In a world where problems and frustrations seem to be around every corner, you might find yourself wanting to escape from it all. Maybe you dream of taking in the Japanese countryside, strolling around in a field of sunflowers, catching some bugs, fishing, all without a worry in sight. Well, if that’s what you’re looking for, and you don’t mind muddy textures, a little funky translation, and blocky 3D models, then this is just the game for you.
Natsu-Mon: 20th Century Summer Kid takes place in Japan right around the turn of the millennium. August 1999, to be exact. You play as 10-year-old Satoru, who’s traveling with his circus-owning parents, and since you’re only a kid, you aren't performing and instead have all the free time in the world for the 31 days the circus is in town. Each day follows roughly the same structure. Wake up, eat breakfast, do morning stretches, and then you’re free to do what you please until 5pm, when dinner-munching commences, and afterward, you’ll also have some nightlife hours before you enter dreamland.
The daytime hours are the star of the show, though, when you’ll be scaling mountains, helping out the locals, riding the bus to a nearby town, becoming Mr Bug Catcher, or simply doing nothing. See, although the game has missions — and we’ll touch on that in a bit — there’s no obligation to do any of them. The 31-day countdown will still progress, and the game will end after 20 or so hours.
This is a philosophy that creator Kaz Ayabe has had for almost 25 years, starting all the way back in 2000 with ‘Boku No Natsuyasumi’ (My Summer Vacation) on PlayStation. Four games were released in that franchise, with none of them making it over to the West — a shame since the premise of being a kid without a care in the world, doing exactly as you pleased in rural Japan, sounded absolutely fantastic. All wasn’t lost, though, because in 2013, the small spin-off Attack of the Friday Monsters was released in English on 3DS. And in 2021, we got essentially a proper My Summer Vacation game, just with a fresh coat of Shin Chan paint, resulting in Shin Chan: Me and the Professor on Summer Vacation. Which brings us to this game which, while staying true to formula, does try out some new stuff for the series, some of it working and some simply not.
What does work quite well is the mission structure. You have Small, Big, and Detective missions, where the latter two have the more exciting rewards (stickers). These act as your stamina, and you start with only a handful, meaning you will be quite restricted with how far you can run or how high you can climb. The only way to increase this meter is to complete said missions.
The big ones can vary from catching 50 bugs, playing minigames with a spirit, or donating stuff to the museum, whereas the detective ones are all dependent on what the Trumpet Forest Detective Agency puts you up to. The name makes it sound like an all-prestigious organisation, but in reality, it’s just a little group three local kids put together. The small missions, for the most part, reward you with a little bit of money, which you can use to buy things at the toy store 'Funny', bus tickets — which is this game's fast travel system — or help out the circus, which is in financial trouble.
Although doing small missions is nice, if you want to really earn the big bucks, mining for shiny stones or hunting mushrooms in the nearby forests is probably a better investment of your time, as these can be sold for some surprisingly high prices. And you will be needing a lot of money come August 16th, so foraging isn't a bad use of time, trust us.
The translation, while perfectly readable and sound, is a bit weirdly structured sometimes. You can definitely feel this was written in Japanese first, especially noticeable when selecting the different prompts for the diary entries. Speaking of which, one of our favorite things about the game is that, throughout your day, you’ll be writing and drawing in your little diary every time you encounter something noteworthy. This could be, for example, when you catch one of the 200 bugs in the game or when something exciting happens, like seeing the full moon atop a hill. Every single entry is accompanied by a sketch that looks like it’s actually drawn by a 10-year-old, and the execution is perfect in our book.
What isn’t perfect, though, is the change from a fixed camera perspective of previous games to the 3D realm. While it has its plus sides regarding exploration, unfortunately, it’s a massive downgrade. One of our favorite things about Shin Chan: Me and the Professor on Summer Vacation was how creative some of these fixed camera angles could be. Not only that, but there were these beautiful hand-painted backgrounds, and all that is unfortunately lost in Natsu-Mon for the most part. When we say for the most part, it’s because when you’re inside homes, it’s just like the old formula — fixed angles and hand-drawn environments — and this is how we wish the game looked throughout the whole experience.
It’s honestly such a shame because one of the most significant factors of these games is the vibes and feel you get when roaming around the lands. So much of that wonder is simply lost when you go from hand-painted artworks to blocky, muddy textures and 3D models that lack charm, especially when looking at it from a distance. It is slightly improved when playing handheld in our opinion, simply because the big blocky models aren't as apparent.
Unfortunately, the change to fully 3D also has a pretty negative effect on performance. The game runs at 30fps, or tries to, at least, because there are a lot of frame drops. Not necessarily deep drops, but consistent ones whenever you move your camera around, and that unstableness was, for us, simply unpleasant on the eye.
