The Nintendo eShop is a weird and wonderful place; some games are absolute gems, some are whatever-the-opposite-of-gems-is, and some leave you with more questions after completion than when you first started. 36 Fragments of Midnight falls into that latter category and, whilst it might work successfully if you’re a Christopher Nolan film buff, in this particular case it leaves the game feeling rather odd. Before we go off on an unnecessary tangent, though, let us explain what the game is all about.
You take control of the protagonist, Midnight – a cute, tiny fellow that resembles a sugar cube - on a quest to track down 36 Star Fragments that have been lost. You are told to return to your starting point once you have found them all and are then set free to explore. The controls are simple: the left control stick is used to move, while the ‘A’ button can be used to jump, or double jump with a second press. After walking off the ledge on which you begin you’ll immediately see your first Star Fragment – and so the journey begins!
Once you have collected your first Star Fragment your task becomes instantly clear. Platforms will come into view all around you with obstacles and more Fragments not much further away – your task is to simply traverse through the spooky surroundings and collect the Fragments without getting hurt. Along your travels you’ll find rotating saws, spike strips, and lasers which move in different ways. Some lasers are on a timer, allowing you to rush through whilst they are turned off, others can only be skipped by when their beam hits a piece of scenery. Unfortunately, though, these ideas are copy-and-pasted throughout the world, meaning that you’ll keep seeing the exact same laser formation over and over. As soon as you’ve figured out how to dodge a laser setup to obtain a Fragment once, you’ll very quickly be able to do it again.
If you happen to hit an obstacle you will see the game over screen and be taken right back to the start; you need to collect all 36 of the Fragments in one run to be successful. On our first couple of play-throughs we made mistakes and, as expected, were taken back to the beginning. Our main problem with the game, however, came on our third run – this time around we collected every Star Fragment and returned home. From here, we expected to be greeted with our next task and carry on the fun – instead we were presented with a small “thank-you” and the game’s ending screen. After a moment of confusion, we realised that it had been 14 minutes since we had first loaded the game and we had already completed it.
There is a small level of replay value thanks to the fact that the game shows you your completion time – because of this you could go back and try to beat your original time by being more precise with your platforming skills and more daring when it comes to obstacles. The problem here is that you’ll be unlikely to feel a need to do this – the game is fine and enjoyable whilst it lasts but it won’t make you itch to have another try.
It is worth noting that the game’s world is procedurally generated, meaning that each time you re-start a run the obstacles, platforms, and Fragments will be in different locations. This works relatively well; on our sixth run we were still noticing new laser formations, but by this point the controls had become second nature and there was no challenge presented by them anyway. The whole thing is a shame because the platforming is generally well designed; Midnight’s movement is very satisfying with a “floaty” (but still precise) weight that makes it feel a little like hits such as Super Meat Boy. If there were more levels and variation on offer, we could have found ourselves with a lovely little game indeed.
Everything looks relatively pretty too; Midnight has a glowing trail that floats along after his movement which is a nice touch and everything else has a simple, but cute, vibe. The soundtrack is not so strong, however – the audio is almost entirely made up of wind sound effects, with just a short piano chime being played when you die. The saws and lasers are silent and there is no background music to be heard, which is unfortunate because the opening screen uses a nice little piano melody.
The game is easy to use across all play methods and is presented to an equal standard of quality across both docked and undocked modes. The simplicity of the controls means that a singular Joy-Con on its side is just as adequate as a Pro Controller, and Handheld mode works just fine too. In fact, the game is perhaps best suited to Handheld mode thanks to its short nature; a couple of quick attempts on your daily commute would work nicely. That is, of course, should you wish to play the game any more than a couple of times.
Conclusion
36 Fragments of Midnight does a lot of things right - a cute protagonist, nice platforming, and an easy to understand objective make it seem like you’re onto a winner. Unfortunately, though, even with its low asking price it is hard to fully recommend a game that can easily be completed in under 15 minutes. It is a shame because there is a lot of promise here; some players may find themselves wanting to keep playing to beat their times but, ultimately, there is only a very small amount of content on offer. Many will have hoped for something more.
Comments 20
This game looks like it was created in MS paint in like 5 minutes. Still better than ARMS and 1 2 Switch though.
