
For some individuals, roguelike games are a lifestyle. For others, it may be a case of playing one and ignoring the rest. Either way you look at it, this genre is as popular as ever on the indie development scene, with these types of games released on a regular basis across multiple platforms. While the Wii U eShop may only have a handful of these titles, Quest of Dungeons is an interesting one to add to the pile.
Developed and published by Upfall Studios, Quest of Dungeons is a game previously released on PC, mobile and rival platforms that admittedly does not bring anything out-of-the-ordinary to the genre. What it does offer is a competent dungeon crawling and questing experience that can transfix players for a few minutes or hours, depending on their own level of enthusiasm.
Quest of Dungeons drops the player into a world of chaos where an evil dark lord has banished light. After selecting between one of the four classes (warrior, wizard, assassin or shaman) it is your duty, as the player, to head into the dungeon and save the day. There's no fooling about here; one mistake and it's game over. You must restart and level your hero all over again. Time is spent moving from room to room on each floor of the dungeon, killing skeletal warriors, vampires and other enemies to gain experience. There's also loot, keys and coins to collect. Each session is different as the dungeon map is procedurally generated - this means you'll never encounter enemies or items in the same location.

Each character class feels marginally different from the other. The wizard is heavily reliant on mana for powerful and magic spells, whereas the assassin has the ability to wipe out enemy forces with ranged weapons. Each hero can find better weapons and gear over time, and also extend their skill set. At times it is hard to appreciate the variety of upgrades, as the most notable difference is often quicker depletion of enemy health bars. Hero movement and attacks in Quest of Dungeons, meanwhile, are synced with enemies. Every time the hero moves, a nearby opponent within the same room will take a step closer. When you attack, the enemy attacks. The action plays out in a similar fashion to a simultaneous turn-based strategy game, which results in stilted but more thoughtful play sessions.
Despite this, there is still a good sense of flow to Quest of Dungeons, and this is what makes it so accessible. As you explore every nook and cranny of the dungeon there are many points of interest to be on the lookout for. There are side quests to tackle, which task players to go and kill a specific enemy, and also bosses to defeat. If it's all too much there is a shop keeper in the dungeon who sells many helpful wares; players can also sell any valuable rocks or other items they find at the shop. If you're still struggling, Quest of Dungeons has four levels of difficulty. With only one life per play session this is a welcome addition. There are also personal stats and online leaderboards, encouraging replays.

In terms of the controls, the Wii U GamePad features an on-screen map and also inventory and quest management. It offers the most functional way to stay on top of your hero's location while enjoying the game on the television screen. Certain points of interest in rooms, such as the stairs and warp portals, are also featured on this map. The game can be played directly on the GamePad as well, and the Pro Controller is also supported in Quest of Dungeons if you prefer this pad. Due to the extensive size of each dungeon floor it's easy to get lost, so the GamePad is advised.
Visually, Quest of Dungeons goes with a 16-bit pixel look. Each floor of the dungeon has a single theme, and characters and enemy sprite work is charismatic enough. While the designs are a bit generic, it's at least cleanly presented. The music and sound effects on the other hand go above and beyond. The soundtrack is particularly atmospheric. It outclasses the pixel presentation, and though it doesn't necessarily match the tone of the game at all times it's a good listen.
Conclusion
It's become harder for roguelike games to stand out over the years due to an overpopulated market. As predictable as Quest for Dungeons may be, it is easily one of the superior ones now available on the Wii U eShop. Its quality design makes it easy to pick up and play, and can entertain players for minutes or hours at a time thanks to the unique simultaneous turn-based combat and procedurally generated dungeons. If you're in the mood for yet another roguelike adventure, Quest of Dungeons is a game you should consider.
Comments 24
I'll put it on my ever growing list.
Nova-111 clone?
I'm so proud this game was made in my country
There aren't that many devs over here so it kinda makes it special..
I'll probably buy this at some point.
Edit: The developer has posted about this game on Reddit. It's an interesting read and a little plug for the guy. It's a one man developer.
https://www.reddit.com/r/nintendo/comments/54vjq6/ama_im_david_the_developer_of_quest_of_dungeons/
And here I was expecting actual, personified dungeons to go on their own quests. That title is a little misleading. (JK! This looks like a fun game, actually)
Probably gonna check it out
Sounds great
I was obsessed with Castle of the Winds back in the day. Here's hoping Quest of Dungeons will deliver the same experience!
