Giving this game the name Furi is a bit like calling Super Mario Odyssey 'Joi' or Resident Evil Revelations 'Fier'. Make no mistake, the emotion most people will come to associate with Furi is cold, hard fury. If you have the patience of a saint and/or a healthy streak of stubbornness, however, there's quite a lot to enjoy here.
Boiling Furi down to a single sentence does it few favours. It's essentially a series of brutal boss fights strung together by walking simulator-like narrative sections. Which, we're sure you'll agree, sounds pretty terrible. The boss fights here are of the best possible variety, though. They're not about avoiding cheap insta-kill attacks or clunky gimmicks, but rather careful pattern recognition and the consistent application of a clear set of techniques.
Success in Furi rests upon your mastery of a solid, multifaceted set of controls. Our mysterious protagonist, who busts out of a high-tech jail at the outset, is a dab hand with both a samurai sword (assigned to Y) and a laser blaster (the right stick). Both can be charged for a more powerful attack at the expense of manoeuvrability.
More important to your chances of success are your defensive options. Pressing and releasing the B button (or the left shoulder buttons) initiates an instant dodge in the direction you're moving, which also enables you to pass through enemy attacks. Just as important to master is parrying, which is assigned to the A button. Hit this at precisely the right time and you'll deflect energy bolts or turn away melee attacks, often leaving your opponent vulnerable to a damaging counter in the process.
A large part of the appeal here is how dynamic and varied most of the boss fights are. Each daunting opponent offers several distinct stages to their assault, dipping into bullet hell shmup territory one minute and brutal cut-and-thrust beat-'em-up territory the next. The bosses themselves are wonderfully imaginative, too. We won't spoil them here, suffice to say that the first two fights alone would stand well as final encounters in many other games. That's not just down to their level of difficulty, either. The Game Bakers has excelled itself in creating a real sense of gravitas to each encounter, with the kind of epically foreboding atmosphere you might find in a decent anime series.
Indeed, there's genuine anime talent behind the game's lavish visual style. Afro Samurai creator Takashi Okazaki is responsible for the character design, which totally figures. The whole set-up of a laconic samurai with an enigmatic, possibly imaginary friend will be very familiar to fans of Okazaki's work.
As with any game that forces you to fail and repeat multiple times, Furi won't be for everyone. There's plenty of frustration here, and not all of it can be waved away as part of the experience. The third fight, in particular, soon becomes a boring grind as you trudge through its overly lengthy sections to get back to the bit that snagged you. Your experience may vary, but this is a game with a dozen such blockages that will potentially turn away less motivated gamers. We've said it before, but you really need to have a certain bloody mindedness about you to really get the most out of Furi.
You may require a similar level of patience during the story sections as for the main action sequences. Furi gives you nominal control as you wander through each dreamscape towards the next encounter, but our moody hero seems to be in no hurry. It's telling that there's an auto-walk button, reflecting the drawn-out and non-interactive nature of these interstitial areas.
Furi's difficulty options could benefit from a little more nuance too. As it stands you can bump the difficulty down from the default level when you fail, but this fundamentally hobbles the game and strips out the reward system. If you do persist, though, you'll find a unique boss rush game that genuinely rewards a diligent approach. Furi is full of tiny moments of triumph as you figure out a winning technique to sail through a formerly daunting section. Just know that there'll be plenty of rage along the way - both on and off the screen.
Conclusion
Furi's series of dauntingly challenging boss fights are capable of turning all but the most committed of players into a gibbering wreck. It's a deceptively clever game that combines shooter and beat-'em-up mechanics, all wrapped up in a stylish anime-influenced shell. It's not for everyone, with numerous difficulty spikes and an over-reliance on repetition. But it's refreshing to see a game rewards patient observation and persistence, as well as mastery of a carefully calibrated control system.
Comments 25
How's the frame rate and resolutions?
@bLiNdSiDe82 This. I was surprised to see the review lack any info on performance.
Too few variety in this game for me.
Fight a boss, walk, fight a boss, walk, etc...meh...
Really didn't enjoy this. Glad it was free on PS Plus. Spent the money on the soundtrack which is out of this world. I recommend any synth fans to do the same. It's on bandcamp
@gurtifus yeah it was like someone played Nioh and Dark Souls and was like "you know what would make this game better? Removing everything except the boss fights. No exploration just bosses. And we'll add some bullet hell in too".
