Despite the fact it's often working on the next entry in the eternal cultural phenomenon that is Pokémon, Game Freak every so often takes the time to cleanse its creative palette with something that doesn't involve pocket-based monsters. The most recent of its side forays was Giga Wrecker, which smashed its way onto PC two years ago, and while it's a world away from the top-down beast battling of Game Freak's usual fare, this puzzle-platformer has a similar level of quality you'll instantly appreciate.
Finally ported to consoles as Giga Wrecker Alt., this little open-ended 2D side-scroller has some grand ideas when it comes to puzzles and how you interact with the world around you. Everything centres around one Reika Rekkeiji. Following an invasion by an army of ravenous robots, young Reika is locked away in a cell and seemingly left for dead. That is until another equally young heroine blasts open her cell and shoots her. Now definitely left for dead, Reika is rescued by the snarky yet brilliant Doctor Kozuki, who uses the technology of Earth's new robotic invaders to rebuild our leading lady with cybernetic implants.
So yes, it's very Mega Man (with a sprinkling of 2D Castlevania), but the actual gameplay itself is more focused on puzzle solving than nails-hard combat. With her new metallic limbs, Reika can now smash her way through giant blocks, including smashing up and smashing down to access new areas. Destruction is physics-based, so columns of rock will often fall depending on how they've been struck, enabling you to create bridges across gaps early in the game. However, it's not just about creating destruction, but using the results of your destructive abilities to solve conundrums and to aid you in combat. By pressing 'ZR' or 'R' you can 'recall' any nearby rubble to you to create a sphere of deadly detritus.
The larger your ball of rubble, the further it'll reach. At first this'll simply seem like a quick fix for a lack of ranged attacks, but soon you realise it's ideal for turning destructible elements into shapes needed to solve a certain environmental puzzle. Need to reach a high platform? How about turning a high ledge above you into a slope by smashing the nearest section away? Or bashing a large haphazard block into a rudimentary series of steps? Most of the Giga Wrecker Alt.'s puzzles ultimately boil down to 'reach this point so you can unlock this door', but the fun of solving how to turn the environment into a solution often negates the predictable setup.
It's easy to mess up - especially if you haven't got the hang of Reika's powerful punch and how best to use it at certain heights and distances - so most major puzzles come with a nearby tachyon point. The electromagnetic waves you use to recall rubble can be used to create a paradoxical time jump that basically resets the puzzle and restores all previously destroyed scenery. The only caveat is these 'tachyon bursts' remove any rubble you were carrying at the time. It's also really easy to keep activating these points as you only need to push up on the analogue stick to activate them. They also reset all enemies, making retries that extra bit tricky.
The console port isn't just a straight rehash of the PC version, either. Giga Wrecker Alt. comes with over 20 new levels to explore, a brand new 'Iron Man' hard mode for those thirsting for a little extra challenge and a new hint system in the form of your floating robot pal, Dölma. The latter is easily the most beneficial of the lot. Sure, lots of extra levels to play through is always welcome - especially for those who played the original - but considering how obtuse some of its grander puzzles can be, having Dölma there to assist in what a rubble formation should look like when it's finished is a godsend. New players will really appreciate this new feature, while more experienced rubble-rousers will really get a kick out of having a higher difficulty mode to overcome.
Weirdly, Giga Wrecker Alt.'s weakest elements are its looks. A more retro anime aesthetic was clearly the intention Game Freak was going with, but in an era where similar titles have produced visual styles as striking as Dead Cells or Celeste, this sometimes ends up like something someone put together in Flash. It's environments can also look really captivating at times, especially during certain boss battles, but the dichotomy between the two can be very jarring.
Conclusion
When it's not giving the world more reasons to 'Catch 'Em All', Game Freak continues to deliver interesting and unexpected forays into other genres. Much like Tembo the Badass Elephant before it, Giga Wrecker Alt. is a quirky left-turn that takes the exploration staples of a 2D Metroidvania and combines it with a destructible environment puzzle system for some creative and hugely rewarding puzzles. Combat is quite forgettable, but sucker-punching a boss with a giant ball can be ridiculous fun when you pull it off. Its looks might not be that memorable, but it's still a worthy way to make a mess on Switch.
