Update #2: Unfortunately, this game has been delisted from the Switch eShop since this review was published.
Update: Version 1.01 has been rolled out and that's the version that will be available on the Switch eShop. The dashboard icon art now displays the correct title screen graphics for the game and the charge up KI attack is now accessible in-game. Sadly, you're still unable to access any DIP switch options or completely turn off bilinear filtering. Our final review score remains unchanged.
Some video games inadvertently become a part of popular culture. Either by sheer design brilliance, popping up in cult movies and TV series or some hilarious combination of ‘Engrish’. Johnny Turbo's Arcade: Bad Dudes (originally known as Bad Dudes Vs. DragonNinja in the arcades) somehow manages to tick all those boxes and, three decades after the original arcade release, returns to shine on Switch. But are these dudes still bad enough to warrant your attention?
After the runaway success of 1986 Double Dragon, many companies decided that they wanted a piece of the two-player scrolling fighter pie. Arcade salons were quickly flooded with games of the genre of mixed quality. In 1988 Data East joined the fray with this game. It borrowed the two-player mode from Double Dragon, but it opted instead for a single-plane of fighting with the ability to jump between two different height levels much like SEGA’s Shinobi. Despite critical success and several home ports across many home system, Data East games tend not to be as revered as other Japanese companies such as Capcom or Konami, but looking back at it now decades later it is hard to deny the fact that Bad Dudes is one of the finest video game equivalents of every '80s action/martial arts movies a whole generation of today’s male adults was raised on.
Crime is out of control and even the White House is no safe haven from the DragonNinja gang who just managed to snatch up President Ronnie right out of the Oval Office. For some inexplicable reason, rather than sending in a team of marines, two identical muscle heavy, tank top-wearing twins Blade and Striker are tasked with saving the day. Not even a gang of hundreds of ninjas could be prepared for these odds.
With an infinite number of credits you can complete the game’s seven stages in roughly 20-odd minutes. Two of these are of the auto-scrolling variety, seeing your heroes on top of a truck and a train. Don’t think for a second you will have much room to appreciate the backgrounds, the screen is constantly being filled with enemies of the ninja persuasion, harassing our heroes with an assortment of ninja weaponry such as katanas, shurikens, caltrops, nunchucks, knifes, self-immolation by fire (!) and even the old faithful knuckle sandwich if you let them get close enough.
Somewhat evening the odds most of your (surprisingly not really) stealthy foes go down with a single hit from your fists, feet or weapons dropped by red-coloured dogi-wearing ninjas. On the other hand the bosses that await you at the end of each level (and the marathon of the lot awaiting you at the end of level seven) take several hits before giving up and are a reminder of the game’s honest design motto: squeeze you out of as many quarters as it possibly could.
Even decades later, the controls are quite satisfying. For a two-button attack/jump setup, Blade and Striker are able to perform a stunning variety of punches, kicks and jump kicks depending on the timing of your button presses. Pressing up and jump or down and jumps enables you to move level accordingly, with a slightly awkward need of hitting down and attack to pick up items dropped by the aforementioned red ninjas. Unless you pick up nunchucks, your attack range is rather short so you need to keep your wits about you at all times because even after you get hit, there is no invincibility period meaning you can lose a life very quickly if you end up ganged up by a dozen ninjas.
The graphics have aged gracefully, with lovely detailed backgrounds (eagle eyed Data East fans will spot a few references to other games from the developer) and some very clean, stylish sprite art on both the heroic duo and the generous amount of enemy variety. Yes, you will spot several palette swaps as expected from a game developed back in the '80s, more so in one featuring colour-coded ninjas, but the varied range of attack animations more than makes up for that. Bosses were given particular attention, successfully making them memorable to players who might still remember the first time the had to fight Data East’s poster boy Karnov (complete with his trademark fire-eating shenanigans) at the end of the opening level.
Despite all these positive aspects, we must address the emulation wrapper in which this Switch Data East classic is currently presented. Johnny Turbo’s Arcade emulates the game adequately, but is sadly quite lacking in features when measured up to HAMSTER’s product, limiting the player to a choice of a few neat screen filters and a somewhat unnecessary screen ratio selection (anything other than the original 4:3 will produce a squashed image). It is disappointing that we are unable to mess around with the original arcade board DIP switch settings, denying players customisation of the overall experience or even the choice between the US or Japanese version of the game. If you are not aware the game’s endings are different for each region, so we hope you are up for some burgers when you complete your mission, because the game offers up only the US version of the arcade board.
The biggest unexpected omission (and a real cheap ninja kick in the groin) is that one iconic piece of the experience is totally inaccessible in our review copy: The QI charge attack! It is even demonstrated during the attract mode but holding the attack button in this version does not perform the expected ‘fire’ charging punch. It's not a game breaking omission, but that iconic attack is a necessity for speed-runners who want to take down the bosses with maximum time efficiency. We hope a future update will quickly fix this, along with the incorrect fan-made dashboard icon currently being used to represent the game.
