Pokkén Tournament: it's not quite what a select few may have imagined when they dared to concoct a Pokémon / Tekken crossover game in the recesses of their wildest dreams, but few had even considered such a ludicrous idea until it actually came to fruition. Nevertheless, it's a real thing that Nintendo and Bandai Namco have produced, and it's much more Pokémon's own breed of fighter than a fan-hack of the classic brawling staple - but does it do enough to stand up amongst so many well-established franchises? In a word, yes.
You take the role of an unsurprisingly mute Pokémon Trainer, but with a difference. As this all takes place in the Ferrum region, Pokémon battles are distinctly different because the game's mechanics demand it and the fans demand the lore to back it up. Using a device known as a Battle AR, you are able to sync your thoughts and actions with those of your chosen Pokémon so you can help guide them in real-time within the battle. It's a fairly extravagant way to explain how you're controlling an otherwise self-aware Garchomp, but it's nice that Bandai Namco went to the effort to do so.
Whilst there is a plot to the game it's paper thin and only really acts as a bit of fluff in-between battles. There's some bad business going down with a strange, shadowy Mewtwo that's been acting just a little bit too selfishly and draining all the energy that allows Pokémon and Trainers to synchronise their intentions. This is told through the Ferrum League campaign, and this primary solo mode is the best way to introduce yourself to the way everything works. It's got a gradual learning curve and lasts between about five and eight hours in total; it's the ideal way to learn how to play, and though the plot is as generic as they come it still adds a nice aside to the otherwise incessant battling.
Speaking of battling, the bulk of the game is boiled down to the fights that take place, which isn't wholly surprising for a fighting game. You control your chosen Pokémon and you must attack, grab, and counter-attack to take your opponent's health down to zero. These three actions work in a typical rock-paper-scissors manner where attack beats grab, grab beats counter-attack, and counter-attack beats attack. Reading your opponent and understanding each action is absolutely essential to getting anywhere; a button masher this game is not.
During the course of the fight - whenever one Pokémon gets appropriately banged about enough - the view of the fight will change between two available phases: the Field Phase and the Duel Phase. The Duel Phase is your typical 2D, side-on fighting game style experience, but the Field Phase allows you to run around wherever you like without being constrained to two lousy dimensions. This is where Pokkén is most obviously different from other fighting games, as whilst others have toyed with having multiple plains, or even in the case of Tekken the illusion of being able to move in a 3D space, having two distantly different styles of play allows for the implementation of more tactical and well-thought out uses of all this extra space you're given.
Your attacks also change depending on which phase you're in, as well as the controls. Ranged attacks in the Field Phase become weak attacks in the Duel Phase, chasing attacks become strong attacks, and your 'Pokémon Attacks' remain essentially the same. Pokémon Attacks are moves that have been directly taken from the Pokémon series, and it's nice to be able to see this distinct connection to the wider, more established world of Pokémon.
The controls are simple and extremely responsive, the complex inputs of other fighting games are completely omitted in favour of a 'direction plus button' style of input more closely related to Super Smash Bros., which is a wall that so desperately needed to be broken down for any less experienced players to properly enjoy themselves. Instead the skill required to play the game comes entirely from timing, reactions, and reading your opponent's moves. This is a wonderfully refreshing approach to the learning curve of many other fighting games that can, in some cases, be enough to put anyone off before they even come close to fully appreciating the experience.
Another area that exceeds expectation is the variety in available characters; even though there are two Pikachu and two Mewtwo to play with, not a single character is a bastardisation of another. Certain characters share some similar attacks, but the vast majority of a Pokémon's moveset is entirely unique, and the way that they all fight is massively different. Some fighters are all about quick, unpredictable attacks, some are more focused on just getting one or two really strong combos in, and others are weirder still, relying on ranged attacks or even draining their own health to gain an advantage.
