The Switch isn’t exactly lacking in short, artistic games that grab your attention for a scant couple of hours, unleash all ‘the feels’ (as the kids say) then wander off into the sunset, leaving you dumbstruck at what you’ve just played. Gris, Gone Home and What Remains of Edith Finch are just three examples of Switch games that provide these short but highly concentrated journeys that stay with you far longer than they take to beat. You can now happily add Sayonara Wild Hearts to this acclaimed list because while it’s a short game, it’s one you really have to experience.
Experience is the right word here, by the way. Although Sayonara Wild Hearts absolutely is a video game in every sense of the word – it’s split into 20-odd levels, there are items to collect and obstacles to avoid, and you’re given a score at the end – it’s also a ride. It may always be clear what your overall goal is, but the way this goal is presented to you is constantly changing, in the best possible way.
To go into too much detail would be to spoil part of the game’s essence: half the fun here is starting a new level and letting out a wee swear word – not an angry one, but an awe-inspired one, probably with “ohhh” before it – as you realise how the game’s managed to transform its basic mechanic into yet another different style. Whether you’re on a skateboard, a motorbike, a sports car, a horse, and whether you’re travelling through a forest, a city, the skies or some abstract Escher style world, twisting and morphing under your feet as the camera swoops around (all at a flawless 60 frames per second), you might want to put a little net in front of your mouth to stop flies taking advantage of your constantly-dropped jaw.
Now that we’re verging on “it’s so good you’ll accidentally swallow insects” territory, let’s calm down a bit and look at what we’re actually dealing with here. Sayonara Wild Hearts tells the story of a young woman whose heart has been broken, and takes you on her emotional journey as she tries to come to terms with it and eventually move on with her life. As with many short, artistic games, a lot of the plot here is open to interpretation: you make of the protagonist’s journey what you want to make of it. After all, when you’re on a motorbike shooting at a giant three-headed robot wolf, it’s not like the parallels with a relationship breakdown are immediately obvious. Actually, maybe they are.
The actual game element of Sayonara Wild Hearts is straightforward enough. Each stage is on rails and has you collecting a series of hearts and various other glowing power-ups, each with varying points values. Your initial aim is simply to collect as many of them as you can and avoid the various obstacles thrown at you until you reach the end of the stage. Occasionally, you’ll get Elite Beat Agents-style rhythm prompts – you know the sort, where the circle shrinks and you press a button at the right time – but these are extremely lenient.
This is not a game that wants you to fail, at least on a basic level. You absolutely can die, and the incredibly high speed of the action combined with the slightly twitchy controls means there are a few sections later in the game that can be a little tricky to navigate. But each time you die, the game simply rewinds back a few seconds and lets you try it again, and again, and again. And if you still can’t do it a prompt will come up asking you if you just want to skip that bit. After all, there’s a break-up to get over here, and there’s no way this game is going to let its heroine fail to reach the closure she needs.
Before the self-appointed ‘hardcore’ gamers – the ones with the final stage of Super Mario Bros.: The Lost Levels tattooed on their small intestine – start complaining that this is another example of games pandering to non-gamers, sit down and relax. Beating the game and reaching its ending is something everyone will be able to manage, but that doesn’t mean there isn’t still a challenge to be found here. Clearing a stage is one thing, but clearing each one with a gold rank is a whole different story.
Here’s the idea: each time you collect an item without dying, the next one is worth more points. For example, the first small heart you collect is only worth 1 point, but the next is worth 2, then 3 and so on. If you can stay alive and collect as many of these hearts as possible, you’ll eventually get to the point where you’re getting 153, 154, 155 points each time. Add to this the larger power-ups – which also multiply in value but to a greater degree – and the extra points you get for timing the rhythm bits perfectly, and the high score potential is obvious here. The catch is that dying resets the counter, meaning you drop back down to 1 point for the next heart again; the aim for a high score and potential gold rank, then, is to collect as much as you can without dying.
This is much easier said than done. Everything zooms by at an extremely fast pace here, and the visual spectacle can sometimes make navigation trickier than you’d initially expect. Many of the game’s beautiful, neon-soaked stages are littered with set-pieces, often morphing and transforming your entire environment while you’re still on the move. Add to this the occasional dramatic camera swoop and your simple task of moving around and collecting stuff suddenly becomes noticeably trickier (though never frustratingly so, crucially).
