If you’re old enough to remember the sound of dial-up modems with fondness, you probably have a similar wistful nostalgia for full motion Video games. The mention of Night Trap or Wing Commander III will elicit memories of an era when new-fangled CD-ROMs enabled actual video in our video games, and FMV seemed somehow magical. However, much like dial-up, the reality is that those clips were pretty rubbish. Compressed and low-res, and often with production values that would make your Twitch-streaming nephew blush, those games rarely hold up nowadays.
Kitsch appeal aside, audience expectations have jumped massively over two-and-a-half decades and even with the proliferation of affordable tech, shooting movie-quality footage on an indie dev budget is still a huge ask. Steven Soderbergh may have filmed his latest theatrical release on an iPhone, but he commanded an army of production staff, designers, actors, artists, technicians and more. 2015’s award-winning Her Story side-stepped this fundamental budget constraint by contextualising static camcorder-style footage within a police interview narrative and relying on just one actor. No wonder FMV remains a boutique genre – it’s extremely tough (and expensive) to do well.
First released back in 2016, The Bunker follows John, a man born underground as nuclear missiles rained down on Britain. Years later, still sealed away from the seeping radiation above, we discover in flashback the details of his childhood and the paranoia that preyed upon the inhabitants as they dealt with the psychological and sociological effects of life in a fallout shelter. To say more would be to spoil the story, but from the title sequence it is obvious that Splendy Games’ ambitions are grander than the average FMV adventure.
The VHS aesthetic of legacy games is replaced with a stark, desaturated photography far closer to Black Mirror than Night Trap. There’s not a dodgy green screen in sight and the eponymous bunker provides a bleak, authentic setting of which the developer has taken full advantage. Performances from the British cast are generally strong and there are some effective jump scares, although horror fans will spot the tropes a mile off. Practical effects are deployed sparingly, and a couple of gruesome moments will have squeamish players recoiling on the sofa. It’s a polished production from a video standpoint, then. But how does the horror translate to Switch and the portable form-factor?
The answer is: very nicely. The Switch version enables you to tailor the experience to their personal taste. Horror novices can play in handheld mode with a cup of tea and the lights on, while veterans can dock Switch on a huge TV in a pitch-black room with a decent sound system. Regardless of your stomach for horror, the audio design is a key ingredient, with an ambient score and high-frequencies contributing significantly to the sense of unease. Headphones are recommended for the full aural effect.
In handheld mode, the touchscreen works exactly as you’d expect. Tapping icons enables you to navigate and investigate the surroundings, read documents, solve elementary puzzles and influence small moments in some scenes via simple Quick Time Events. There are no branching story paths here, just minor variations depending on your reflexes. Using the touchscreen, these timing-based QTEs become non-challenges, although in docked mode a jittery cursor complicates matters.
Operated with the left analog stick, control gets easier with practice but Splendy’s carefully crafted tension is sometimes spoiled when you overshoot a static target, the cursor dancing clumsily around a doorknob or document icon. It’s a familiar problem with point-and-click ports but solutions do exist – most obviously, pointer controls. Alternatively, Thimbleweed Park provided movement on the right stick with reduced sensitivity. The Bunker’s cursor is manageable but, for a genre that depends on creating and maintaining a mood, it’s a shame when immersion is broken by input issues.
Performance-wise, the game runs smoothly and images look crisp on both the console and the telly. A loading bar flashes up between chapters, but these are very brief. Player-friendly decisions that avoid needless repetition are pleasing, and the game certainly doesn’t outstay its welcome. There are a handful of hidden collectibles (most likely included to satisfy the obligatory achievement requirements on other platforms) but two-to-three hours is enough to see the credits roll.
Conclusion
The Bunker puts legacy FMV games to shame, delivering a slickly produced psychological horror experience for the price of a trip to your local cinema. The Switch release offers both the touchscreen comfort of the mobile version and the cinematic immersion of the home console versions, so there’s no better place to catch up if you skipped it first time round. However, lack of pointer control is a sorely missed opportunity to improve on the original release.
Comments 16
I remember seeing someone stream this game who started playing some Wallace and Gromit music at inappropriate times, it was hilarious. Outside of that it just seemed like an interesting take on the old 90's FMV and adventure genres, kinda cheesy like those games were as well.
In 93 on my TV I played this 'game' on my Mega CD
Its name was Night Trap and it was right crap
and the last FMV game that will ever be bought by me
Enjoyed this game on PS4. Not one I'd double dip on, but if you're into story based point n click stuff at all, this one is well worth it. Story was quite good.
I’ll probalbly pick this up, never played an FMV game.
Seeing things like this it makes me laugh when people say switch can't do beyond good and evil 2 because of that GGI intro. You can do GGI in a movie and that only needs a dvd player to watch. And the ps1 could do GGI so can the switch do beyond good and evil 2 based on that intro well of course it can duh!.
Haha! “James” 😂
Contrary to popular belief, there are good FMV games out there albeit a bit rare. Her Story, for example, is brilliant.
I love how 'full motion video' was a selling point once upon a time. I didn't liked FMV games back in the 90s... Actually, scratch that. Road Avenger was awesome. Don't think I'll be trying this one though, unless it's dirt cheap.
Definitely picking this one.
I'm trying to remember the name of an FMV game I played back in the day and loved it. "The 11th Hour" maybe? It was a kind of horror based FMV...but I thought it was great. These games CAN be fun, if done right. Sure...they are usually rather cheesy...but to me that's also a big part of their charm. Might give this one a try!
@JayJ Jerma985?
@FlairePancake Yeah that's the guy lol
I'd rather have "Late Shift" on the Switch because it has some numerous branching path and several endings !
All I could think when I saw the score was, WOW! I'm old enough to remember the controversial Night Trap. And how divisive FMV games were. When I see stuff like this, I can't help but think of how far games have come. Just like when I read a review for that PlayStation game, Yakuza 6. I hadn't paid any attention to the previous games. But, once I read the review, I felt like the game was somewhat a spiritual successor to Shenmue. And, thinking back on the well documented long and arduous development process of that game, and seeing how many Yakuza games that have been released, I find the leaps in technology and what can be done, and in what amount of time, fascinating.
@gurtifus Late Shift releases on the 26th.
I thought Metal Gear Solid 4 was a FMV game... over 8 hrs of cut scenes, one of them was 71 mins. More video content than any FMV games. In fact they are longer than some TV series for a season.
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