You know those nightmares where everything feels innocently real apart from that odd, horrendously creepy, strangely out of place, potentially rabid, demon-like goat in the corner of the room? Well, developer Baroque Decay has kindly wrapped up these fears into a small, puzzle-adventure video game package for us all to enjoy – yay for us! The Count Lucanor is (as you may have guessed) not your typical game, then; the blend of horror, puzzles and light RPG elements result in a rather interesting experience that leaves you with mixed feelings. Let’s delve deeper…
You follow the story of Hans – a ten year old boy who resents the low quality of life in which he and his mother are stuck. Following a small tantrum, Hans runs away from home in a bid to find something better for himself and is eventually found by a kobold who promises him eternal wealth and glory if he can complete a simple trial. Things aren’t as cheery as they seem, however; the trial leads Hans on a dangerous quest through a castle full of puzzles, traps, demonic creatures, and signs of imminent death at every turn.
Gameplay mostly consists of puzzles and exploration; there are rooms dotted around the castle, each containing a puzzle to be solved and a reward for completing it. The rewards are letters of the alphabet – these letters need to be collected to figure out the name of the kobold (and therefore complete its task). Often, rooms will contain a puzzle that you cannot solve at present – as you explore further you’ll find items that might be useful in earlier rooms, allowing you to go back and finish off any puzzles you started. The tasks are pretty straightforward for the most part, as long as you have the required equipment to get the job done, although a couple did leave us stumped for a short while as we tried to figure out the solution.
As you explore the castle you will come across non-playable characters who can give you important hints. Interestingly, you actually meet several of these characters in a short prologue and choices you make in those early conversations can have an impact on how they treat you within the castle. In fact, the game features five alternate endings (although some of them are pretty similar) and several subplots that can play out as a result of your actions – there is a rather rich backstory behind the game’s characters which can be very easily missed. The game contains several things (be it characters, plot points, or pure aesthetics) that leave you part horrified and part intrigued – you’ll likely want to find out more about the strange world you’ve been thrown into, so exploring these story routes doesn’t feel like a chore.
After a short while the castle starts to become a play zone for mysterious monsters who stalk the pitch-black corridors in the hope of feasting on you as you walk by. You will find candles and gold coins in treasure chests as you investigate each room, and these can be used to help against the threats lurking in the dark. Candles can be positioned anywhere you like – the best strategy perhaps being to stagger their locations to illuminate as much of the castle as possible (you have a limited supply so you can’t just throw them around all over the place). Gold coins on the other hand can be offered to a black raven who will “save your soul” (or progress) in return. If a monster catches you it can be hard to escape so saving regularly is important but, again, coins are quite limited so you have to carefully plan when you want to spend them.
Despite being a primarily fun experience, there are a couple of issues that unfortunately let the game down in some areas. Very occasional frame rate drops can occur at times (although we only noticed this early on in the game) and for some reason the volume levels of particular in-game sound effects seem a little off – when you enter a room containing fire, for example, there is a noticeable ‘bang’ in the audio because it is ridiculously loud compared to everything else. These things don’t ruin the experience by any means but any patches to fix them would be most welcome. On one occasion, however, we were forced to reset the game when our character became completely stuck after following a non-playable character under a table.
Aside from these points and Hans’ annoyingly slow movement (which you do actually get used to after some time) The Count Lucanor does, for the most part, work very nicely in terms of its general feel and aesthetic. The horror aspect of the game is arguably exaggerated by its pixelated art-style – cutscenes are intentionally ‘jerky’ which adds a nice sense of unease – and the world feels even more nightmare-like as a result. Despite the issues mentioned above, we’d still recommend giving the title a go if you like the sound of the plot and are a fan of horror or puzzle-type gameplay – it isn’t going to stand out as one of the eShop’s best, but there is definitely some enjoyment to be had here.
Conclusion
The Count Lucanor is a mostly enjoyable horror tale that is only prevented from being a truly great game thanks to a couple of performance issues and relatively short duration. At its best, the game offers a surprisingly rich story, intriguing (and genuinely creepy) characters and surroundings, and enjoyable puzzle-based tasks to ponder over. The candle and saving systems add to the stress imposed by the castle, forcing you to choose between being safe in the present or keeping supplies for later on (although a harder difficulty setting which provides less of these items could have worked wonders). If you’re looking for something a little bit different, this could well be the game for you.
Comments 41
Great horror games are rare.
This is a great horror game.
Is this getting a physical release?
I have my eye on this one.
I'm slightly confused by this review. Occassional frame rate drops early in the game and some problems with the audio levels, don't sound like major negatives, but the review makes it sound like these are real game breakers.
I really wish there was a demo for this one.... will pass for now but will add to the wishlist in case I am ever without a game to play (which as of now seems like never).
@Shinnos I think he understated just how short it is, really only a 3-4 hour playthrough. It has a bit of replay value by going for the different endings, but it is less effective as a horror game after the first time, obviously. That first playthrough though is soooooooooo good.
Yeah this game is good. I was worried at first because some of the pixel art cutscenes run choppy, but the game itself is like 98% of the time at 60 frames per second.
If this game is only 3 to 4 hours long, as @tsdenizen has stated, then this isn't worth the asking price - at least for me that is.
