Despite Mario and Donkey Kong largely getting along with one another these days, there's still the ancestral drive to kidnap women in red dresses burning in DK's DNA, and so we get the Mario vs. Donkey Kong series.
The latest entry, Mario vs. Donkey Kong: Tipping Stars has ditched the different 3D perspective of the previous title and returns to the much-beloved 2D focus and gameplay. Your task is to manipulate the environment and guide miniature wind-up toy versions of various Mario characters to their appropriate exit. Using the Wii U GamePad's touchscreen you'll build girders, add and remove springs, cover traps, redirect enemies, and lots more in order to get your clockwork chums to the exit.
The outset is deceptively simple, as you only have a handful of elements to worry about and a fairly obvious path in which to guide your toys. It's simple enough for young children to pick up and enjoy, but adults may find the early levels a bit pedestrian; luckily though that theme ends fairly rapidly as you progress. Very soon you'll find yourself pitted against levels that are not only difficult to unravel, but also test your speed and foresight in a manner that may be off-putting to younger children. That's good news for us adults though, as the single player campaign is extensive and hugely challenging. Getting to the exit isn't necessarily the challenge, though, as there are numerous coins as well as one large 'M' coin to collect in order to complete the level entirely. There are bound to be a few individuals who can simply breeze through the game, but most will surely be scratching their heads trying to work out how to get that one last coin.
The single player is as solid as it's ever been in the series, but the biggest element of this game that differentiates it from its predecessors is how it utilises its custom level editor – referred to in the game as the Workshop – and the sharing of levels you create using Miiverse. The level editor is a hugely powerful tool that allows you to create levels of identical calibre to those found in the single player, but naturally this additional freedom allows you to create some truly creative and/or haphazard experiences. There are limitations, but they're few and fair, the biggest one is that you cannot share a level with anyone unless you yourself are able to complete it entirely, meaning you have to collect all the coins and reach the exit or exits without losing any of your Minis. This is excellent, as it prevents people from putting up literally impossible levels that will only seek to frustrate and infuriate the public. No doubt there will be plenty of those anyway, but at least they'll be possible!
As far as the sharing is concerned, this title shows that Nintendo is really beginning to understand how to use the internet to its full advantage. Gone are the slightly clunky QR codes from games like Pushmo World, and instead a slick, easy-to-use interface makes the sharing process simple and quick. Once you have completed your level and have uploaded it, you're basically done; anyone can discover and download it at their leisure, and should they enjoy it they'll no doubt tip you a few stars. These can then be exchanged for new elements to use in the level editor or used to tip others for their creations. You can also earn stars the old-fashioned way by simply playing the single-player, so it may well be worth your time getting to grips with that first so you've got a nice, fat stack of stars to do with as you so desire.
Finding levels you want to play is a nicely implemented feature that brings Nintendo's online experience kicking and screaming into modern times. You can sort levels by time uploaded, your friend's creations, and the most popular at the moment, saving those you like to play offline any time you want. It's simple but it would be difficult to gauge any other factors into the levels apart from perhaps theme, but themes are merely visual and shouldn't affect any decisions to download a level or not. Miiverse also plays its part in the sharing experience. If you like someone's stage or need a little guidance on how to best it you can leave a comment on the level's Miiverse post specific to your needs, or you can just leave a friendly Yeah to show them your appreciation, even if it's not necessarily worth forking stars out for. Nintendo has clearly put an awful lot of thought into this system, and it feels very much like a pilot scheme for the upcoming Mario Maker, and if it pulls it off this well we'll be more than happy with the results.
Presentation-wise the game is really very pleasant. It's not jaw-dropping like Mario Kart 8 or Super Smash Bros. for Wii U, but considering this is just a quick download title - and also available on the 3DS - it's very pretty indeed. The pre-rendered models are all very shiny, blocky and charming, and the animation is as good as it gets. It's a shame that the action is shrunk down on the big screen to better accommodate that of the GamePad, but considering you'll be spending 90% of your time looking at the controller it's not make or break. The music is a mashup of the best tunes from both the Mario and the Donkey Kong series, meanwhile, and doesn't even kick in properly until you tap on your Minis to start them up. Expect to hear tracks from the Western version of Super Mario Bros. 2, Donkey Kong Country, the original Donkey Kong arcade game as well as many more.
As with the 3DS version, also, when you buy one iteration you receive a download code for the other - this'll come as a code in North America so, in theory, you'll be able to either use the other copy yourself or share it with another gamer. You can also learn a little more about how the portable version differs in our Mario vs. Donkey Kong: Tipping Stars 3DS review.
