Note: This Cloud Version of Resident Evil 3 was tested on 100MB UW Broadband over WiFi and wired ethernet cable, along with a 5G mobile connection.
Following up Resident Evil 2 — whether it’s the 1998 original or the 2019 remake — is no easy task. Indeed, in the run-up to the launch of the PlayStation 2, Capcom found itself in a tricky position: the company was in the midst of producing multiple Resident Evil projects, yet none would be ready for Sony’s next console debut. As such, it saw fit to upgrade a smaller, spin-off title to mainline status in order to satiate a vastly expanding audience, and so Resident Evil 3: Nemesis was born.
Although Nemesis sits comfortably in the shadow of its predecessor, it received its own full remake for modern systems in 2020 with Resident Evil 3, introducing new audiences to one of the most fearsome enemies in the franchise’s history. Developed concurrently with the Resident Evil 2 remake, it nevertheless feels like a lesser product, lacking the scope and ambition of its older sibling and making some bizarre choices with the game’s overall structure and its main villain.
Taking place both before and after the events of the previous game, Resident Evil 3 stars series veteran Jill Valentine as she strives to escape the overrun streets of Raccoon City. As she works to make her exit, however, the hulking Nemesis rudely pursues her at every turn, brandishing rocket launchers, flame throwers, and wiggly tentacles in an effort to halt Jill in her tracks.
With remakes, it’s difficult, if not impossible, not to make comparisons to the original game. With Resident Evil 3, Capcom has streamlined the core experience significantly, resulting in a brisk trek through Raccoon City that rarely stops to catch a breath. This approach works reasonably well for the most part and makes for a pretty exhilarating change of pace when you compare it to the more traditional approach found in Resident Evil 2, but it also significantly changes the way the Nemesis creature behaves, arguably rendering it a shadow of its former self.
In the original Resident Evil 3, Nemesis would show up at seemingly random moments (not entirely random, mind) and pursue Jill relentlessly, crossing through areas and rooms to leave you without any guaranteed safe haven. With the remake, however, because the experience has been made decidedly more linear, Nemesis shows up in heavily scripted sequences, robbing much of what made the creature so terrifying in the first place.
While this makes for some pretty cool, cinematic moments, with rockets narrowly flying past Jill and Nemesis leaping across unbelievable distances, it’s nevertheless a significant downgrade when you compare it to ‘Mr. X’ in Resident Evil 2. The latter would follow you all throughout the RPD station, while the former has been relegated to specific moments, becoming little more than a temporary annoyance. The design of Nemesis has to be commended, though: with huge, chomping gnashers and a booming voice that echoes through the streets, it’s still a standout enemy for Resident Evil fans, despite its weakened status in this remake.
In terms of core gameplay, Resident Evil 3 feels more or less identical to its predecessor. The game utilises the same over-the-shoulder view while maintaining the same inventory mechanics as Resident Evil 2. Much like the original Resident Evil 3, Jill is able to quickly dodge incoming attacks, which — if used effectively — can prove to be a life-saving feature. Tap it at any given moment and Jill will duck and side-step out of the way, but hit it at exactly the right time — just as an enemy attack begins — and she will execute a swift forward roll, instantly moving out of reach of any attacking zombie.
It also makes good use of Jill’s lockpicking ability, hiding a bunch of locks around the environment that you can bust open once you’ve found the relevant pick. These normally hide rooms or cupboards containing useful items like first aid sprays, inventory expansions, and weapons modifications, so it’s worth exploring every nook and cranny of Raccoon City.
However, Nemesis isn’t the only thing that’s been downgraded from the original game. Raccoon City itself feels like a much more constrained environment, leaning into the linearity with fewer optional paths and a sharper focus on tight corridors. Depending on what you’re after with a Resident Evil game, this might even be viewed as a positive, but for us, a city environment should feel sprawling, and after the open-ended nature of the RPD station in Resident Evil 2, the approach taken with the sequel feels somewhat disappointing by comparison.
