Konami's Castlevania has changed directions in recent years, with the Lords of Shadow titles polarizing fans of the long-running series. That's why fans of the "Metroidvania" outings should flock to the Wii U eShop and download the Game Boy Advance Castlevania titles, which feature the series' signature exploration-based, semi-linear platforming action gameplay. Castlevania: Circle of the Moon was a launch title for the Game Boy Advance, and the Wii U GamePad's bright screen and the Virtual Console's ability to save at any time make this the definitive way to experience this fun, deep game.
Castlevania: Circle of the Moon stars Nathan Graves, an apprentice vampire hunter who is separated from his mentor, Morris Baldwin, after a confrontation with the newly resurrected Dracula. After Morris' son Hugh decides to go off on his own, Nathan decides to infiltrate Dracula's castle, find his mentor and defeat Dracula. The story is perfect for newcomers to the series, as it doesn't rely on Castlevania's complicated and sometimes-convoluted lore — hardcore fans will note that there are no Belmonts involved this time around. While the story isn't exactly nuanced or complex, there's a fair bit of character development along the way.
For a game that was originally released as a launch title, Circle of the Moon is highly polished, with interesting, deep gameplay. Initially, Nathan isn't very strong. He can use his whip to vanquish enemies from the start, but there are many places he can't reach or access. As Nathan progresses through the castle and defeats bosses, he will find magic items that allow him to double-jump, launch himself from walls, move heavy objects, break large rocks and more. Nathan will also find subweapons, like throwing knives and holy water, that consume hearts. There are HP, MP, and heart upgrades hidden throughout the castle, so it's important to return to locations you've been through already when you gain new magic items to find upgrades you couldn't reach earlier.
There are light RPG elements, as well; enemies sometimes drop equipment and accessories that will boost Nathan's strength, defence and other attributes. Nathan also levels up as he defeats enemies. At first, we found that we were moving through the castle faster than we were levelling up, which made the first few bosses very difficult. But rather than grinding for hours on end to level up, simply fighting through the castle and killing enemies rather than avoiding them proved to be perfectly effective. Boss battles are rather straightforward, following a pattern of attacks that help the player figure out the best time to attack and to evade. In fact, all enemies are pattern-based; there's no real AI, allowing the player to learn how to defeat enemies quickly but also making things repetitive.
Circle of the Moon introduces to the Castlevania series the Dual Set-Up System (DSS), which unlocks as Nathan collects cards from fallen enemies. The DSS gives Nathan special powers, such as infusing his whip with fire or granting him passive upgrades. There are two types of cards — action and attribute — and players can combine them for different effects. There are 10 of each type, allowing for 100 different combinations. The DSS is a simple, streamlined approach to character customisation and comes in handy throughout. Castlevania: Circle of the Moon is a lengthy GBA title and should take players several hours to finish.
When Circle of the Moon was originally released, it was criticized for its dark visuals, which were hard to see on the poorly lit GBA screen. That problem is immediately fixed on the Wii U, and players who enjoy pixel art and sprite-based characters will be impressed with the detail of the castle and enemies. The animation is generally fluid, though a few enemies move too stiffly. But while the game is easy to see with the new technology, the colour scheme is still a bit bland, especially compared to later Castlevania games. Thankfully the music is impressive, featuring remixed songs from earlier titles in the series.
Conclusion
With strong games like this available on the Virtual Console, the Wii U continues to beef up its library and become a great system for hardcore gamers. While the lack of strong enemy AI is disappointing and the visuals could use some improvement, fans of the series and the "Metroidvania" genre it helped inspire will find a lot to like in Castlevania: Circle of the Moon.
Comments 35
This is getting old but... BRING THE TRILOGY TO EUROPE PLEASE!!!
@BensonUii
maybe you'll get it when DK comes here
@Tops One tick box was incorrect in the back end, an easy mistake to make when you keep in mind that we have to add this as a GBA game first (for the database) and then associate all subsequent releases (such as the VC release) on top of the original entry. Then, the review has to be associated correctly so the site knows we're reviewing the VC version and not the original GBA game.
It's fixed now, anyway. Thanks for flagging it.
Easily my favorite of the GBA trilogy. Plays better than ever on the Gamepad, though it is a bit of a thrill seeing my beloved GBA classics on the "big" screen.
@BensonUii BensonUii - Europe can have the Castlevania games if we can have the Donkey Kong games that your getting.
@ACK I always preferred Aria of Sorrow, as it felt more like Symphony of the Night than CotM and HoD. Both of those titles were a little too light on the RPG elements for my liking.
Still, I have very fond memories of getting this with my Japanese GBA.
Awesome Game ... Really enjoying it for the fist time
@Damo I understand Aria of Sorrow to be the more popular game, but something about CotM hits a sweet blend of new and old Castlevania that hasn't been matched since. I admit some of my particular fondness for it is probably buoyed by the fact that the DS trilogy fits much more into the AoS/HoD mold, making CotM something of a icon.
Truly love them all collectively, if not individually, as they are reminiscent of that peak handheld era. I miss it.
@BensonUii Stop being greedy. You have the DKC trilogy. Play that, and when America gets that, then you can have this.
Lack of strong enemy AI?! Are you playing the same game as I did 9 years ago? Hell, there are a lot of parts in the game where if you venture unprepared, the monsters/creatures just maul you, 2 or 3 hits from one of those elemental armors, and you're history, simple as that. Same applies with those freaking flying demons. This game is grinding every time you arrive in a new area, otherwise this game is hard as hell. Also, this game at least deserves a 9, this entry is SO much better than the other 2 gba games and the ds trilogy.
