To own a Commodore Amiga in the late '80s / early '90s was to be part of something truly special. You might have been lucky and previously stumbled upon a ZX Spectrum or Commodore 64 at home, but you had to use your imagination to make those arcade home conversions look, sound and play anywhere near the real deal. The Amiga 500 was different; it was the first home-friendly and affordable entry in Commodore’s revolutionary line of computers and a huge leap from the 8-bit home computers of the period, offering amazing visuals and sound that often challenged what Japanese consoles could produce.
However, looks can be deceiving, and as we grew older we began to understand that most European developers were, at the time, hell-bent on converting their favourite Japanese arcade games onto the Amiga hardware – sometimes with proper licensing and official sanctioned support, but more often than not without. Friends gathered around the Amiga and became hackers, demoscene coders, digital artists and inevitably game developers in the fullness of time. It is a story repeated many times over, with some even finding their way onto Nintendo’s inner circle.
The year was 1993, and if released on its intended schedule, Shenandoah would have faced some really strong competition from the likes of Disposable Hero, Uridium II and Team17’s all-conquering Project X: Special Edition. Alas, the game never made it to gold status and remained dormant for 27 years. Now, in the year of 2020, 1993 Shenandoah launches on the Switch. Can this niche Euro shmup really stand apart from the many other excellent shooters on the system?
From the Bitmap Brothers-inspired art style and in-game aesthetics, the four-channel MOD soundtrack gently calling back to such greats motifs like Turrican or Shadow of the Beast, the Xenon 2: Megablast weapon system, the end of level boss designs... everything, absolutely everything screams Amiga. This game is an unapologetic nostalgia trap and a very good one at that – assuming the player recognizes its brilliance at mimicking Amiga-based horizontal scrolling shmups from three decades ago.
By the numbers, your mission to retrieve the Shenandoah terraforming device will take you across six different planets split between orbital and land levels, a choice of six different Class 1 small fighters and (when in-game currency allows it) three Class 2 ships, along with twenty-five over-the-top and upgradable weapon pods that range from forward-firing to wide and horizontal weapons – and even a few very handy auto-tracking weapons.
This later weapon variety ends up becoming the most fun aspect of the game. Small ships can only mount two of these weapon pods, but the larger ships allow up to four, giving you ample and customizable firepower once you find the shop between areas that lets you spend the hard-earned currency taken from the remains of the smouldering wrecks of enemies. Pay attention to the pre-boss radio chatter, because they drop hints that might lead the player to discover secret Easter eggs that translate into huge profits.
Do understand that, despite feeling like a Commodore Amiga game, this is not just an emulated package. Despite the incredible technology by 1990s standards, the game you play here would never run on an actual Amiga. This one even pulls a feature that few other games besides Quad Fighter K dared to attempt: up to four players in co-op mode (well, it's co-op until everyone realizes that the money isn’t shared and it then becomes a free-for-all money-grabbing slugfest with players trying to get their ship upgraded as fast as possible).
As enjoyable and easy-going a throwback experience this is, we did find some issues. On the easiest setting, you can play see all fifteen stages around the one hour mark. Some of the in-game text gets too small, and the on-screen action is so intense it's often hard to keep track of things when played in handheld mode. Despite the option to tackle the initial planets as you see fit, 1993 Shenandoah remains a very linear game. Oh, and one of the bosses decided to leave the screen entirely and never come back, which was certainly a very anti-climatic way to end a level. While it certainly would have offered been good value for money back in 1993, times have changed and Switch owners will certainly expect a little more bang for their buck in 2020.
Conclusion
1993 Shenandoah is an unexpectedly polarizing title: previous Commodore Amiga owners and fans will undoubtedly love it and blissfully enjoy the sights and sounds of their beloved childhood, but folks who either missed out on the Amiga or are too young to know the machine might feel completely baffled that such titles managed to hold anyone's attention for long. Even so, we can’t deny that having games recovered from decades ago is always a welcome surprise, and for that, we are more than pleased to salute the addition of this one to the Nintendo Switch's ever-growing, ever-impressive shmup library. It's not for everyone, then, but if you loved the Amiga, then you'll probably love this.
Comments 36
Then if i may, i am gonna be second now
Shall I be third then?
I had an Amiga 500 back in the day, and I don’t remember this game. I guess I had moved on to Consoles before this was available
But I loved Xenon 2, will give this a try
What was it with these super claustrophobic shooters. It's like they didn't have the ability to put enough stuff on the screen so they just made it artificially hard by shoving you through a bunch of corridors.
The only thing that bothers me is the price, if only it cost the same as the Arcade Archive titles I would drool all over this.
Being the target for this game it is on my wishlist now! However, Team17, guys, Project-X SE Switch edition, c'mon, you can do it. If you can relaunch Super Frog...
"Commodore Amiga owners and fans will undoubtedly love it and blissfully enjoy the sights and sounds of their beloved childhood"
To be honest, even back then I remember thinking it was just another shooter and magazines thought the same.
@Gerald it was never released on the Amiga as it was canned after development was completed.