There’s one main issue with Sayonara Wild Hearts. It’s one that eventually resolves itself, but by that point, the initial damage has been done to an extent. The game is described by its developers as a "playable pop album", and that’s absolutely accurate: for better and worse. This happens to be one of those albums that have little intermission tracks, which means a number of the game’s 23 stages are far too short and end just as you feel like you’re about to get into things. It’s especially annoying when you consider how deeply immersive this game is; having that immersion cut off abruptly – sometimes after less than a minute – so you can be given your score for that brief section and get dumped back to a level select screen can be really jarring.
There’s an unlockable spoiler in this paragraph, so move onto the conclusion if you don’t want to know it. Still with us? Well, this issue is thankfully addressed when you clear every stage for the first time and unlock Album Arcade mode. This takes all 23 stages and joins them together, giving you one glorious, unbroken journey with a single high score. It’s only at this point that you truly appreciate what that “playable pop album” description means; the whole game itself only takes around 45-50 minutes to beat in this way, but the incredible electro-pop music merges with the unbroken action in a way we haven’t seen since Rez. Play it in handheld mode with headphones on and it’s almost spiritual at times. It’s just a shame that you have to play through it in a broken-up manner first; after all, you only get one opportunity to make a first impression.
Conclusion
Sayonara Wild Hearts is the video game equivalent of Prince: it’s extremely short and its journey maybe ends a little sooner than you’d hoped, but it packs so many varied and beautiful ideas into its brief life and masters so many different styles that even though there’s a real disappointment it’s over so quickly, what it did give you will remain with you for an extremely long time. A true creative masterpiece.
Comments 67
"Cons - It has to eventually end"
Well, that's a sneaky pro (joy) if I ever heard one.
The game sounds right up my alley, can't wait to give it a try.
Been in the mood to play some emotional, story driven stuff lately.... Edith and Gris are on my list, but I’m curious about a few others if anyone has em / played em....
Night in the Woods
Brother Rabbit
Last Day of June
There’s another I’m forgetting off the top of my head.... and I know Firewatch and Gone Home are supposedly good stories too, however First Person tends to give me motion sickness, so the game has to REALLY be worth it for me to put up with the motion sickness....
Just waiting for the inevitable physical release from iam8bit.
Was intrigued by this when it was announced and have had it on my watch list since it popped up in the coming soon section. It seems to be getting really good reviews across the board so I'll definitely grab it at some point. The short length of it is actually pretty welcome as it means I can squeeze it in in between the million visual novels and JRPGs I've got piling up.
@Dm9982 Night in the Woods is really good.
Those cons ain't cons per se, go on, be wild....GIVE IT A TEN!
I dare you...
9 is way overhyped. Go watch IGN's review of it. Don't flame me for saying IGN. It seems super pretty with killer music it doesn't seem to provide much in terms of actual gameplay. It's super short (I mean I get "album", but still) and feel like the article kind of buries that at the end. It seems telling (a little) that Nintendo hyped this at the Game Awards and then has not mentioned it at all since, in any kind of push.
@BenAV Thanks, that’s the one I’ve been eyeing the most outta that bunch actually.
And also, agree 100%, that’s why I love indies on here. Outta all my epic RPGs and jrpgs, a short indie is perfect. In a world where most games don’t feel like you’ve accomplished anything within an hours playtime, these indies are perfect. 20-30 mins and usually you’ve completed a run/level, or progressed a story.
Whereas 20-30 mins on Divinity, and I haven’t even finished talking to 5 NPCs. 😆
I still don't know what this game is...
Brilliant, I’m glad that’s another rhythm game to add to my list. All I need now is a switch Theatrhythm, be it FF or DQ.
@Dang69 It's all just opinions at the end of the days and different people will value different things in games. This score seems about in line with the general consensus of the reviewers so far though. IGN's 7.9 is the lowest score it's gotten.
@holygeez03 It's basically if Fear Effect got drunk and had a threesome with Mario Kart and Another World, this would be the result.
@Dang69 To be fair, it isn't hype: I did actually play it. I'm happy with the 9 I gave it. Yes, it's short, but I've already played through it three times and it'll permanently stay on my Switch for any long journeys. I love it.
@Dm9982 I just finished Night in the Woods. Really funny, touching, and a bit sad. Great experience
@scully1888 It isn't about having Lost Level tattooed on us or anything extreme, just wish these reviews underlined a bit better games lacking in resistance and/or if there is a ranking system, whether said ranking system is given anything meaning to said rank. Or maybe I'm being hard on you because I've been burned by some reviews on here recently, and I'm unfairly projecting.