Conclusion
Bad Dudes offers up a nostalgic slice of some of the purest arcade fighting action you could find in the late 80s salons and despite not being mandatory it is certainly a more enjoyable experience if you bring a friend to the ninja onslaught. Emulation wrapper kinks aside, the overall experience aged gracefully and it is certainly a great retro choice when you have some minutes to spare and just feel the need to take on an entire ninja army. President Ronnie won't be rescuing himself so if you think you are bad enough, we certainly recommend you consider adding this Data East classic to your virtual arcade Switch salon.
Comments 59
Well emulated to Hamster standards, yes, I would have likely bitten. Sadly this doesn't appear to be the case. The Arcade/Neo Geo ports live or die based on the quality of the port, not the game.
whoops, I forgot to mention the chiptune soundtrack is rather bloody good despite never getting enough attention. I was a bad enough dude to cover two of the themes back in 2014 and made them as 80's as possible.
I was mildly disappointed in the fact that Johnny Arcade offerings don't offer a true no filter option. Now they are missing features from the game (charge punch) and cost more? The future does not look good for Johnny Turbo.
@youkoaoshi Indeed, I was disappointed to fin that I was unable to completely turn off filtering, meaning we are forced to have bilinear filtering either we like it or not. The Charge punch omission is very strange indeed and I am still hoping FTE get back to me on that since all of these could be patched in the future.
Wish the Data East library had gone to Hamster as their Neo-Geo emulation is very good. I will still buy this game in the hope Flying Tiger can up their game if shown support e.g. ZeroDiv's support of their Psikyo titles has been commendable. They have patched most games and I hope they continue to do so and add online leaderboards like Hamster. Hell I hope Hamster recognise they too can still improve and give us some of the supplements that the NAMCO MUSEUM collection has on Switch: artwork borders, game manuals/instructions, plethora of audio visual options and filters.
Anyway, love this game. Would have a place in my own personal dream arcade, right next to Data East's ROBOCOP.
The nostalgia is strong with this one...
Was looking forward to this but sadly what with it not even including the full roster of moves I'll pass. If you're reading this and other comments FTE you'll see you really need to up your game as it's seems I'm not the only potential customer you've lost.
If Data East isn’t as revered as Capcom and Konami, then it’s revisionist history written by those who weren’t around for the golden age of arcades. They had a great lineup of cabinets, and I played this one a lot. It’s funny to see Bad Dudes become ironically cool when it was so legitimately cool back in the day. My mind was blown the first time I made it to the end of the first level and fought Karnov. I haven’t played it since the NES port, but I definitely remember it having a “quarter guzzler” level of difficulty. Not including the charge punch is mind boggling. It’s akin to porting DK, but leaving out Jumpman’s jump. It’s one of the most important mechanics in the game. If you’re truly utilizing the charge punch to its fullest, you play the game with the punch button mashed, and release to attack, which makes it control a lot different than most offerings in the genre at the time.
No charge punch, no buy from me. I hope it gets fixed soon.
@Lroy I really need some new wallpaper from HAMSTER. I currently have to run the attract mode on certain games for a while (with enlarged screen size and ratio) to help clear out the image retention on my plasma TV. The timer and scores. All the time, lol.
That's a real shame that they don't include the Japanese version and don't offer more screen choices. The stretched and blurry screenshots in the review all look terrible, hopefully the developers are working on a patch!
@masterLEON You can set the wallpaper to off in the settings, which certainly helps.
Although, that doesn't work for Caravan mode, which is indeed a problem.
That kinda sucks about the issues. I’ll still end up getting it but we want that Hamster quality.
A 7 for an arcade port that's missing one of its fighting moves? The same score you gave to Kirby? I'm sorry but if this port can't properly emulate the original arcade controls then it's complete garbage.
Another bowling alley staple. Memories...........
If this game is garbage then I won't waste my time on this game at all.
A game that was the epitome of the 80's ridiculousness in storytelling and concept; ninja obsession, action hero(s) being better than an army, Leaders being kidnapped for no discernable reason (the alternative is to kidnap the leader's daughter/lover) etc... it's a shame about the features though.
There was nothing like being rewarded for saving the President of the U.S. with... burgers.
I wonder how does this compare to the Data East mini retro consoles' version.
"Who is up for some 30-year-old burgers?"
@SpiderPirate4 To be fair in the Japanese version the president unveils a statue of the Bad Dudes, forever sending out the message that vigilantism and taking justice by your own hands is the way to go for future generations of Americans.
@Shiryu Haha true, but localization figured burgers was a better reward... saying a lot about how our culture came across
@Captain_Gonru Once a Bad Dude, always a Bad Dude I reckon.
Why would they be missing a move from the game? This port sounds lazy.
@Captain_Gonru - That’s a hilarious story. Sounds like he woke up that day and decided, “I’m bad!” I’m not going to judge him though, I’m sure I went to class a time or two unfit for the general public. Your story also reminds me of the day when an arcade cabinet could be lurking around any corner. Any time my parents took me somewhere new, I always went searching for a cabinet. I often found them in quite surprising locations.
I never knew about the charge punch back in the day and I did beat this in the arcade (well, corner store). Still going to get it.
I've just ordered an arcade cabinet for my Switch and these Bad Dudes will be housed in it on Wednesday.
