From the searing colour of the menu icon to the lively title screen, Taiko no Tatsujin: Drum 'n' Fun! arrives on Switch with a spring in its step. And with good reason – alongside sister title Drum Session! on PS4, it’s the first Drum Master ever to arrive in Europe, and only the second to come to the US. In the East, though, it’s been a regular fixture in arcades and on consoles since 2004. The latest edition does a decent job of showcasing the series, although it trips over its own shoelaces at times with a wealth of control options, one of which simply doesn’t make the grade.
For the uninitiated, Taiko no Tatsujin involves beating a single drum on the head (red notes) or the rim (blue notes) as they move across a stave – think Rock Band with a Rhythm Paradise/Heaven/Tengoku (delete as appropriate) aesthetic and you’re there. Nailing the beat fills a ‘Soul Gauge’ and you’ll pass or fail a song depending on your performance. Yellow drumrolls, mallets and balloon notes give some room for personal flair, and new songs and characters are unlocked through high scores.
It’s rhythm game 101, then. Series mascots Don and Katsu provide the pure ‘vanilla’ experience, but a host of other playable characters offer ‘session skills’; they might fill the soul gauge at a faster rate or make the timing window for strikes more generous. There’s a whole bunch of characters to unlock, and the Switch gets saviour-of-the-moment, Kirby, and a pink Splatoon squid, too.
The first thing you’ll notice (following, of course, Bandai Namco’s comically lengthy End User License and Privacy Agreement) is the exploding fireworks of the loading screen, and they’ll soon become unwelcomely familiar. Don’t get us wrong; they’re never on screen very long, but they pop up between almost every menu transition. Sure, we expect short pauses before a track plays, but these interstitial loads, however brief, drag down the pace.
The meat of the game is split between two modes: the standard Taiko Mode for one or two players, where you choose from the entire list of songs, or Party Game which offers co-op and competitive multiplayer nuggets for up to four players. The tracklist is identical to the Japanese release, sorted into categories: Pop, Anime, Vocaloid, Variety, Classical, Game Music, and NAMCO Original. All tracks offer four difficulties (Extreme is suitably insane) and it’s a decent list, all-told, although look no further for why Bandai Namco top brass was reluctant to bring the series to Europe. It’s slim pickings if you’re not into J-pop or anime, and you’ll need to raid your local second-hand emporium for Rock Band peripherals to enact any Phil Collins/Gorilla-based drumming fantasies. It features Super Mario Odyssey’s ‘Jump Up Super Star!’, plus Splatoon 2 and Kirby medleys, and extra songs and packs are available as DLC – the Ghibli pack looks to be a winner, although making you pay for popular, non-copyrighted classical tracks feels a bit cheeky.
Of course, rhythm games rely on watertight controls and Drum ‘n’ Fun isn’t short of options. Our editor Damien already took a look at Hori’s drum peripheral – suffice to say it remains the preferred input method, albeit a hefty investment. If you’re already up to your eyeballs in DK Bongos and Guitar Hero plastic, the touchscreen is a great substitute, though hampered slightly by a couple of baffling design choices. For example, you can’t use it to navigate menus – it’s active only for the duration of the song. Likewise, it only works with Joy-Con attached, which makes stretching your thumbs to the bottom centre of the screen needlessly awkward.
We resorted to an odd, claw-like grip with our wrists pushed up in front of the buttons, the console pressed behind our bent knuckles and our pinkies acting as a shelf; this was the only way we could get our thumbs into position while holding the console. Resting the Switch on your lap is better, but that’s not always an option and won’t do your posture any favours. Button inputs can be used in conjunction with touch. Sure, there’s no shortage of options, but for something that should be pick-up-and-play, there’s a bit too much trial-and-error involved in achieving your perfect set-up.
But what about the ‘arcade-style’ motion controls, we hear you cry! Bearing in mind that the Joy-Con feature in Drum ‘n’ Fun’s logo, it’s depressing that they’re so incredibly unreliable. Duped or missed inputs are frequent and the game can’t consistently differentiate between horizontal/diagonal swipes and vertical hits. We’ve played enough Wii games to have very low expectations – of course it’ll struggle with multiple notes in rapid succession at higher difficulties! – but you’d hope that twelve years on from Wii, X-Y axis input would be a solved problem. The Joy-Con might allow very young kids or grandparents to ‘join in’ but, frankly, granny deserves better. Be prepared, also, for the return of the dreaded Wii elbow/forearm/torso, the ‘Bane of Boxing Day 2006’.
