Override: Mech City Brawl is a game that will let you fulfil those desires of being a pilot in a Pacific Rim movie without the need to meld your mind with someone else’s. There’s something truly satisfying about crushing houses and skyscrapers as you fling grotesque monstrosities around San Francisco, or accidentally derail a cargo train while you sprint, powering up a punch as you go, towards a colossal boss. But for all Override: Mech City Brawl allows you to feel like a mech pilot in an adventure movie, the game’s depth is only knee-deep (human knees, that is).
The Switch port of Override: Mech City Brawl comes with some additional content for the game, including new maps to stomp around, and a set of new Mechs; Mirai, a speedy close-range fighter, Bellona, a gladiator-inspired Mech complete with sword and shield, Maestro, which uses music as a weapon, and Stardust, a unicorn Mech with a sassy free spirit. Stardust has a particularly impressive ultimate ability, which sticks a giant drill on the unicorn horn before the Mech flies headfirst into anything it can find.
The single-player experience on offer is limited, but then again, this is a game designed around multiplayer. The core campaign can be played alone or in co-op, and offers some variation depending on the Mech players choose. Each Mech has some unique dialogue and its own pilot, and with 16 on offer, there’s a lot to explore. As players progress along each (roughly) 2-hour campaign they’ll be able to upgrade their Mech with Research Points earned from missions to help them keep up with the game’s difficulty spikes, which are fairly regular. Outside of the Tutorial and Training modes, this is where players will get to grips with each Mech and their abilities. Campaigns will also award customisation options to be used in the Garage, giving players the chance to create some seriously awesome – or hilarious – Mechs of their own.
The Mechs in the game have a lot of crossover when it comes to abilities. L and R control punches, while ZL and ZR control kicks, all of which be charged for more powerful attacks. As players unlock weapons, they will find them scattered across the maps in all game modes. Picking them up does mix up the gameplay somewhat – the laser blaster is quite spectacular – but for the most part, players will be getting physical with their enemies. This isn’t a problem though, because the Mech fighting is where Override: Mech City Brawl feels at its best.
Punches and kicks provide visceral visual feedback that ties in with that idea of fighting as a giant robot. Enemies will be flung to the other side of an arena with charged attacks, and special abilities will even introduce moves such as headbutts, which are devastating when coming from a unicorn-inspired Mech. While there aren’t that many differences between the melee attacks of each Mech, the nuances of the individual machines is noticeable once players start to try out more of them.
For example, Mya, the cat-like Mech, is faster than most and can get a series of quick attacks in while larger Mechs are still readying themselves for one punch. Rocca, on the other hand, is a huge Mech that will blast its fists towards enemies across any distance with special punch attacks. Combined with flying using the jetpack, this is some of the best gameplay on offer.
It’s possible to ignore any of the single-player content and jump straight into the multiplayer elements of Override: Mech City Brawl, but there are very few people playing the game online at the time of writing. Thankfully, the game features competent AI that can be scaled up in difficulty to provide a real challenge. Because of this, offline multiplayer matches are still enjoyable, giving the game hours of replayability on top of the single-player experience. Hopefully more human players will get involved over the coming weeks.
With all the players on PC, PS4, and Xbox One, it seems like a poor decision not to implement cross-play in the Nintendo Switch version, and as a result, the game’s online scene leaves a lot to be desired. There are options for four-player brawls, 1v1 matches, and even a ranked league. Were these more populated on Nintendo Switch, they could add dozens of hours to anyone’s time with the game.
The 10 maps are all different enough that they keep the game interesting, both in single-player and multiplayer, with varying obstacles and settings. Egypt is a standout map for the verticality it adds to matches, giving players an entire lower level to sneak up on their opponents from. Other maps, such as the Moon, have a large structure for players to fight on and around, adding to the feeling that the Mechs they’re controlling are larger than most buildings.
Customisation of Mechs is encouraged. There's a plethora of different options available, from whole new skins to bowties, headbands, and even a goldfish helmet. However, the point of customising a Mech is to show it off to friends and opponents online, which isn’t really possible with the state of the multiplayer scene on Nintendo Switch as it is. However, this isn’t an issue with local multiplayer.