@Dang69 So the whole bit about the ranking system in this review didn't tick that box for you?
sold! the aesthetic is enought for me to try it, sounds like an awesome game.
@BenAV switch visual novels?? If so could you direct me to some good ones please. I played zero escape series on 3ds and loved it but not noticed much since
Want xx looks interesting and different xx
@Dang69 This is why I wish reviews didn’t have numbers. IGN gave it a 7.9, which is a pretty high score. Practically an 8! They really enjoyed it. IGN’s 7.9 review and NL’s 9 review both say to me the same thing - the reviewers dug the game.
Both reviews give me confidence in my desire to purchase this game. Neither one seems “overhyped” to me.
@scully1888 "or if there is a ranking system, whether said ranking system is given anything meaningful to said rank." Yes you mentioned how the ranking system works. But if the ranking itself is how you get satisfaction from any kind of resistance in the game, is the ranking JUST ranking for rankings sake? Lol. Or is it like...you know how in Yoshi's Island (unlocks levels) or Astral Chain (special rewards with said rank) there is ranking with incentive? So what I'm saying, if a game just ranks for rankings sake, please acknowledge that when taking into account the score, or in said article itself. Doesn't make the game good or bad per se, but if you feel some of your audience might feel a little bummed by this, draw some awareness to it.
On this site, the problem isn't what gets mentioned, in a "tick the box" kind of way, but how the reviews just kind of gloss over a detail like this. Not a BIG problem by itself, but on some of the bigger games reviews, glossing over enough of these little probs lends a score a game may not deserve. A 9 is a reallllly high score man, and this is prob the wrong article to have this convo over (that would be NL's Mutant Zero Review, lol).
There are games I personally love like a 9 or 10, but with a little objectivity to an audience of my peers...I know they would be lower numbered recommends.
@Dm9982 Night in the Woods is fantastic. Play it. It's worth it for the soundtrack alone. It's just a shame one of the creators (who also composed the music) died recently.
Listen to this and tell me it doesn't make you feel a little sad/melancholic/nostalgic:
And that's just one track. The game is chock full of amazing music.
It's also a game you can enjoy at a leisurely pace. There's really nothing challenging to it besides maybe finding all the little hidden things Mae can interact with that give you more dialogue.
@imgrowinglegs Tom Marks will on some podcast repeat that sentiment then say they he personally likes the game way more than a 7.9. In fairness though, a 7.9 sounds way better than C+. The one I hate though is a star system. 3 out of 4 stars sounds good right? That's a 7.5 out of 10! My respect for the IGN review had more to do with HOW they break down what they like and what they find some issue potentially with. They get crap for that (and I don't always agree), but they are trying to be less "I personally LOVED this" and be more like "This is why we think YOU will like this. This what we feel some of YOU might take issue with." Nintendo Life just runs wild with their reviews. This review isn't even bad. Just a little over gracious I feel. Not like their Mutant Zero Review which totally swindled me into getting a copy of that broken mess.
Great review. Got it on Apple Arcade for free yesterday with their one month free membership. May save someone else a few ££ (Switch September is brutal enough in our wallets!) You can also use a DS4 or XBone controller with iOS13.
Apple arcade. I'm getting it, not even sure I'll ever play this.
This is going to be so much fun...
@Fake-E-Lee No, there's just a lot of them now. Like a TON almost literally everyday. Some of us are getting pickier about how reviews are written. Once again, I don't think this article is an especially egregious example or anything.
@Tapedeck That'd be a great way to try out Wild Hearts free...forgot Apple had a free month for their Apple Arcade sign up. Capcom's got that Shinsekai game on it too.
@Dang69 I do also quite like IGN reviews. I feel that they usually do a wonderful job of explaining whether or not I’ll like something.
I guess it also helps that I know which of their writers most correspond with my interests, thanks to their many podcasts.
@Lordplops While I don't think the overall game being short is a con I do think that having levels that are less than a minute long and then getting kicked back to a level select screen can be infuriating from a flow standpoint.
@Dm9982 As others have said, Night in the Woods is really great.
Another narrative game that you may find interesting is Oxenfree. It tells an interesting story and uses a very dynamic conversation system.
