If only it was official
Long before EA got the rights to create Star Wars video games, LucasArts and Factor 5 produced the Rogue Squadron trilogy. The first game was released on the Nintendo 64 and PC in 1998 and the second and third game landed exclusively on the GameCube a number of years later. While Star Wars Rogue Squadron II: Rogue Leader and...
Warning: the following news may have you pining for 'the good old days' and thinking back wistfully to when EA wasn't fouling up good Star Wars games with lootbox nonsense. Erstwhile Nintendo Life contributor Liam Robertson has noted on Twitter a recent movement of a prominent industry figure under the considerable umbrella of Epic...
Pilotwings on Wii, basically
Earlier this year we reported on Liam Robertson's excellent investigation into Factor 5's WeFly - basically Pilotwings for Wii - which went into detail about the game's development and its subsequent cancellation. Robertson is back with another neat exclusive - a hitherto unseen trailer for the game which was only...
A new level! New enemies! Better sound! Improved graphics!
If you cast your mind back a short while you'll remember we reported on a story relating to the SNES run-and-gun classic Super Turrican, originally released in 1993. While the game was critically acclaimed at the time, it wasn't the version that developer Factor 5 wanted to release...
Fly me to the moon
Factor 5 enjoyed quite a unique relationship with Nintendo. Due to some bad fortune, we already know that the company had a complete Rogue Squadron game on the Wii that sadly never saw the light of day, and we previously reported on their plans for a new Pilotwings game on the same hardware. Now former Nintendo Life contributor...
"We did a 1:1 port of Indiana Jones to the Genesis"
Factor 5 is a studio with a long and proud history of technological achievement; it was founded in the super-competitive "demo scene" era of the Commodore Amiga and Atari ST, and went as far as to create its own development hardware for the SNES and Mega Drive / Genesis in order to gain traction in...
Studio founder claims Switch lies between Wii U and Xbox One in power
Julian Eggebrecht has revealed that Factor 5 - the studio behind titles like Star Wars Rogue Squadron II: Rogue Leader and Turrican - has been resurrected. Eggebrecht delivered the news to a German website; his comments have been translated and reveal that the company has also...
Console power and license costs got in the way
Factor 5 was a big player in the Nintendo 64 and GameCube eras, in particular, well-known for its Star Wars games. Yet after the relationship with LucasArts fell away the developer was looking for new licenses that could drive its projects. Factor 5 eventually came to the idea of a Dungeons &...
Kryptonite to an excellent studio
Factor 5 was a studio that had plenty of fans, with its Rogue Squadron titles in particular being standouts for Nintendo fans. Unfortunately its later years were punctuated by aborted projects and difficult generational transitions, an example being an attempt to produce a Kid Icarus game for Wii. Now occasional...
"I feel like we were missing the point"
Fans of Kid Icarus had to endure a long and painful wait between the original NES and Game Boy titles and the eventual 3DS update, but had Star Wars: Rogue Squadron studio Factor 5 had its way, we would have been playing a sequel a little bit sooner. Unseen 64 staffer and occasional Nintendo Life contributor...
Three's a crowd
Factor 5 struck gold when it released the sublime Star Wars: Rogue Squadron for the Nintendo 64 way back in 1998/1999. Then, in 2001/2002, the development studio topped this already impressive feat with the astounding Star Wars Rogue Squadron II: Rogue Leader. So when it announced that it had a third Rogue Squadron game in the works...
Tour de Force
While it wasn't quite the workhorse that Rare was during the Nintendo 64 era, Factor 5 developed a handful of third-party games that arguably matched Nintendo's own efforts in terms of technical quality. The studio had a knack for getting underneath the hood of the system and exploiting its raw power to create fascinating visual...
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