To expand on this, Resident Evil 3 is also incredibly short, even when compared to the breezy previous title. An initial run may take around five or six hours or so, and that’s if you’re being thorough with your exploration. If you know what you’re doing, you can blast through the campaign in around one or two hours, at the most. On top of that, with Jill being the only main playable character (aside from a cheeky playable cameo from Umbrella mercenary Carlos Oliviera), there’s only one campaign, so none of the multiple scenario stuff that featured in Resident Evil 2.
Finally, to touch on the performance of this cloud release for the Switch, Resident Evil 3 mostly carries on the strong track record seen with recent releases Resident Evil: Village and Resident Evil 2. Load times can occasionally be lengthy and, unlike the previous two releases, we did experience a moment where the server connection randomly dropped, causing significant lag and latency for around one minute. This only happened once, but it was enough to remind us that cloud gaming is still nowhere near where it needs to be, which is a shame. As always, your mileage may vary, so be sure to test the demo thoroughly through your home setup before purchasing.
Conclusion
Resident Evil 3 is a solid remake that aptly pays homage to the original RE3 by failing to live up to its immediate predecessor. While the core gameplay remains strong, with engaging gun controls and a new dodge mechanic that very much feels at home, Raccoon City itself feels disappointingly constrained and its star performer, the Nemesis, has been relegated to scripted sequences. The cloud-related hiccups we encountered here serve as a reminder that the technology is far from perfect, but even if it were, Resident Evil 3 is far from essential. We'd recommend it for the most passionate fans of Capcom’s survival horror franchise who are after another quick fix; everyone else should start with — and probably stick with — RE2.
Comments 36
'Although Nemesis sits comfortably in the shadow of its predecessor' maybe to most but the original is my favourite resident evil game
I'll get it on PS4 for dirt cheap.
At least I'll own it.
Cloud games are just a hard pass, especially here in Australia where we have abysmal internet.
Has NL ever considered not reviewing any cloud games? Seems like it’s always the same problems that come back.
Too bad cause I would have loved to play this on the go.
@Freek Free PS5 upgrade too!
I think this review is far too harsh fair enough about the cloud criticism but it's in no way a bad game even if it could do with more content
I have great sympathy for anyone who is tasked to review a cloud game.
Reason #1 Hardly anyone will actually read the whole review, for the simple reason that it's about a cloud game.
Reason #2 The reviewer has to actually play through a cloud game.
I already played Resident Evil 2 & 3 Remake on PS4. The former one day I want to play again. The latter they'd have to pay me to play it again. Yes, it's that half-baked.
Full disclosure, it's not a bad game, but it does feel they rushed it and left out many of the good ideas they probably had.
This game works great for play on the go on the Steam Deck and GPD Win 3.
No 5G or 100Mb anywhere near me. Having played both RE2+3 on PS4/PS5, RE3 is the most replayed. I suspect quite a bit hit the cutting room floor with RE3 in terms of fetch being removed to keep the focus on action. If you have no other way to access the games, and have a good enough connection worth considering if they are on sale. I hope RE1 gets a similar remake.
I picked this up when it first came out and was hugely disappointed by it. While the RE2 remake is a lovingly crafted homage to the original, this game felt rushed, and unfinished by comparison. The fact they omit entire areas/enemies from the og Nemesis is kind of inexcusable. There's definitely some fun to be had, but it could've been so much more.
I prefer Claire over Jill. But I wish RE2 had a more action focused setting. I ended up paying $2 to unlock the secret weapons and its a lot more fun. Don't get me wrong, slow paced survival horror is great fun I simply don't have the time to play as long. Back in school time on the PS1 I was good enough to earn those weapons myself.
How is this score NOT zero?
The front page subtitle also describes my first time bottoming.
Unpopular opinion, but even if this game worked 100%, the remake & the original are just "good" at best. Worth playing nonetheless.