@Dang69 "glossing over enough of these little probs lends a score a game may not deserve"
Maybe what you consider "little problems" are no problem at all for other people? Remember it's his score, not your score, so if he doesn't feel that a particular game needs an incentive to reach higher ranks, why should he lower his score because of that? All reviews are subjective, including your beloved IGN review of this game.
@imgrowinglegs They're good and fair and sometimes wrong anyway, but I always feel like they're trying to tailor reviews to their audience without resorting to pandering to them (like on here) and really breakdown it down. Also there is a reason someone like Brian Altano is not reviewing Link's Awakening, lol.
This is definitely one of those games that only a particular kind of gamer can love, but apparently they really love it.
@Dang69 Brian would definitely give it an automatic 11/10, haha. He’s helping with the wiki guide instead.
@Kochambra My point was a lot of "little things" add up into a BIGGER thing. So when you gloss over some stuff here and there it ends up really not being an accurate representation of the game's overall experience. Astral Chain is kind of a good example of that. Excellent game, ton of polish, but of little things that add up overtime to it being quite boring in chunks, due to the general flow of the game becoming a bit constipated by it (never read the review here, just stating an example of how things can add up). And once again I do not feel this review is especially bad or anything, but it also shouldn't JUST be HIS score. There needs to be some unbias there. It's like when friends recommend stuff to you. You got your Star Wars loyalist friend, and your "lover of scifi-adventure" adventure friend. One person you might take his/her advice on seeing the new Star Wars movie more seriously. One is gonna be more biased than the other. Doesn't mean their opinion will be wrong either. Review sites shouldn't have reviews that feel like opinion pieces. That said I DO NOT THINK THIS REVIEW IS A GOOD EXAMPLE OF A REVIEW GONE BAD, lol. I DO have an issue with this site commonly doing that though.
@imgrowinglegs Yep Casey dragged him in, lol. I love how he basically was talking thru Tom Marks thru a speedrun of the demo. But that's my point here, while I don't think IGN is flawless in it's reviews...their reviews are not JUST about stating unfiltered and biased opinions the whole time. Not saying this article is a big bad example of that either. It just seems like...the conversation really got going off one comment I made. shrug
@Fake-E-Lee Fun is different for everyone though. The details are important so we can (before buying a game) be able to recognize whether the type of "fun" described is "our personal fun".
@Dang69 The problem with being, "this is why we think YOU might like this," is that the reviewer is trying to extrapolate their opinions across a wide user base. I'd much rather just read a knowledgeable review from someone who knows what's up and likes the genre. Go look at one of the reviews by Christian Donlan over on Eurogamer. They are all very, "and then it was like BOOM, and then there was a POW! AND THEN A THING HAPPENED!" They lack in technical information but I still think they are some of the most informative reviews around.
I'm surprised you mention Astral Chain's ranking system positively here given your misgivings about it when we discussed it the other day. As for the Wild Hearts ranking system here, Scully devotes two full paragraphs to explaining how it works, that's far from being glossed over.
I will download and play as soon as I get home. Promise!
Someone should set up a website that reviews game reviews! There seems to be an audience! Jeepers!
I’ve found a nice collection of sites whose opinion I value and I Dont really pay much attention to the rest. If I find a site I don’t click with I just don’t go there. Simple! All I want from a reviewer is to tell me what they think, what they like, what they don’t, not pander to some imaginary generic gamer.
What a unique game. I'll have to try this out.
@Dang69 And my point was that if he thinks that the particular aspect of the game that you mention is not a problem, then there's nothing to add up into a theoretical bigger thing.
It will always be his review and his score, as is the case with the IGN staffer's review and their score. A review is always subjective because playing games is a subjective experience.
In my opinion, acknowledging that subjectivity is a more honest approach than trying to hide it behind a veneer of objectivity like, say, Edge does.
I know I'm going to like this game because I've enjoyed just watching videos of it. The vids I watched were encoded at 30fps, but I was like "okay, I'll just play it docked and hopefully the dejudder function can make it look 60fps smooth..." Then I read in multiple reports including this great review that the game runs at 60fps all the time! Yay! I've already been planning a mini dance party with his game in mind : )
While they're at it I hope we can get more of this developer's games on Switch. Bumpy Road looks fun, an I've enjoyed what I've played of Year Walk. Bring everything to Switch please! It also seems like everything this developer releases runs at 60fps- a huge plus! With this, Grid Autosport, Castle Crashers, Star Wars Pinball, Blasphemous, Himno, Creature in the Well, Wuppo, Lost Castle, Devil May Cry 2, Neon Drive, Zelda Link's Awakening, Jedi Knight 2 (I think), Ori, The Ninja Savior's, Killer Queen Black, Yooka-Laylee and the Impossible Pair, Puzzle Quest, and I think Overland, we are getting quite an awesome flurry of good to great 60 frames per second Switch games! Thank goodness!
