Are you sitting comfortably? Then we'll begin. Once upon a time there was a game called The Liar Princess and the Blind Prince. When you looked at a screenshot of this game, or perhaps a brief video of it in action, it seemed the fairest Switch game in all the land. Alas, that beauty hid a mortal ailment, for The Liar Princess and the Blind Prince was brittle and cumbersome.
Okay, that's enough of the storybook conceit. In plain English, The Liar Princess and the Blind Prince is an often beguiling platform puzzler that looks and reads way better than it plays.
You play the role of a ravenous wolf who, while out singing of a night, wins the heart of a meek Prince. The wolf, in turn, comes to fall for the Prince's appreciative nature. After an unfortunate misunderstanding results in you scratching the Prince's eyes out (hey, it happens!), you go to see a crafty witch about a transformation. Before you know it, you're disguised as a feisty Princess and leading the blind prince across a fantasy land filled with hungry monsters, pressure switches, and physics-based conundrums.
If that all sounds a bit strange and jarring, then the best thing we can say about The Liar Princess and the Blind Prince is that it completely sells its premise. From its expressive hand-drawn art style to its faux-naive fairytale tone, the game is a triumph of world building.
The developer clearly understands that all the best fairytales have a certain darkness at their heart. There's real bite to this cutesy story of star-crossed not-quite-lovers. For every adolescent blush or heart-warming rescue, there's a pointed note about prejudice or a person's struggle with their identity. Elsewhere, the optional flowers and petals that you collect by exploring off the beaten path unlock beautiful artwork and surprisingly twisted snippets of back story. It's a shame that these bits are somewhat hidden away in the pause menu (which is bizarrely only navigable using the arrow buttons), because they represent the game at its best.
Which, as positive statements go, has all the implicit flip side of a witch's bargain. When you get down to the meat of The Liar Princess and the Blind Prince, it lacks seasoning. The core platforming controls feel remote and clumsy. That might make sense when you're playing a pair of children, one of whom is physically disadvantaged. Indeed, the Prince literally needs to be dragged everywhere by holding the Y button.
But breaking loose of the Prince's grip and transforming into the Princess's wolf form with X doesn't bring about the level of lithe liberation that you might expect. You may well be all but indestructible, capable of leaping large gaps, and able to wail on any beasts with a taste for Prince (not the musician). But you also feel curiously nebulous, with enemies and collectables alike scarcely seem to register upon contact with your body. It's as if you're some kind of lupine phantom rather than a primal Donkey Kong-like force of nature.
Back in Princess form (and later in wolf form, too), you're able to give the blind Prince some basic commands. You can have him trot forward and pick up objects – all extremely handy for solving the basic switch-flipping, fire-lighting puzzles that take up much of your time here. However, even these simple commands feel awkward. Early on in the game, you have to go over and hold the prince's hand, then press one of the arrow buttons, and then press A to confirm a command. It still didn't feel natural to us even several hours into the game.
The world and puzzle layouts, too, fail to live up to the quality of the art and story work. These are basic, monotonous affairs that stick to a single theme for just a fraction too long. With a couple of puzzles we managed to get ourselves stuck, and had to kill ourselves to reset the level. World three, meanwhile, is a shapeless slog of pointless teleporters, bland number puzzles, and ill-fitting Boo-like creatures.
It's worth emphasising that The Liar Princess and the Blind Prince isn't a bad game. It's a delight to look at, and the story it tells is full of charm and surprisingly poignant moments. Plenty of love and artistic skill has gone into the game's construction, but the mechanical underpinnings just aren't up to the same level. As an interactive storybook, The Liar Princess and the Blind Prince might have lived happily ever after. In its present game form, however, it's set for a life of mild disappointment.
Conclusion
The Liar Princess and the Blind Prince is a charming platform-puzzler with a captivating fairytale aesthetic that can't help but draw you in. Unfortunately, things take a dark turn thanks to clunky mechanics and uninspired level design. The lore is fantastic and the presentation remarkable, but ultimately, it's hard to come away from this game feeling anything but disappointed.
Comments 27
Too bad. The presentation and premisse look and sound amazing
Based on all the reviews and impressions that I've seen and read, I think I'll still enjoy it despite the low score here. I'm willing to give it a chance, especially if it's not particularly long.
