Given the sheer rate at which the Switch’s eShop is expanding on a weekly basis, it almost seems inevitable that an Indiana Jones game will eventually make its way to owners. Until then, Sydney Hunter and the Curse of the Mayan is about as close as we’re going to get – but that’s okay because this retro-inspired 2D platformer is actually darn good fun.
From publisher/developer Collectorvision, Sydney Hunter and the Curse of the Mayan is actually the fourth entry in the series – though you certainly don’t need to have played the previous games to appreciate this latest title. You play as the titular Sydney Hunter, who finds himself trapped in a Maya pyramid and must collect the seven missing pieces of the Maya Haag calendar scattered throughout the temples.
Armed with a whip, you’ll come face to face with everything from scorpions and snakes to fire breathing skeletons, all the while avoiding the usual traps you’d normally associate with ancient tombs. Graphically, it’s competent enough and certainly won’t impress those fatigued with retro games, but the gameplay is an impressive mix of mechanics from past classics, like the addictive gem collecting from Shovel Knight, and even the disappearing blocks from Mega Man 3. In terms of pure looks, we were also reminded of the classic Core Design platformer Rick Dangerous.
None of it quite meshes together as effortlessly as the games from which it takes influence, and there are some minor frustrations to take note of. Primarily, unlocking new levels requires a set number of crystal skulls which are hidden among stone blocks – these can be quite tricky to find on your first visit, so you’ll likely need to replay levels two, or maybe even three times to unlock enough to progress further, which can prove irritating after a while.
There are also steep difficulty spikes that more casual players will struggle with, particularly with some of the more formidable boss fights – some of which specialise in one-hit kill attacks that can be tough to avoid. Nevertheless, Sydney Hunter and the Curse of the Mayan is a decent platformer that more than justifies its asking price with impressive longevity and smooth, compelling gameplay.
Comments 52
So basically it's Mega Mayan.
Oh look another modern game that desperately tried to look like an old game.
Spotted this on the Eshop yesterday and was hoping it would review well. I've added it to my wishlist and will definitely be picking it up sooner rather than later.
Imagine spending money, time, and effort into making a game that ends up looking like this.
Interesting 🤔 it’s a maybe
Reminds me of Montezuma's Revenge for 8bit Atari.
Gamester81 is part of making this series happen. They had an NES version at some point. That'd probably be the one I'd go for. Physical copy of course.
It's Rick dangerous from the amiga/spectrum , it looks very similar to it.
http://youtu.be/VDmJNcYLbuQ
@personauser93 You mean a game that looks colorful and eye pleasing?
@JayJ it’s exactly what is should be, it’s inspired by Montezuma’s Revenge, one of my favorite games from the 80’s, I can’t wait to play this
@stevep Inspired yet uninspired.
@olliemar28 1001 Spikes is one of my favorite platformers ever (just behind DKC2). This game looks somewhat similar, so I'm curious how you would compare the two.
I was really eyeing this game but the whole replaying levels thing is kind of a turn off for me personally. I like to finish my levels, and do exactly that, finish them. Maybe when the price drops I'll give it a go. Like i said, I really wanted this but the price tag forced me to hold off.
@suikoden i was going to say that too
Wasn’t this developed for the SNES at first?
@Prof_Yoshtonics Thanks, and yes we are working on a game called Sydney Hunter and the Caverns of Death for the NES, but that's actually a sequel to this one, and it's a completely different game. I'm like you too, I love and prefer physical copies.
@brandonbwii The SNES game in which you're thinking of is called Sydney Hunter and the Caverns of Death, which is a sequel to this game. This one is modern console exclusive.
Honestly thought that guy was baby Mario for a sec
Thank you Ollie for sharing your honest opinion, and I definitely appreciate you taking the time to check it out.
To clarify, if you beat a level and you need go back to that same level to collect more crystal skulls, you are able to exit that level at any point which will keep all items you've collected based on your most recent save point. It'll save some time opposed to playing the whole level again. Collecting items to progress is a featured we were inspired by from classics like Super Mario 64 and others. Cheers, and once again, thank you.
@NintendoByNature It's not replaying level, it's re-entering level meaning once you clear a level, you had the opportunity to come back to it like in Super Mario World and the Donkey Kong Country trilogy games. This becomes useful in the case if you miss something the first time through and want to come back to re-explore it again, it also had the option to exit a clear level at anytime. If you play early Super NES platformers like Super Mario World and Donkey Kong Country, this is a common welcoming feature and it's because of this feature that helps me get all the DK Coins in DKC2 & 3.