I was smitten with this game at first sight! I really prefer games on cart so I may hold off for now and hope for a physical announcement.
But I really want to play this and the Untitled Goose Game this week!! Ugh, temptation.
@60frames-please If you have an iPhone and like puzzles, then I highly recommend Device 6 by this developer. A really unique experience that surprised me.
"... tells the story of a young woman whose heart has been broken, and takes you on her emotional journey as she tries to come to terms with it and eventually move on with her life."
That's the exact same plot of Gris too!
Interesting that a few people here mentioned IGN's review - they seem to suggest that Sayonara is more of an experience and less of a game-game.
That technically is true of Gris as well, and since I was kinda disappointed with that game, I might give Sayonara a miss, or maybe just play it more cheaply on mobile.
@NotTelevision Thanks for the recommendation. I don't have an iPhone, so I hope it comes to Switch. I have a feeling I'll like everything by this developer.
Looking forward to this! gotta beat back the deluge of September games first though.
@Indielink Yes that is a risk and a good point. In fact, my fav internet game person, Tim Rogers, his reviews for Kotaku are like that. But I think there are contextual differences. For example, Tim Rogers, while I love that man, but I wouldn't trust it enough to buy the game just because he gives it a good review. There's is a lot of personal stories and personal flavor favs stated and really I'm watching said review because I'm going there for the personality of the reviewer for entertainment first and then "awareness" of said game second. Plus in PERSONALITY based reviews, like Tim's there is no pretense for "this game is this point level and I recommend it based off how I'm breaking it down for you." The bias is out in the open. I feel like that is (and I'm not familiar with your reviewer so we may be speaking different things) different from how reviews on this site are presented. I'm not coming to this site for "personality" reviews...I can see people doing that for Alex video reviews...that's something separate from a game review like this (I feel).
I'm also sensitive here, because unlike other gaming sites, this is specifically Nintendo. It's a Nintendo fan based site. So much like Nintendo Power (didn't do) back in the day, they should be a bit less fanatic or personally opinion based in their game reviews...otherwise it feels...pandering to the audience to keep them invested in this site's perceived love for Nintendo and subsequently the HUB for their fan tastes. Remember this is the same site that lists in their affiliate link list articles, games like Troll and Me in their "even more great games" section of the article.
This is a discussion I've wanted to have on this site for awhile with people in the comments...I just don't think this particular review WARRANTS how deep I'm getting into "how games are reviewed" critique. I personally don't find it THAT specifically offensive, and like I said to the reviewer initially, I think I'm projecting on him a LOT of what I find uncomfortable about other reviews on this site (my god, Mutant Year Zero is the PRIME example).
@Fake-E-Lee I think I'm less in an arguing mood and more in a "people started responding to me in this comments section and I saw it as a chance to discuss"...well I guess technically that comment is an argumentative one already....whoopsie. Hey, thanks for being chill with me.
@Kochambra I think I give IGN a little more leeway with reviews too because in their podcasts (which are very very good, most the rest of their content kind of sucks) they openly talk about the scores (especially if something is scored high). They talk about the process, speak to negative reactions, and even argue amongst each other on the podcast about a review score, or poke fun at it or modify it thru a lens of personal taste (and why they typically avoid a bunch of that in a review). That kind of transparency makes me give their scores a little more weight. If this site had a podcast that did that, I supposed I'd feel the same about NL.
@Dang69 Please don't go down the "this is a Nintendo site, so what do you expect" route. I've been reviewing games professionally for more than 13 years, and it's a little unfair to suggest that I'd score a game higher because it's a Nintendo site. I'm more than happy with the score I gave the game, and it would have been given the same score regardless of what format it was on or what publication I'd written it for.
"Sayonara Wild Hearts is the video game equivalent of Prince: it’s extremely short and its journey maybe ends a little sooner than you’d hoped"
Nice comparison! How has nobody given this any props yet?
@Dang69 I don't think I've ever found Nintendolife review lacking in informative content (I think Mutant Year Zero is one of the few reviews of theirs I haven't read in the past few years). They have a conversational tone to them but it's pretty much cut and dry info. There have been a handful of reviews I've read, not necessarily Nintendo games, where the content doesn't match the number. DreamWorks Dragons game being the one that mostly comes to mind. You missed a BATTLEGROUND on the Divinity 2 review on this subject. It got ugly.
