Japanese developer Frenchbread's phenomenal anime fighter, Under Night In-Birth Exe:Late[cl-r], impressed the heck out of us when it dropped in its final revised form on Switch back in 2020. Nabbing a 9/10 score in our review, it quickly became one of those very special games that we just straight-up refuse to ever delete off our SD cards. Still easily one of the console's best fighters, it's a slick and addictive work of indie art that only missed out on a perfect score due to some very disappointing online issues. And hey, now it's got a sequel!
Yep, UNDER NIGHT IN-BIRTH II Sys:Celes (herein referred to as 'UNI2' because we're down with the kids) sees you return to a world where humans ravaged by the 'Hollow Night' (scary void monsters) become In-Births. In-Births gain the ability to control a power known as EXS, and that's how...well, that's how they fight so good. We don't understand much more of the story in all honesty, beyond this and the fact there's a 500-year-old girl named Linne knocking about, we're just happy that we understand what the franchise's crazy name is all about now.
In terms of the core combat on offer in this return, we are sticking with the game's fantastic GRD (Grind Grid) system. Explained as simply as we can, the GRD sits at the bottom centre of your screen and is composed of six blocks per fighter. As you attack, move forward, and generally dominate a scrap tactically, you fill your side of the GRD aiming for the most blocks filled when the little spinning timer in the middle fills up (every 17.5 seconds or something like that). Why should you bother watching stupid little blocks fill up instead of just focusing on kicking your opponent really hard in the chin and face? You get a damage bonus, mate — you temporarily activate 'GRD Vorpal' mode where you gain the upper hand and can push the advantage.
It gets even more interesting. Once you've got some GRD in your GRD (seriously though) you can hold in the 'B' button to exchange it for EXS, the stuff that powers your big special moves bar. Deciding when to hold out for a Vorpal boost, when to cash in for some EXS, and so on, is what it's all about and this is layered into a fighting game that otherwise should be easy enough for any fan of the genre to pick up quickly. If you know how to Hadouken or Spinning Bird Kick, you'll know how to utilise most characters' power moves from the get-go, which makes this an easy recommendation to the curious.
The beautifully balanced tug-of-war presented by the GRD system is at the heart of what's special about Under Night, a highly unique and extremely effective setup. It gives this series a feeling of urgency — of tactics and strategy at all times — that scratches a deep 2D fighting itch. It's the good stuff, in short, and in this sequel a couple of clever modifications and improvements have been made to freshen up the addictive core experience.
With regards to combat, the changes for part two include a new 'Celestial' variant of GRD Vorpal which kicks in once you go over six full blocks in the Grind Grid. We've spent quite a bit of time playing, and we reckon anyone worried about this new variant being OP can relax. Gaining a full GRD and actually managing to enter Celestial, and then keeping it rolling and pulling off fancy combos that let you extend your advantage...well, it's not that easy and there aren't any shortcuts to get you there instantaneously through fancy combos and so on.
Beyond this new variant of attack boost, there's also a new dodge/roll mechanic called 'Creeping Edge' that allows you to roll through an incoming attack with zero damage but at a loss to your GRD. As expected from such an immaculately presented game, every change here feels as though it's been very carefully made so as not to disturb the magic balance.
Of course, if you're already a fan, you'll know the last game had some fairly glaring issues when it came to online play, and so perhaps the headline addition to this sequel, beyond even the combat improvements we've detailed, is rollback netcode that deals with those problems — a big win. Custom colour slots, new stages and character themes, freshly recorded dialogue, and a fully reworked soundtrack have also been added to the mix alongside three brand new characters in the form of Tsurugi, Kaguya, and Kuon.
So that's what's been put in — all good. But unfortunately some things have also been taken out and, depending on how huge a fan you are of this franchise and its worldbuilding, you'll need to adjust your disappointment accordingly.
The game's regular 'Chronicle' story mode, which sees you watch without any actual gameplay or fights, has gone missing this time and, although it's not a part of the game we really bothered with in all honesty, it's a shame that something else wasn't put in its place. As a result, the single-player offering feels a little more threadbare this time around, even though what's been taken away didn't involve any actual playing. Not a big deal for us, but your mileage may vary and all that.
