
Sometimes you come across a game that really makes you curious what the developers were thinking when they were first drafting it. Boyfriend Dungeon is one such game. It’s a dungeon crawler, rather like Hades or Diablo, with the twist that your character is probably dating the weapon they’re using to kill baddies. As ridiculous as it sounds, Boyfriend Dungeon often surprises you with how compelling it can prove to be. It’s far from perfect, but this is the kind of game that will definitely strike a chord with an audience.
The premise of Boyfriend Dungeon sees you assuming the role of a twenty-something, blank slate protagonist with next to no romantic experience in life. You go to stay with your cousin near Verona Beach for the summer, and he decides to make it his mission to hook you up with someone before the summer ends. Lucky for you, several of the local youths have the puzzling ability to transform into close-range weapons, which is perfect for going on romantic outings into nearby dungeons to kill some monsters.

There are seven romantic partners to choose from (just so you know, one of them is a cat) and you’re given the option to build relationships with each of them via texting, going on dates in town, and delving into one of the two dungeons on offer. Each of them is flawed in their own way, be it the result of a strained relationship with their parents or more general sociopathic tendencies, and their arcs are slowly borne out over repeated interactions. As a result, the narrative is often defined less by your character’s growth or actions and more by the emotional progress (or backsliding…) all the supporting cast goes through, which makes for a fascinating story. Learning more about a person’s history as you get to know them is fun, and the often stark personality differences between the candidates help to make the cast feel nicely diverse and well-rounded.
Generally speaking, all the candidates are well-written and three dimensional, although the overall premise is so absurd that it can sometimes be hard to connect with it. Apart from the whole transformation aspect, it’s rather overbearing having this swarm of people blowing up your phone for little reason other than because your character is somehow just so interesting and attractive to them. It can feel unearned, even given the goofy premise, and this combined with the lightning speed in which you leap into relationships can make the characters less believable than they might be. More importantly, once you start shifting into the dating phase of relationships, there are no consequences for juggling multiple romantic partners at the same time, which is fine but feels like an oddly missed opportunity for a game that centers heavily around relationship building.
We feel special attention also must be paid to the uncomfortable aspects of the narrative, which may even be triggering to some players. The ongoing, constant attention from your harem—rife with not so thinly veiled flirtatious comments—can feel vaguely assaulting, and things are worsened by one character in particular who eventually resorts to stalking behavior and abusive texts. For that latter example, you’re not given the option to avoid or disengage with this person either, meaning you’re forced to maintain contact with them if you want to continue progressing. Frankly, these issues drastically reduced our overall enjoyment of Boyfriend Dungeon, which is a shame considering how good it can be at its best.
When you’re not busy getting caught up in all kinds of drama, you’ll spend your time attempting to delve deeper into a dungeon (cutely called a “Dunj” in-game) where gameplay bears more than a little resemblance to Hades. Your chosen partner for that run will take on their weapon form, and you go down floor by floor, clearing out any baddies you encounter along the way and hopefully encountering a safe or two. Combat is satisfying and snappy, and the reward loop keeps you wanting to come back for more.
Every dungeon dive ends with your character gaining at least a couple levels from all the enemies and floors cleared, which encourages you to jump back in once more and see if you can get just a little further. Getting kills not only nets you bumps to your character’s health and attack stats, it also gives you experience to raise your relationship level with your current weapon.

Every time you hit a new threshold with your relationship level, you unlock another tier to that weapon/person’s skill tree to power up their combat effectiveness. Each weapon is centered around a gimmick, which is iterated on and deepened with each level. For example, Valeria turns into a dagger with a playstyle centered around inflicting a confuse status on enemies, while leveling her up further lets you inflict critical hits on any enemies you’ve managed to confuse. There’s enough diversity in weapon types that each one feels truly unique, though it can be annoying when you like a weapon, but not the person behind it. Given the premise, it makes sense that weapon progression is directly tied to your relationship level with the character, but sometimes you just want to level up a scythe without having to buy it dinner and make out with it afterward.
If we were to pick a problem with the combat, however, it would be that things tend to get too repetitive too quick. Even the randomly generated floors get rather familiar quite soon, and the enemy variety across the two dungeons is lackluster. Combat is fun to begin with, but there comes a point where you’re left wondering what’s next, only to find that there isn’t anything next. The issue is that the combat system doesn’t have enough depth to sufficiently differentiate runs from each other. Sure, you can change up your weapons, but the limited enemy variety and lack of power ups or upgrades along the way make your attempts blend together soon.

