Something of a cult hit when it appeared on Steam, and more recently on XLBA, NOIO and Liquorice games' (published by Raw Fury) Kingdom: New Lands makes its way to Nintendo Switch. A 2D sidescrolling micromanagement simulator in a pixellated medieval landscape, it tests attention, patience and strategy in equal measure. A remarkably simple concept at its core, KNL is essentially a recurring tale of survival.
Day 1. You start out as the King or Queen of your new realm, guided only by a ghostly spirit providing minimal, direct orders. 'Come here' the ghost dictates. You ride on horseback and collect some gold coins. 'Stand here' the ghost says, leaving you standing in front of a rock with a circle above. Holding down 'A' will transfer a coin into said circle, and all of a sudden a wooden structure appears. This leaves you thinking along the lines of "hm, that's a thing". Then, riding left and then right, and probably left again, more circles appear over certain objects. Then the object of the game is explicitly revealed - 'build, expand, defend'. Fast forward a few in-game days, and you might be none the wiser as to what is actually going on.
Gather more coins, recruit peasants and craftsmen to develop your village. Maintaining this infrastructure is the core gameplay of Kingdom: New Lands, but it might take a while to actually figure out its intricacies. Aside from the explicit instructions that only clarify so much, the player is left to their own devices. The extremely limited four button control scheme (left, right, gallop and spend) notwithstanding, the hook of Kingdom is the gradual realisation of the consequences of your decisions. Spend or save? Build or recruit? Weapons or tools?
Eventually night falls. Venture too far from your dwellings and be prepared to get ambushed by the game's antagonists - demonic figures out to destroy what you've built, steal your cash and ultimately take your crown. Crown stolen - game over. Start from scratch again. Build, expand, defend.
Once again, generate cash to build structures and settlements, recruit warriors or craftsmen and generally oversee your realm to become self sufficient and protect itself from attack.
Truth be told, the first hours may be an intimidatingly confusing and monotonous affair for some. It can feel like a mix of Minecraft, the Sims and Groundhog Day - each time noticing very subtle visual or audio details in order to witness just enough productivity to maintain a sense of progression. Watching archers take down rabbits that generate cash or watching masons build structures becomes as much of a waiting game as a routine task, as new options will be noticed every time you go through a cycle. Despite the minimalistic nature in terms of explanation or narrative, the game will not play out the same way twice. Each time it can feel like a misguided struggle of trial and error, as day turns to night, structures develop, residents go about their business and so on. Whether it's a minor epiphany or a curious new landmark, Kingdom never really follows through on any kind of serious repercussions, other than flat out failure.
It could be argued that the game rewards determination. Replacing the 'what am I doing' rhetoric with 'what am I doing wrong' will keep committed players engaged. However, it is a very good example of a game that needs to 'click' with its audience. It's a cliche, but you will get out of Kingdom exactly what you put in, but whether it respects your time only you can be the judge. Aside from directing your character and spending cash, there is little direct contribution from the player, and events develop (or not) by themselves.
Despite the lack of input or obtuse learning curve, there is a sense of satisfaction watching your newly recruited minions construct a living, functioning civilisation in front of your eyes, but due to the leg work required to make progress (not to mention the amount of times you'll have to start over) the reward just won't be worth it to some. Experimenting after each failed attempt will build a better knowledge of the nuances regarding managing personnel and cash, but for many it will be a slow and sporadic journey. After a certain amount of hours, when your ecosystem functions much more autonomously, the gratification - as well as the risk of losing it all - increase in parallel.
Presented in a beautiful parallax style, Kingdom: New Lands is definitely one of the more detailed pixel art games available, especially on Switch. Lighting effects such as moonlight piercing through trees, camp fires flickering and reflecting in the water, and the animation of the protagonist and horse are especially pleasing, although the frame rate does stutter and NPC models have a more muted coloyr palette. The soundtrack is an elegant and ambient mix of piano and synth, generating an intriguing atmosphere. Delicate sound effects of your surroundings such as the clattering of tools, church bells or the rustling of leaves add to the whole package as a rustic, organic experience.