Away from this very slight niggle though, this is another fantastic effort from French-Bread. We know that anime fighters can seem daunting; stuff like Blazblue — you know you want to play it, it looks so good, but damn it's all new and complicated and the story is impenetrable. However, the bar to entry here is genuinely not a problem if you just get your head around that GRD system. Once that's in your memory banks, this becomes a much easier prospect, with movesets and combos that should make straight sense to anyone who's spent any time playing the most popular AAA fighters of the past few decades.
We should also point out that the roster of pugilists here is a real doozy with incredible depth and variety. From more straightforward fighters like Hyde, Orie, and Gordeau, to technical nightmares such as Vatista and Yuzu, each character gets their own story to play through in the game's traditional arcade mode, complete with cutscenes that should help ease the pain of the missing Chronicles, and all of the usual time attacks, score attacks, survival, and multiplayer varieties of play are back this time.
Also, it was mentioned in our review of the first game, but it's worth saying again here: We can't think of another fighter that gives you more complete training modes and tutorials than Under Night. There's a ton of stuff to dig into here for those who want to get serious with labbing and all of that jazz, and the strategic depth on offer sits beautifully alongside fighting mechanics that make it so more casual players can also have a great time.
Finally, performance in this Switch port has been 100% perfect for us across the board. This is a phenomenal-looking game, especially in handheld, and it sticks resolutely to its frame rate no matter how explosive your finishers get. Controls-wise, we played with Joy-Con, a Pro Controller, and a third-party dock with fancy buttons and sticks and all did the job just fine. Obviously, the default Joy-Con come in last in order of preference for fighting games, but they get the job done, and combining sticks and the D-Pad (we find, at least) gives you enough options to ensure you don't need a controller upgrade to get full enjoyment out of this one.
So, Under Night In-Birth II Sys:Celes — no real surprises — is a cracker overall. It takes away one mode, which is a shame, but it adds rollback netcode and plenty of deep, satisfying action to dig into, alongside additions to combat and slick new characters that have been carefully considered and implemented. Another big win for French-Bread, then, and another must-play 2D fighter to add to the Switch's impressive roster. There are one or two big new fighting games releasing soon after this one on other platforms, and this indie gem can genuinely sit shoulder-to-shoulder with the lot of them.
Conclusion
Under Night In-Birth II Sys:Celes is a cracking sequel that brings meaningful change to the series' core combat, adds rollback netcode and three strong new characters to an already enthralling roster, and all looks, sounds, and plays every bit as good as its dazzling predecessor. Chronicle mode has been axed, and it's a shame it hasn't been replaced with something else, but this remains a top-notch effort, a deep and addictive anime fighter that should please long-time fans and interested newbies alike.
Comments 21
The first game is a solid fighter. I suspect this will be similarly solid. And hooray for rollback netcode!
It's on the list. I still play the first from time to time. But not sure when I will get it yet. Seriously 2024 is already stacked.
Also happy to see more fighters get reviews on NL.
Looks similar to the Persona Arena games.
I hope UNI 2 is successful. The original is very fun and this is seeming to be a great upgrade from the original, so I can only hope that this game sells well. And cross-play. This game needs cross-play solely because of the fact of this Switch version lol
@imadeanaccount Funnily enough, the similarities are honestly just a coincidence considering French-Bread and Arc Sys simply happen to have very similarly styled sprites
9/10, and no Chronicle Mode? Overrated. Should be 8/10 or 7/10. Also, no Story Mode? Developers mentioned Story Mode in Q&A and during Pre-Hollow Night Ceremony stream... Well, I'll try to find out by myself.
@Fighting_Game_Loser Have you bought the game?
@Vyacheslav333 Not yet, which is why it needs cross-play. By the time I'm able to pick it up, no one's gonna be playing it on Switch💀lmao
Yeap after Darkstalkers, The Rumble Fish, The Breakers Collection, KOFXIII, and Mortal Kombat 1, it's nice to get another original sprite based fighters from Arc System again. Definitely going to get it sometime this year.