Conclusion
Mario vs. Donkey Kong: Tipping Stars is a hugely enjoyable action puzzler with some really fantastic ideas and mechanics. The sharing feature is easily the biggest draw, and the possibility of fresh content being available for years to come is enormously exciting. It's not vastly different when compared to the previous titles in the series, but as the old adage goes: if it ain't broke, don't fix it.
Comments 86
How ironic that Tipping Stars gets no stars...yet.
not sure if this is a game for me, but with reviews like this i may have to change my mind.
More of a rehash than New Super Mario Bros. 2. Disgusting. I'm debating on wether or not to buy this.
Also, NL praising rehashes? What a surprise.
@CapeSmash
Wait... you think it's disgusting but you're still considering buying it...?
Was this not a midnight release? It doesn't seem to be available yet :/
fingers are crossed for Mario vs DK GBA eshop release!!
Time to tip the stars! (I couldn't resist)
Meanwhile in Europe...
@Oren87
Maybe "disgusting" is a very positive and lovely word.
@CapeSmash
Was there an editor with sharable levels like this? I genuinely don't know. I always looked at this series from afar as I always want to like the Nintendo portable systems more than I actually do. I just never play them as the screens are almost always ugly and tiny and the controls are for hands much smaller than mine. I put up with all that for a few choice games, but not this one.
So, I guess I'm okay with the rehash because I can play this with the family and share the experience while using a much bigger handheld, and, again, never played it.
Also, we are getting Project STEAM and Splatoon and we had Nintendo Land and Kid Icarus all of which are full of new ideas and IP. (Yes, I know Nintendo Land and Kid Icarus use old IP but they are like no other games Nintendo has made, IMO). All at a time where Nintendo is in dire straits with $$$.
So, I'll take it.
Also, I like that Nintendo is diving into this user-created content thing with this game and Mario Maker. The gaming audience has changed after LBB and much more so due to Minecraft. Nintendo will have to develop this skill to become relevant to those young people who swarm around those types of games that allow personal expression.
I loved the first Mario Vs. Donkey Kong (GBA), but the touchscreen-oriented ones just aren't as fun, to me.
I still might get this one, since you're getting two for one.
I'm not sure if this is worth a purchase if it's the same old same old. I'm not a fan of games using the same mechanics over and over again.
@CapeSmash Soo... I take it Super Smash Bros. is also a rehash then? :-/
Nice review, Alex. Can the Wii U version be played entirely on the gamepad without ever needing to turn on the TV?
(P.S. - I've been a regular reader for the past few years, but this is the first time I've created an account and posted. Howdy, everybody!)
From what i've seen this game has nothing new, it looks like Mini Land Mayhem.
To me this shows Nintendo's idea of cross buy. Charge $20 for a $10 game and then say you get it free on the system you don't purchase it, lol. I guess it's a start. =)
I spent way too much time making overly complicated, extremely difficult levels in the original DSiWare release. For some reason, I'm seriously looking forward to getting back to the business of crafting levels only I will ever be able to complete...
It's the perfect spring pastime.
@CaptainRockout
Welcome, CaptainRockout.
I wish I had a definitive answer for you, but I can just say it's very, very, very likely that you don't need the TV screen and I'd be shocked if you did.
@aaronsullivan Thanks!
I'm assuming the same, but wanted to be sure before getting it and giving my 3DS code to a friend. I do most of my gaming in the living room so whether it's on my 3DS or gamepad doesn't matter, but sharing the TV does. I'll just download when I get home and find out
$20 is too much for a game this simple, they say they're giving you the 3DS version for free but charge you 20 bucks, feels like they're making me buy both versions. Gonna wait til it's on sale.
Wow! Another lazy effort from Nintendo. They need to cop on. Who's this going to win over? I've played this on the DS. Doesn't look much different. New feature? Sharing. Don't care. Everything about this game is a joke. From the identical graphics on both versions to a retail box with a download code inside. It should be €5.
I'm not sure why people are saying this is a $10 game... I don't know if it is or not I haven't played it. But...neither does anyone else who hasn't played it. Just because a game has a simple art style or is a 2D puzzle game doesn't mean it has to be $5.
@skija totally agreed, this series is historically packed full of creativity and challenge...even if it is a simple art style
@CaptainRockout You don't need a TV to play it, but it's nice for others to be able to watch!
@skjia Steam and IOS have devalued video games in peoples minds. If it isn't AAA, then it should be $4.99. Gladly pay the full price on this title!
@CaptainRockout welcome to the banter buddy.....=)
So there's no disc, just a code in a box or direct from eshop?