Between runs, you can take materials and recipes you’ve gathered from the dungeons to obtain new items and clothes. Some of these will have tangible benefits, like doubling all damage or trading healing items for more special attacks, but most clothes just act as nice cosmetics to customize your character. Even if this is the case, it’s still a real thrill when you find another new recipe on a dungeon run, and this system helps to make the repeated attempts at a dungeon feel that much more meaningful when you have collectibles to show for it.
As for presentation, Boyfriend Dungeon is quite easy on the eyes. Each of the supporting characters is uniquely designed, with some truly impressive cutscenes that play upon each first meeting as you watch them transform. The art style is distinctive and original, while also proving to be nicely readable for when arenas get a little busy with activity. All this is topped by a soundtrack that has some shockingly catchy pop music mixed in with much more chill lo-fi beats to kill monsters to.
Conclusion
Boyfriend Dungeon is an excellent example of a flawed gem, with an original premise and an engaging gameplay loop marred by a lack of development of ideas and mechanics. Combat is really fun, until you realize it’s kind of shallow. The characters are interesting, until they become unbelievable or downright unlikeable. It's the kind of game that seems pretty great until you really get to know it, after which it can start to feel like work. We'd give Boyfriend Dungeon a very light recommendation, as there’s enough here to justify a purchase and you’ll likely be glad that you gave it a shot. That said, there are some legitimate issues in its execution, so maybe wait for a deep sale before picking it up.
Comments 14
I just like the Inbetweeners reference in the subheading. Good work
Oh my word that tagline is immense. This does look decent but yeah, a bit basic at the same time. But then it had to release at some point and genuinely small devs have to know when to just stop and put their game out. The abuse the voice actor of Mr Stalker is getting is horrid, the guy’s just playing a part, even if said part is a hugely terrible person.
I'm glad Boyfriend Dungeon released with a lot of in-game content warnings, because now I know this is a game to stay away from.
It's messed up to see coercion and stalking in a dating sim, and even though it's supposed to be from villainous characters, it still gives the game sketchy vibes overall.
@CharlieGirl It’s a hard one. I can understand that there’s a story to be told using hugely gross stalkers as a way to essentially call it out for what it is. But the game not giving you an option to tell them to get out your life just sends the wrong message. Tying game progress to keeping that terrible influence in your life makes it look as if you owe something to that person and codependency being mandatory. I’m just not sure they quite have the expertise to really pull off that kind of story.
@nessisonett Thank you for expanding on my statement!
This is all to say nothing of the fact this sets an unpleasant bar for the genre.
As someone who kept tabs on this game for a long time and was very excited for release, I couldn't help but be a little disappointed in the end. It was fun enough I suppose, but not all I was hoping for. Pretty shallow in several places. I also didn't find many of the love interests very likeable to be honest. I don't regret buying it or playing it, just left feeling a little meh. Playtime is also pretty short in my opinion.
Played this on Game pass and just found it a very repetitive, shallow and creepy and unpleasant at times. Also for this type of Game it's very short
Most of the boyfriend's seem very unpleasant.
I have been watching my son play this on Game Pass. Definitely wouldn't pay full retail price on this but as a title for Gamepass it's decent.
of all the new releases this garbo gets a review
This game never appealed to me in the slightest. It looks like the Walmart version of a dating sim. Pass.
@nessisonett @CharlieGirl I just want to mention, while there isn't an outright 'bog off' response option, the character in question can be completely ghosted outside a few story focused scenes where you can call them out on their bullpoopy and the likes.
Could it of been done better? Sure. But it isn't as terrible as it may first seem. Perhaps in a later update or next venture that can write such characters and dialog options better. I don't think the story should completely remove such characters as while very unfortunate those people exist, and it needs exposure. But of course in a better written manner.
As for game itself. Found it quite fun, the characters are diverse and not just copy paste tropes like most dating Sims, and the combat while simple is quite satisfying. It's a game you can just chill out to and kill some monsters in the Dunj.
It's a good start that hopefully can be fleshed out with better experience of the devs.
I dont recommend it just for how short the game is and how incomplete the relationship mechanics feel. If I could ask for a refund I would
@martynstuff Came here to make the same comment — glad a like-minded person already beat me to it
Sounds like the humans are all awful. Oh well, a cat is fine too.
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