@ScottishJR It's a clone of something, at least. I swear, I've seen that exact UI design in 5 different games, all of which were originally designed for tablets...
@CanisWolfred
http://store.steampowered.com/app/270050/?l=portuguese
https://play.google.com/store/apps/details?id=com.davidamador.quest_of_dungeons&hl=pt_PT
https://www.microsoft.com/en-us/store/p/quest-of-dungeons/bswtdr8hbm1w
https://itunes.apple.com/pt/app/quest-of-dungeons/id698726956?mt=8
Is the same game for different platforms...!
Is this turn based? I might consider this if that is the case.
@CanisWolfred @silveryder yeah, the game was allready out for other plats 2 years ago so it's natural you recognise the ui I guess.
@silveryder No, like...I've got other rogue-likes that have the same look and feel, but they have different names. I have them on steam, though, and I forget their names. I can't use steam for another 9 or so hours, but I'll try and post them later when I can...
@CanisWolfred @silveryder @Koniec
Here's where the developers got their assets from.
EDIT: Ooh! They even have a game that uses them ready to go on their site!
Really happy you guys liked it, this is the very first Portuguese game making onto Nintendo consoles. Looking forward to play it tomorrow.
Since this reviewer gave the broken mess of Bit Dungeon+ an totally overrated 8/10 I don't trust his scoring policy anymore. I will check for user reviews instead.
Really waiting forward for this!
Força Portugal!
@SmaMan Oooooooh, now I see. I figured it'd have to be a 3rd Party set, however you word it. Okay, thanks for sating my curiousity.
I'm not too knowledgeable about these kinds of games, but I'll take my chances, it looks rather nice. And I'm a patriot, that too.
I shall call it "Demanda das Masmorras" henceforth.
my favorite roguelike is still Dungeons of Dredmor, and even tho i've played many iterations of the genre over the years, it never came close to be as awesome...
all those roguelike and roguelite each have their own take on the genre and often they are a fresh experience that deserve to be experienced... most of the time... but very rarely are they deserving the be associated with the actual game that started it all...
not long ago we got Tallowmere, which is pretty much an action platformer that has many of the elements that defines roguelike, but was lacking in terms of diversity eventually... still, i had and still have a lot of fun with it...
now Quest of Dungeons is closer to an actual roguelike looks like, in terms of playability and mechanics, like the fact that its turn based, and like the article said, its simple and accessible, with a neat presentation, and since its a cross-buy title, you can take it on the go... (which might end up where i'll play this one the most)
i like it alot so far, its not as complexe as some good old roguelike that you can find on steam or elsewhere, but it definitly deliver if you just want a fix of classical roguelike gameplay...
i would have give it a solid 7 out of 10 more than a 8, since its a beautiful game, and seems to do everything right so far, i'm just scared that it will eventually lack the depth that this genre deserve... (here's hoping i'm wrong and it end up being a 9/10 )
if you've never played a true roguelike, i highly recommend it, but if you're already a fan of games like Dungeons of Dredmor, unless you're looking for a lite equivalent on the wiiu with cute graphix, meh, idk, maybe you can skip it...
hope this will help some or you
I bought this, it's simple and fun and good on the go. Kinda wish it had a bit more depth, like being able to throw your items/weapons etc. and it has a really confusing omission in that you can't "move in place" (or at least I couldn't figure out a way to do it) which means more often than not you need to let the enemies get the iniative. Not one of the better roguelikes I've played but certainly not the worst either.
I can't understand why reviewers give this game a higher note than Shiren the Wanderer, which has way more depth as a roguelike, with many more mechanics (fullness, items that let you transform into one of the monsters, dungeons that let you use traps against monsters instead of harming you, and so on).
Having played Quest of Dungeons on ipad, I can say that it gets boring eventually. It's not bad, but certainly there are better roguelikes out there.
@gabikun
Shiren the Wanderer is just an awesome game. Still holds up very well today, imho.
Thanx for the Review!
Im one of those individuals where roguelike games are a Lifestyle! It all began with Spelunky a couple of years ago
I have only played this on the 3DS. At first I was a little dissapointed. I didnt really like the "black squares mechanics". But now Im used to it. After 7 hours I really LOVE this game. I prefer this game over Binding of Isaac every day
This is not as great as Spelunky, Rogue Legacy or Downwell. But this game falls in the category right after those games!
Even though there are some small bugs, I give it a 9/10 score for the 3DS version!
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