You can't have a conversation about shoot-'em-ups, or shmups, without mentioning R-Type. Back in the late '80s and early '90s the game was synonymous with the genre. Unfortunately for Nintendo fans at the time one of the best ports of the arcade classic was on the TurboGrafx-16, an also-ran console that never found its place in the market thanks to the heated battle going on between Sega and Nintendo at the time.
Fortunately for current-generation Nintendo fans, R-Type has finally made its way to the Wii U, just under 10 years after its release on the Wii's Virtual Console. Old age, however, has not slowed this game down one bit. It's still very much a standard-bearer for the genre - the gameplay is straight-forward, satisfying and precise.
You're in command of a small ship that's blasting through dozens of enemies in space. You can move both vertically and horizontally on a two-dimensional plane, and use one button for shooting your weapon which you can be held to release a charged shot. You're only capable of firing directly in front of your ship, however you can find bots which can latch on to either the front or the back of your ship to aid you in dispatching your foes.
R-Type's controls are incredibly precise, which is important as the game sometimes demands you make pixel-perfect manoeuvres to stay alive. Like many games in the genre, R-Type gives you one shot at success; if you're hit once, you're done. Of course you have a couple of lives and even a few continues, but to say the game is challenging would be an understatement.
Let it be known that R-Type is incredibly difficult. One does not simply beat R-Type in a single sitting. Enemies will spring forth from areas you least expect them, or come out on a delayed schedule to lull you into a false sense of security. Rather than relying on a hailstorm of bullets like some modern shmups might, R-Type is full of carefully placed enemies with movement patterns that seem to predict your reactions. The beauty of such a high bar, however, is the satisfaction one gains from conquering foes. Pulling off a perfect run of nearly any R-Type stage (but especially those later in the game) feels like an accomplishment.
Like many space shooters, R-Type's aesthetics are heavily rooted in science fiction. You'll face swarms of enemy ships coming at you from all angles in the blackness of space, as well as some crazy bio-mechanical monstrosities which will skitter and crawl along walls and ceilings attempting to destroy your tiny vessel. Bosses are massive and launch volleys of projectiles at you, forcing you to constantly stay on the move while taking as many shots as you can at narrow weak spots in between your dodges.
Considering its difficulty, R-Type is not particularly frustrating. Deaths nearly always feel like they're due to honest mistakes rather than being caused by fiendish design or poor mechanics. In true arcade shooter fashion, each failed playthrough left us wanting to improve our skills to push further through all 16 stages.
The Wii U version also has the added bonus of being playable solely on the GamePad. It's a standard feature for all Wii U Virtual Console titles, but it makes it even easier to enjoy this classic.
Conclusion
R-Type is a must-have for any fan of shooters or classic arcade games. The TurboGrafx-16 version of the game is arguably the best port in existence, and Nintendo fans can finally play it on their Wii U. The precise controls, steep challenge and fair level design are enough to rate it highly in our eyes, but the added off-TV gameplay made possible by the Wii U pushes this already fantastic title to even greater heights.
Comments 34
Nice review.
Wow. Is the price justified.
I had this on the old Speccy 128k+2A around 30 years ago,and then on the Master System,fantastic shooter and without doubt one of the best..I refuse to pay £7.19 for it though.If it had been the same price as the other 2 TG16 games released at the same time I probably would have but there is no reason for this to cost more.Aye it's only a couple of quid but still,it's not the point,it's too much for a 30 year old game.
Hellfire will always be my favourite shoot-em-up.Would love to see that appear one day on VC but I don't think it ever made it to Wii VC so chances are slim.
Wow, all these memories are coming back! Is there an EU-version?
@Chandlero Yes, there is a European version. What was annoying is all 3(R-TYPE, New Adventure Island, Bonk's Adventure) TurboGrafx-16 games hit at the same time but this costs €2 more than than the other games. I'll wait for a sale, me thinks. Can't justify €8 for it in this day and age.
When will this and other tg16 games show up on 3ds?
Picked this up, its a great game, but unfortunately i am not very good at it.
R-Type is awesome loved Super R-Type on the SNES.
One of my fav games of all time. Great review. I wonder if it'll ever come to 3DS.
