Losing a loved one is hard to fathom until you actually experience it yourself. Grief is a natural reaction when you lose a person in your life that you love. It’s the heart-breaking outcome when you develop emotional connections with other people in this world including your family and friends. Last Day Of June – originally released in 2017 – deals directly with these unpleasant themes in the most beautiful way possible, with much reliance on its stunning aesthetics and soundtrack.
The Italian-based studio behind Last Day Of June originally wanted to create a game that would appeal to people who didn’t play video games, or even necessarily like them. With the belief that video games aren’t adverse when it came to storytelling, this release was the end product. It's an adventure-puzzle title with a strong focus on a narrative centered around the above-mentioned themes – while using the most unconventional storytelling methods possible. No dialogue, no text and even no eyes on the characters. This peculiar art style, as well as the animation and setting of the game, is credited to Jess Cope, who worked as an animator on the Tim Burton movie, Frankenweenie. The core idea of the game also draws inspiration from the song ‘Drive Home’ by British musician, Steven Wilson.
You are placed in the shoes of Carl, a man from a small village who is involved in a car accident with his wife, June. Unfortunately, the tragedy takes June’s life and Carl is left wheelchair-bound. Left to grow old by himself, Carl carries on life as best as he can until one evening he discovers he can change the outcome of past events using the magical power of his wife’s paintings. Desperate to prevent his devastating loss, Carl travels back in time by interacting with the memories contained within June’s works of art.
The premise from here onwards is comparable to the 1993 film, Groundhog Day. Basically, you’ll be required to solve puzzles around the village with a handful of other villagers as you attempt to stop the car accident from happening. As short-lived as this entire story is, you’ll take control of a number of fleshed out characters – with their own memories littered around the village – including a young boy looking for someone to kick his ball with and a woman who is moving out of her home.
Disappointingly, the puzzling and adventure sections are probably the weakest aspects of the title. There’s nothing particularly striking on offer. Every character you take control of typically requires you to find an item around the village, or within a house, that then needs to be relocated to another location in the village. Effectively, you’re just doing a series of fetch quests. One of the tasks involving the young boy, for example, requires him to connect a rope to a poll so he can exit his tree house. From this point, he must walk around the village asking fellow villagers to play with him. One pathway in this case leads to the car accident whereas the other saves the boy from the trauma altogether. If you decide to end your day early, or happen to not correctly solve a puzzle – expect a bad ending and be prepared to start again. At the very least, incorrect decisions make the solution more evident.
One common problem is the imbalance between the game holding your hand with obvious hints and in other sections lacking a substantial amount of guidance. On other occasions, you may feel as if you have no real say in the matter. There’s not as much freedom here as there is in certain other games.
An extra layer of depth to the puzzle and adventuring is how actions of villagers carry across to other character play sessions. This means one villager can impact another on a separate playthrough. As all of the houses in the village are divided by fences, only particular characters can unlock certain gates and sections of the village. This means you’ll encounter minor setbacks regularly. Each character also tends to have unique traits, granting them exclusive abilities – such as the boy who can kick and throw his ball at various objects around town. Fortunately, all of the villagers are able to move at a fast pace, making the sluggish pacing of the puzzling just a little more tolerable. This also makes up for the fact you’ll have to view the same or similar sequences over and over again, as there is no option to skip cinematic cut scenes if you do feel you’ve seen enough.
Any form of character interaction in the game is made up of incomprehensible ramblings - it's an odd choice for such a poignant game, but the powerful sentiments of its themes remain intact nonetheless. Fortunately, the colourful visuals add enough life to each character, and the game world itself resembles a beautiful water-painted canvas. However, the technical shortcomings, in terms of performance, detract from the overall quality. The inconsistent framerate further contributes to this, and makes character actions and movement even slower.
The soundtrack is a redeeming quality, though – with sombre music that perfectly captures the moods of the many scenes and characters on-screen. This is not surprising given the fact the title was based on the composer’s material. Wilson has seamlessly interwoven his work with the gameplay.
Conclusion
Looking past the mediocre puzzle and adventuring elements as well as the cinematic repetition, Last Day of June excels at storytelling – conveying emotion on-screen in a way few other games manage to achieve. The developer has admittedly done a sound job at making a title involving such depressing themes as beautiful as possible – through its unique animation, perfectly synced soundtrack and stunning visuals. If you do intend on playing this, the ending is as catastrophic as it is comforting.
