In 2014 Ubisoft released this striking platform/RPG hybrid across a whole bunch of platforms, including the plucky Wii U, and now it’s coming to Switch. This 'ultimate' edition contains all the extra content previously released, including the Golem’s Plight mission, a couple of new character skins and assorted goodies. Child of Light’s art style can still turn heads, although four years on we’re surprised to encounter some disappointing performance dips. Fortunately, they’re intermittent and the game stands up, but first impressions are somewhat shaky.
You play as Princess Aurora, daughter of a 19th Century Austrian duke. She apparently dies and awakens in the land of Lemuria, a place once glorious before the Dark Queen arrived and befouled the kingdom. Igniculus, a gloopy firefly, befriends the girl and journeys with her across the 2D world. The right stick moves him and holding ‘ZL’ illuminates his body enabling him to unlock floating gift containers or cast shadows to solve puzzles (this can all be accomplished via the touchscreen in handheld mode, too). He can also blind enemies or give allies small HP bumps – useful during enemy encounters.
Touching a baddie whisks you to an active-time battle screen. Character and enemy icons run across a countdown bar from left to right. The action pauses when they hit the red ‘Cast’ section and a menu provides standard options for attack, defence, items and the like. There’s a short window between selection and execution before the icon resets to the left, and queued actions can be interrupted in that time. Meatier moves take longer to charge and enemies can employ status effects to further slow you down.
Blinding them with Igniculus slows their progress, enabling you to catch up and strike first. His illumination is tied to a meter replenished by collecting ‘pollen’ from plants around the combat screen, which also net you small amounts of valuable HP and MP. Battles become tense balances of time and resource management as you coordinate cooldowns and attacks. It’s an elegant system with plenty of depth and challenge (Casual or Expert difficulty can be toggled at will).
Only two members of your party fight at any time, although everyone earns XP after winning a bout. Points gained from levelling up unlock bespoke skill trees and it’s up to you how you prioritise each member’s development down the three available branches. A light gem-crafting system called Oculi enables you to gain extra buffs through equipping precious stones and provides an incentive to hunt down missing treasure chests across the kingdom (a collection total for each area is displayed on the fast-travel map). There are plenty of nooks and crannies to explore, but don’t expect a sprawling RPG experience. Frankly, it’s a novelty to find these systems in a game that doesn’t require a hundred-hour investment – a dozen-or-so hours should get you to the end if you’re not dawdling, but there’s a good few more if you’re down for some light grinding or New Game+.
The people you meet along the way are decent company, and you’ll immediately discover that everyone in Lemuria speaks in rhyming verse, from party members down to economy-obsessed rodent villagers. Now, as card-carrying Banjo-Kazooie fanatics, we are absolutely down for a comical couplet and Child of Light certainly isn’t without charm. That said, it gets mildly irksome, especially when lines don’t scan as well as they might. One character’s ‘thing’ is that she can never rhyme her final line – a cute quirk ruined by other characters repeatedly chiming in with the missing word. Thanks, Captain Obvious, I think we got it!
Still, the watercolour world of Lemuria is pleasant enough to platform around in, and the early gift of flight really adds some magic, further helped by a delicate score (the recurring flute piece brings to mind the brilliant train theme from that black sheep of the Zelda family, Spirit Tracks). Visually, Child of Light remains as lovely as ever on Switch. If we’re being hyper critical, the cell-shaded polygonal models of Aurora and some of the female characters don’t quite match the painterly marionette animation of the 2D characters and scenery. In a game where most everything gels beautifully, that minor contrast is noticeable.
More obvious are the aforementioned patches of slowdown. Things don’t bode well when the controls turn soupy in an early waterfall area, but after bracing ourselves for the worst, we can report it thankfully isn’t a persistent issue. Still, any slowdown seems odd considering framerate issues on last-gen consoles were negligible. A handful of locations across the game seemed to cause problems; the fan’s speed while docked indicates the console is working hard.