Yeah this looked like one of those artsy fartsy games where gameplay was more of a second thought, a real shame.
I really do like the artstyle though.
... Was that a spoiler on the thumbnail?
Hinting emotions from the ending it's kinda spoilers as there's always a hope for a happy ending.
Don't do that again please, even if it's hinting the score rather than the game's ending.
I was on the fence about this for a long time, especially with the beautiful Storybook Edition available. It looks so beautiful and is such an offbeat, unusual premise, but I had a feeling the gameplay wasn't up to the same level. Too bad. But I would definitely keep an eye out for this team's future work.
Still sounds more engaging than something like Abzu or Journey, but I'll likely be waiting for a sale.
@RandomLeo00 After seeing the score I just assumed that that was the 'sad ending' that they're alluding to but I agree with you there, my first reaction when I saw that was the same when I read that. Sad or surprising events in games lose some of their effect when you know they're coming.
I'm still interested in the game thanks to its premise and visuals but I guess I'll wait for a sale.
@RandomLeo00 I'm pretty sure it refers to the review score.
Though I hate liar I can't ignore a blind person in need so I'm going to buy this game just for that but thanks for the review. I'm still getting this for the story. This along with Yoshi's Island are games that tempted me to play as I would want to know what happen to the blind prince just like how I want to know if Baby Mario ever see Baby Luigi again.
If they just could have nailed the gameplay...
@BenAV Same here. I think I'll enjoy this. Also, not that the #s necessarily matter, but the scores from the other reviews I've read are significantly higher. Even based on the text of this review, it sounds more like a 7 to me.
Too bad whould have love to try it,
Waitt doe a very big sale then
Well I have the 40 dollar edition coming tomorrow, the premise really sold me.
Guess I’ll see for myself but it does sound like the gameplay is a bummer.
Looks really interesting, will see whenever I get it and see if I like it.
Are we supposed to be weighing this up as a regular platformer?
I feel as though the score is potentially a little harsh here? It looks as though maybe it should be experienced as sort of like an interactive storybook.
I can imagine that's quite slow paced and such, but from the comments above it looks as though quite a lot of people have been turned off this now due to the way it was reviewed?
Why would you ever talk about the ending to a story in the headline of your review tho?
I was really looking forward to this game, as it looks gorgeous. Guess I'll wait a little longer...
@kermit1986 Yeah, I'm a couple of hours in, and I'm really enjoying it so far. The art style does not disappoint, and unlike this reviewer, I haven't had any problems with the controls. I'd say it's a puzzle-platformer in the way the something like Ico fits into the genre (meaning, not really a traditional puzzle-platformer).
Please dont put the ending in the title! Also without spoiling anything, it is not that sad of an ending (atleast the one i got) there might be more than one ending.
@Rockmirth I believe the "sad ending" in the title is a reference to this reviewer's overall disappointment with the game, not a spoiler of in-game events.
@DockEllisD To be fair, the video you shared shows the first 30 minutes of the game, but the gameplay doesn't really get started until about 25 minutes in.
I was waiting for a review of this game to make a decision about getting it, but it's not looking too promising. Believe it or not, Alice in Wonderland for the Nintendo DS was a surprisingly good escort puzzle game.
I am currently playing and can't say I agree with your review much. A lot of your complaints seem minor (like holding y to hold the prince's hand and only using the d pad on the menu). Yes, you die often, but the game auto saves nearly all the time. At its core, liar princess is a puzzle game and deserves to be treated like one. The fighting mechanics are not clunky; they are simplistic, as one would expect from a puzzle game that does not prioritize combat. I am just disappointed that a lot of people will probably overlook this charming title because of a few minor complaints and a seemingly confused reviewer who doesn't quite understand what the game is all about.
@feder Yeah, I'm with you. I'm nearing the end now, and I've actually enjoyed this game even more than I expected. Probably an 8 for me.
It's not a garbage flavor of the month pixel art procedually generated INDIE on the eshop that's why they trash it...
Your reviews are such garbage.
@Sakisa 15 days un, what are your thoughts on the game?
@Pariz If you’re willing to set gameplay quibbles aside it’s a fun experience, though short.
I don’t regret my purchase but it isn’t something that will make everyone happy.
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