
Motorsport Manager for Nintendo Switch will grind your hope into dust and feed you a balanced diet of disappointment for the first few hours of every playthrough. You’ll languish at the back of the pack, race after race, as you choose the wrong tyres for certain conditions or fail to keep your drivers in a positive working relationship. You’ll fail to meet sponsor offers and lose a much-needed source of cash. It’ll feel like you just can’t do anything right to save your plucky racing team from motorsport mediocrity.
But then something clicks. Soon you realise that intermediate tyres work better when the track is damp, but wear out faster when used for too long on dry circuits. Soon you realise focusing research and development on a transmission upgrade will greatly benefit your cars when navigating a track with lots of sharp turns and meandering curves. Now you’re able to keep your drivers in better spirits, and soon you’re climbing up the ranks and securing more cash from big-name sponsors. Now it’s time to start thinking about challenging for a podium finish…

A port of Motorsport Manager Mobile 3, Motorsport Manager is a handheld roller-coaster of emotions. That’s mainly because the third entry in this mobile series is the first one in years to really embrace a sense of hardcore realism. There’s a mountain of systems and subsystems to juggle and even with a nicely designed tutorial, you’re really only scratching the surface of what’s to come when your career begins. Its presentation has been given a stylish makeover that makes it look something straight out of a Codemasters production, while the sheer depth you can delve into will often stress you and elate you just as much as driving the cars themselves.
The move away from a more casual approach does make Motorsport Manager a little less penetrable. By dialling back into the authenticity realm, it becomes a game most likely to appeal to either fans of the sport or those looking to scratch their management sim itch outside of Football Manager 2019 Touch. You’ll start at the very bottom of three distinct vehicle classes spread across nine tiers of racing leagues, and the more you immerse yourself in its intricacies and learn what works and what doesn’t in certain scenarios – just like a real team – the more Motorsport Manager rewards your dedication.

Even with a series of dynamic tips that you can access by pressing ‘Y’ whenever they systematically appear, there’s a frightening amount of plates to keep spinning before, during and after a race. There’s a Sims-esque element where you’ll need to make sure your drivers have a strong relationship with their mechanics and engineers, so you can research better parts and increase response times during pit stops. Making sure your drivers see eye-to-eye also makes a difference, especially when you need one to move aside to let the other pass.
During a race, you’re given a huge level of detail to track. You can see the weather as it changes, radio commands to drivers and even track their fuel consumption and tyre wear levels in real-time. All the while, each race will unfold in front of you, and you can follow the flow of the action – even when things go catastrophically wrong – with a top-down view. We encountered very little slowdown during races, and found using the touchscreen a great way to move around the course.
You’ll also need to upgrade your HQ, a centre that enables you to customise the entire breadth of your operation. Here you’ll define which parts you’ll be researching all the way the down to the economics of your team and how best to make money while you’re blowing it on everything from tyres to staff wages. The fact developer Playsport Games has managed to subtly weave extra mechanics in from other genres – such as choosing cards that provide certain buffs and improvements to your vehicles in qualifying – shows just how far the series has come from its casual roots on mobile.