Moving Igniculus feels a little cumbersome on the right stick, too, and it’s tough to go back after trying out the touchscreen. However, a second player can take control and help you out in co-op mode. The Wii U version used Wii Remote pointer controls a la Super Mario Galaxy – here it’s the stick on a second joy-con. Similar to Galaxy, it’s a fun little extra and necessitates strong communication during combat.
Conclusion
On the whole, Child of Light is an easy recommendation for those who didn’t catch it the first time round. The ‘light’ in the title sums things up nicely – you get game mechanics usually reserved for massive RPG epics in a concise package that’s as beautifully refreshing as when it was first released. It’s a shame to see framerate hitches – however occasional they may be – but they’re not enough to cast a shadow on this delightful adventure.
Comments 80
Yet another high rating for yet another old indie game, this seems to be a consistent thing with the Switch.
@JayJ Child of Light is not an indie game.
Too bad i played this game at least 5 times.
For who never played it yet.. JUST GET IT. Its amazing.
@JayJ this game was made by Ubisoft
@JayJ Great games are still great.
It's a beautiful game. Not sure if I wanna double dip though, but definitely recommend it to first timers.
Is this game better than Stick of Truth? Nope, it can't match the elegance of South Park games. Called itself Child of Light but can't call forth Jesus like SoT.
$19.99 is not too expensive even though I bought Child of Light for 5 euro in PS Store for Vita. At least not as greedy as Square-Enix for TWEWY
I got this on a sale on Wii U, played it, liked the story, but I put it down before I could beat it. Just wasn't feeling it then, but perhaps I'll give it another go on Wii U.
@Eef I am just a bit disappointed by the way the Switch has been developing this year. Little to no progress made with the UI, very little in the way of strong exclusives with a number of the big titles that were supposedly coming out at the end of this year being delayed, all the while the eshop has been looking like the iOS app store at an ever increasing rate. I mean it isn't all bad but I had much higher expectations for the Switch by this point in time, and seeing a game like this getting high praise and attention just puts an emphasis on why I have been so disappointed lately.
The only reason I'd double dip on this admitedly great game would be for a physical release.
@JayJ exactly. they are giving high scores to indie gaming, but mostly aren't that good and yet other great titles still gets a lower score which are done better. This shows they are supporting indie so they can sell stuff. And we all know most people here care for scores and if it gets an 8 they will get it. With that said. Still happy for people who wants to enjoy this game once again
@Alucard83 Sorry, but that's just not true. Games are rated based on how good the reviewer thinks they are, not based on whether they are indies or not. Also, Child of Light is not an indie game. It's made by Ubisoft.
People need to use their bloody brains.
Why people keep on saying that it is an indie game? It's like they are not reading anything!
Wooooaaah since when is Spirit Tracks the black sheep of the Zelda family?! Great little title. It deserves more love.
On topic. This game is delightful. I’m tempted to run through it again after reading this. Highly recommended for those that haven’t played it yet.
Nice game! I've played the PS3 version when it came out. You can't blame publishers for wanting to make an easy buck, but I think €20 is too much for games that have been out for so long and that cost just a fraction of that on other platforms. It prevents me from getting it again.
@Alucard83 Yeah I got nothing against people enjoying whatever they like, but there is no denying how indie games, or in this case games from big publishers that resemble indie games (I still call them indies since I consider it a style more than anything these days) are pushed harder than anything on the platform these days.
I have been totally burned out on it for a while now. I played most of these games on my PC, PS4, or Xbox years ago, only when something fresh comes along that I have an interest in do I actually bother with these kind of games anymore. IMO there is just way too much hype for the same old stuff in the Switch community, and it has made me very dismissive of the feedback for a while now as a result.
@Tsurii
"This 'ultimate' edition contains all the extra content previously released, including the Golem’s Plight mission, a couple of new character skins and assorted goodies."
From what I remember all this extra stuff is not available in the previous version we got for Wii U.