Man i miss my Amiga 600. Cannon Fodder, speedball 2 and gods were stone cold classics. This shooter looks ok, but not sure I'm eager to get it based on my Amiga nostalgia alone.
@X68000 that would be why then. Thanks
@Nintendo_Alski how I would love to have Amiga ports of Cannon Fodder and Speedball 2. They don’t need any updates, although I guess the title music from Cannon Fodder probably wouldn’t go down too well these days
If you were reviewing a movie about football and your comment was 'football fans will love it, surly the score should reflect this and not giving it a score for those that won't go a bomb on it.
Well, I most certainly did love the Amiga. In fact, I still do, and to this day, I'm still the proud owner of a dual boot A500, an A1200 with internal hard drive, and a CD32 with an SX32 module. Every now and then, I grab them out of the closet, and play a couple of the wonderful classic titles, from the literally thousands that these great systems had. Any and all multi-platform titles were nearly always better on the Amiga (bar the odd exception), both in graphics and in sound. Great systems, great games, and truly wonderful memories.
@deadpixels Why stop there? Why not a complete Team 17 Commodore Amiga Compendium/Collection? So many, many great classics...
I was a massive Amiga Head back in the day, I've never heard of this Game. But I'd kill for a port of Super Cars II.
My devious plan to bring out the Commodore Amiga fans to the comments section is a massive success.
@Shiryu Just wait 'til Gamescom, I heard Factor 5 may have something big and Turrican-related...
https://www.4players.de/4players.php/spielinfonews/Allgemein/4888/2190821/Spielkultur-30_Jahre_Turrican_Ankuendigung_von_Factor_5_zur_gamescom_geplant.html
@Sgt-Jack-V That... is a terribly exciting prospect!
Oh how I miss my Amiga! It was my first personally owned machine and saw me through my early teens while I was physically unable to play outdoors. So many games; All the dizzy games, pang, rainbow island (this was one of my favs!), the lure of the temptress (loved this to death)
God I miss it
Still have an Amiga 500, amazing computer. Also have this game love it also. But if younger gamers never experienced the Amiga check out Turrican 2 just for the soundtrack its incredible.
Would love it if all the cinemaware games were rereleased on the switch - rocket ranger, it came from the desert etc. Loved those games!
I loved my Amiga 500. My favourites were Xenon, Garrison, and Sensible Soccer (which I played with a mate for far too many hours - we used to hunt around 2nd hand shops for the old Atari 2600 joysticks, as they were the best controllers to use, but would only last a few months). Damn good times!
It's amazing, I never realised so many people lie so casually until this comment thread with several people claiming to own this unreleased game on the Amiga and several others sharing what they thought back in the 90s when they tried this unreleased game. Very strange.
@ThanosReXXX You've got a point! Team17 released some killer titles. I just thought an olive branch in the guise of Project-X SE would be a nice start.
Yeah this definitely looked like the type of game where you gotta be a real fan of Amiga to consider it. I've seen some Neo Geo games like this but I have always been a big fan of that.
@Agriculture Just wanted to say that your dedication to "First!" farming, paired with your username makes me smile every time I see it.
Never change!
I can definitely get some Amiga nostalgia out of this one, but in the end of the day classic euroshmup design never was as good as japanese arcade shmup design.
Gunlord also provides great Amiga (Turrican) nostalgia.
On a sidenote, i'm happy to finally see Quad Fighter K mentioned in a NintendoLife review.
it looks terrible.
@Shiryu The game that turned me into an Amiga lover.
@deadpixels It certainly would be.
@HeldHero It was always a close call between Turrican 1&2 and Speedball 2.
@Bondi_Surfer Atari 2600 joysticks the best ones? Are you kidding me? THE best sticks for the Amiga were obviously the Competition Pro and the Suzo Arcade stick. There was nothing like them, certainly quality and control-wise.
Micro-switched joysticks ruled, back in the day, and probably even to this day, for certain game types.
I have just beaten 1993 Shenandoah on "hardcore" last night. The other modes are pointless, it's like playing with training wheels.
I had fun, and it is the most Amiga like game I have played since selling my A1200 - more so than Gunlord X.
Some gameplay elements seem not thought out well - like what's the point of having different small ships? How many hits can my jet actually take? Zero on hardcore, but on the easier difficulties?
Saw some bugs too, on hardcore it sometimes deletes your save after a game over, and after a restart it's there again? Why do you sometimes respawn at the rightmost edge of the screen? A "secret level" is just a level you have beaten already? I also had the "Boss just flies away" bug.
@Mr_Horizon Even bugs feel like real Amiga game "features". I think you forgot to move the map past the last level, where the real bonus level is btw.
@Shiryu You mean that long bullet hell sequence? I discovered it by now, but only beat it on "skilled" (not hardcore) and by using the dark matter gun which eats enemy bullets.
While the rest of the game was polished enough, that fight felt a bit cheap and drawn out.
@Mr_Horizon Just making sure you had the right level.
Can anyone actually beat the final boss? I don’t even seem to be able to cause damage.
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