You can also turn the tide of a battle by calling upon Support Pokémon in times of need, which can have benefits such as buffing your attack or defence, directly damaging the opponent, or restoring some of your lost health. It's also worth taking advantage of Synergy Burst Mode - once your metre is filled and is activated, your attack and defence are boosted and you can unleash an astonishingly powerful attack on your enemy with an appropriately madcap animation. In short not one of the characters feels the same as another, which considering the diverse array of potential monsters is not only representative of the series, but expected of such a title; thankfully it hits the nail squarely on the head.
As you continue to fight your Pokémon will gain Skill Levels, which allows you to assign points to four different stats, namely Attack, Defence, Strategy and Synergy. Attack and Defence are fairly self-explanatory, and the other two improve the charge times of your Support Pokémon metre and your Synergy Burst metre respectively. The difference is very subtle, but this is yet another unique aspect where elements from the Pokémon franchise are implemented in an interesting, fun, and most importantly meaningful way that really brings a new element into the genre. These are always applied by default and can change how a Pokémon behaves, but you can turn them off when fighting friends if you'd rather play vanilla.
On the other hand the arenas you fight in don't have a lot of variety between them, the only differences really being size, backdrop, and whether they're circular or oval. Purists will likely be more than happy with this, but for the less intense fighters it does feel like there's little to distinguish one from another aside from aesthetics, which we feel is a missed opportunity to bring in some more of the wonderful craziness that the series is so renowned for.
The amiibo functionality is also fairly lacklustre, all you can do is scan in any five amiibo a day (cards and all) to receive additional currency, unlock one of the admittedly large number of available items with which you can customise your avatar, or a title to put on your profile card. Those who shun amiibo with fervour will be pleased, and we're happy to see that content isn't locked behind plastic figurines, but exclusive costumes or some other wholly superfluous exclusivity would give our growing collections more worth.
But what it all comes down to is the battles themselves, and they are without a doubt a complete joy to behold. Everything from the impossibly tight controls to the unshakeable 60 frames a second rendering flows so well you'll hardly notice it. Everything in these fights is fresh, different and, most importantly, just works. Visually things are a bit blurry and it seems that the action in-game is rendered at a notably lower resolution than the HUD that surrounds it, but when you're desperately trying to block a Charizard's Flame Wheel and counter it with an Electrode, the fuzzy visuals fade into the back of your mind.
In terms of the various modes here - apart from the aforementioned five to eight hour Ferrum League campaign - depending on your mood you can battle CPUs in normal battles, battle friends on the same console, play with two Wii U systems over LAN, or even brave the world wide web of other players over the internet. In addition, when you really want to refine your skill set you'll need to use the various training modes. These give you a complete rundown of every move a Pokémon has, various combos that can be performed, as well as an in-depth sandbox arena where you can customise dozens of variables to test out anything the game could potentially throw at you.
The local multiplayer sadly drops the frame rate down to 30fps when using a single console, largely we believe due to having to render two screens simultaneously, namely the GamePad's screen and the TV. It's not a deal breaker for friendly matches and the game is perfectly playable at 30fps for a bit of fun, but if you're keen to find out who truly is the very best like no one ever was, you'll need to take advantage of using two consoles over LAN.
The online multiplayer employs an extremely straight-forward process for matchmaking; you select either Ranked or Friendly - the former of which tracks your progress and gives you an appropriate rank to reflect your overall performance - and the game matches you up with an opponent. If it doesn't find one for you within ten seconds, you'll be thrown into a battle with an averagely skilled CPU whilst the search continues, and as soon as an opponent is found, you're booted from the CPU match and into the real thing. This is a very welcome touch, it means that even when servers are slow or underpopulated (which is not currently a problem by any stretch of the imagination) you're not just staring at a menu for ages. You can also keep track of where you stand in global and regional rankings, either by the number of points you've received from your fights or simply by the number of wins you've had. It's an appealing little bonus until you see just how far down the ranks you are.
Things aren't as simple for getting into matches with friends, however. In order to duke it out with a chum you'll both need to enter a passcode for the servers to match you up. This can be any combination of letters and numbers, and you don't even have to have someone on your friend list in order to battle against them using this system. It's pretty open in that sense but it does feel a little bit laborious if you just want to fight one of your friends; the addition of a simple menu with a list of available online friends would have been nice to have to forgo this passcode option, though it shouldn't be placed in its stead.