@JayJ I don't particularly understand what you mean. This game isn't getting much more attention than a review. NL reviews as many games as they can most of the time, and they'd be stupid to favor indies or AAA games over each other.
Child of Light is also not an indie, but a game developed by Ubisoft.
It's high score is given because it is a good game. Nothing else. I mean, what do you want?
Sure the first party offerings haven't been plentiful this year, but they sure have been great so far. Mario Tennis Aces took some time to grow into an excellent game, but after some patching it turned out really great. Super Mario Party is as always a blast, but it has quite a few shortcomings that I have a feeling will be patched as well, to some extent. The Torna expansion pretty much feels like an evolution of XBC2, and made XBC2 seem like a joke with how good it was.
We've got Pokémon Let's Go and Smash coming. We got some ports of fun games that almost nobody played because they were on a DOA console...
And while this isn't a lot of different games being offered, especially to Wii U owners, the third party offerings have been INSANE. Just insane. Completely bonkers.
I've soon bought 30 games during the second half of this year alone, indies and AA/AAA's, and I certainly won't be done playing through them this year.
There's so much quality content that there is legit no reason (unless you're one of those shallow people who needs "published by Nintendo" seal to play a game) to feel down about this year on the Switch.
In fact, I'm happy we're getting all these third party offerings now so that I have time to play them before 2019 absolutely destroys third party gaming with Fire Emblem: Three Houses, Animal Crossing, Daemon X Machina, Bayonetta 3 (hopefully), Metroid Prime 4 (hopefully), Pokémon Core RPG and more that I've probably forgotten.
@BlueOcean You can get really technical about it and that is justified but IMO indie has become a style of video game in this day and age. It is basically just a more simple approach to video games. An indie game is typically relatively cheap ($30 or less), with an emphasis on art style and simple graphics over complexity. Small team games in other words, not the kind of stuff that typically requires a huge team with a massive budget and years of development.
You can say the same thing about indie films. A lot of them wind up being published by a big company, but they are more often than not passion projects made by a relatively small team with a relatively small budget.
@Eef Thanks, I hope I am not coming off as being pessimistic these days or overly negative, I just have high expectations and I am quick to voice any concerns I have. Still, these are just video games, they are meant to be entertainment, there is no wrong or right way to enjoy them so long as you are having fun.
@JayJ Hahahaha.
Ha.
@JayJ Interesting but for me it's defined by very small teams, often 2-3 people: programmer, designer, composer.
"An indie game is typically relatively cheap ($30 or less), with an emphasis on art style and simple graphics over complexity".
Octopath Traveler is exactly that, except for the fact that all games that are physical and digital on Switch are really expensive (Child of Light is digital on Switch). So Octopath Traveler is indie too?
@JayJ I agree that most Switch games are overpriced ports though.
By the way, Child of Light is £3.60 on Xbox One if you have Gold and The Golem's Plight Pack is £1.20 (a story expansion included in the "definitive" edition), for those interested.
For Pete's sake people: whether it's indie or AAA, a good game is a good game and deserves to be reviewed as such!
While I agree with some of the other comments that 2018 has been underwhelming in a lot of ways, it doesn't change that Switch has received tons of indie games that are honestly better than the majority of AAA games. Hollow Knight, Celeste, Hyper Light Drifter, etc.
Also...this isn't even an indie game too. It's a Ubisoft game, so I don't see why we're having this debate here. You only need to read the first paragraph of the review to see that its developed by Ubisoft!
Ok, now that that little rant is over, please, if you're considering the game, give it a shot! It's a gorgeous, fantastic little RPG that doesn't overstay its welcome, something that too many RPGs do.
@JayJ @Alucard83 I mean, what's the alternative? This game was a very good game when it launched, and it's still a good game now. Do you want them to rate it in the 5-6 range simply because it launched a few years ago? That would be nonsense.