I just really didn't like it. If memory serves the controls were also unintuitive and felt clumsy.
This looks exactly like my type of game, given that I adore Shadow of the Colossus and Ikaruga. And it just drips style and has some fantastic music.
Like the first 2 comments, I'm curious about the performance as well!
@bLiNdSiDe82
I don’t see how such a basic game cannot possibly be 1080@60fps.
I mean there are graphically much better eshop games that easily achieve this base on numerous reviews I have read.
I am not saying that is definitely the case but I would be extremely surprised if it wasn’t.
@Folkloner I like to think that no mention of framerate or resolution means that the reviewer never noticed any issues with them, meaning they're "good enough".
The game is worth it for the soundtrack alone
To those curious about performance (I was, too!), here's some Switch gameplay. Looks good! I watched for about 5 minutes and didn't see any frame dips or anything notable.
Had a blast with this on Steam! Tempted to double dip!
@Hotfusion It's not even 1080p 60fps on PS4. And it's made in Unity. Would be pretty surprised if it achieves that on Switch. Based on videos it seems smooth enough though.
@PorllM
In that case I am totally and 100% wrong.
Thanks for putting me right.
Game was great, but I'm good on double dipping. Once was enough. Soundtrack is amazing and gets replayed though!
@JTMnM That looks like 30FPS to me. But as others have said, it's pretty smooth.
And when a game is more about patten recognition and exploiting said patterns, and as long as the game is fair enough not to rely on cheap tactics or 1-frame, or so, windows of opportunity, then it should be fine.
I'll be sure to pick this up soon, though I'm backlogged to oblivion right now, lol.
This game is honestly a lot of fun. It's different from the norm. Yes, the walking sections suck, especially being unskippable, but beating the game and unlocking the boss rush mode gives it lots of replayability. My son, who was 11 at the time he played it extensively on PS4, beat it multiple times on the highest difficulty including the two DLC bosses and continues to enjoy it. Not for everyone, but a lot of fun if you give it a chance and approach it as more than a basic slasher/shooter. I think the rating here is just right.
This will be my game today. I love games that focus on crazy boss fight. It reminds me of No More Heroes but without too much of the boring in-between.
Yes dark souls announced may 25th
Also world ends with you
Seeing as how I just bought Thumper on the indie sale I think my capacity for tough as nails games is satisfied for the indefinite future. My brain can’t handle anymore...
Loved the sound of this. Tried on PS4 . Did not turn me into a gibbering mess. Instead I turned it off. I just did not think its any fun.
For those on the fence about performance, I have some good news: Made with Unity Furi runs flawlessly in docked mode.
Have yet to test in portable mode but as is I am very impressed with how smooth everything runs.
I need this game in my life.
I'd give this game a 9 personally. I love almost everything about it. There are so few games that have the focus this one does these days. Others may see it as a negative, but I love that it lacks anything other than just its core gameplay.
I say almost everything though because sometimes the controls are a bit dodgy. There have been times when I hit the dash button, and the game seemed to drop my input. Other times, I dashed, and I swear I didn't dash in the direction I was pushing the stick, causing me to get hit. Other than that, the game occasionally freezes for a second (the graphics at least...the game itself seems to keep going). That can often lead to cheap hits. Other than that, this is one of my favorite games in a long time.
I'm a casual player and downloaded this because the visuals and soundtrack looked cool, and because I had some points in my nintendo account I wanted to spend.
I've now beaten Bernard and can say it's in my top 3 switch games, along with BOTW and dark souls which I bought after searching for games "like" Furi.
Opened up a new game type for me I didnt know existed.
@Shiryu Glad to see it runs well on switch! I played it while trying out Amazon's cloud gaming service (Luna), but it didn't run so great all the time on there, but the game itself was a blast!
Also, a lot of people don't like the walking sections, but I think the story in them is actually kind of interesting and they're honestly a nice chill break from all the action, it helps keep my head in the game and not get mad.
@Dynadan Furi is a masterpiece. Disliking parts of it is quite honestly baffling to me.
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