Up to four players can join a match on a single Switch and battle it out to be the best Mech fighter together. Local multiplayer is definitely where Override: Mech City Brawl exceeds, and it could easily form the focus of a game night among friends. Even those who aren’t familiar with games will find the multiplayer engaging, thanks to simple controls and fantastic visuals.
Conclusion
Override: Mech City Brawl is a solid port for Nintendo Switch. Any graphical downgrade isn’t noticeable in handheld mode, and the action of the game distracts from anything that would stand out. Single-player and local multiplayer can provide hours of fun, but the online multiplayer lets the game down massively. The choice not to implement cross-play harms its long-term appeal, rendering what should enjoyable game modes almost entirely irrelevant. This is still a neat little title, but if you're keen to take your skills online, you might want to look elsewhere for your kicks.
Comments 22
It's a shame there's no cross play. You NEED stuff like that if you want people playing a game with such a heavy multi-player experience. I don't expect the Switch crowd to be that big around this ge but I could be wrong. The premise is pretty interesting.
So about on par with Daemon x Machina then.
Tsssk, tsssk... Nintendo Life cheekily promoting alcohol under the guise of reviewing a game...
All kidding aside though, looks like a fun game to me. However, I do think that the blue robot stole Optimus Prime's head...
Ohohoho, Jaëgerbombs yummy
I wish we had Battletech or Mechwarrior for Switch.
@ThanosReXXX Well Optimus Prime stole his head from Gundam. All these robots stealing noggins.. they're all headcases.
I was hoping it was as good as Virtual On...
This actually looks kinda cool, but still not sure about it
Still.... I was shocked when Override has been announced for Nintendo Switch also after i bought the PS4 version last July 2019. 😮
Oh, well.... I will Double Dip again once the physical release of Switch version has been released.
Btw, the videos of the gameplay.
No Way.....!!

The physical release has been announced from playasia despite still Japanese version, but with Multi Language including English.
https://www.play-asia.com/override-mech-city-brawl-super-charged-mega-edition-multi-langua/13/70d4k7
@DanteSolablood Mjeh, that does look somewhat similar, but this one right here is almost a 1:1 copy. Obviously, all these mech/robot series inspire each other and/or borrow (steal) ideas and/or imagery from each other, but there's certainly a difference.
On a side note: it was only ever a half-serious comment in the first place, so it was a tongue in cheek statement.
@Xylnox Oooooh - so do I!
@ThanosReXXX -pssst- Don't tell anyone, but my comment wasn't a serious one either.
Con: lack of cross-play
Cons on overwatch on switch: doesn't show lack of cross-play
This is why I hate it when theres multiple reviewers on a site, they're so diffrent in terms of what they like for a game it gets confusing, one can whine about a game being 30 fps, and another one doesn't mind, one guy may not like 720p, and another wouldn't mind, one person may cry and act like a sensitive kid when he sees a game with anime boobies, and other wouldn't care.
I've seen other reviews mention the framerate dipping something fierce--has this happened to you, @JamieSharp ?
@Gwynbleidd not sure what you mean here, we've got your optimus clone, a mechazilla clone, a Giant Robo-esque, a fei-yen-esque, one that just harkens back to vintage machinery on the whole, a gundam-like, etc.
seems to fill all the niches one could want
@DanteSolablood Aw, snap... Touché.
@Anti-Matter
Wow i wanted to skip this game until i saw these videos. No i want it lol.
@The-Chosen-one
Override has whimsical weapons and accessories to equip. Something that very rare from Mecha fighting games. 😆
@somebread Personally I didn't notice the frame rate drop much. The action on screen is always so big that you generally can't focus on anything else. When there's a lot going on stuff slowed down a little, but for the most part it's a solid port.
@JamieSharp
Even the PS4 version still 30fps and a little bit fps drop (20 - 30 fps) on some spots.
@Anti-Matter I don't doubt it. I think I don't see the problem because it never detracted from the gameplay if that makes sense? So in Deadly Premonition Origins there is a huge frame rate drop when you enter the main area of the map, it slows everything down, and that pulled me out of what I was doing. With Override, I never noticed the FPS drop enough at the time for it to pull me out of my experience.
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