@AlexOlney - "but considering this is just a quick download title"
Well it's a quick download title that costs $20, so it's not exactly 1 of those Unity $1.99 games.
I know this isn't MK8 or SSBU as you referenced, but how does it compare to Nitnedo's other download only title Pushmo World? That game had a level editor workshop and let you share games online as well. All for only $10.
@sinalefa - That deserved to be 1st post.
@Spectra_Twilight did u play minis on the move for 3DS... not bad.
Remember people arent happy with nintendo unless they give their games away or can grey market their products... and yes, 20 bucks for two versions of the same game, one u can give away or sell to someone else, thats just stupid on nintendos part. Not stupid cause nintendo is giving away half the profit they vould have earned by selling both games as seperate games but stupid cause people dont appreciate the value.
@rjejr
True. But it also only consisted of blocks, whereas this one actually has stages and levels and AI involved, which makes the programming and work required a lot more complex.
And like I was saying below, these games have traditionally sold as full $40 retail titles on the handheld, so $20 is half price of what all the older games sold for when they released (and this one has far more features than prior releases and for the first time, online). And it has cross buy, which none of the older releases had either. This is by far the best deal on a Mario vs DK game to date, and arguably the best game of the series to date.
Stop being cheap and just pony up
EDIT: Ok, I just played the game up through the the middle of world 2, and I am able to report that... suspenseful drum roll please... the game is actually really fun. It's definitely my kind of game. I used to love Lemmings, in fact I just bought the new Lemmings Touch on Vita, but this way better imo. And the charm is through the roof. I think you'd like it, I really do. And the sharing community has Miiverse built right into it, so you can see and scroll through comments, make comments and yeahs right there from the level's page, or tip stars, save the level or play it. The more I play this game the more I'm loving it.
@Fededx
Mario vs Donkey Kong games traditionally were sold as full retail titles in the past.
So not only is the price already cut in half, you get cross buy for both systems, effectively slashing the price down to 1/4 of its predecessors.
@Sligeach
Nobody said you had to play it. If you hate the way Nintendo so "lazily" releases games, then go make your own.
@AlexOlney So we'll have to wait for the review score to show up? That's totally fine with me since I pay no mind to them at all. The score doesn't influence my decision, the writing does. I am glad that review will be updated when other features become available.
Wow.... people complaining about this? I have yet to buy a game by Nintendo for this generation and be disappointed with the value. This looks pretty dang cool if you ask me. True, it's not for everybody, but I had a good time with the previous 3ds version.
I hope that the retail cases will be released in Australia.
I'm really interested with this game, but I'm not sure I want to put the $20 down on it, since I do have the DS version. I wanted to save it for Mario Maker, but I'm not sure if I want to wait the unknown length until its released...I've been looking for another game I can create my own levels with...its a good way for me to relax, honestly.
I think what will make or break it for me is what the new tools are/the max size of the levels.
@skjia Why not just make it free? Mobile games are doing that, so Nintendo should too, right?
@JaxonH - "AI involved" I haven't played it yet, but from what I've seen in the trailer the AI involves bad guys walking back and forth, no? Hardly AI.
And the problem w/ the full retail price of older games is the last game was $7.99 on DSiWare in 2009. And it looks a WHOLE LOT like this one. And it had a construction zone. And you could share levels w/ others. So it's 6 years later so the game should be better, and maybe a couple bucks more at $9.99. Maybe I'll still "pony up" anyway, but thats the comparison people are making, between that game and this one, and I believe it's a valid argument.
You can watch a vid on the page below.
http://www.nintendo.com/games/detail/qusAr1yYWSwy6mt8LwFo1z6kOISzKRrf
@rjejr
Idk about the DSi game, but I do know that before the DSi game (and even after), these games have sold retail for $30-40. So maybe that was a tiny little downloadable release. This one may LOOK similar, but I'm guessing it's got at least 8 full worlds of 8 levels, plus unlockable bonus levels, plus official Nintendo released shared levels, plus user created content, and some of the levels are so big that you can pan across them on the TV screen. I don't think that was even remotely the case back on DSi.
When you factor all that in- WAY bigger levels, a full 8 worlds with bonus and official shared levels and user content, free portable crossbuy copy and all the benefits of online sharing, tipping/rating system and Miiverse integration...I don't see the problem for 20 bucks. It's a full package release to be perfectly honest. At least, that's my impressions having played it for myself.
But hey, that's just me. I mean, if they could sell Pushmo World for $15 there's no way this game isn't worth $5 more. And the crossbuy, well, if it was an "on the fence" proposition then the crossbuy should be enough to swing the vote.