If you’ve got this far and are thinking ‘blimey – loading screens, claw-fist, dodgy waggle… Taxi!’, hold them there horses. In addition to the main game, Drum ‘n’ Fun has got a secret weapon in Party Game mode. It shamelessly apes Rhythm Paradise and, for the most part, the twenty games stand up very well by comparison. They’re similarly barmy, with a mix of co-op and versus games involving bouncing beach balls, scooping fish out of a pond, ordering sushi by repeating a beat, slicing projectiles, launching fireworks – you get the idea. While the quality varies (and the precision needed sometimes seems to be overly exacting), in the absence of Rhythm Paradise on Switch, this is a surprisingly fine alternative.
Conclusion
Taiko no Tatsujin: Drum ‘n’ Fun! gives Europeans a long-awaited taste of Japanese drum-fun. You’ll want to consider forking out for the taiko peripheral to see the game at its best, but Switch’s touchscreen makes this an easier recommendation than it would otherwise be. The motion controls should be avoided with extreme prejudice – they’re simply unworkable – and a few odd design decisions, not to mention an excess of loading screens, take the shine off what is a beautifully bold and bouncy game. Fortunately, the Party Game section helps shore things up, offering short bursts of multiplayer fun as a credible stopgap until Rhythm Paradise arrives.
Comments 48
For a drumming rhythm game it's not as good as Patapon.
Thanks for the review. This will save me a lot of money passing on this.
The demo was brilliant other than those slightly(massively) unreliable motion controls. I’ll pick it up because I absolutely love rhythm games but it’ll be button or touch for me. I had no idea about the Ghibli pack which is a lovely surprise!
Tried the demo and was having issues with the motion controls, but only gave it 5 minutes so wasn't going to write them off without more practice. But the for the asking price, I'm gonna keep well clear based on this review.
Liked the look of the game, but it seems to have too many shortcomings.
I had zero problems with the motion controls and actually found the drum peripheral a lot less responsive and harder to play with...but I spent a lot of money on it so I'm sticking with it.
Also you have the hit that drum hard, so it's quite loud, and then you need to turn the TV up to hear the music over the drum. So prepare to annoy and neighbours / house mates / family!
@BladedKnight I had to tweak the calibration of the drum a lot for it to feel remotely responsive :/
Like others I’m happy with button controls. Not the authentic arcade experience perhaps, but still loads of fun.
I'm really enjoying it! The song selection is quite random but there are some good ones, it's a shame the Ghibli and Vocaloid songs are DLC...
What a shame about the motion controls being unresponsive. If it can’t detect something as unsubtle as a vertical or horizontal swipe why did they even bother marketing the game with the control scheme front and center? I feel bad for the parents and children buying this totally unaware of this fact.
@BladedKnight Hold on you could always use bluetoot.... wait never mind 🤭
Just for the refreshing change in gameplay I’m going to give this game a +1 and say it’s at least an 8 out of ten for me. I like hard games (i.e. The End is Nigh, Dead Cells, Thumper) and when I play this my only objective is I have no objective - just pure mindless fun 😄
@Ogbert what calibration are you using on the drum?
@Ogbert I was surprised with how well the motion controls worked for me, too. Almost every missed note felt like it was my own fault, because I'm just not that great at rhythm games. Granted, it was just the demo, but I had way more of a blast than I thought I would.
This was pretty much my first rhythm game experience that didn't end after 5 minutes. In fact, along with family and friends, I have spent around 8 hours playing the demo and now I'm waiting for my copy to arrive.
The motion controls were surprisingly responsive, I'd wager that, upon getting used to them, playing on normal difficulty should be perfectly doable.
it's kind of a shame the anime song selection isn't bigger and classical themes are locked as paid DLC, though.
I'm slightly disappointed by the lack of music that I recognised.
I expected a few more tracks to pop up on my radar than did, especially given that I actually listen to an awful lot of JPop!
Also, the motion controls are abysmal, and hyper sensitive in that it VERY frequently mistakes a "red bang" for a "blue tap"! I'm now waiting for one of those Gamecube doohickeys so I can hook up my DKBongos, instead.
Having said all of that, it is still a nice enjoyable game, and I'm sure I'll be playing it plenty.
There are plenty of control options, and the game even lets you compensate for any latency for specific control methods, so there really should be no issues for anybody.
I've ordered the drum, so it shall be interesting to see how that fares.
And more importantly, whether it will be compatible with Smash.
Since the drum peripheral is the only real way to play this, I'll be holding off until I can get my hands on one. Don't really feel like importing it right now.
@Regpuppy the games perfectly fine with buttons and touch screen.
Been playing Taiko on DS and 3DS without drum.
@kobashi100 I'm aware that it is possible to play with the buttons and touch screen. But that's not how I want to play it. Especially not the touch screen.
I absolutely loved the demo. Played on table top mode using the joy-cons and for the most part, it is very enjoyable. I've pre-ordered the game and the drum set is on it's way from Amazon Japan.
This will be the first time I've ever docked my Switch just to play with the drum. Can't wait!