The online experience, overall, is dizzyingly smooth - it's a massive testament to the developer. The vast majority of single matches we took part in ran just as smoothly as an offline battle against computer-controlled fighters, with absolutely no noticeable input lag. It wasn't all plain sailing, as on a small number of occasions we were clearly matched up with players who had noticeably sub-par connections. Sometimes this resulted in a small amount of stuttering every so often, but the game remained completely playable for a friendly match. We had one instance that had smooth gameplay but an ungodly amount of input lag, making the game little more than a headache we were desperate to stop. This was only one case in a series of nearly a hundred matches, so it's entirely acceptable considering just how well the rest of the games performed.
Conclusion
Pokkén Tournament has attempted to break into the fighting game genre with a bang, and it has done just that. It brings freshness and new life to a notoriously stale genre that's difficult to develop, whilst stripping out the unnecessarily complex controls that have plagued many games before it. Like Super Smash Bros. it's easy to pick up, but the skill ceiling appears to be as high as you'd like, meaning there's a cacophony of enjoyment to be had for both relaxed and hardcore gamers alike. It has a few areas that feel like a missed opportunity and the fuzzy visuals keep it from being truly perfect, but these are grotesquely outweighed by the sheer polish and replayability of the core gameplay. As the first of what we hope is a series of fighting games, Pokkén Tournament surpasses our expectations.
Comments 102
I would get this but I just got TPHD and Fire Emblem Fates 2 weeks before it but I'll get it eventually
First
For someone who doesn't like certain fighters due to combination inputs and having to remember certain moves, is this something I would like?? I like Smash Bros because of the input simplicity. There's only a handful of button inputs you need to remember, and the rest is just mind games / style choices.
Very excited for Friday.
The game is coming this Friday? Very nice. I totally forgot about it
Seems like 9/10 to me. They've already sent my copy so I think I´m getting it tomorrow.
@HeroOfTime32 Definitely, the controls aren't a barrier like other fighting games, it's just one button plus one direction. Done.
Looking forward to this, its actually reviewing well everywhere, even IGN liked it. Well except on GameInformer where they seemed to of marked it down because there is no Pokeballs @_@
I'm glad that pulling off moves seems really easy, but the game sounds a bit barebones. Also, never thought I'd read the term "bastardisation" in an NLife review!
Happy to hear the game has lived up to my expectations. I hope for an 8 or 9.
@AlexOlney great, that's good to know. That's what typically deters me from the fighting genre, but I may be picking this one up now. Thanks for the great review!
@HeroOfTime32 You're very welcome, thank YOU for the kind words!
5 - 8 hours is a pretty good length for single player mode, I was expecting an hour or 2. @JaxonH sounds better than SFV no?
Just waiting for the score to come out now, I already know it's going to be great after all probably a 9/10 or a surprise 10/10.
@AlexOlney Nice review Alex, though after reading all of that in your voice your kind of stuck inside my head. Well at least you got "Do you want to build a snowman?" out of it from this morning, I don't think my brain can sing that in your voice, too much processing power required.
Solid review, this and GameXplain's answered tons of questions that I've had, so I greatly appreciate them. I'm eagerly waiting for Amazon to deliver my copy after this upcoming weekend!
@AlexOlney One question I still haven't had answered, though, can you save replays of matches in any way at all? I wanna be able to keep great matches but I can't quite get a capture card just yet...
I seriously can't wait!
I'll guess the usual 9/10. We don't need an updated review to know that. I'll get this eventually. I can't spend $60 on a game right now. I have other bills to deal with.
I stole this:

So excited for this. Especially in regards to the apparently Smash Bros.-esque controls. Having to remember move combos is something that really stops me from playing games that really do interest me like SF5.
Sure hope it'll become a franchise. Plus, Heracross still looks like a missed opportunity to me.
@rjejr That sounds like a challenge.
WE ARE POKKEN!
@Splatburst lol So true xD
@sWiTcHeRoO Unfortunately not, but you do have the old capture device option if you're really keen.