@OorWullie look.. they try to make it look like an older 2D game....but not quite as polished...sorry bout it (detox) lol
@personauser93 Imagine having such a poor opinion
@retro_player_22 interesting, thank you for the clarification.
@Gamester81 Thank you. I thought I remembered a game like this being made for SNES by a guy who looked like he could easily kick my ass.
@personauser93 it's funded by the same guy that funded some intellivision console that never got made.
@Gamester81 happy to see you here. Can of your channel for years. Happy the game finally came out. Hope it does well to get other games from or funded by you. High five. Thanks for the game.
Sounds like a fun game. After watching some videos it looks like it runs at 60fps and sounds like it does really have good music. I'll look forward to playing this one!
@Bydlak that’s still a great game!! Would love to see that one pop up! ☺️
@tendonerd Thank you!
@Gamester81 I remember playing a Sydney game at a Gameing Convention in Northern California a few years ago (for the life of me I can't remember the convention name or city). You had a demo set up on PC I remember using an Xbox One controller to try it. And it was alot of fun. The music was great and gameplay was outstanding. Looking forward to playing this one. Always enjoyed your work and commitment to the gaming particularly the retro community. Big fan of your YouTube channel.
@Tasuki Thank you very much. Maybe it was the Sac Gamers Expo a couple years back? I'm glad you enjoyed playing it, and thank you for the kind words. Cheers
@Gamester81 What's up John. Any chance this game will get a physical release on Switch? I didn't get a chance to own the Super NES game.
@retro_player_22 We hope so down the line.
Ah I was going to buy the physical snes cartridge but never got around to it. GameStar81 obviously put alot of effort into and i just love new snes games
@The_Top_Loader Thanks. The SNES game is a different Sydney Hunter game than this, and is available on our site still. It's actually a sequel to this game actually.
Anyone else think this is very reminiscent of La-Mulana? Although, hopefully not as evil-hard. Don't get me wrong tho, I loved LaMulana and am eager to play the sequel.
Depending on price, I'll probably give this game a try. I like the look of it.
@Paraka you win +1 internet.
@joey302 Agreed, that's a timeless classic and they should revive it!
@Gamester81 Wait... theres a Sac Gamer Expo? How have I never heard of this???
Ollie had me at Rick Dangerous. Off to the eShop!
@PhilKenSebben It's a pretty small one if I remember correctly no where near the size of PRGE that's usually held in December.
http://www.sacgamersexpo.com/
@Tasuki Small is fine! I've been here 10yrs and never knew! Thanks for the link, gonna go this year.
@PhilKenSebben Right on! It's a fun event for sure. I lived in Folsom for several years back in the day and I really love the Sac area. Cheers.
@Gamester81 and cheers to you! I really look forward to grabbing your game. Absolutely love the look, and gameplay I've seen.
@PhilKenSebben Yeah I have been there off and on throughout the years. It's a nice event I just wish it was more then a day!!
This game was made by my friend Jean, this is an incredible step for them and i couldn't be more proud of this achievement.
@Gamester81 you seem to be the right person to ask 😀. REALLY struggling with the boss yaluk at the end of the training grounds. Once he shoots a beam out of his mouth, I'm done every time. Any tips? Ive tried 15 times or so and die right away.
@NintendoByNature Ok, so the key is to stay in the middle on the high platform, and jump over the beam when Yaluk fires it out. He'll flash his eyes to give a warning that the beam is coming. You'll have to time the jump right, but it's definitely doable. I also recommend using the spear or boomerang weapon on this guy, as you can stand further to attack. Once you get the pattern down, you'll find it's not so bad. Cheers
@Gamester81 thanks! I ended up figuring it out last night. I dont have the boomerang though. Must've missed that somewhere.
@Gamester81 I'm at the very VERY end. I've tried quite a few times but have no clue how to even do a single ounce of damage on shadow Sydney (nice zelda reference!) But yea I'm completely stuck any tips?
@NintendoByNature Right on! Kill the shadow skeletons that pop up. The boss then will fire a black beam to you, and just time your attack and hit that beam...you'll see what happens.
@Gamester81 as always, thank you! I'll try this out soon.
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