I think I'm going to have to get this. I loved the arcade game when I was a kid but because of the difficulty I only ever managed to get to stage five. If the PC Engine or TurboGrafx -16 had ever been released in Australia I would have gotten it sure, since it was supposed to be a near arcade perfect port. Well at least we got the SEGA Master System version which wasn't too bad for an 8-bit conversion.
@audiobrainiac
Probably only for the new 3ds like the Super Nintendo ports
@OorWullie I thought the Mega Drive version of Hellfire was available on the Wii VC.
@PanzerNomad I just checked to make sure and unfortunately I was right,it never made it.I found this article on NL from April 2013 when searching for it.
https://www.nintendolife.com/news/2013/04/feature_ten_sega_mega_drive_genesis_games_we_want_on_the_wii_u_virtual_console
It was written as a follow up to the news Castle of Illusion was on its way to Wii U VC.I can remember reading it now and commenting on it.
Whatever happened again with this one @ThomasBW84 ? Am I right in saying it turned out to be a remake for 3DS instead.
Looks like a really solid conversion, and difficult as ever.
Great review! Now the only problem I have with this game is Nintendo's awful marketing on the eshop; there's no TG-16 VC link on the main menu, no Direct to announce it... There are very few people who will buy this without knowing what it is beforehand.
TGX-16/PC-E had some breedy gut games and definitive versions of games, like Rondo of Blood or Strider.
Hudson really liked them with shoot'em ups.
@OorWullie That was the time that rumored and even announced Wii U games were being cancelled left and right. It was probably going to be the Castle of Illusion remake that PlayStation 3 and Xbox 360 got. The PS3 version also came with the original Sega 16-bit version as a pre-order bonus, so that would probably also have been included as a Virtual Console release if the remake had come to Wii U.
The 3DS Epic Mickey game had already been released by that point.
@Steve_Bowling This review is made poorer by mentions of the Gamepad.
@Mahe Yep,it's coming back to me now.It's a shame,if the remake had arrived along with the original on VC,maybe more Megadrive games would have followed.
I like R type. I downloaded R-Type Dimensions on PS3 a long time ago for €5. It's incredible, haven't played it in a while though. I think there are 2 games in R-Type Dimensions, R type 1 & 2.
..great game and review..also a pirate's favorite type of game...ARR-Type...lol..
Game is fun, but extremely difficult. I can't get past stage 4 without save states. Hard to recommend for that reason.
I love this game. I gonna pick it up. i have played it in so long.
Always will be one of the greatest shmups ever crafted!
I have the arcade ports on my PS3 and still I picked this up because it was only half-price due my having purchased it on the Wii. Never could make it past stage 4, but thanks to save states I might! One of my faves - the TG-16 had the best arcade ports hands-down - I even have the two-part version on my Japanese Wii!
Loved this on the Master System which also had a bonus level...quite tempted!
For more credits, set the turbo switch for button I to the maximum setting, then, at the title screen, HOLD SELECT and BUTTON I and watch the credits rack up. Then, make sure you press Run to begin game play BEFORE demonstration mode starts. A total of 21 credits can be obtained.
What exactly makes the "TurboGrafx-16 version of the game (...) arguably the best port in existence"?
I've owned and played Super R-Type, and I played the Amiga version at a friend's house, and I purchased the PS3 PSN port/remake.
I'm looking for a good reason to justify playing this as well.
This and Lifeforce are my two favs...wish I could get the Konami code to work in this one!
Always loved R-Type. Makes me sad there isn't a demand for shmups (horizontal in particular) these days.
I had been starving for a good shmup lately, so what better time for R-Type to show up on Wii U!
@Agent721 The Konami Code might not work, but R-Type does have its very own 21 Continues code.
EDIT: ryogo666's comment explains how this code is done.
@Seanmyster6 @ryogo666
I had no idea! Thanks!
I was a huge fan of the arcade version, and downloaded this as soon as it hit the eshop. I'd agree with most of the review, except for the note about the precision of the controls — playing on the gamepad (off-tv), where the margin for error is so tiny, and the later levels so challenging, the controls do not provide the precision I need. I can fluke my way through with save states and many tries, but it's not skill. Level 6 especially — would be great if the sensitivity of the sticks was adjustable, because the tiniest movement of the stick creates too much motion in your ship.
@GameOtaku In Japan they do.
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