@rjejr Sounds MUCH better than SFV. The people that bought that game got SUCH a raw deal! Only 16 characters?! NO FMV sequences?! LAAAAAAAAAAAAAAMEE!!
Is it Friday yet?!
@Splatburst Hahahaa, this is great.
@MrPuzzlez Yeah, I know. Jax is the most upbeat person I know about everything but SFV set him off, I was just giving him a hard time.
I really want this game but can't justify spending €60 right now. I really hope the first prints with the Shadow Mewtwo card will hang around for a while though, otherwise I might just have to bite earlier than I want to.
I don't really play the main pokemon games but this looks fun and something I can get into, should be fun, and if it does well, hope for updates and DLC!, hopefully I just won't need to link Pokemon sun and moon for anything haha.
I forgot about this game. Judging by the reviews, there's absolutely no reason for me to cancel my preorder.
Great review, but most importantly, it sound like a great game, glad the review confirmed all the early impressions without bad surprises, I'll surely pick it up this Friday! Gotta beat them all! ^o^
Can @Nintendolife confirm that single player runs at an "unshakeable 60 frames a second" by providing some kind of external source analyzing game performance?
@Splatburst This picture is true.
Looks decent; I may pick it up down the road.
Oddly. GameSpot gave this a 9.
Have they not taken into account not experiencing the full functionality?
Roll the drums please!(deap breaths)
Welcoming to see this doing so well! Friday can't come any sooner. LOL
I want this but man that roster is dinky, I mean I let it slide for skullgirls since it was $15 but this game is $75 dollary doos here.
Yeah, I'm still not sold on this one.
Just what I expected. Probably my most anticipated game of the year. I'm ready to kick some online butt with my flaming chicken and my Mexican electric mouse.
@Yorumi Ooh! Nice! I love hearing other people's mains in fighting games. Braixen has been getting a lot of hate for some reason... I don't mind it taking the spot instead of Delphox, unlike everyone.
@Yorumi I remember when Pikachu Libre was announced and I flipped out. I wanted Pikachu Libre, as a costume or character. Everyone here was going "OH NO. IT'S A PIKACHU CLONE." And I was the only person who was genuinely excited. They were so savage, saying I had bad taste and should've wanted a better character. (Even though I want Feraligatr the most)
I'll definitely get this some day, most likely long before I drop any money on Splatoon, but Blanc's game is coming out next month and other than that I won't be spending any money due other priorities.
Nice review. I'm a bit happy to hear that there will be unranked online battles since I'm not that competitive and certain people can go overboard with score and rankings.
I'm also glad they don't have combo controls similar to Street Fighters since they can be hard to pull off moves as it is to remember them in the heat of battle, unless you dedicate yourself to the character and have to coordination to boot.
Many other reviewers have stated the fighting mechanics are too complex.
Others have said the fighting mechanics are made for casual gamers.
Many reviewers are complaining about how awful the graphics are, while many are praising the graphics...
The reviews are very split on this game...
If it's true that most gamers buy games based on reviews, then I wonder how this bodes for the sales.
I will be getting this Friday...!
I have a feeling this will take a big chunk out of my life until "Star Fox Zero" lands. At least it will be nice to remove "Xenoblade Chronicles X" from the Wii U disc tray. I'm hoping it hasn't fused with the console at this point (600 hours+ and counting, folks).
I wonder if they will release DLC fighters.
I just really want Darkrai and I might consider getting the game.
How many pokemon are available to choose from in the game? Maybe I missed that in the review.
Defiantly picking this up after turning in my next paycheck, Smash is fun, but I've been dying to get a more 'hardcore' fighting game for the Wii U.
Since Street Fighter 5 turned out to be a disappointment and Mortal Kombat X was just a tad underwhelming, this might be my fighting game fix for 2016.
@scubydo From what I can gather, there are about 16 playable fighters, give or take. Two of them are clones.
It doesn't bother me that much personally, since I prefer fewer, yet more recognizable characters, but it's an aspect people have criticized about the game.
Tbh it looks better than I realized. Super excited and glad I preordered this lol wooo useless amiibo card here i come!!!