Comments 29
Yikes, the environments look so drab and generic. Looks like C-tier indie game, which is odd considering it comes from Game Freak.
Not sold, but it's cool that they are branching out.
I'm just not a fan of 'split pin animation'. No idea how to describe it but you know what I mean. Static body parts revolving around points with no animation as such. Kinda like a flash animation. Remind me of paper dolls with split pins. Anyhoo...yeah, I've never been a fan. More and more games seem to be using it and it just looks low effort to me. That said, the game does sound interesting enough to play.
While Game Freak are capable of making some fun non-Pokemon games (HarmoKnight and Pocket Card Jockey spring to mind), I'm not interested in this one. The art style looks really ugly to me and it just doesn't look particularly fun either.
Should have made Drill Dozer 2.
Not a fan of the art style they went for with this game. Makes me miss their old style.
The first "It's" in the last sentence should be "Its".
Too bad its looks are indeed not very appealing, I like the concept and the art...
@Sammich I'd personally make a Drill Dozer remake. get rid of the game-length tutorial and replace the second stages of Metal City and Kuru Ruins with more platforming fun and you've got yourself a perfect game.
@GrailUK at least Scribblenauts had an excuse with it's large amount of sprites.
@Noid Yeah, that's a fair point mate.
@GrailUK Yeah. I've seen a few games use it to good effect, but the bigger and more detailed your sprites, the worse it looks. With these tall and detailed anime-style characters, you expect traditional animations, not rotating limbs.
I think "split pin" (is there a proper name for this? If not, can we use this one?) animations works well for shooters where the PC's arms need to point in any direction (e.g Enter the Gungeon, but it would work in a more Contra-like game), but even there it would not be the choice for every animation in the game.
@Kalmaro They've been branching out for a while, but none of them have reached any success. I believe Tembo in particular failed miserably.
@Plainclothes_Man Agreed. I'm not sure if the animation style has a name lol. It's the same technique used in a lot of shadow puppetry. But the physical practicality of shadow puppetry makes it more inventive I think. They use split pins in the models so...made sense to me
@Plainclothes_Man @GrailUK Marionette is the term I hear most people use.
@Indielink I thought that, but marionettes are 3D models so doesn't really suit.
Is it like Drill Dozer?
Should have kept the art style from Tembo
This game should of gotten an regular release.... oh well...
@Kalmaro They've been doing this for a long time, actually. Drill Dozer, Pocket Card Jockey, Tembo...Game Freak does a lot of one-offs between Pokemon games.
Wait... Is this out for Xbox one as well...? Wasn't GF a first party studio...? Captain?
@Sunanootoko your thinking of The Pokemon Company. Gamefreak was never bought by Nintendo, now Gamefreak, Creatures and Nintendo do own Pokemon however.
I passed on this over at lrg. with the amount of quality 2d platformers on switch one can be very picky. and the game just doesn't look that good
Glad to see Game Freak is still doing a good job with 2D stylized visuals.
@Noid Are you implying that Drill Dozer is, in fact, NOT a perfect game?
Glad to see others agree that this isn’t an appealing art style. Pass from me
I've heard it called modular animation most, and the mistake comes in when animators give the body parts bones (rigging them like 3D models) so the animations are "realistic". The problem is 2D illustrations don't look great when given that level of "realism" and they enter the uncanny valley. It's better when cartoon styles are animated with exaggeration and some skipped frames instead of smoothly showing every part of every movement. Hence, this animation style is easier to do for animators (it has the advantage of 3D: make it once and reuse instead of hand-drawn animations or pixel art), but less pleasant for viewers to see. At least that's how I see it.
That alone isn't enough to make me hate a game, but it's definitely not a point in the game's favor either.
Man, I'd still like to get a chance to play Tembo. Maybe they'll give Nintendo-only gamers a chance sometime?
@Dr_Corndog @Dog I know, it's still nice seeing them branch out.
I never did finish drill dozer.
@GrailUK,
I know what you mean. To many are using it nowadays.
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