@Oren87 I love level editors to death, so this type of game appeals to me. I'm debating on buying it because it's basically the same as Mini-Land Mayhem.
@Spectra_Twilight Play Mini-Land Mayhem, then play Tipping Stars, and tell me with a straight face it's not a rehash.
@alex167 This.
@Goginho I have no idea how you got that from my post. This and Smash Bros. are not comparable.
I've only played 3 of the games in the series, but they all felt really different to me (the first one being my fav). Not sure where this rehash attitude is coming from.
@CapeSmash lol Ok just think about it for a second. Maybe you'll get it
'It's a shame that the action is shrunk down on the big screen to better accommodate that of the GamePad, but considering you'll be spending 90% of your time looking at the controller it's not make or break.'
I'm not sure I understand this bit. Anyone able to explain?
I just wanted to know if the codes are region locked. I wanted to give a friend in Mexico the WiiU code.
@Spectra_Twilight What new content does Tipping Star have? i also have Mini-land Mayhem, it's a good game, but i haven´t decided to buy Tipping Star since both games seem to be the same. I 'm not into creating levels.
I tend to like Action Puzzle game but I won't buy it until Nintendo start the reward system again.
@alex167
New levels = new content
As long as the stages aren't ripped straight out of a previous game, it's brand new content. Same reason you buy the next iteration of New Super Mario Bros, or Rayman, or DKC, or whatever. It's new sets of challenges you have not yet overcome.
@Fandabidozi
What I believe they're referring to is what they demoed back last year about the game. So basically, many stages are very large and full, and show up on the TV in their entirety, the gamepad represents just a portion of the level, indicated by a set of brackets on the TV. You can pan the brackets around the stage with the Dpad or analogs, and whatever is in the bracket shows up on the gamepad. It's actually a very good use of the gamepad, so that you can have these sprawling stages without them appearing too small.
Think the Donkey Kong game from NintendoLand, it's like that, just on a much smaller scale, and you can control panning the display.
@Kasplat
People call anything a rehash nowadays. It seems they fail to comprehend the purpose and rightful existence of a sequel in a long standing series. If it didn't play and look like previous entries, it wouldn't be a Mario vs Donkey Kong game in the first place. The whole purpose of a sequel is, people find a gameplay concept fun and they want more of it. Ergo, sequel. New stages you haven't experienced yet, new fun to be had. I just ignore those comments because clearly, some people are more interested in slandering every game Nintendo releases than actually enjoying fun games with an open mind.
Though I have never played a game in the Mario vs Donkey Kong series if I wanted to this game looks like the perfect place to start seeing as it has the possibility of infinite levels thanks to the editor.
Great review!But i still think this game should'ave been 10 dollars,but what can you do?
@Dr_Corndog
Because though mobile games are successful, it's an entirely different market. No one on consoles likes the phone layout. Look at Pokémon Shuffle. People HATE THE FREE TO PLAY STRUCTURE THAT MOBILE GAMES SO DESPERATELY RELY ON!
Garbage already confirmed by other review sites. Wrong place for such a game. It should be a free smartphone thing but wait... Nintendon't mess with smartphones.
@andjahiam : I think its wrong, because i don't have 3DS and i wont buy it.
Its wrong to pay extra for a version i can't use.
People who have seen Cubemen 2 shared levels and skills from alot of Wii U people on Miiveerse, should expect some kick ass stuff in Mario vs Donkey.
The value of the game, is the level sharing.
On e-shop says "special offer", does anybody know if this cross-buy is available for a limited time? i haven't found anything about it.
@Ventilator obviously it would be a hassle to do so, but get $10 from a friend or someone who can use the other version.
Can we get a game like Donkey Kong '94 and the original Mario Vs. Donkey Kong now?
@MasterWario :Its too much hassle to put the code for sale online for such a low amount of money. I have no friends that would buy it anyway.
Personally I think this is a really fun game. Nothing has compelled me to play previous games in the franchise before, even though I've gotten some for free. But I've been having a blast with the level editor and going on Miiverse, playing other people's levels and sharing mine. The actual game is pretty decent as well.
Getting both the Wii U and 3DS versions !
i guess this game is worse than meme run, judging by review score.
I would pay for someones extra code.
@Oren87 it was released at 12PM
AAAAAH I wanna play this too :c
If anyone have a spare code for 3DS! I'll be grateful
[email protected]
I've got both consoles so I won't be sharing codes, sorry. I just checked the release dates and this review is for the PAL version which don't release until the 20th. It's out now in North America. Any chance we get a score up before then? I'm interested in the online component of this and cross play.