So are actual open lobbies, where you can host a lobby and have strangers join the room, confirmed or deconfirmed? Do these open lobbies have chat in any form, spectating, more than 2 people per lobby?
Sounds good and looks good. It's not my type pf game, but by golly it looks like a fighting/ karaoke night at the River household. Where loser has to drink. This could be what I'm looking for.
I was concerned about the learning curve if this game when compared to a fighting series like Killer Instinct but hearing that this game is more like smash combat my interest in this game has definitely risen quite a bit! Boy do I wish there was a demo!
@Yorumi 'she', all cosplay pikachu are female.
Anyway, Gengar and I have so many butts to kick this Friday, can't wait. Braixen looks fantastic in this game too.
Well, I might get this after all after reading this.
It looks great, but I just don't understand why you need two screens for a game like this, I think the Naruto Shippuden Ultimate Ninja Storm series proves this: with 3d fighting games, it works having both players on the same screen.
As much as I love the Wii U gamepad, I can't help but think of it as a solution to a non existent problem.
@Splatburst Love it
Well I've pre-ordered the game but expecting it to get a 9. Really looking forward to playing.
@rishisquid Yeah, I agree with you there about the Wii U gamepad. I actually don't like having to have such a big gamepad taking up so much space in a drawer or wherever I decide leave it.
Hope the next Nintendo console has a normal size controller.
I am so hyped for this game! Been watching youtube clips of arcade play for months.
Just traded in a few games and my local game shop and put the money down on a pre-order. With this and then STAR FOX in April, my WiiU is set for Spring!
I don't know why I'm not very excited about this game, looks great, my favorite poke is in (Gardevoir), I love pokemon, the gameplay looks neat, reviewers are praising, but I don't feel like I should jump in right now. Maybe if they add dlc characters or a story mode in an eventual sequel, I really don't know.
@rishisquid Did you read the review? Field Phase is not like other 3D fighters and is what necessitates the dual screens for multiplayer.
@Kalmaro The animé focus episode actually messed that up by making Pikachu Libre and Rockstar Pikachu male.
This game sounds amazing, and the simple controls are a huge relief. How is timing on the combo inputs. As long as the timing on the built-in combo inputs? If they aren't too strict (more like "Dead or Alive" than "Street Fighter" or "Tekken") and online play isn't too laggy, then this could turn out to be my all time favorite fighting game that doesn't include "Super Smash Bros." in its title. I'm really glad I took advantage of the Amazon Prime discount by using my free trial of Prime to preorder both this and "Fire Emblem Fates."
Games in the mail, it'll be perfect for spring break next week. Did anyone else buy the Hori Pro Pad for this game? It was the same controller used in the arcade machines, it looked neato.
If I have to go out of my way to buy another Wii U and another copy of Pokken just to play it at decent framerate then I'll buy this when it's on sale. Local coop and framerate should always be things that Fighting games put in top priority along with character balance and whatnot.
Really like the look of this but I can't justify $90 on a game atm.
Bastardisation!
@rishisquid The game is a port of the arcade version which also required a screen per player.
Cant wait to play!

Scizor would have been awesome in this game. Oh well! My Pokken controller arrived last week...can't wait to use it on Friday.
At least the review is great unlike good old IGN that don't know how to review a game.

Overwhelming Mechanics, seems that guy never played a fighting game. So since he suck at fighting game he put it as a cons.
Sounds like a great game for it pre-ordered but Amazon is shipping it to me on the 19th as I didn't want to pay an extra £5 for delivery! Still I think the game looks fun and the Wii U is still getting some love, I just wish it had tournaments (If it dies correct me) it'd work really well with this and I could see a lot of fun come from it! On a side note my Pokken controller has been delayed as Amazon is waiting for more stock
@MarinoKadame IGN just can't handle Pokémon games first 'too much water' and now 'overwhelming fighting mechanics' hahaha I just think they couldn't find any cons
10/10 Inc
@MarinoKadame Which is funny because it is designed to be an EASIER fighting game. lol.
@Krankor you will need the Ethernet adapter.
