
Despite being a writer whose work has divided so many - especially when it comes to the legacy of his problematic views and the running theme of ‘otherness’ in his poems and prose - HP Lovecraft remains the go-to inspiration for anything remotely Gothic or tinged with thoughts of mania and delirium. Naturally, it's only mere minutes into the opening cutscene that our grizzled and damaged antagonist - private investigator and perpetual hat-wearer, Charles Reed - steps out onto the deck of a ship and spies a squid-headed leviathan drifting in a miasma of madness.
For developer Frogwares, The Sinking City isn’t just taking inspiration from Lovecraft’s vast bibliography. It’s a full-on ode, filled to the depressed gills with references to characters and ideas from across his poetry and novellas. Much like how Stephen King’s The Dark Tower novels melded many of his previous works into one interconnected multiverse, this pulpy mix of investigation, third-person shooting and survival horror happily cherry picks characters from across Lovecraft’s work and plonks them into the same, rain-drenched city off the coast of Massachusetts.

It goes without saying, the Ukranian developer isn’t quite as deft with such amalgamation as King, but despite being a wholly unoriginal idea - a grizzled, 1920s PI searches for answers to his own nightmarish visions - the end result is something that’s both clunky and unexpectedly engrossing. It has its bugs, and it falls into many a cliche at times, but you’re left with a psychological investigation that’s unafraid to present the divisions and prejudices of the author and his characters in a way that represents the era of its setting without bias.
And while the studio hasn’t produced a game for a Nintendo console since the Wii back in 2004, it’s spent the years in between honing its skills in the genre of slow-paced, third-person investigations. As rough as they were around the edges, its most recent (and final) takes on Sherlock Holmes - 2014’s Crimes & Punishments and 2016’s The Devil’s Daughter - showed real promise when it came to combining complex investigations, interrogations and case building. And while The Devil's Daughter had more action elements than its predecessor, The Sinking City represents a broader attempt to do more than just combine leads in your mind palace.

So it makes sense that at its core, The Sinking City is all about investigation. As a beleaguered investigator drawn to the flooded city of Oakmont - an area that’s seemingly unmappable and almost impossible to find which has all but derailed any attempts at relief aid - you find yourself attempting to solve your own mental trauma following your service in the Great War. With multiple districts to explore - including by boat in order to reach areas cut off by the seemingly supernatural floods - you'll begin to piece together a connection between the flood, the nightmarish visions and the eldritch horrors that infest the city.
As you investigate more bizarre crimes, witness macabre sights and fight monstrous creatures, your sanity will begin to fray. Represented as a bar next to your health, the world around you will begin to distort and warp, the further you slip into the realm of Cthulhu and co. You’ll see apparitions and otherworldly hallucinations as you transcend from mild mental degradation to full-on psychosis. As an investigator touched with a certain amount of supernatural familiarity, Reed can also use his Mind’s Eye (read: Batman’s Detective mode) to follow the imprint of crime scenes after he’s collected enough clues. In a similar vein to Remember Me, you can even rebuild events then follow trails and clues in order to discover new leads.

Staring into the supernatural abyss doesn’t come cheap, and your sanity meter will start to drain the longer you spend using your other sight. Thankfully, if you flee certain horrors or deactivate your Mind’s Eye, your sanity will start to replenish, but that regeneration does take away from the long-term impact of the things your experiencing. And while your investigative abilities attempt to keep things interesting, the same thing can’t be said for combat. It takes an age to aim any ranged weapon and melee attacks are wildly inaccurate, leaving you with the impression you’re playing an old Resident Evil. Enemy designs are creative, but there aren’t that many variations and you’re left wishing for something with the dynamic threat of Dead Space.
While it’s got many of the less-welcome hallmarks of a modern double-A game - voice acting that ranges from strong to scenery-chewing; character models that can’t sync with their voices; janky character movements - Oakmont itself, and as a result, the rest of the game, effectively exudes a sense of slow corruption and rot. With buildings slowly being claimed by coral growths, structures that have become half-submerged and local citizens embalmed in a persistent melancholy, it evokes the likes of Silent Hill and Rapture; a vessel that’s fallen from grace and into a lesser state, much like its antagonist. There’s always a sense of unease at play, and there are some genuinely shocking moments further into the story, but it’s not particularly ‘scary’ for the most part.