Like many of these anime fighters, it's more fun to watch than to play. To me, that is.
@Fighting_Game_Loser Oh... Well, I'm, personally, still don't care about online and multiplayer in video games, especially fighting games. I'm buying and playing fighting games for single-player modes/content and story modes only. It's sad that the UNI2 don't have Chronicle Mode... On launch, at least. Previously, developers themselves mentioned Story Mode during the Pre-Hollow Night Ceremony stream and in Q&A. So, I hope that they will add Chronicle/Story Mode to UNI2. By the way... I'm sorry for that mess of questions in the thread.
«...no one's gonna be playing it on Switch💀lmao»
I will play it... Offline and single-player modes only. 🙂
@Serpenterror Well, Mortal Kombat 1 is a 3D fighting game... Or, you meant original, first game in the series?
@Vyacheslav333 It may well arrive down the line. I think Chronicles mode,.if you're gonna remove something, was the best move. It's not ideal but it doesn't affect the quality of the gameplay.
Great review as usual, haven't played the first game yet, but definitely interested in giving that and this a try at some point!
@PJOReilly There's a typo, "you fill your side of the GRD aiing for the most blocks filled".
@Vyacheslav333 I mean, I think you should be playing online honestly. I bet it will help everyone keep playing the game more, which helps for Switch since the amount of people buying and playing it is gonna be much less than people on PS and PC. Plus most anime fighters aren't usually the best at single player content, and I say this as someone who values said content a lot. Games like BB are unfortunately an anomaly, because to me Chronicles didn't really feel like good single player content to me, it was just another visual novel slapped on top of a fighting game, one that you didn't really even get to play in said mode.
@PJOReilly Yeah, it doesn't affect the quality of gameplay, but still... There is a 3 months gap between the ending of the 1st game and the beginning of the 2nd game. Some interesting things have happened during that time, but off-screen. I've already (perfectly) finished Arcade Mode playing as Hyde. Also, talking about cons... You haven't mentioned how poor UI looks, if compared to UNIcl-r's one. UNIcl-r's UI has more style and details. And, announcer's voice lines are shortened, for reasons unknown... I mean, I've finished Arcade Mode perfectly, without taking any damage. But, I haven't heard announcer saying «Perfect»(Pâfekuto) at all. It's a weird thing... I've played 1.01 version. Aaand... Why you haven't mentioned awesome soundtrack made (mostly remixed) by Masaru "Raito" Kuba?
@Fighting_Game_Loser Meh, I don't have any interest in competition. Also, access to online modes/features on consoles(including Switch) is not free, and that sucks.
«Plus most anime fighters aren't usually the best at single player content...»
Well, 3D fighting games has worser single-player content. And worser story modes, imo.
«Games like BB are unfortunately an anomaly, because to me Chronicles didn't really feel like good single player content to me, it was just another visual novel slapped on top of a fighting game, one that you didn't really even get to play in said mode.»
Yeah, Chronicle Mode is not that good. And Story Mode in BLAZBLUE games has some interactivity, while Chronicle Mode in UNI plays like a kinetic VN... But, it's not bad either. I liked NPCs and playable characters' interactions, but some of their monologues were... Too much lengthy, I guess... The same can be said about some dialogues as well...
@JohnnyMind Fixed! Cheers matey.
Cheers for the review. The first game was right up there with the Guilty Gear and Blazblue games for me. I have only played an hour or so of this latest iteration but I am thoroughly enjoying it.
EDIT: Played it a lot more now. It is one of the best 2D fighters on the Switch and there are oodles on the system. I am fortunate to have many if them in my "fighting games" file
@Vyacheslav333 I was referring to the reboot that was Mortal Kombat 1, I can see why people get confused due to how lousy they name the game but the very first Mortal Kombat arcade game had never been ported to a Nintendo console since the Super NES and Game Boy. Nintendo's consoles had never gotten an arcade perfect version of the first MK game in any form to this very day (unlike Sony which got like 3 versions of that same game already and all 3 sucks).
@Serpenterror Ah. Understood.
Ooh, I need to get this one, looks and sounds great. Hopefully there is a physical release on Switch.
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