"SGI very nearly did another spin of the hardware to fix the issue"
The N64 was, for the time, a formidable piece of kit. Its chipset was developed in conjunction with Silicon Graphics and provided the console with power that put rivals like the Sega Saturn and Sony PlayStation in the shade. However, the complex nature of the chips involved resulted...
News Nintendo Wanted A GoldenEye Sequel On N64 But Rare Turned It Down
And Nintendo gracefully accepted the decision
1997's GoldenEye 007 was a massive commercial and critical success for Nintendo, selling 8 million copies worldwide and generating an enormous amount of revenue. Unsurprisingly, Nintendo wanted a sequel and even asked developer Rare to make one - but the UK company, which was at the time a second-party...
Weirdness Miyamoto Wanted A Murder-Free GoldenEye Where You Made Friends With Enemies At The End
"Close-up killing - he found it a bit too horrible"
In your average James Bond flick the suave British secret agent dispatches countless goons and bad guys without batting an eyelid, but if Nintendo's Shigeru Miyamoto had had his way, the best Bond video game of all time wouldn't have contained a single death. Speaking at the ongoing GameCity event...