One of the elements that really helps The Sinking City stand out on Switch is the attention and care that’s gone into its porting process. Rather than simply pushing it onto new hardware and hoping for the best, the studio has carefully optimised the build to facilitate a mostly stable 30fps (with the occasional chug). Assets and character models have been retooled to free up space and processing power, but it’s not as big a change as you might think. Some character models have a little more blurring than others, and effects such as water have been re-optimised to avoid sections where you navigate by boat sending the game into a sodden crash.
Additionally, the Nintendo Switch version benefits from all the changes Frogwares has rolled out following the game’s launch on other platforms. If you’ve played The Sinking City before, you’ll notice how gunshots now have improved audio (especially noticeably when facing a nightmare creature indoors), while the downtrodden crowds in Oakmont now move with more believable behaviours. It’s these quality of life changes that really make a difference, especially for a game all about investigating new locations and dialogue-based clues. It also runs smoothly for the most part in both handheld and docked modes, so you don’t suffer any additional sacrifices for using one mode over another.
Conclusion
While it’s carried over its fair share of clunky elements in the transition to Nintendo's console, The Sinking City on Nintendo Switch is a fully-featured and mostly well-optimised port. The mixture of psychological horror and detective skills is a positive step beyond the developer’s previous work on Sherlock Holmes titles, and while its sanity mechanic doesn’t quite hold up to the likes of Eternal Darkness: Sanity’s Requiem, and it's not without bugs, it offers an enjoyable if not particularly scary descent into madness and delirium.
Comments 33
Review props for using the word Janky, and referencing Eternal Darkness. GFD I miss that game!!! Was so awesome. Anyone know of anything similar? Edith Finch has my eye atm, seems similar.
It looks kinda interesting but I wouldn't pay $50 to play it. Personally I usually find these kind of story driven games boring anyways, I guess if you are really into horror atmospheric titles I can see the appeal.
interesting, since quite a few reviews on metacritic are not quite so positive about this port...
i will not buy this, especially since it is not physical...
@Dm9982 The Amnesia Collection perhaps, it's horror and has a sanity metre anyway. It just released yesterday and is supposed to be among the best horror games ever made.
This, Vampyre, Edith, Ethan, and Call of Cthulhu, all interest me right now. These are truly my kind of games.
@OorWullie Thanks, I’ll check it out! Yeah what always intrigued me, and what I loved about ED:Sanity’s Requiem was not only the Sanity aspect, but also the multiple characters all being a part of the story throughout the ages. Hence why I mentioned wondering about Edith
@MeloMan Know that Vampyr is similar to Dark Souls in gameplay, but much easier. At least according to a friend.
Oooh. As travis of the cosmos might say, “I lovuh callu of katururu!”
Plus i love a well optimized game
::interest intensifies::
Is that all that's needed is to boot the game up for a few minutes and then write up a basic description a couple days later? It is a solid port. That's all we need to tell them, right?
@Hylian_Ticipated I’m not sure about that even being valid if the game’s coming out multiplat on release. Yeah, it’s Nintendo and we aren’t used to big games coming out on the console but the game functioning shouldn’t be a plus, it should be expected. Besides, this is the website that gave NBA 2K20 a 9 for being a good port.
I'm honestly utterly impressed that a new game is running on the switch as well as this does. Handheld it looks and plays very well. The devs are a small team of wizards to have been able to cram this beast onto my beloved digital companion. Bravo devs, bravo.
If only mutant year zero had been ported by these guys lol
The pricing on the Australian eShop for this is great:
https://youtu.be/oT4rvYHMbvs
Still not sure about this one. Seems to be a solid Switch port, I’m just undecided on whether the game is my style or not...
@nessisonett the pics taken were from the 1st hour barely, too. Not even changed into one of the new costumes from the drab default. You might want to check my recent twitter post for evidence of their playtimes.
https://twitter.com/HylianTicipated/status/1172682329434841088
@Hylian_Ticipated
Even though the whole "I work harder than these people" thing comes across as a little desperate and needy, I am behind what you're trying to say.
Dom consistently puts out reviews that either bring no new insight to a title (hive Mind type scores) or completely overlooks worrying trends and issues with games that are published by big name companies (NBA 2K and playground series).
@nessisonett not just the website, but this exact reviewer.
I'm yet to see a review from Dom that surprises me. The screen grabs from Hylian Ticipated are quite humorous and intriguing imo
@Coach_A I don't fault you for feeling that way. Not saying I work harder than, just that I put time into mine. Big outlets shouldn't get a pass because they think they can get away with it having a large userbase. As one who's on my 3rd year now, it just hurts, personally. If you're a reputable site, act like it. You're informing a vast amount of people so that's even more important.