As a port, Motorsport Manager is a technically robust feat. The impressive number of tweakable options on offer helps offset the ‘dirty mobile’ feel, and being able to use certain buttons to instantly bring up your Data Centre in a race, or call a driver in for a pit stop with a single press, makes the transition to Joy-Con a smooth experience. You can still use the touchscreen as and when you want, and despite the often small boxes and subsystems represented on-screen, it’s quite easy to navigate when playing in handheld mode.
Naturally, the authenticity of these simulation-style titles is of paramount importance; they're trying to accurately replicate the feeling of a real-world profession, so every little detail counts. It's a shame then that Motorsport Manager for Nintendo Switch lacks any real-world drivers or marques, a consequence of tiresome F1 licencing agreements (Codemasters has the F1 brand on lockdown these days). While this does dent the appeal of the game slightly, it has no impact on the gameplay or the mechanics. As long as you can overlook the fact that you're watching fictional drivers race around in fictional cars, then it's certainly not a dealbreaker.
Conclusion
Motorsport Manager for Nintendo Switch will chew you up and spit you out, but once you’ve learned the ways of its frighteningly deep systems and overcome its steep learning curve, there’s a brilliant management sim to be found. Even if you’re not particularly a fan of professional racing, the sleek presentation and impressive level of customisation will definitely appeal. The lack of any ‘official’ drivers or teams is one of the few areas the game struggles in, but even without those licences, it’s still another great example of how rewarding some mobile ports can be when handled correctly.
Comments 29
This game is so far outside my usual interest range that I don't imagine I'd ever touch it. Yet I am glad to see something like this on Switch because more variety is never really a bad thing.
I know nothing about cars. Yet I feel the urge to try this one as I like manage sims.
I’ve been watching career play throughs on YouTube, it looks good and plays well on Switch, I even believe that you can alter the names of the drivers in career mode.
Once I get my new fibre connection sorted today it looks like i’ll be purchasing this game. The publisher has also put a small discount on the game for the first two weeks.
It's still showing Ultra Soft and Supersoft tyres which were taken out this year.
Meh I'll just watch F1
Sounds great; as a big F1 geek, I'm in!
@bunkerneath I imagine they'll patch any of the latest rules that aren't reflected in the sim as yet. Definately not a deal-breaker for me.
its a good series but i paid £2 for it seriously at the price they are asking it aint worth it. the first 2 are often given away free on play store as well
If it was the pc version i might have jumped on it, mm3 is great but i don't really want to buy it again when i already have it on a portable device.
$4 on iphone. $15 on Switch? good luck with that 🙄
Needs a top quality F1 racer on the GO. With RB/Honda making it to the podium yesterday - this is the most excited I've been for the F1 season in ages.
Its not like Nintendo Life to give a score of 8
I like the thought of playing these kind of games but I'm not sure I have the patience to really get into them. I bought Football Manager 18 at release and have only spent a few hours with it.
There's another racing manager game releasing this week that looks more up my street, Grand Prix Story. It's a port of a 7 year old mobile title but it got good reviews back then, IGN gave it an 8.5.
I might give this a chance. The new season has potential to be quite interesting!
Love the review! Question is, do I have time for this sort of game? Decision decisions.
This has devoured my gaming time over the weekend - it’s a really good game.
@farmboy74 Everything is customisable. Driver names, team names, car liveries, even Championship rules if you so wish. Helps hugely with the longevity for me - I spent a couple of hours renaming every
driver to an family member, colleague or acquaintance for a bit of fun.
I love racing and cars but this isn't a a racing game. Can't say that I have any interest in this but hey I am sure there is somebody who is into this.
I've tried football manager sims but never a motorsport one. Looks interesting and fairly cheap. Right now I'm playing a lot of V Rally 4 so that's scratching my racing itch for now. Maybe in the future I'll pick this up.
@BensonUii Regardless of year or hardware - any 300% markup will get compared. My iPhone runs at 1792-by-828, so not like they can even claim it is an "HD version".
If only the fine folks who make Out of the Park Baseball would turn their attention to the Switch.
Played this game a lot over the last few days! Really enjoying it.
Love it, played the hell out of the mobile and PC versions. Sure it costs more than the mobile version, but that really shouldn't be a surprise, it's not like it was free on mobile and then £30 on Switch ala Gear Club unlimited.
The base game MM3 on mobile is $4, but it cost $7 for the editor (changing racer/team names, etc) which you can do in the Switch version, so that brings it to a closer cost parity. I don't own the game on iOS so I don't know what the other in-app purchases are. Also of note that the name on Switch looks better, with the clear difference being that actual cars are modeled in-game during the races in the Switch version, based on videos/trailers I've seen. On the mobile version, the cars are only represented as dots with racer numbers on them. MM1 had real cars, but MM2 and MM3 only had dots representing cars. This was one of the reasons why I never bought MM3 on iOS, but I think I will buy this on Switch.
@icebear80 keep us updated
This looked interesting to me when it appeared on the eShop even though I'm not a big F1 fan. I'll likely wait for a sale though as I dont have the time to sink into it.
About price parity, it depends on how the mobile version is structured. For example I'd rather pay more for a version of a game that doesn't have lots of microtransactions over a free one with lots of $ unlocks.
@Kiwiblazer We'll see after Bahrain...
I'm enjoying it. Not something I normally go for and not a big fan of the current F1 but this feels good. Hasn't felt too difficult to start with to be honest as I won the constructors and drivers in the first season (I just felt it eased you in nicely besides there are three difficulty levels as well). There is plenty of help icons in the tutorial you can use to explain how the systems work so I thought it strange the review makes comment regarding a revelation about intermediate tyres in wet weather. The tyres in particular explain conditions and even laps expected out of them before they need changing.
@BensonUii Yes, why again you can get it for $4. When someone tells me I can get DMC5 for $40 on PC at PushSquare I do not start posting about the "economics of consoles vs PC"... I go see if it is true - and if it is - I take advantage of it.
What Business plan there is behind "Gadget made in China 1" vs "Gadget made in China B" in my work bag/luggage is irrelevant. It is the same software with no extra benefits.
@Agramonte It costs at least $11 on mobile to get the same stuff that's in the Switch version, and even then the Switch version has a new track plus more enhancements and changes, including actual modeled cars during the race as opposed to colorful number blobs cruising around the track on the mobile version. Also, you can play with a controller on Switch, whereas touchscreen-only on mobile.
@Bunkerneath what's a TYRES?
Like a Tyrese? The terrible RnB singer turned Fast and Furious? How dare you call him ultra soft!!
Maybe it's because I've played the pc version or that I'm a race fan but, I have been winning fairly consistently.
I love this game, I haven't put it down for a couple of days. I have two game saves for it, one save was only meant to be a little bit of fun on a recent train journey but I've been playing that save over my other one. They've taken the best from the PC version and made it a lot more fun in some ways but it plays a lot like the mobile versions of the game, I'd say it's 70/30. If Playsport ever wanna make a sequel for the Switch I would love them to make some improvements here and there. One I would love is having a test/ reserve driver and the other I miss (even though they could be quite random) the interviews. Also there are no chairman aims and objectives on this game, which takes the pressure off slightly. I think the Nintendo Life review is fair 8/10, it could become a great series....
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