Flying Tiger if you're reading, you really need to get this patched soon. There is a big retro arcade audience on Switch who'll buy many of your games but we're used to the quality of the Psikyo and Hamster ports. Missing filters is one thing but leaving moves out that are a large part of the game is unacceptable. I'll buy this one to show support but next time I won't if the same happens again.
@Agent721 Lazy? If it's emulating the original ROM then it would actually take effort to omit that move.
@KayOL78
Surely, you get my point.
Sounds like I'll be sticking to the Data East collection for Wii, which at least has the charge intact.
Seven seems a very high score for an incomplete port of a 30 year old game.
Saying ‘a patch may fix this’ should mean nothing, as you could say the same thing about every game. You review what is sold, not the potential
We are bad enough dudes to save the president!
If it gets patched sure but good I read this review first!
@Agent721 Yes, absolutely. It IS baffling. Plus it's not on the eShop yet so it still may be a beta?
I am still getting it, because this is an arcade port & not the nes port.
I was debating with myself whether to get this or Moon Patrol this Thursday, but I'm not about to pay $2 extra for mandatory filters and an incomplete moveset, so it looks like it's gonna be Moon Patrol for me.
@KayOL78
So strange as you’re right...omitting a move? Wouldn’t that require extra work?
I bet it gets fixed.
@OorWullie
Man, you’re going all out. That is awesome. Be sure to share pics when that project gets started.
"Not even a gang of hundreds of ninjas could be prepared for these odds."
STILL laughing out loud
I loved this game back in the day and can't wait to get it. I honestly had no idea about the punch move, but I will stop by my local arcade that has Bad Dudes and give it a try...
What's with the 16:9 screenshots, NintendoLife?
@Atariboy The game allows you to chose between 16:9 and 4:3 but as I noted on the review it only makes any sense to play it in 4:3.
@Shiryu I saw that and understood (And as a stickler for enjoying games in their original aspect ratio rather than distorting their proportions to stretch them full-screen, I fully agreed). But I was commenting on the screenshots included in the review. 4:3 screenshots would've been much preferred over what instead was used for illustrations.
I could see keeping one of these, if nothing else to demonstrate how poor the stretched 16:9 option is. But not even one of them is portraying the game in 4:3 mode.
Just seemed peculiar to me.
@Atariboy I think having big black borders on every screen would be equality distressing.
Since this is by far the worst version of this game you can currently play, HOW did it even score even this highly? O_o
Weird, thought this was out today, now showing March 29th on the US eshop. Maybe they're tweaking it before releasing it?
@YorkshireNed I came here to say the same thing. Hopefully they're adding the charge punch and no filter mode. I tried Google but no news about the delay. Anybody have any inside info?
If ninjas kidnap my Pres, keep him. A higher percentage of (educated) citizens don't want him back.
As for the game, I can only pose this: Legend of Kay has been released three times; BDVDN needs a 2018 HD coat.
By the way, did anyone else watch the video @Shiryu posted? Anyone get Castlevania vibes around the 3:49 mark?
Data East's Robocop was stellar, though licensed tie-ins rarely see releases like this.
@mauhlin12 OK, now its gone back another week? This is getting weird.
@sleepinglion yes, I'd love to see that out.
@YorkshireNed At least it hasn't been canceled outright as some rumors suggested. I hope they are using their time to fix the game. @H1B1Esquire Yeah I also heard level 1 from Rondo of Blood/ Dracula X too.
@YorkshireNed Right on! Great title. I also really enjoyed Capcom's Willow, but again, not sure who has the rights on these things.
It has finally been fixed. Review update will be live shortly.
Charge punch is in. I just played it 4:3 ratio no filter in handheld mode and it looks great.
Anyone know when it'll be out in the UK? Really don't want to have to start buying US eshop cards!
@hybridseed It's on the coming soon page (can't remember what date it said sorry)
@hybridseed next thursday, the 12th
@Bustacap
@GrailUK
Thanks guys☺
So I've just looked and I'm very annoyed to see that this game is £7.99 on the UK eShop.. Gates Of Doom is £6.99, the games are the same price, $7.99 in America so I'm wondering why the extra pound in the UK!
I can live with waiting an extra week but by getting a $20 eShop card for just over £15 it works out the game will cost me just over £6.
I like to support developers releasing their games in my country but I'm very tempted to use Switch's region free capabilities here, mostly on principle, not just to save a couple of quid...
I have a US account set up as I imported Resident Evil Revalations and needed it to download part 2, which gave me 20 gold points, Bad Dudes and a game the same price will give me 40 each so I'll then have enough funds to be able to get Xeodrifter at it's sale price, saving me another £1.50 ish..
Sorry to go on and slightly off topic here but I'd love to know what people's opinions are on using foreign accounts to get games cheaper.
Rant over, cheers!
@gdog Thanks mate! Like I said, I set up my US account to use a download code, not to get games cheaper, but decided not to fund it and will pay the UK price or maybe wait for a sale, not sure yet..
Awesome m8! Enjoy, think I'm gonna get it today as well☺glad they updated the game, think it was fixed not long after people shared their opinions about the game's issues on here!
Feel free to add me btw @gdog
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