Oooh, I forgot this was releasing so soon. Kinda forgot about it, but may still pick it up on Friday if I have the cash.
What really shocks me is that this game gets a higher rating than Street Fighter V on Game Spot. Capcom has been dethroned as the fighting champion!!
But there are others...
@MarinoKadame Well it dpends on the person how complex a fighting game is, I know Street Fighter players who find all the mechanics of competitive Smash to be overwelming as an example.
@Ryu_Niiyama @Krankor You can do LAN with either the ethernet adapter or just having both systems logged onto the same wifi network. Serebii has a pretty good guide for all of it. http://serebii.net/pokken/lanbattle.shtml
@ASonic3582 Hmm didn't know about the wLAN. Cool, I won't be using it but that is really cool.
@GoldenGamer88 street Fighter does not have combos. it's controls are slightly more complicated than Smash but also slightly less.
@MarinoKadame the IGN review literally says "great" in your screenshot.
@MarinoKadame I guess he hates any arcade fighters. I can just think of all the overwhelming stick controls there are out there. Rotate 65 degrees, rotate 55 degrees.... 40....
Woot! Mine showed up about an hour or so ago. Letting my kids mess around with it before I dive in and learn it proper. Thanks to Best Buy for delivering a day early!
@DatFunkySmell It's just pointing out that IGN reviews mostly has bad cons, kind of like Too much water for ORAS.
So I have never been big on Pokemon bur I admit it does look cool. Anyone tried it and think I'd be pleased with it?
@AlexOlney I'm not familiar with any fighting games having complex controls, but that's probably because the only non-Super Smash Bros fighting games I play are on my SNES (Street Fighter 2, Clayfighter, etc.)
Been playing it for quite some time today and having a blast.
It's not with a few downfalls, like local Multiplayer forcing the game-pad on you or the mind numbingly easy campaign, but I really love the fighting mechanics.
Most of the fun has been online play so far. There are frame drops here and there, but will only happen if the other side happens to have a crappy internet connection (mine is just fine).
DLC for this game would be welcomed if only to fill the roster, but that does not happen, I do hope it becomes a series of it's own. I think it has the potential, at least.
If I had to rate it, then I probably would only give it a 7/10, but the enjoyment levels in this would probably get me to put quite a few hours into it. Good pick if you want another fighting game on the Wii U that is more traditional than Smash.
And still no score...
@Splatburst CoD is targeted at 12 year olds. Pokemon is targeted at all ages. Both meet their targets exactly.
Hahaha your kidding right? Still no score? Why can every other site deliver a score but it's beyond you lot? Stop clinging to to the desperate hope it's a 10/10 and just rate it!
@Seacliff Got to agree with your points there, and a 7/10 would be a fair score to me as well.
I don't know what's holding back NL staff to rate this. Online play is very populated now and seems to work fine. Also, online play doesn't change core gameplay at all, but rather gives you more worthwhile oponents instead of the quite lacking CPU in this game's single player modes.
9/10 it is. A marvelous game wich had me surprised as I am not a pokemon fan....
hoo boy. i gotta resist buying this until my nintendo rewards go online.
Let the karaoke and Pokken Tournament begin. It is going to be a blast.
This is a truly fantastic fighting game. The best part of the game is taking off your clothes and dancing to the Magikarp Festival music.
@AlexOlney alex I love you baby
Dammit. I thought we were meant to be having a game drought on the Wii U!!! I haven't finished Zelda TPHD yet
9/10 seems a little too much here.
I think I can give it 9 as well.
This game is so glorious, me and my buds spent hours playing king gets the big screen.
Nice review and nice score! I liked the demo (and its graphics), and now that I know there's also a single-player campaign I might pick it up down the line.
Now that I have had a good amount of time with it I can honestly say that a 9 is not far off. I am scoring it at 8.5. This is the reason I buy Nintendo consoles; their experiences are just so polished and they help bring that expertise to 3rd parties that come play in their sandbox. Great applause to the Tekken and Soul Caliber folks for making a fighting game that both me and my daughters can play and enjoy.
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