@FragRed That's fair, but I'd keep in mind that 90 minute films on blu-ray can go for $30. Quality of experience is important. And as I said, there is replay value. Events within the game can play out very differently between playthroughs. The horror is diminished after the first, but the exploring the lore and influence of your choices isn't. You can really get 15 hours of it if you're dedicated to seeing everything.
I'm pretty sure the most horrifying thing about this game is the visual style, which makes the game painful to even look at.
LOL!, what is that? I can just get The Evil Within for $5 on steam. I'm never this bored on my commute
@Shinnos I am with you on that. Reading the review I figured it would have walked away with a 9. BotW had frame rate issues and still managed a 10.
I get these are just numbers but when the words don't line up with the final score it makes me feel that something is missing.
It sounds really interesting. I just don't know if I can fit it in. Just finished The Flame in the Flood and am waiting on Odyssey. Considering breaking down and picking up FE Warriors so eshop games are just taking a backseat right now. With Doom, Noire, Skyrim and Xenoblade around the corner the eshop will be drowned out for a while now. Not to mention the Zelda DLC, whenever that's coming out.
@Ralizah
agreed. i don't need PC graphics but i'm getting tired of the 8-bit stuff really.
give me games on the level of say a ps3/360 or a bit better and i'm good. and how does this game have framerate issues? sounds odd imo.
edit: this is more old PC graphics even before nes/etc. i'm baffled it could have framerate issues.
@zionich Reviewers put a lot of stock in how length = value. Tiny Barbarian was the same deal, review read like a 9, but it's kinda short and kinda pricey, so it's a 7.
Looks like a game I might like, but this aesthetic is seriously long in the tooth and just comes across as lazy and a bit "me toooooo!"
the framerate issues are probably meant to be ironic in some stupid way.
I think I have spent 18 hours on it to find all secrets and endings.
Normally I don't replay games, but this game has a story and characters that always kept me going back for more.
@sword_9mm I don't mind good pixel art. I LOVE the aesthetic of Corpse Party, for example. But this game's art just looks incredibly lazy.
Featuring music inspired by Bach!
I like the coin save system. A little Resident Evil inspiration.
@Shinnos 'These things don't ruin the experience by any means..' is literally the start of the next sentence after those points are raised. How does the review give the impression the issues are game breakers?
Umm...I've never seen a Kobold that looks like that. Just saying. Then again, I play DDO, and interpretations vary I suppose.
At any rate, sounds like a curious game.
@Starbuster
not to read too much into a rating system but my guess is there are a whole bunch of cumulative issues or a nagging sense of the devs are taking the piss out of me by trying to scare me in 8-bit definition.
'i want to like you but you are ugly, and that dont keep the home fires burning'
'well lets turn out the lights then?'
í still know you are ugly'
Brilliant little horror adventure. Perfect recommendation for a spooky, Halloween night play through. Only real negative to me is the slow movement. Otherwise the brevity is a positive, though I understand why others may see it differently.
@SayGuh Um, what?
The short length is actually a pretty big positive for me right now. There's so many games I want to play but not enough time to play them all. Games that I can get through in one or two sittings are pretty high on my priority list. Downloaded this one last week and look forward to giving it a go soon.
@Starbuster
you cant make a horror game with cartoony graphics, its ugly and its not scary
I really enjoyed this. I agree with those saying it's short length is a positive, it doesn't out stay it's welcome with bulked out content. It's fun and atmospheric, and the story and characters are great. Ace little game!
@Shinnos get it matey! I think you'll like it and you have time to finish it before Odyssey
how does a game like this have frame rate drops? I'm keeping my eye on this one, hopefully they patch things up
I absolutely loved it. Great story, beautiful art style. One of the best gaming experiences I ve had lately. Did not witness any technical issues. 9/10
The 'bang' sound when you enter the fire room is supposed to be a jump scare.
@tsdenizen I felt like that was probably the case, it's just reading the review the shortness of the game is really only mentioned in passing.
@TommyRabbit I was tempted.
There actual 5 endings to get in this game and all depends on how leave grand throne room and what items or characters you've talk to.
@Shinnos only slow down i experienced was at very beginning while following kolbolt. Other that i havent experienced anything else?
What makes you think the cutscenes are intentionally jerky? Looks like a clear technical issue to me, and I was disappointed that the same cutscene that plays smoothly in the eShop trailer is stilted and jerky in the actual game.
Aside from that, I'm really enjoying this. There'll always be people who want to moan about graphics, but the graphics here provide just enough detail and leave just enough to the imagination (for those who have one!) for a really creepy vibe, not superior or inferior to AAA horror titles, but uniquely compelling.
@GrailUK Yes.
@tsdenizen Almost want 2 scores for that. For what Tiny Barbarian is, it's an 8.5 straight-up. Music: 10, visuals: 7.5, Control/Gameplay: 10, level design: 7.5. BUT game length x $30 digital price point makes it a 6. Though, $30 as a physical purchase, with cool booklet, makes it a 7. But the straight-up quality of the game is much higher, and I've really loved it. Very close to beating it.
@Dang69 I try to personally rate things purely on quality on here, but a "score for the price" separate could obviously be helpful. I gave this and TB an 8 on here, and I'm pretty mean sometimes. I'm really, really glad to own and have played both. Have fun with the final boss in episode 4 of TB
@tsdenizen Difficulty really seemed to jump during ep 3 and ESPECIALLY the beginning of 4 - only just beat that axe boss last night. Makes me dread the rest of the game.
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