Cloud version just kinda breaks the point of being portable in the first place. Yeah I'll just get it on switch 2 or whatever
@PinderSchloss ya cloud gaming sucks, just look at google stadia.
@Would_you_kindly
i have a lot of nostalgia of hanging out with a friend while he played resi nemesis on psone and enjoying all the little details in the backgrounds, i really enjoyed racoon citys atmosphere so i can see how someone could find resi 3 to be their fave.
i havent seen much on the remake but did hear that some areas arent present sadly.
Nemesis was a pioneer of the persistent stalker enemy in horror games so seeing him so badly nerfed in the remake (especially when 2 Remake’s Mr. X was a solid foundation) is just wrong.
Screw the cloud version but when this released on PS4 and people complained about the length I'm like so? The original could literally be finished in less than 3 hours. It was the disappointing one then and the remake still is. What's this mindset modern gamers seem to have that if a game isn't a 60+ hour epic it's suddenly not worth it?
Yeah I'd get pretty burnt out playing RE for more than 15 hours or so anyway.
How about the original playstation games? They could put RE 1, 2, directors cut and possibly code Veronica in a collection. At least they would run.
@Mgalens it's probably just because nemesis was my first resident evil game & one of the few games I had for the PS1 I was always terrified when nemesis showed up & it gave you the option to run or fight always chose run lol
Do yourselves a favor and play it on Hard mode from the get go. It makes it really fun. Great game overall.
Not really sure what the point is of playing these games on the Switch like this. You gotta be really desperate.
"Short" is actually a selling point. I might even consider grabbing this on PC in that case (albeit on sale). Not every game needs to be a 20+ hour grind.
@Sisilly_G But it's not short. Go to howlongtobeat.com and you will see they both are roughly the same length.
I don't get the argument it's short when the old game was just as short. It must be a perspective thing.
The only way I would buy a cloud game would be that Nintendo promises that these cloud versions will become downloadable on the next Nintendo console which will be able to play those games natively. Otherwise it’s a huge disappointment- Monster Hunter does so well with the RE Engine on Switch so it’s terrible to see them put Zero Effort to make it run on Switch- which they could easily do if Capcom wanted- this feels like a huge betrayal since Nintendo was the home to many RE games- RE4 was Gamecube Exclusive, RE Zero was GC only too, then RE1 Remake-another exclusive, RE Revelations… Anyway- even N64 has RE2 😂, so Shame on Capcom to treat Nintendo fans this way, when it’s community supported Capcom for like 25 years.
If people are going to complain about cloud versions then they least need to say why. I'm a little tired of reading comments which are anti-cloud as a default position. From this review (and my experience) the cloud versions can work really well. Yes, there are performance differences between games (as there are with all ports) the issue then surely must be cost? For essentially a streaming service the game is too pricey - especially fir something that will only last as long as they decide to maintain the cloud version. If it were cheaper, people might be willing to accept compromises. We can't just be anti cloud without giving good reasons
@JayJ not everyone owns multiple consoles
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@Richardwebb yeah some people lease cars without ever buying. I have good internet/dont care/only have switch so the bellyaching never struck a chord with me. The whole "but you wont own the game"? Wouldn't play otherwise and more importantly - IDGAF, easy as that
Edit - I do agree about the price, kind of a bummer
@Serpenterror Can't wait get a steam deck !
A game this short shouldn't be as uninteresting as it was at times. The best parts I enjoyed maybe even more than RE2 but this is a flawed game in the end. Definitely worth checking out if you're into RE series though.
@nessisonett Can’t believe they left that comment alone 🤣
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I mean are you even surprised with the remake thats why its best play the original and its dumb cloud versions I said this before I say it again its not worth your time or money to spend on something you need to have strong Internet.
This game is incredible beautiful on the Nintendo Switch console. Incredible beautiful game. Resident evil 3 is incredible beautiful.
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