Don't get me wrong, I understand the overall complaint of this year's releases for Switch. It wasn't too bad for me personally, but that's because I love Mario Party, Smash, and many other indie titles that I didn't play when they first released. Even so, there was still a very slow period for me this summer, so I fully understand the critique. That doesn't mean I think a games rating should drop just because it is re-released or if it is an indie title. I'd like to think we are all smart enough to take a game's rating, weigh it against the cost, and whether or not we've played it before, and make an intelligent decision for ourselves.
Ubisoft patched the hitches out of Rayman on Switch, so they will probably do it for Child of Light, right? Thanks for the review. Love this game!
Any word on a physical release for switch? I already have it for the Vita (physical) but I would double dip. No digital though.
Already played it on VITA. Great game on the Go, hopefully it is true that a new one is being made.
Got about 2 hour into it and moved on. It wasn't a bad game, just something else came out and distracted me. I probably should give it another go.
The art style looks really nice. It is on the watchlist for some time when I don't have anything in line to play
AMAZING game. But my Wii U version will suffice.
The Wii U version didn't have pointer controls for igniculus. The second player had to use the dpad on the wiimote
@JayJ It's still a good game, and there are still people (such as myself) who haven't yet played it. But you also point out that it is an old(er) game, and I'll add that it is currently $5 cheaper on Steam. I don't expect ports to be released at a discount on day one, but I would like to see them released at market price.
@invictus4000 Same here.
loved this game,
may get back on the ps4 and play it again
Great game but I've already completed it on WiiU so wouldn't buy again
@JayJ wasn't this game scored well 4 years ago anyway? I played it on the Vita and quite enjoyed it.
Make it Physical.
I have such mixed views on this one.
I have it on Xbox, and it's "good," but I've never been able to summon the will to finish it.
The artwork is fantastic and the world is just such an intriguing fantasy world, but to me it feels like it's begging to be a FULL game and not just a secondary, budget-type release.
I just feel like it goes on for a bit too long and is ever-so-slightly not fully realized.
Ubisoft. Now an indie.
I'll tell you though, those indies really are doing amazing work this year. Between Assassin's Creed: Odyssey, Fallout 76, and Monster Hunter world, it looks like indies have really stepped up to make some great games!
Those stupid AAA studios like Yacht Club and Playtonic really need to step up their game to keep up.
@Dr_Corndog "market price" Uhm...




Note that Steam is far and away the most expensive, as there is no Ultimate Edition, you have to buy the DLC separately totaling over $30. And since it's that great indie Ubisoft, there's plenty of DLC
Switch, in fact, is currently the cheapest way to buy this game, complete. And everyone is complaining about it being overpriced.....
@anibalherrerab You are correct - it seems like a no-brainer, but the pointer wasn’t used. Apologies.
@JayJ
You’re speaking the truth
Sounds pedantic perhaps, but while I was really looking forward to this game having passed me by somehow previously, the mentions of performance issues is enough to stop me in my tracks. Particularly when many, many more hearalded games await.
Good game. I'll wait until its on sale to play it again.
@NEStalgia It's cheapest on Xbox if you have Gold, game plus The Golem's Plight (the only story DLC) for £4.80. The rest of the DLC is pay to get better and skins stuff.
https://www.microsoft.com/en-gb/p/child-of-light/bq9q620nc614?cid=msft_web_search&activetab=pivot%3aoverviewtab
Day 1 buy. It should tide me over till Let's Go
Not sure I'll double dip as TOO... MANY... GAMES... but i loved this on wii u. Still listen to the soundtrack by coeur de pirate every now and then.
Maybe the reason why a lot of re-released games get high scores on this site is simply that publishers are more likely to re-release well-received games? Not the case for every game of course, but it stands to reason that many ports will be of 'good' games. I mean, why bother porting a game that didn't do well on other platforms?
It's great for those of us that don't tend to game much outside of nintendo - we're getting so many quality titles, and as others have said, a game doesn't get worse just because it was released a while ago. My wishlist is chock full of fantastic games, many of which I'll probably pick up when on sale.