@Coach_A ever since Dom took over this site, it went a bit down hill. Way more "payed reviews", where games who buy ads get high review scores and so on.
On topic, I wish I knew if I should buy this game. Just don't know if it's for me... Loved Eternal Darkness but didn't touch Alan Wale after playing it for 10 minutes.... Gonna watch some gameplay videos I guess.
@Barbara001 I've been playing it even before Dom, the sanity effects are nothing like Eternal Darkness. They're just visually distorting with ghostly imagery, nothing too crazy. Controls are average. It's more about detective work and piecing clues together enjoying it for the narrative aspects of it. While you can shoot, it's often best to avoid encounters. You can scavenge for materials, ammo, first aid, craft traps and throwable objects. Story will play out differently depending on the choices you make even in dialogue as well, but how would you know that?
@Hylian_Ticipated Those playtimes don't surprise me. Many people in the gaming community play games for like a minute and just move on.
The worst culprits are these "professional" reviewers and the vocal users. People listen to them without thinking twice, it's kinda sad to be perfectly honest.
@MsJubilee That's why I was vocal on PJ O'Reilly's review of Vambrace: Cold Soul. Anyone would know you could walk 3 feet in that game with the right recruitable member and not trigger traps. I'd bet anything that the game was too hard for him and he gave up. His complaints on the map alone told me enough that he wasn't capable. Thus the game got a 4. Of course, anyone can score how they wish, but to do so would mean you should have enough knowledge of the game. NL will try to convince me otherwise, but I'm not buying it.
Now, I'm not saying the lot of them don't play some games enough or to completion, but what I'm finding out about this industry is that you don't have to do squat. You just fill a quota and move on.
Very interested in this game, pre-loaded it and looks forward playing it at home docked next week. Happy the port is solid
@Hylian_Ticipated Hi there, I just headed over to your Switching Worlds site to read your Vambrace review, and now I'm definitely interested in buying it. A very comprehensive and well written analysis, I too was disappointed with NL's own review of said game, and as a lover of Darkest Dungeon I'm very glad to have found your appraisal of Cold Soul. I am also a struggling reviewer of over five years now (though of comic-books) so it can be disheartening to read some rather bullet point/list reviews that appear to have little forethought or time spent on playing or discovering content. I have bookmarked your site and shall be returning.
Delayed game, premium price point with day one expensive DLC - and no physical option.
The publisher is taking the mick and I couldn’t with clear conscience give this game a seven for the reasons above. People should pass on this game until there is a sale.
@Precinct1313 You're very kind. Your place has awesome stuff!
Also, NL just removed this review from the top page so people would be less likely to see comments now. Pathetic.
I absolutely love the fact that 82 years after ones death, the outrage mob is still after you for things you've said. It's astonishing.
@Dm9982 Good heads up, I'm not the biggest fan of Dark Souls, so I'll watch a playthrough to get a better idea.
@Hylian_Ticipated Apologies for not replying sooner, it’s the weekend and we’re not technically at work right now.
To address your concerns:
A) Dom has already replied to you on Twitter to confirm that he has a second account which he uses for reviews. This is common practice for reviewers as many publishers / developers insist that embargoed games are not ‘seen’ by other people on your friends list. I notice that several people have already replied to your original tweet stating the same.
B) The review hasn’t been ‘hidden’ from the top of the home page - our site automatically promotes ‘new’ content to the top of the site, but only for a limited period of time - when it is replaced by more recent content. This review was posted last night (UK time) and has now been placed in yesterday’s content section on the home page, where things are displayed in order of traffic.
If you’ve got concerns about the way Nintendo Life operates then I’d highly recommend that you contact me directly via email, rather than throw baseless accusations around on social media and on the comments section of the site.
Looking forward to play this after Astral Chain and just before Luigi’s Mansion, just to get in the mood of spooky october.
@Coach_A Last time I checked, he was averaging about 2-3 reviews a week. Wouldn’t be surprised if it was even more now.
Not sure how anyone could play a game thoroughly, digest it and write up and edit a review at that rate.
Makes you think.
I am very sad, I bought the game some days ago and I cannot get used to the combat system, it really is bad.
I have bought it and that is true it has a lot of flaws, but overall I like it. I'm at the end (about 30 hours). My rating is: 7.
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