@Regpuppy Or use the Donkey Konga Bongos and a GC adapter
@GauBan Yeah, there's that too, and it'd probably be cheaper. But I'm holding out a bit, because I'm not desperate for a rhythm game yet.
Bought it with the drum for my daughter for christmas. She loved the demo
Yes the game is more fun with the drums but after playing Hatsune Miku and Taiko No Tatsujin games for years a drum controller for taiko games or arcade controller for Miku is not a must.
A lot of reviews for this game keep talking about the drums like if they are a must, they are not and the games play 100% fine without extra controller.
i was surprised by how hard you have to hit the drum...especially since they tell you in the manual to not hit it too hard lol
@kobashi100 Off the top of my head i can't remember but I think I turned the bottom slider way to the left.
If they would have released the bundle in the USA I would have bought this, don't feel like importing.
Too bad an old controller for Wii/Wii U isn't compatible through a Mayflash adapter, otherwise I would buy this title with no doubt. Just can't justify another pair of drums only for this single title, already have two old ones and also a couple of DK Bongos, enough is enough.
I’ve had this for a month, bought a Japanese version and the drum in Hong Kong. I’ve had no issues with the motion controls. You need to adjust them to account for the delay in some TVs. Admittedly it’s all a little confusing but playing around with the settings quickly fixes any issues.
Bit of a shame, thought this would be a drum game that couldn’t be ‘beat’ and was looking to ‘snare’ myself a copy. Thinking twice now
it’s a phenomenally wonderful game with a few small problems. use buttons or the real drum for a great experience.
I've got to be honest, I'm getting on just fine with the motion controls (Joy-Cons); they work well for me! It's really tiring after a while, but I'm having a lot of fun!
It looks like a lot of fun but this review confirms what I decided based on the demo: the motion controls aren't reliable enough, and the button controls are a bit boring. (I didn't try the touchscreen though.) I'm not spending £100 on the game with the drum controller, but maybe in a few years I'll be able to pick it up second hand.
Bad motion control in 2018 and still a 7/10 from nintendolife. Review reliability: press X to doubt
Does it make you go through that ridiculous eula every time you load the game or just the first time?
@BladedKnight Thanks! That's all I was waiting to hear.
Does it have Shiny Smile from the Idolmaster series??
On an unrelated note is Snow Halation in this? asking for a friend.
This is one of my favorite games. The Switch version is my favorite version of it yet. It is fun with a controller, with motion controlled Joy cons, and with the drum controller. Just try it!
@Ogbert I had a few issues at first. I had to really smack it to the extent I felt like maybe it was not working properly. The good news is, the more you play, the more responsive it becomes (from my experience). Now I don't have to hit it half as hard, so I guess you just kinda have to wear it down a little bit.
As for the calibration, it is a bit of a nightmare and I think a lot of people might never get it right. Setting your TV to 'game mode' if you have the option helps. Then it's just a matter of spending a while figuring out how the options work. I think I had to change the top option to -14 or so to get it right, the rest were fine.
Motion controls are fine for normal mode and below, especially when you realise you can just hold down a shoulder button to perform the side hits instead.
Once you play in hard and above they're basically worthless. I think the best way to play the game (other than the drums) is definitely the touchscreen. I didn't really have issues with the joycons getting in the way, but it's still dumb you have to have them attached.
Motion Control is surprisingly good, I can even beat some songs perfectly on Hard Difficulty.
Those darn fools...now have to save up for those nasty drums... lol...
For me this game is 10/10! But the drum controller in the Collector's Edition is an absolute must. This game is an instant mood booster and is so cheerful in every way. Very easy to use very quick to get going every joyful time after quick initial set up done once as game remembers your legal agreements to the liability avoiding warning etc. This really is a fantastic way to expand the ability of your Switch and you even get a mini workout from it at optional higher levels. At the same time the game with drum is very intuitive and its stick selection allows you to choose how difficult or easy it is to hit the notes on the drum from hit the drum anywhere for all notes to hitting the drum in right areas for specific notes or having more of certain note types like drum rolls. So with drum it's perfect fun for parties and family gatherings. Yet it's also huge fun single player. The only caveat is that you do need to have the drum on a non-stick surface and/or wedge the 🥁 drum so that it doesn't move, but that's fairly easily worked out. Have fun!
Strongly recommended!
The Collector's Edition drum might be plastic but it's impressively strongly constructed. I think it will last a long time.
@Deadfolk Only the first time when you own the game then never again. Very very quick to get going thereafter.
@Retupmocnin Patapon isn't a Switch game so you're not comparing like with like. Are you asking for Patapon to be ported on to Switch, and is such a port even possible?
I haven't found it at all hard to use the controls on drum or on touchscreen. All very intuitive. I also regard them as very responsive but maybe my standards are low as I'm just looking to have fun and get a great mood boost!
I cannot pass this up for only $15 eShop. Had a blast with
Dedede's Drum Dash Deluxe!
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