Ever since Valve’s iconic puzzler Portal launched back in 2007, we’ve seen a number of developers put their own spin on the genre, including ChromaGun, The Witness, and The Talos Principle. Superliminal is one of the more successful efforts; a mind-bending jaunt into a mysterious facility that turns out to be one of the more surprisingly heart-warming Switch games of 2020 – so far, at least.
At the Pierce Institute, you play as an unidentified participant in the ‘Somnasculpt’ dream therapy program. After signing a terms of service, you’re off from room to room, solving puzzles in order to unlock the connecting doors. The gameplay is focused around the concept of ‘forced perspective’, a technique that allows objects to appear bigger, smaller, closer, or further away than they may initially appear.
For example, early in the game, you’ll find yourself in a room with an exit located halfway up the wall, well out of reach on your own. A small, wooden block lies on the ground, only a couple of cubic inches in size. But once you pick up the block, you can place it below the exit from a distance, thus utilising forced perspective; the small block immediately becomes several cubic feet in size, allowing you to jump on top of it and reach the exit.
This is just one of many ingenious examples of the concept, and it only gets more elaborate as you progress through the game. Though split into chapters that you can access individually from the main menu, the experience can quite easily be completed in one sitting. This may put some people off, but we’d actually recommend playing it this way; the pacing is superb and the underlying message at the end will resonate so much more (we won’t lie, we played it in one go and were close to shedding a tear at the end). The only downside to a game of this nature is that once you’ve played it once, a second run isn’t half as intriguing.
While the graphics aren’t the most cutting edge on the market, everything is so carefully considered that we have to give the developer credit. Every object is placed exactly where it should be, and the lighting is frequently designed to guide you down a specific path (sometimes deliberately down the wrong path). The frame rate is solid throughout, with minimal dips to disturb the experience, and the music is extremely well implemented, designed to make you feel at ease despite the strange goings-on. Objects can occasionally glitch out as you’re moving them around, but this is thankfully a very rare occurrence.
Will Superliminal resonate with everyone as much as it did with us? Possibly not, but regardless, if you’re looking for a game in a similar vein to Portal, you’ll be right at home here. It’s pretty short, so if this bothers you, then you might want to pick it up at a discounted price. Otherwise, you’re in for a wholly unique experience that completely stands on its own, and delivers a message that – in 2020, at least – is exceptionally powerful.
Comments 27
I like the premise, my add it to the wishlist layer if I get a chance.
I love weird video games like this. Reminds me of a random cash-grab app I played a couple years ago except better. I’ll probably get it.
Glad to see this is good! Prob get it this weekend
Never thought id see this on the switch, its looks like fun game to mess around in but the story is really typical for a indie game
I gotta take my words back, Ollie. This review and the previous ones were better than I thought they were
I'm on this when I get the time. :3
I've been following the development of this for ages when it was known under the working title "Museum Simulation Technology", with a promising prototype shown six years ago.
https://www.youtube.com/watch?v=HOfll06X16c
I'm glad that it finally came about as a polished finished product, and I'm looking forward to diving into this on the Switch.
I hope it gets a physical release, but I may dip in digitally as it's currently available for £12.95 (20% off).
I pre-ordered this last week on a whim after watching the teaser video on Nintendo's YouTube channel. It just looked like my sort of game right now. Can't wait to play it.
I love the idea of this game, but from what I understand it's a one and done kind of thing. One and done games are not worth more than $5-$10 max. So neat idea, and I might pick it up on a 50% off discount.
Tbh the graphics look top notch in the screenshots
Great, a game with a "message" - that shouldn't really be a selling point in the review. It certainly shouldn't be listed as "sorely needed in 2020". That's great if the reviewer thinks so - if I ever play it, I might even say so - but, given the nature of just how incredibly subjective and polarizing that a "message" can be, to actually list it that way it in the "Joys" list seems a bit much.
Just my opinion.
I was so excited for this game while it was in development.
Unfortunately, the game goes off the rails pretty early on.
And I'm not sure what the "message" you're claiming it's trying to say, but I found the story elements to be a HUGE negative part of the game, and really detracted from my enjoyment.
Overall, the game tried too hard to act like Portal, while completely missing the point as to why Portal was enjoyable.
Museum Simulation Technology? Any game that even used to be called that has got to be good! Seriously, sounds like a pretty interesting game. I love well made compact experiences, so I'll probably check this out!
Looks interesting, though I'll likely wait for it to come to Steam.
The screenshots look like the kind of backgrounds you would see in some old 90's point-n-click adventure.
@RupeeClock Thanks for sharing the link, I knew this game looked familiar from somewhere and I probably would have spent an hour trying to find out where I had seen it before.
I experience some framerate problem with this game. Worth mentioning
A wonderful underlying message? Knowing how the internet reacts to that sort of thing, that sounds risky. Very brave!
@Andy_Witmyer I am so deeply grieved that happiness offends you.
I bought it yesterday. Pretty good and interesting game so far. Pretty buggy though, and the camera is awful. 5/10
Bought this based on early previews I saw, this review, and the launch discount (it was cheaper than on PS4!). I liked the way that some puzzles have more than one solution, but the core mechanic of the game and the most enjoyable part, the perspective puzzles, seem to run out towards the middle of the game. I found myself frustratedly trying everything in the room by trial and error to continue, which spoiled the flow of the story somewhat. The "message" is pretty nice and shouldn't really offend everyone, and it's pretty predictable, to be honest. My one real complaint is that the framerate is pretty poor in some places on my Switch Lite, a docked Switch may fare better. It's fun, challenging in places, but a little too short. 7/10
I was really disappointed with the game. It sells itself on this unique puzzle mechanic, and introduces another two but it underuses all of them. The end of the game is just a mess that really hurt my eyes and I was so happy it was over. For a two hour game it excelled at making it feel like such a drag at the end. I was so happy it was over.
@Apportal Where did I ever say that I was offended by the game's "happy message"? I don't even know what its message is. I'm just noting that, in a review, a "message" seems like an overwhelmingly subjective type of selling point. Like, I'm fine with the reviewer noting in the fully written review that he liked the message - but to put it in the Joys bullet point section seems a bit much.
@Apportal And you're still somehow missing the point. Maybe re-read what I said more slowly? I really don't feel like having to restate it a third time 😂
@Apportal I feel the same. Cheers!
@Andy_Witmyer i can understand skepticism in regards to messages considering how its very easy for something to end up feeling like its talking down to the player or preaching to them.
though i do think that this year people need a bit of am emotional pick-me-up so i personally would call it a positive but again i think i can understand how you feel (i say i think since i dont want to act like i know about a person who i dont know)
This game sounds like my kinda thang to be honest with you.
Thanks for the review.
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