Conclusion
A deceptively simple idea that can become laboured and bewildering as well as oddly compelling, Kingdom: New Lands is certainly a curious take on the strategy genre. Its ambiguous, incredibly minimalistic nature will initially intrigue and could easily frustrate in equal measure. Fans of roguelikes or tower defence-style games may prefer more complexity, as the simple mechanics give you control over choices rather than actions and rely on astute observation and perseverance, rather than on skill or improvisation. There is a balance to learn and a set of rules to be discovered, but even with the admittedly gorgeous aesthetic - and progressing beyond the initial stages to where the dilemma of ambition over security ramps up - it may still not be enough of a pay off to reward your time. Definitely one to consider, albeit carefully.
Comments 42
I love the beautiful visuals, but think I would hate the gameplay.
Passing, for now.
But it has gold pooping unicorns.
Last few seconds of the trailer.
Hmm not sure about this , might wait and see if it drops in price . Certainly have plenty to play right now
Sad to see it gets an 6, look at other reviews via metacritics and the game deserves better.
It's simple but very solid and relaxing game.
The game has heavy framedrops when the fog comes up but the devs seems to trying to fix it.
"it tests attention, patience and strategy in equal measure"
I'm out...
Was looking forward to this release, but the more i've seen and watched today, the less interested I become (at £13.50 anyways). Shame.
Nintendo Life editors aren't very skilled at video games. Any game with a steep difficulty and its bound to get a poor review on this site due to their frustration that it's not holding their hand.
I've played for a couple of hours and I'm really enjoying it so far. I look forward to playing more when I'm not so sick, feels much better than a 6 so far.
I think this looks gorgeous, and builder/survival gameplay is something I really love. However, the review doesn't say it explicitly, but I got the idea that the game employs permadeath, which is increasingly my biggest frustration when it comes to these building-based games. I hate dedicating myself for hours on end to make a thriving civilization, only to be forced to start over thanks to a single mistake.
I may get this, but permadeath (and the fact I already have a lot on my plate right now) will make me wait a bit for a discount.
I will try it out. I dig the graphics, hopefully the gameplay will click. I typically really enjoy strategy games.
Too bad there's no demo.
@Captain_Gonru
I agree. Demos are great as you get a good taste of the game rather than taking a chance. And this review is all over the place.
The characters remind me of the first King's Quest games way back in the day. Of course the scenery is much nicer in this game.
Taken from NL's scoring policy:
6 - Not Bad
This game is not good enough to rush out and buy without doing your homework. Whilst you should approach with a degree of caution you might still really enjoy this game. A good example of a six is a lazy sequel, it doesn't innovate but it doesn't really do anything wrong. Other games with a six may be flawed in crucial areas.
I think that sums the game up pretty well. Just like Has Been Heroes this game is very much a cult classic game in that some people are going to really love it and some are going to hate it.
For me personally the gameplay looks too simplistic to warrant my time and money. I can compare it to a mobile game where stamina bars are used and you have to wait to do anything again. You aren't really doing anything apart from tapping an item and then that item does something. I may buy this if it was ever half price but u fortunately not right now.
I have been playing the original game on the PC waiting for this one. Instant buy. I hope the original comes as a DLC or update as I like the game play of both.
I think it deserves better than a 6, but that's just my opinion.
Good review. I get the sense this is like an old school game in it's approach? I love the atmosphere and pace of the game, from the trailer but like a few comments here, permadeath is a 'mare for me.
Non the less, I'll remain intrigued.
@pbb76 try the free flash version as a demo, it's actually a pretty fun game and I think it's been reviewed lower than it deserves.
@Fake-E-Lee Would you say it seems that this review was rushed , or that it really is that subjective that it can be polar opposite for different players?
There you go... another 9 dollar Android game. Remember how everyone said Nintendo dedicated gaming handheld would always survive because Mobile games are mostly garbage... well now we get to pay $5 more for it.
Presentation: Circa 1989
@Fake-E-Lee I appreciate the reply , i thought as much.