Three bucks really isn't great for only fifteen minutes of gameplay. Had the asking price been a little more akin to an iOS release (sub $1) they might have sold me.
Just looked up some gameplay and the game seems really nice. It looks good, seems like it controls good, and I love the howling wind sound for background noise. Maybe they can take all of these elements and have another go at a more fleshed out experience.
$3 was steep for this. I beat it in 7 minutes. And it's not like a 90s arcade game either. Just a standard platformer.
@waluigifan1 I heard your other comments Arms and Mario Kart 8 Deluxe. Don't you think you was a bit harsh on those games, considering how much they sold?
(P.S: Still respect your opinion even if you don't agree with me.)
(P.P.S: Love your profile picture (wish Wario and Waluigi had more screen time.)
@8-Bit_Zorldo What's wrong with 3D Sonic games? They are always fun, and usually aren't full price titles.
@Slasher Mario Kart is on my crap list because they barely added anything, and the content they did add isn't that good. Play the battle modes in Mario Kart 64 and 8 Deluxe. You should see what I mean. ARMS was something that nobody asked for, was a $60 title with barely any content.
(P.S: Thanks for respecting my opinion.)
(P.P.S: Thanks! We are way overdue for a new Wario Land or Warioware title.
It took me longer to read the review. Can't be a good sign.
@waluigifan1 I'll be honest with you.
1.) I'll admit that ARMS doesn't have that much content. I wish they had more to the single player, but I like the idea that they created something fresh and different for a change. The concept they put into ARMS looks cool, fun, and unexpected. So the game is good in its own right.
2.) Now with MK8D, I somewhat agree with you. There isn't that much put into the Deluxe version than the Battle Mode, but it my opinion it still shares the same exciting feeling I had with the original. The Battle Mode is the best part(especially online).
3.) I also admit this: games like 1-2 Switch, Super Bomberman R, Ultra Street Fighter II: The Final Challengers, Snipperclipps, Yooka-Laylee, Flip Wars, and Minecraft I do not care for.
Here are the games I'm looking forward to:
The Legend of Zelda: Breath of the Wild
Mario Kart 8 Deluxe
NBA Playgrounds
ARMS
Splatoon 2
Sonic Mania
Mario + Rabbids: Kingdom Battle
NBA 2K18
The Lego Ninjago Movie Video Game
Lego Marvels Super Heroes 2
Dragon Ball Xenoverse 2
Pokken Tournament DX
Fire Emblem Warriors
Super Mario Odyssey
Sonic Forces
Rocket League
Xenoblade Chronicles 2
Kirby Star Allies
Yoshi 2018( working title)
Fire Emblem 2018( working title)
Travis Strikes Again: No More Heroes
Can't wait to get my Switch
P.S: Sorry for the long list; big fan of Nintendo's exclusives( can't say the same for Sony since I play multiplatform games only on their system( except for Gran Turismo).
@waluigifan1 You do know that Mario Kart 8 deluxe was for most people who never had a switch? They were never going to add that more content than battle mode. They never told people they were going to add more content than battle mode. Plus they gave us new racers as well. They are probably making a new Mario kart as we speak. You will get more content than.
I might get this later depending on if I need to waste 15 minutes.
Plenty of shovelware is gathering on the Switch.
Even Ascent of Kings is longer than this, although I dare say not as pretty.
Hurrah, a e-shop game with a sensible price (though probably still cheaper on other platforms, I don't know). Oh, but it is procedural generated and very short. Ah well...
@SLIGEACH_EIRE can we really call it shovel ware if it is only on the eshop? What is on physical is getting better with each release.
@ANeonChicken I really hope so. I'b been with the series since the original. There have just been some questionable decisions in the past 10 years.
@Slasher Great list! I'm looking forward to most of those titles too. I just wish we didn't have too see see titles such as ARMS or Splatoon 2 in the Nintendo Directs. I feel like that's time wasted to show more footage of other titles coming out.
@waluigifan1 Well you get what you pay for liking Nintendo games . You have to deal with Nintendo's unusual practices.
This is actually the third game in the series. The first two, Midnight and Midnight 2 have been released on Wii U.
This game really 15 mins long??? Omg should of been 99p!
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