The Wii U eShop is becoming an embarrassment of riches, with a robust library of indie titles complemented by a growing lineup of strong Virtual Console games. Konami's Castlevania: Harmony of Dissonance is the second of three Castlevania titles released on the Game Boy Advance, and while it controls and plays similarly to its predecessor Castlevania: Circle of the Moon, there are enough differences and improvements to make it feel fresh for anyone looking to play a big, rich game on the eShop.
Taking place in the 19th century, several years after the death of Dracula at the hands of the Belmont clan, young Juste Belmont travels with his friend Maxim to a seemingly abandoned castle enshrouded in fog to save their friend Lydie, who has been kidnapped. Quickly realizing that the castle must belong to Dracula, Juste sets out to find Lydie and destroy whatever evil lurks there; yet as he explores and makes his way through the strange, dangerous castle, Juste realizes that there is more than meets the eye to Lydie's disappearance.
Harmony of Dissonance's story is interesting and compelling, with characters that are multi-layered and mysteries that slowly unfold. While not quite as simple as Circle of the Moon, which kept protagonist Nathan Graves in the dark for much of the game, Harmony of Dissonance manages to tell yet another chapter of the Belmont/Dracula saga without things becoming stale. Juste is much more confident and sophisticated than Nathan, and it feels as though the gameplay is tuned to make the player feel stronger from the beginning, even though there are similar limitations and inaccessible areas.
Aside from both games featuring a sprawling castle to explore and a protagonist who levels up and gradually gains more powers and abilities, Harmony of Dissonance is a much different experience to Circle of the Moon. The first, most notable change is in the visuals. At the time of its initial release, Circle of the Moon was criticized for its dark environments being difficult to see on the Game Boy Advance's dim screen. Harmony of Dissonance goes the complete opposite direction, with bright colours popping all over Dracula's castle and the surrounding outdoor areas. The flashy, almost-psychedelic visuals engulfing the game reminded us of old Vincent Price horror films from the 1960s, and we mean that as a compliment. The atmosphere is absolutely fantastic, from the background to the character designs, which are surrounded by glowing borders. On the Wii U GamePad, the already-impressive visuals pop even more, making Harmony of Dissonance a treat for the eyes.
While the main gameplay will be familiar to Castlevania fans, there are some new wrinkles to keep things fresh. Juste uses a whip to fight enemies. As he progresses through the castle and defeats bosses, he finds items that give him access to parts of the castle that he could previously not reach, such as the Lizard Tail, which lets him slide, and the Sylph Feather, which lets him double-jump. There is a real sense of progression as these items are obtained. There are also other items, known as relics, which enhance Juste's abilities — the Soul Orb, for example, displays the amount of damage to enemies.
Juste can also be equipped with armour, whip upgrades, and sub-weapons. Sub-weapons drop from enemies and one type can be held at a time; using a sub-weapon takes up hearts, which are also dropped by enemies. There are also spell books that can be obtained that, when activated, empower sub-weapons and use MP — there are heart, MP, and HP upgrades throughout the game waiting to be found. In keeping with RPG elements, Juste gains experience as he defeats enemies and will level up, making him stronger.
Perhaps the biggest feature in Harmony of Dissonance is its two-castle structure. Juste eventually discovers that there are two dimensions in Dracula's castle. "Castle A" and "Castle B" have different layouts, and have a cause-and-effect relationship; travelling to new areas in one castle may open up a previously blocked off path in the other; travelling is done through portals at certain points of the castle. The two castles make for some interesting travel, and the atmosphere in each is vastly different, but occasionally the shifts can be frustrating and confusing. Still, there is a ton of variety here, and players will enjoy discovering the secrets each castle keeps. After completing the main game, more modes become unlocked that extend replay value, including a boss rush and a really exciting mode that shouldn't be spoiled.
The only truly weak spot in Castlevania: Harmony of Dissonance is its soundtrack. Overly simplistic and rarely atmospheric or even appropriate, the music is a disappointment, especially given the series' usually strong track record with epic, sweeping scores. Series creator Kogi Igarashi has even stated that the game's sound design was compromised due to the amount of effort put into the impressive visuals. It's by no means a deal breaker — the music isn't like nails on a chalkboard, but simply generic and forgettable.
Conclusion
Castlevania: Harmony of Dissonance is a great action/adventure game. The visuals are wonderful, the gameplay deep and satisfying and the story compelling and mysterious. While the sound design leaves a bit to be desired, fans of so-called "Metroidvania" games would do well to play a title that contributed to the "vania" part of the genre. Harmony of Dissonance is highly recommended.
Comments 30
I'm surprised by the score - this one usually gets a bit of flak. I love it, though, and I'm glad it got a thorough review.
This is getting old but... Uhhh never mind.
"The flashy, almost-psychedelic visuals engulfing the game reminded us of old Vincent Price horror films from the 1960s, and we mean that as a compliment."
Booking it. Vincent Price movies are my favorite part of Halloween!