Well guys, the score's finally up! Sorry for the delay!
good review and good score
I think that the score fits the game. It was a really good game but lacked features that would blow us away. There was not anything "revolutionary" or innovative to the franchise besides the "Star" system which was not enough.
It's fairly obvious that they've doubled the price to compensate for the 'crossbuy'. On top of that, if you only have one console (Wii U or 3DS), you're missing out on the other 'half' of the package, making it a difficult purchase.
So... how much more content does this game have compared to the $8 and $10 games? That will be the deciding factor if I am to buy or not, or wait for it to go on sale for "50%" off.
@aaronsullivan I don't know where you got the idea that Nintendo is having major finacial problems. They are actually making a profit, and out of tbe three (Microsofts Xbox Division), they have the largest amount of reserves to fall back on. Don't worry that Nintendo is suddenly going to start selling off it's major IP's and such.
In fact, they are doing now, what I have been asking them to do for quite a while. Instead of keeping tbe money in the bank earning massive interest, they are now approaching certain companies, and offering to publish their titles on the Wii U. This off-sets quite a lot of money for the devs, and means they don't have to sell as many copies before they start earning a profit.
Side note, postman has just deliverex my Super Smash soundtrack cd's ....... awesome.
Now, did Pushmo World have QR codes? I think you mean the 3ds prequels as there is no way to use QR codes in the Gamepad as it lacks an external camera.
This game looks extremely boring. No different than the DS version I have other than the level editor. There's a reason both versions are in the 60% ballpark on Metacritic. It's a really lazy effort than should be no more than €5. I also don't own the 3DS so it's a waste and an extra charge for nothing.
I'm tempted to buy this just to have a Nintendo game with good online features.
@Sligeach Currently there's one outlier review from Gamespot dragging it down, and, y'know, it's Gamespot.
Good score, NL. I too was expecting the game to be cheaper, but whatever. Apart from that, why are people complaining?
I want this game for the level creator, the same reason why I want Mario Maker. Beside, it looks really good, and the MvsDK series have always been challenging fun.
P.S. I think I can wait for a discount, though...
@sinalefa
Actually QR does work for Wii U Pushmo World. You just point the GamePad camera at the TV. It feels and looks weird as heck but it's there.
Didn't this game have (or will have) 188 levels? And people are still complaining... Well, I guess you cannot satisfy everyone.
@brandonbwii
Yeah, sounds really cumbersome. But I remember downloading levels directly so it never felt necessary. Thanks for the correction.
One of my favorite hidden gems on the GBA so i know im gonna love this.
No price yet for EU?
Pushmo world was 15 bucks. I don't get why people think this is a 10$/€ game. How about you ask a friend to split the money and share the download code to the other? I'm getting the Wii U version and share/sell the other to someone.
Personally I feel the level sharing was very clunkily implemented and it would have benefited from QR codes or a user search feature from within the game. If you are not extremely lucky your levels will be buried and you will get very few to no plays on them at all, with no way to smoothly bring them back into the game. You can navigate to their initial Miiverse post, but if a user has more than one level and you want to play all of them, it's very frustrating, as it closes Miiverse every time a level is booted up from there.
I'd rather have a puzzle platformer playing as Mario, not as these crappy toys. Go back to the formula of the first 2 games
@akaDv8R said: "I don't know where you got the idea that Nintendo is having major finacial problems."
I got the idea from Nintendo's own financial reports.
It was less than a year ago that Nintendo posted a dramatic yearly loss of $456 million dollars and then another $97 million the quarter after. The next quarter was basically break even but without the noted favorable exchange rates it would have been another loss.
This last quarter a small profit was turned and it's encouraging to a point, but at the same time Nintendo has made decisions that could hurt its long term prospects to reach a short term return to profits: For instance, no official significant price drop on the Wii U consoles in the face of heavy competition and such tight production of Amiibo that disparity between supply and demand is causing embarrassing shortages and consistent negative publicity.
Also Iwata basically said he has dreamed up this 3rd pillar of QoL products as a way to help guard the company against the other two pillars occasionally falling over.
Yes, Nintendo has almost 11 billion dollars in cash reserves but that shows you it is a company accustomed to continual overall profits. I don't think it's too much of a stretch to say a company losing half a billion dollars a year is in dire straits. Especially as my original context was just praising Nintendo for continuing to bring us new ideas in the midst of trying to return to sustainable profits.
@CapeSmash
Completely different genre.
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