@BensonUii I'll trade you for some of that Donkey Kong!
Was that darkscreen problem a non issue for the Brighter GBA SP?
Sell me the trilogy for a discount NA!
@Dipper723 @paburrows @ikki5
Whoah whoah whoah! Where did it says that there's a rule where or when NoA or NoE should release VC games base on what the other have released already? I've been asking for these Castlevania games ever since Aria of Sorrow was rated on Australia sometime in April or May, way before the DKC trilogy surprise announcement about 2 weeks ago. If I have a US Wii U, I would wish DKC will come to the US too but it shouldn't stop anyone to ask or wish for their favorite games to be released. I understand your frustration but this is not being greedy on my part if I want these games to come to Europe soon.
Edit:
It was way back last March.
https://www.nintendolife.com/news/2014/03/australian_ratings_board_reveals_portable_castlevania_and_more_f_zero_for_wii_us_gba_virtual_console
why is this not in the EU
I got this, Dracula X, and Aria of Sorrow... Perfect for Halloween, since I have zero plans!!
@BensonUii I am assuming most of your reply was directed at the other two as I just stated maybe when we get DK here. I never said anything about you being greedy.
@willcub
For the same reason DK and such is not here.
@ALEC_EIFFEL
AI is artificial intelligence. Coming at you and able to kill you in one hit doesn't make it seem smart, just overpowered. :/
I really enjoyed this game though and think I'll pick it up. I don't think I finished it due to the darkness, especially in the final confrontations.
@aaronsullivan It makes no difference, the AI is strong as hell and they also follow you wherever you go, want proof? Those freaking flying demons, they killed me like there was no tomorrow during my first playthrough. Another one? Hugh and Dracula, they are able to shred you to pieces easily. So, yeah, I don't get that AI bullsh*t (I also get your points, so my rant isn't towards you). Peace.
@ikki5
Yeah. I thought of deleting your name but I got lazy and decided not to edit my draft before I posted it. I'm not even mad at anyone. It's just that the other one calling me greedy lit me up a bit.
Some people say they want a new Metroidvania, but I'd rather have a new classic style Castlevania, specifically in the style of Super Castlevania IV; 8-direction whipping, sub-weapons as a separate button, mid-air direction changing, whip swinging, all that stuff.
@ALEC_EIFFEL Nope, none of that makes the AI strong. It makes the enemies strong. AI is just the intelligence these enemies have...or rather not have. They just charge straight at you, which is no sign of strong intelligence.
However, I will say: How does that matter in such a game? Platformers and Castlevania games never had good AI and they surely don't need any. Bringing up this point in such a review seems completely arbitrary.
This is my favorite of the 3 GBA Castlevania's.
Great to see this being widely re-released, but I'd prefer to see it on 3DS!
AMURICA!
@ALEC_EIFFEL @KeeperBvK
Agreed for the most part. Though fighting endless enemies that can be overcome by grinding can be boring. I think that's what the reviewer was probably getting at. Though many games like this rely on patterns and the player learning to master the skills of maneuvering around enemies, it's always a thrill when an enemy displays some surprising reactions to what you are doing rather than falling back on one pattern all the time.
I really only bristled at your idea of what AI is @ALEC_EIFFEL . As a programmer it almost felt offensive! lol. but not really.
Meanwhile I am still waiting for Nintendo to release GBA Fire emblem in America
This game is awesome. I also really like Aria, but this is an excellent combination of old school and new school Castlevania that has never really been done before or since.
I'm surprised there are people that like HoD more. That game is a total snooze.
I think its my favourite of the GBA Castlevania's. The card weapon system was really unique, the soundtrack was tight, the difficulty was just right. playing this at launch on my fat white non backlit gab brings back so many fond memories, it was a challenge just to see the screen, sitting under bright lights was a must. This game was my introduction to the GBA back in 01'. Harmony of dissonance was a step back in my books, but Aria was a return to form (albeit a SOTN clone). Even without Iga on board this game shone, and the N64 Castlevania team redeemed themselves and left a worthy legacy. Circle of the moon till the day I die!!.
@ogo79 * 'MERICA!
@ALEC_EIFFEL
Think you can use a bit more brain power and refrain yourself from using r*** in your comments?regardless of the fact this is a 'family' website, you obviously have no idea of what the word means otherwise you wouldnt use it.
@Damo If that can be changed easily, how about finally bringing back the DSiWare entry for 4 Elements and also creating one for Magical Diary? I know this doesn't belong into these comments, but I've been asking for weeks now without any form of reply. I'm trying to help the site with this, after all.
I didn't like this one so much. It was ok, but a huge let down compared to my expectations. The next one was only a mild let down, and the last one in the GBA trilogy even exceeded my expectations. And the DS Castlevanias continued exceeding my heightening expectations. I hope they will continue releasing DS Castlevanias shortly after the GBA vanias.
@DoomII Take a deep breath and relax, you're taking it personal. I know what the word means, you're just being too sensitive, so just let me be. I hate it when people take it personal.
Stop being greedy. You have the DKC trilogy. Play that, and when America gets that, then you can have this.
Sorry, but we're having both Donkey Kong Country and Castlevania. Although we are not getting the Castlevania games in consecutive weeks like America did.
Anyway, this game feels completely new on Wii U. I had the game for my old GBA upon launch, and while I got far, its like I'm seeing the game for the first time. I don't remember playing it on my GBA SP or DS, so all my memories are dark and murky as the original GBA screen.
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