Seriously.. this game has the best soundtrack of GBA Castlevania's... and i'm talking about melodies (the essence of music). For some reason, it does sound a bit crappy when played with GBA, but it's a treat with good speakers IMO. Just listen! https://www.youtube.com/watch?v=4wfEDWftQXc
Now this is a surprise! This game gets a ton of flak (imho rightfully so) It's actually refreshing to see someone like the game for once.
Personally I'll stick with SotN, Circle of the Moon & Order of Ecclesia though.
@Cia Nope, still sounds bad. I like the main theme but that's about it. Pretty much all other Metroidvania's & Classicvanias have better sound than this.
@Expa0
Technically better sound yes. Better music, no. Also, isn't this coming out in Europe? :S
I liked how the music was throw back chip-tunes.
I remember when this came out it received game of the month in EGM over Mario Sunshine. It was a big deal.
@Cia Sounds like a GBC game. That's not a bad thing at all, but I think I'd take Circle of the Moon's soundtrack over HoD.
Also, why does Juste Belmont look like Alucard? Is this the beginning of the bishounen movement in the Castlevania games?
Can't wait for these to reach Europe. The GBA and DS Castlevania games are so good.
While I recently downloaded this and haven't finished it yet, I was pleasantly surprised by this game, as I'd heard some negative things about it; this is my first time playing it.
There are only a few things I'd knock it for:
-bosses seem easier with not very complicated movesets
-there don't seem to any breakable walls/ceilings/floors to reveal secret items/rooms/paths (other than those few special walls/barriers that require a whip upgrade to break, but those don't count, imo).
Otherwise a great entry in that Metroidvania style!
By far my least favorite of the GBA Castelvania releases... but still a fun game. Surprised the score is so high but nice to know all three GBA games are easily available now thanks to Wii U Virtual Console.
(Now if only they'd find a way to get them onto the 3DS too...)
Now bring on the DS Castlevanias!
@Cia Heh, that sounds good admittedly. Looks like I found something to listen to while i'm doing homework.
@BensonUii
let me guess...you were gonna say "bring these games to 3ds"
ill bet my life on it.
@ogo79
Nope. First comment on this article.
https://www.nintendolife.com/reviews/wiiu-eshop/castlevania_circle_of_the_moon_gba#comments
I really enjoyed it. Never finished it though, got stuck.
I thought this game was forgettable.
What, a 9??? This game was clearly the weakest in the GBA trilogy, a step backwards from the legendary COTM, the new team we're finding their feet! AoS steadied the ship and redeemed the GBA series. Take it from someone who poured 100's of hours into these games starting back in 2001!! Good review otherwise!!
Are you kidding me? This doesn't do anything better than COTM and the music is way worse. If you've played Symphony of the Night this game's weaknesses are even more noticeable.
The bosses are jokes, the level design is bland, and the game is a cakewalk.
This was easily the weakest of the three GBA Castlevania games.
@toejam78 @SparkOfSpirit I don't disagree that out of the 3 GBA titles, it's the worst.
It's still one of the best GBA games on the system, bar none.
This game tried IMO too hard to be like SOTN without much success...many reused graphics assets and ideas from that game only with far less quality, spectral albino Belmont that looks a lot like Alucard and unlike anyone else in the family for some reason, shadow behind the character while moving, relic system, two castles for 200%, etc.
I have to agree with those pointing out that this was the weakest of the 3 on the GBA. The game is good. Really good even. It just doesn't have the polish, or depth of the other 2. I would give it a high 7. I wouldn't scoff at an 8. A 9 just seems too generous.
My favorite GBA Castlevania game!
A fair and measured review! To me, this game suffers from middle child syndrome. CotM was the game I bought with my GBA, and it was a whole new level for portable gaming. Aria, of course, was a late-gen game that pushed the hardware to the edge. Harmony is a solid action adventure title, but with the bland score and Juste looking like Alucard with a coat, it came off feeling like a half-step. It lacks the nostalgia of Circle and the technical masterpiece of Aria. That said, it only disappoints when compared to its siblings. Judged fairly on its own merits, it IS one of the best games on the GBA.
@Kisame83 You said "it only disappoints when compared to its siblings." It's earlier sibling was given an 8.
CIRCLE OF THE MOON FOR LIFE. But I'm still downloading yet... My room mate at the time bought it, but I didn't play it. (Was too busy playing FF7, ETERNAL DARKNESS, and METROID PRIME at the time.) Looks like now's the perfect chance as I was incredibly underwhelmed by MIRROR OF FATE and LOS2. Seriously Konami, CASTLEVANIA and CONTRA are my two favorite franchises; time to step it up!
Best deal ever? 2 in 1 Castlevania for GBA, €5 used, complete, in mint condition.
I stopped caring about the old GBA cartridges. I'd rather have them on my Wii U, even if they are more expensive. Anyway, I think this is better than Circle of the Moon. It looks a lot better on my Wii U Game Pad than I remember it doing on my old GBA SP.
@burninmylight interesting question.
I think it’s because the box art design was by the same person who did the box art for SOTN.
Also the two castle layout is kinda similar to the inverted castle from SOTN
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