@JayJ When they are as good as this one it's of absolutely no surprise. or do good games get worse with time?
Somebody please make a physical of this incredible game.
I bought this on the Wii U shortly after I got the console, but — as with most of the games I buy — I only played it for a couple of hours and then never really came back to it.
So definite purchase for me on the Switch.
I'm more than happy to see older games released on the Switch, as I've missed out on a lot of games released since, oh about 2010 when my first child was born. Still don't really get a chance to play on a console hooked up to the TV that often, but I play on my Switch during my daily commute. (Still playing Wasteland 2, which I backed in its initial Kickstarter and only got around to playing for 5 or 6 hours on the PC)
So what have we learned from this comment section, kids? People need to bend the meanings of some words just to try to make their point valid. After all, we just can't be wrong and apologize, right?
Now, about the game. I played it on the Wii U, but didn't finished it since I played it with my girlfriend (she controlled the white fairy-like creature). Maybe I'll play it on the Wii U again now that she can play it on the Switch.
Now, is this extra content from the ultimate edition available on the Wii U version? I can't recall anything about that.
@NEStalgia I take it back, then. Guess I looked at the wrong listing. Plus, I've come to expect a "Switch tax."
@BlueOcean Something about this game has everyone confused. First Ubi was an indie, now this
My first screenshot was the from the US Microsoft Store for this game. This game is not Child of Light. This is Child of Light Ultimate Edition. Which is $22.49 on the Microsoft Store and Playstation Store, $19.99 on Switch.
Your link is for the standard edition. I just checked it, and it looks like the UK Microsoft Store for some reason donesn't even have the Ultimate Edition, which is weird. But on the US Microsoft store it's a sale for XBLG members on the base game, but no sale on Ultimate Edition (And $2.49 more expensive for it than on Switch.)
There's over $15 worth of DLC in the Ultimate Edition. Of course it's Ubisoft DLC.....we may not want to know if the DLC is worthwhile or not But regardless, the same content on XBox in the UK and Steam in the US will cost you more than $19.99 once you add all the DLC back in.
It's Ubisoft....think of AC:Odyssey with a $60 standard edition, $80 Digital Deluxe, $100 Gold Edition with season pass. This is the "Gold" edition for Child of Light.
Edit: I read your edited post and yeah, I agree cosmetic DLC and stuff isn't necessary or for me. But still, the actual bundle is still more expensive on XBox, either as an Ultimate Edition where available or with all the same DLC bought again. It may be useless DLC, but somebody buys this stuff, otherwise they wouldn't sell it
This game was my hero when drought hit on the WIIU. It is a gem. Get it if you have not.
@NEStalgia I understood it very well, I even specified the differences. It's just £4.80 on Xbox if you have Gold and I specified that it includes the story expansion but not the skins and the pay-to-progress stuff included in the ultimate edition.
So yes, it is still much cheaper on Xbox if you only want the game and the story DLC, which is exactly what I said.
@roboshort True but this game is almost like something an indie developer would have made.
@LaytonPuzzle27 Because it's not an AAA game, like Octopath Traveler by Square Enix.
@BlueOcean All true. A little unfair a comparison comparing a 1-week members only sale on base + some DLC against the actual same edition that's listing more expensive on the XBox store though. You actually *can * get the content cheaper (this week) but then once the sale is done it becomes more expensive there again, and the actual same Ultimate bundle is already more expensive there.
I know what you mean, but it's just not quite a fair comparison. The same Ultimate SKU is cheaper on Switch than it is on XBox but buying in parts during an XBox sale happens to be cheaper during the sale. It will no doubt go on sale (maybe not as deep) on Switch at some point as well since Ubi seems more likely than Nintendo itself to run promotions
@NEStalgia But that is just because I don't have a twisted mind like you do. I said "if anyone is interested" and "if you have Gold" (which means that it's a temporary deal). I was just helping people. I haven't even said if I think that the Switch version is expensive or not because I haven't checked how much it is on PC or PS4.