Ive just purchased it so im invested now lol. Thats kingdom, rayman and sonic mania this week :/
So, are there any plans to stop putting a score at the end of reviews? Because this number really does not correspond with what I just read.
@Wouwter As I said before, taken from NL's scoring policy:
6 - Not Bad
This game is not good enough to rush out and buy without doing your homework. Whilst you should approach with a degree of caution you might still really enjoy this game. A good example of a six is a lazy sequel, it doesn't innovate but it doesn't really do anything wrong. Other games with a six may be flawed in crucial areas.
A 6 is the perfect score for this game, according to Nintendolife's own scoring policy, and matches the prose. I don't see the issue.
@getyourak Gooner got an 8, Slime-san got a 9 (I agree with both scores) and they are difficult as HELL. So you're wrong. Maybe the reviewer didn't have fun with this one for whatever reason, but he put down a well written article regardless. But it's his opinion, yours could be completely different so if you're intrigued pick it up and judge for yourself
@SuperCharlie78 Well every more reason NL should consider doing away with review scores. They traditionally over score Nintendo games and are generally inconsistent with the rest. Just don't think their review scores are worth a damn - nor do I get the impression many people working on the site are any good at games. Same goes for Polygon..
@Agramonte your comment doesnt make sense, so just because it looks the way it is, its a bad game?
BTW, it came recently on phones and the game came out first on pc more than a year ago for the same price as Switch.
This game is seriously brilliant, no offense but I don't believe the reviewer understood it fully.
I was thinking about playing it, but not anymore. Although games like these gets rated lower than what it should be.
I played Kingdoms for 20+ hours on PC and I loved it! It is really way better than a 6/10. Really strange review...
Guys this game is crazy good. Seriously don't be put down by this score. If you like strategy, tower defense and beautiful artwork and soundtrack... This game is a no brainer!
Oh and check out the Steam reviews on this. You will see how loved the game is!
@Rayquaza2510 I do not understand the "Retro" craze. Sure it effects a game - I've read how people dismiss Code:Vein because of its "anime" style. Or ruined Secret of Mana because of the updated look... it is all based on the looks. Not everything, but it is a part.
???... so that makes it Ok?. I rather pay $30 for something like The Alliance Alive before $10 or $15 for this. Everyone has their thing.
You don't understand "Retro"... so you have a Pac-Man Ghost avatar?
Bought it today and played it for a few hours.. It's pretty hard, but it's a game that makes you wanna keep playing until you win. I'd give it a 8.
I paid like 5 bucks on Steam and enjoyed it, i wouldn't say it's a 10/10 but i think it deserve more than a 6.
For anyone on the fence wait for a sale if needed but try to give the game a chance.
Well, that was a very short review. I loved Kingdom New Lands on Steam and I loved it on my mobile too. Waiting on Two Crowns, shame it got deleyed to 2018.
Downloading this now, a lot of the negatives are positives to me.
@Agramonte Hey chuckles, this game is also on Steam & Xbox One at the same $14.99...maybe they added something else to it over the Android version?...like good controls...
"The price is knight"
You mean the price is pants?
So here is what I think is the correct procedure: Reviewers should always EXPLAIN their scores, especially whe these happen to be relatively low or high. IMHO it's totally possible to personally like a game (like 8/10), while the policy or rules of the website you're working for dictate that it should be 6/10, because the reviewed version (Switch) adds nothing new compared earlier versions (Xbox etc) ... So, you should always MOTIVATE your scores, better.
I also have the Xbox version, and it's good, really good.
In this case: Kingdom New Lands received high scores in the past, while all the reviewers justly warned for the difficulties and frustrations as a result of permadeath in this game.
What is more of an concern with the Switch title to me personally is/was:
Bye, Wil (NL)
@WilvdP what? The review is the explanation of the score.
@getyourak the first game was not fun after 2 hours to be honest.
@ToysParty I think it's fun, learning the mechanics and expanding. Well worth the sale price
I wasn't ready for the beautiful visuals and superb ost and sound design. It is truly a surprise!
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