Comments 19
Love these types of quirky games so got this on PC the other week. I'm not a fan at all. I don't mind slow games but this is very slow. I also don't mind rewatching same scenes over again depending on the game but with this watching the same scenes over and over again is a real drag.
I want to play this game but since it's so short (4 hours apparently) I don't think it's worth the current price. On PC and PS4 it's much cheaper and on I've even seen it on sale for 5 Euros... I'll wait.
I'm keeping my barge pole well away.
The Switch is incapable of playing this game normally, due to technical short comings? This statement seems grossly inaccurate given Doom and the rather mediocre quality of the graphics shown here.
Regardless, this game sounds like it would’ve been better as a short story, given how the actual game elements are not very well done.
I was interested in this game, but after the review it seems more like a 10 dollar kind of game at the most.
Gonna be that guy. Tried to read the review but the poorly optimised Detective Pikachu adverts appearing constantly made it too irritating on my eyes to work through.
Maybe space em out more instead of have it spammed in.
More on topic. I said I'd be out if this wasnt a 30th of June release, gotta hold myself to that. (Plus really expensive for what you seem to get.. from what I could read.)
I want this. It seems like something I’d enjoy. However, I can’t say it seems worth $20. Will wait for sale.
@XenoShaun yeah, I'd like to read the articles without the words disappering behind the ad too. I was gonna be that guy earlier today but thought they'd have it fixed sooner rather than later.
@Cosats
because the cpu/gpu in the switch is slow and even slower/worse in portable?
i mean, sure the code could be so bad and all but the easiest/logical explanation is just that the switch is a low powered portable device like all portable game consoles.
devs either work within the confines like they have with 3ds/vita and older or they try to shoe-horn in stuff that just won't work. i'd rather they work within the limitations and keep the quality low enough to work well (16 bit indies and low end ps3 type stuff). it's the 2017 gameboy and nothing else no matter what folks really really want it to be (me included, bring on an updated device!).
Yeah, the same Detective Pikachu ad appearing seven times in a short article / review and making the whole thing hard to read? Come on.
@sword_9mm But then we have games like Doom, Rocket League, Layers of Fear, etc.... I know it's not always as simple as "well if 3rd party games like that can run so well and look that good why can't something like this?" but still the Switch can do a lot better than just 16bit indies and low end PS3 stuff. Mario Odyssey, Splatoon 2 and ARMS are proof of that.
Great game, enjoyed it on pc a few weeks ago when it was in a humble bundle. Just don't forget to keep some tissues! Took me about 4 hours getting every achievement.
I personally didn't see the issue with the replaying the story, but then again I didn't find the game difficult and I was pretty thorough so I didn't have to do it that many times. As a side note if you have found an ending to one of the characters stories then you can normally skip right to the ending cutscene by walking up to the thing that triggers it. I think the only cutscene that was a bit monotonous was the little boy, the others kind of fast forwarded themselves anyway.
If you can get it for a tenner or you really love emotional story games then grab it. I really enjoyed it personally and thought the way the game made you think and the mechanics of it were really good. The ending wasn't expected either and it made my eyes well up. I would probably give it an 8 as yes it was a bit short. (But better a quality short game than a long monotonous bad game eh?)
How come the characters have no eyes or mouth? Why wear glasses when you have no eyes?
Looks gorgeous that's for sure.
So in summary: mediocre puzzles, repetitive cut-scenes, at $20 it’s double what you’d pay elsewhere, only lasts four hours, and is poorly coded with slow and inconsistent frame rates. Doesn’t sound great to me. To be fair, if I want an emotional story, I’ll read a book.
Seems like a beautiful story, but I'd rather just watch the cutscenes on Youtube than pay $20 for this...
Looking forward to this, but might wait for a sale, or at least a performance patch (maybe adding ability to skip cutscenes that we've already watched)
I'm ready to cry.
@Eef Yeah, I always say I'll watch the cutscenes for games that have great stories that I have no interest in, but then I never do because it always feels like I'm pirating the game, even though I'm just watching a video on youtube.
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