@BlueOcean Oh, you said it as a reply to me not a general helpful hint, I thought you were trying to suggest the Switch price was in fact too high compared to the competition which is what my post was demonstrating to dr_corndog wasn't the case.
@Korosanbo Sweet. Now that might get me to double dip.
Look at that another joke review
@NEStalgia No, I said it for everyone but I had to explained it to you. I didn't know that Child of Light was a Deal with Gold on Xbox until today. As an Xbox One owner, don't you appreciate this information?
@BlueOcean I already own Child of Light on XBox
Might double dip on Switch though whenever it goes on sale. I'm more likely to actually play it portably and it's the kind of game that works well on a handheld.
@NEStalgia Well, then it can be relevant information for other Xbox One owners. It's not the same paying full price than 70% off.
@BlueOcean
I'd like to know the logic behind discounting a game on one platform (Xbox/PS) at the same time as releasing it on another (Switch). Why would they damage their own sales for the Switch? It seems to happen quite often, sometimes they are even given as a 'free' monthly game just as they are being released at full price on the Switch. It must be either on the belief that people only own one system or that they can resell the game purely on the strength of portability.
It's stopped me buying several games and I wonder how much the profit/loss would be from Xbox/PS sales/free games compared to potential lost future Switch sales.
I wouldn't buy Child of Light anyway as I already own it for the Wii U, but the Gold/Plus schemes have definetely been a factor this gen.
@CaPPa Yes, this has happened before with other games like Rayman Legends, Yooka-Laylee, Doom… Part of me believes that it's marketing, like they are trying to give a boost to the game on all platforms at the same time but it makes the Switch versions look late and expensive, many times the discounts are simultaneous on the Xbox and PS stores.
Great stuff, this game. Looking forward to Valiant Hearts making it out on Switch, as I never did get to play that back in the day.
@SKTTR So the only notable additions are an extra mission and a single extra skill, yet its framerate and controls are downgraded? I don't see what so "Ultimate" about this version. There's certainly no reason for people like me who already have the Wii U version to double-dip.
Otherwise, it's a great game for those who don't yet have it, and it's up to you as to whether you prefer the Wii U or Switch version, as you easily could go either way with this one.
Highly recommended! I can't wait for Child of Light 2
@BulbasaurusRex I am curious, how does it run on Wii U?
I think I runs better on Wii u than on Switch! I need to turn on my Wii u and check, but I just played the switch version and was immediately disappointed. It doesn't run at 60fps. It runs better than the crappy 30fps of the Vita version, but it's ridiculous that it's not running at 60 like it does on PS3 and Wii U!!! I really hope Ubisoft fixes this soon.
A physical version with the soundtrack I would buy in an instant. Tempting to buy it again anyway, because it's an awsome little game and the music might just be the best part. Highly awaiting the sequel and really hope it comes to the Switch day 1!
Edit:
Just read that a physical release of CoL for Switch was unofficially announced. Thank you @Korosanbo and @baller98 for the happy news!
The atmosphere and music of this game was stunning. My (at the time) preschool daughters really got into watching me play it on the Wii U and even controlled Igniculus for me after a while.
I'm tempted to double-dip, but like others would prefer it on a cart!
Maybe when the sequel comes out?? One can only hope! 😇
Does anyone know if they ever released an update for this game, fixing the framerate issues? There's very little info out there on this game on Switch apart from all the reviews calling out the framerate issues.
@citizenerased: Nope, not a single patch. BTW There's no excuse for the bad performance - when I play it on a GTX 1070 in 720p60, its clock stays at 139 MHz at a utilization of around 14-20% ...
@floxi Bummer! Thanks for letting me know!
Played it on Vita. Enjoyed it. Done.
Had it on Wii U and have now downloaded it on Switch.
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