Somehow, though, the game's wholesome strengths of theming, friendship, and exploration helped us overlook the not-so-pretty visuals and performance, and the more we played, the less of a problem it became to us. Still, though, it’s below the standard we were expecting and took away from an otherwise great experience. Fortunately (and to not end on such a low note), the soundtrack and sound design are very well executed. The cicadas, the wind in the trees, and the little theme that plays when you discover a new area are top-notch, and we hope they don't mess around with them in future entries.
Conclusion
We’re delighted that this game has made it to the West. And although performance and graphics aren't up to scratch, and the translation is a bit wonky in places, Natsu-Mon: 20th Century Summer Kid still is very much a playable and enjoyable experience. The game teaches some genuinely valuable lessons and makes you think about life and how we must live it to its fullest. It’s a game that shouldn’t be rushed through, and the 25-45 minutes it takes to get through each day lends itself perfectly to the Switch. This game isn’t for everyone — it's slow in many places and may test your patience — but if what you’re looking for is a relaxing experience with lots of freedom and activities at your disposal, then we’re sure you’ll have a great summer with this one.
Comments 22
Why would this game struggle with 30 fps?
I loved the last Shin Chan game, so am strongly tempted by this. Doesn't look quite as charming or goofy, but it still looks quite captivating.
Played the demo and the translation of this one felt like it was done via AI.
Sad to hear about the 3D models. Some of the pictures look so good it appears to be a 2D drawing
Is there a post game after the credits where the game can be completed 100%? Or is it more of a situation where every playthrough is unique with the things you'll manage to complete within the time constraints?
Having tried the demo yet but still looking forward to it.
Can you continue with the game when it ends, or does it actually force you to finish?
Can you keep playing and do/collect all the stuff that you missed at your own pace or does the game force you to see the credits and end the playthrough?
I have started playing this, so I haven't fully formed an opinion about the game. However, I disagree with listed "cons" :
1) I have no problems maintaing 60fps. Oh wait, I'm playing on my Steam Deck, lol
2) The 3D perspectives and models works great. I find nothing "muddy" about the colors or textures, but that could be because I am playing with a Steam Deck.
I also really like the whole "3D-ness" of the game. My only other game from this company was "Attack of the Friday Monsters" which was charming and very nicely done. I liked that games hand-painted backgrounds, but face it, that was a neat way of overcoming the 3DS hardware limitations.
Again, the Switch may have hardware limitations, but hopefully there will be further optimizations coming. Or, the Switch 2 will have more power. If you have a PC or Steam Deck (or similar), I'd highly recommend it!
I played the demo and thought it looked better than the screenshots and resembles Hyogonosukes art style. But the Shin-Chan game looks way better and feels more like a rural Japan summer vacation. I think I'll wait for a sale and will play this earliest some time next year. There is still the second Shin-Chan game coming out in October and it looks very good.
“Struggle to maintain 30fps” jfc
@Lone_Beagle glad you’re enjoying it, because I wanted it to be good, but this is a Switch review.
Congrats Felix on your first review - I hope you get to do more
Only heard about this game recently, I tried the demo and thought it was great.
However, the biggest ‘con’ for me (and may be the reason that I might not end up buying the game) is hearing that it ends after a period of time. I have put more hours into games (such as Harvest Moon, Animal Crossing etc.) than I care to admit. I have always loved that you can relax and take your time with the majority of them (do, see, complete everything) without being rushed through it all by a deadline. I like to take my time with these kind of games and if, to keep on playing, you have to start everything all over again (after 31 in-game days) that kind of turns me off.
I really enjoyed the demo. I love games that put random secrets in hard to climb spots. And I like the idea of a game which just lets you do whatever and ends rather than being all about getting 100% or lasting 100s of hours. I'm waiting for a sale, but looking forward to playing eventually.
Thanks for the review, sounds like a game for me and doubt the issues will prevent me from overall enjoying it even though they're certainly a bummer (fingers crossed the performance can be improved at least by Switch 2 if it has backward compatibility as it should), looking forward to eventually playing it!
Great review Felix!
The look and visual style is great tbh!
It's just the framerate.
@PessitheMystic The reviewer made some (in my opinion) sweeping judgments about the game, when it actuality the issues are more related to the outdated Switch hardware.
The game deserves to be judged on its merits; if there is a hardware issue that should be noted, but not necessarily counted as a negative to the game.
The Switch itself is over 7 years old; the chip and hardware design are even older. Game studios releasing games on PC and other platforms are likely going to find their game's performance hampered on the Switch, and that is just reality.
@Lone_Beagle the passive aggressive bold isn’t necessary at all. You’re on a Nintendo site reading a review on a Nintendo console, performance is going to play a large factor in the overall experience when compared to more powerful consoles.
I’m glad it runs better on Steam, but we’ve seen better games get butchered on Switch before so this review isn’t that bad.
I never had any framerate issues while playing the game and everything was looking great to me.
I was excited for this because Boku No Natsuyasumi is talked about a lot. I thought the demo was way too short. It also seems quite pricey for what it is. I'll wait for a sale and see how I feel then.
Good review though!
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