@scully1888 Did you read any of my comments all the way thru? I've taken space in all of them to say something like "[said in a previous comment] ...I just don't think this particular review WARRANTS how deep I'm getting into "how games are reviewed" critique. I personally don't find it THAT specifically offensive, and like I said to the reviewer initially, I think I'm projecting on him a LOT of what I find uncomfortable about other reviews on this site." So, it ain't all about you. My initial comment to you managed to spark some other talk here. No need to get personally offended by it.
And in fairness I should have said in my 1st post on here, "9 seems way overhyped," not "9 is way overhyped". I've been looking forward to this game since the Game Awards in Dec. Then it went radio silent, maybe popping up at PAX and stuff. Just want to be informed because I feel like the game itself might not have a lot to say outside of the few clips we saw in Dec. So I am gun shy about potential puff piece reviews on this game, because it seems different than I thought it was, by having that big Nintendo push previously (which in itself seems to have evaporated, maybe due to the Apple deal, or maybe due to the end product itself).
I'll try it out when it goes on a slight sale, around $8-$10 is when I'll bite.
Also for those on the fence, from what I've read from other reviews it's around 45 min to 90 min long at $12.99
@Dang69 In fairness, when a game goes 'radio silent' that's usually down to the publisher rather than the press. If there's no new version or demo of the game to play we can't exactly write an article just saying "remember this exists, by the way". When there is an opportunity it's often covered: there was a hands-on for this very game earlier this month https://www.nintendolife.com/news/2019/09/hands_on_sayonara_wild_hearts_is_pop_perfection_in_video_game_form
This game is free with Apple Arcade.
I think Apple Arcade is going to be competing with Switch more than anything else (it's basically a console in software form). Will Nintendo still sell their games on iOS now that Apple becomes their competition?
This game is selling at $12.99 on Switch, Apple Arcade is $4.99 per month with hundreds of games to play for free. Do the math, even a fool can see the crisis coming for Switch. The indies that made Switch a success are no longer relevant soon.
"reminder to self: don't feed the ugly trolls" ^^
It's good that we have these indie developers trying lots of new ideas (or even old ideas in new ways) as they don't need to play it safe as much as the AA and AAA games do.
Not sure this is my sort of game but the price point is good, so maybe I'll try.
When you put it like that, I HAVE to play this!
@nintendolie As an Android owner, I've "done the math" and it would cost me significantly more than $12.99 to play it on iOS.
@scully1888 What is Android?
@scully1888 I get that. Thanks for the link too.
What a lovely experience. This is a beaitiful audio/visual showpiece. Played through the first time in about an hour and that's exactly what I was looking for. will probably go back and try and get some gold scores and play with a nice pair of headphones on.
For me, Sayonara Wild Hearts is the pleasant surprise of the year in terms of gaming. It features excellent level design, a huge variety of levels, and a very cool late '90s arcade feel (but much more forgiving than an arcade game would be).
I've already finished Sayonara Wild Hearts, and I highly recommend it. It's an absolute joy to play.
I played through Sayonara Wild Hearts earlier today and I absolutely loved it. Magical experience and once I started playing I couldn’t put it down. I can’t speak for everyone’s wallet but this was 100% worth the eShop asking price for my money. Currently working on getting gold ranks on every level, excited to try the “album mode” and whatever all gold ranks unlocks (no spoilers, please!)
A little late to the game over here in the year 2020, but I just picked this up on sale. It really was quite the experience, and I loved every bit of it.
The music sounds like it was made by a store brand version of Chvrches (and I mean that as a compliment) and while at first I thought that even the sale price didn't justify paying for a game so short, it was the music that brought me back for a second play through. Then I had some friends over and felt compelled to share the experience with them. I've now played through it three times, and really want to aim for all gold ranks to see what it unlocks.
So I take it all back. This game is absolutely worth the full price, and it's a bargain if you find it on sale.
EDIT: Updating from 6 months later, after 2020 went to hell and all that. I still pop this game in and try to clear out all the bonus riddles. I've gold rank'd everything, and am now trying to see how far I can get in Yolo mode. I've also bought a hard copy of the album on vinyl. So yeah... I went all in. Perfect fit for cooling down between heavier games.
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